Starfinder does not please everyone


General Discussion


As we seen in a recent thread, the Starfinder RPG doesn't please everyone. I got my digital copy the day it was released and I'm still reading through it. I've been reading a thread on the Steve Jackson Games' forum about Starfinder, and the poster is critical of the game.

Although it's potential for good has been recognized. What people don't realize that the game opens up a lot of potential. It isn't perfect (GURPS isn't perfect, and I don't have any of the new Star Wars games). But it has the Open Game License behind it, or rather, it's been published under the OGL, and thus opens up a lot of potential.

3rd party publishers have recognized this, and there is a Munchkin Starfinder game out. They like skittermanders for some reason. Thanks to third party support, the game's potential can be realized for both good and ill.


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. . .yes?

I feel like this post doesn't really have a clear and discernible point or direction, beyond the trivial: of course it "doesn't please everyone". Nothing pleases everyone. We don't only already know this, we knew this a year ago before it even came out.


Yeah, hardly news that no system's going to please everyone. That said:

I'm a bit wary of the third-party content thus far myself (though I daresay that Grimmerspace thing looks a good bit of zany fun), but it's certainly cool that a lot of different publishers are buying into and producing stuff for the system. I look forward to seeing a lot of that third-party content get more interesting as things go forward.

In the meantime I think Paizo's content thus far is pretty standout. Their whole setting is dripping with so many plot hooks, I think it's going to be a very long time before I can use even a large fraction of the ones I want to explore. While I'm not strictly-speaking running Dead Suns it has a ton of stuff that's useful for lifting and adapting into other adventures. Temple of the Twelve is particularly good this way; we just finished a plot arc on Castrovel in the Ocean of Mists with a bunch of content in it inspired by that adventure, and it was fabulous.


CeeJay wrote:


In the meantime I think Paizo's content thus far is pretty standout. Their whole setting is dripping with so many plot hooks, I think it's going to be a very long time before I can use even a large fraction of the ones I want to explore. While I'm not strictly-speaking running Dead Suns it has a ton of stuff that's useful for lifting and adapting into other adventures. Temple of the Twelve is particularly good this way; we just finished a plot arc on Castrovel in the Ocean of Mists with a bunch of content in it inspired by that adventure, and it was fabulous.

I still like to use my homebrew for the Starfinder system. I don't like the pact worlds idea, and I'm able to create using old D&D worlds as a base. I haven't been able to create a lot of plot hooks since my base world system has been evolving (it includes four worlds instead of three).

The Pact Worlds is still a good setting, but not one I'm likely to use. Although the new 3 part adventure path seems to be a good one to buy into. I'll have to wait until that is ready for PDF. I hope to adapt it to my homebrew as soon as I get all three.


I homebrewed a system that's waiting for my players out there in the Vast somewhere. Don't know when we'll get there, though. I keep running into places in the Pact Worlds setting where I'm like: "Cripes, what I could do with that!" :)


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I'd wonder what sort of mind control drugs were in the water if Starfinder did please everyone. No RPG has done that.


Ikiry0 wrote:
I'd wonder what sort of mind control drugs were in the water if Starfinder did please everyone. No RPG has done that.

Nope. But Starfinder has a lot of potential. There is 390 third party products on Drivethru right now, supporting Starfinder.

Okay that's an exaggeration.


Metaphysician wrote:

. . .yes?

I feel like this post doesn't really have a clear and discernible point or direction, beyond the trivial: of course it "doesn't please everyone". Nothing pleases everyone. We don't only already know this, we knew this a year ago before it even came out.

I believe it was a nod of thanks to the OGL.

Game companies which allow 3PP to build on their work should be celebrated. It allows for more niche products and spinoffs (to a point) that are more difficult in “closed” systems.


In other news, water is wet


Starfinder doesn't have to please everyone.

It just has to please me, personally. :-)


Distant Scholar wrote:

Starfinder doesn't have to please everyone.

It just has to please me, personally. :-)

Wow, what an ego. (LoL)

Seriously, though, don't we purchase things on the hope that they would please us personally? Pathfinder was a reaction to the coming of 4th ed, which was advertised badly (even the youtube spots were bad). And people weren't ready to give up on 3.5, that we all bought into it in the hopes that it will please us personally. It made Paizo's marketshare grow in the wake of these purchases. Which was a good thing.


That's the entire point of any purchase in any market, the customer tries to please himself buying something he likes. There's no soda, sneakers, phone or car that pleases everyone. That's why we have pepsi and coke, nike and adidas, iphone and android and ford and toyota.

Assuming Starfinder would please to everyone is like assuming Starfinder was going to have 100% market share. Which nobody sane would ever think.


gustavo iglesias wrote:

That's the entire point of any purchase in any market, the customer tries to please himself buying something he likes. There's no soda, sneakers, phone or car that pleases everyone. That's why we have pepsi and coke, nike and adidas, iphone and android and ford and toyota.

Assuming Starfinder would please to everyone is like assuming Starfinder was going to have 100% market share. Which nobody sane would ever think.

Though I wouldn't be shocked if it gets *very high* market share, at least within the field of "sci fi RPGs". . . simply because its not too well developed a field, and most of the competition are super indie. . .

*ahem*

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