Denizen of Leng

Tvashtri Abdul-Khasis's page

351 posts. Alias of I'm Hiding In Your Closet.

Full Name

Tvashtri Abdul-Khasis




Clockwork Mage 6

HP: 57/57 MMIII 35/35 WW 30/30 A 30/30







Special Abilities

fiendish defenses, hooves, prehensile tail, weird magic


Chaotic Good




Common, Infernal, Mechanician's Script, Abyssal, Draconic, Dwarven, Gnome


artisan, wandering mage

Strength 12
Dexterity 20
Constitution 16
Intelligence 25
Wisdom 10
Charisma 10

About Tvashtri Abdul-Khasis

Hit Points: 57 (6d6+18+3)
Initiative: +5
AC: 20, touch 15, flat-footed 15 (+3 studded leather, +5 Dexterity, +2 natural)

Speed: 30 feet

BAB: +3
CMB: +4
CMD: 19

Attacks: +1 Silver Quarterstaff +5 (1d6+2) or +1 Repeating Heavy Crossbow +9 (1d10+1, 19-20/x2)

Saving Throws:
Fortitude: +5
Reflex: +7
Will: +7

Skills: Appraise +16, Craft (Jeweler) +19, Disable Device +16, Knowledge (Engineering) +21, Knowledge (Arcana, Dungeoneering, Geography) +18, Knowledge (History, Local, Nature, Nobility, Planes, Religion) +13, Profession (any) +2, Sleight of Hand +13, Spellcraft +16, Use Magic Device +9

Favored Class: Clockwork Mage (+3 skill points, +3 hit points)

Racial Abilities:
See In Darkness
Darkvision 60 feet
Cold/Electricity/Fire Resistance 5
DR 2/silver
Fiendish Sprinter
Prehensile Tail
Fiendish Luck 1/day
Animate Tiny/Small Object rounds=level 1/day

Spark of Creation
Eastern Mysteries

Weapon Proficiencies (Clockwork Mage)
Skill Focus (Knowledge (Engineering))
Armor Proficiency (Light)
Breadth of Experience
Craft Wondrous Item
Armor of the Pit

Class Features:
Clockwork Creation +20 (3 mechanicals)
Salvage Pool 621
Tinker's Touch
Repair Mechanical 1d8+6 6/day

GP: 31

courtier's garb and jewelery
mechanician's tools
Tome of Technomancy
Handy Haversack
+1 Silver Quarterstaff
+1 Darkwood Heavy Repeating Crossbow
Ring of Telekinesis
66 bolts
masterwork studded leather armor
masterwork jeweler's kit
masterwork thieves' tools
mess kit
grooming kit
scrivener's kit
Traveler's Any-Tool
2 days of trail rations
6 pieces of chalk
100 feet of string
nice deck of cards
onyx dominoes
2 lbs. of exotic coffee
enough glass to make a mechanical shell with

0: all
1st: magic missile, infernal healing, shocking grasp, ear-piercing scream, snapdragon fireworks, chill touch, sleep, touch of gracelessness, silent image, bungle, flare burst, gravity bow
2nd: scorching ray, web, fiery shuriken, glitterdust, gust of wind, minor image, stricken heart, blindness/deafness
3rd: fireball, dispel magic, ray of exhaustion, spiked pit, slow, halt undead, silver darts


Moniker: "Minimus Macabre Mk. III"

This clockwork statuette bears the likeness of a grinning skeleton warrior holding a tiny but wicked sword in a death grip, while its other arm hangs more freely at its side, potentially leading the mind to wonder what it is for....

Shell: Steel (Tiny, 9 lbs.)

Abilities: STR 12, DEX 10, CON -, INT -, WIS 3, CHA 3

Hit Points: 35 (3d10+5)
AC: 22, touch 12, flat-footed 22 (+2 size, +10 natural)

Speed: 20 feet

BAB: +3
CMB: +2
CMD: 12

Attack: falcata +6 (1d4+1, 19-20/x3)

Saving Throws:
Fortitude: +1
Reflex: +1
Will: -3

Functions: Land Speed, Melee Attack, Acrobatics Skill +6, Improved Strength X3, Improved Dexterity, Manipulating Appendage (crude)

Spell-like Abilities:
3/day each - disrupt undead*, touch of fatigue (DC 18)
1/day each - sleep, chill touch, ear-piercing scream (DC 19)
1/day each - stricken heart, gust of wind (DC 20)
1/day each - ray of exhaustion, halt undead (DC 21)

Moniker: "Wicked Weaver"

Force resonates in the delicate limbs of this fine silver statuette of a spider, which has the interior of a purple geode where its eyes should be, and fearsome mouthparts including a wicked blade and an ominous chute.

Shell: Silver (Tiny, 4 lbs., electrical immunity)

Abilities: STR 10, DEX 10, CON -, INT -, WIS 3, CHA 3

Hit Points: 30 (3d10)
AC: 18, touch 12, flat-footed 18 (+2 size, +6 natural)

Speed: 20 feet

BAB: +3
CMB: +1
CMD: 11

Attack: kukri +5 (1d2, 18-20/x2)

Saving Throws:
Fortitude: +1
Reflex: +1
Will: -3

Functions: Land Speed, Melee Attack, Acrobatics Skill +6, Improved Strength X3, Grenadelike Weapon Launcher, Venom Duct

Spell-like Abilities:
3/day each - acid splash*, mage hand (DC 17)
3/day - magic missile
1/day each - web, minor image (DC 19)
1/day each - spiked pit, silver darts (DC 20)

Moniker: "Agni"

This slightly baroque statuette of shining copper resembles a tiny efreet with a bulging neck and gaping maw, within which can be seen the tip of a crossbow bolt ready to launch. Its eyes gleam with an inner fire, and its arms, though normally folded over its chest, seem ready to move when cued to do so.

Shell: Copper (Tiny, 6 lbs., electrical affinity)

Abilities: STR 8, DEX 10, CON -, INT -, WIS 3, CHA 3

Hit Points: 30 (3d10)
AC: 17, touch 12, flat-footed 16 (+2 size, +5 natural)

Speed: 20 feet

BAB: +3
CMB: 0
CMD: 10

Attack: light repeating crossbow +5 (1d8, 19-20/x2)

Saving Throws:
Fortitude: +1
Reflex: +1
Will: -3

Functions: Land Speed, Ranged Attack (Repeating), Bonus Spell Slot (1st)

Spell-like Abilities:
3/day each - spark, flare (DC 17)
1/day each - snapdragon fireworks, gravity bow, infernal healing, flare burst (DC 18)
1/day each - fiery shuriken*, glitterdust (DC 19)
2/day - fireball (DC 20)