James Case Designer |
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I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :D
Hmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/
Xethik |
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GGSigmar wrote:I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :DHmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/
New classes are cool and all, but I'd love to hear about options for existing classes - whether that be through class feats, skill feats, class archetypes, or other archetypes!
Ezekieru |
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GGSigmar wrote:I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :DHmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/
Information about the classes and player options are always a safe bet. I'd much rather have the mini-adventures kept secret until their release.
keftiu |
3 people marked this as a favorite. |
GGSigmar wrote:I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :DHmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/
The Psychic class, any player options that can be described as “spooky,” anything to do with aliens and/or the Dominion of the Black, Class Archetypes… I don’t feel like I have a good enough grasp on the book’s contents to make requests, honestly!
EDIT: Actually, here's one - what is the "become a vessel" thing mentioned in the product description?
Ashanderai |
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I would love to hear more about how the playtest classes have changed since we saw them last, as well as more player options for existing classes, archetypes, backgrounds, and ancestries/heritages.
But, most especially, I am curious about the powers you might gain by surviving an encounter with cryptids; how does that work and can we get examples? I mean, is it just uncommon/rare feats and/or archetype dedications or is it implemented in a new way like some of the optional rules in Secrets of Magic?
Also, ART please!
WWHsmackdown |
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GGSigmar wrote:I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :DHmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/
PSYCHIC!!! Any and all deets. Thank you and good work!
TRDG |
Any new info will work for me James, as I have not heard any of my players yet even mention this book so thinking this is still kinda off the radar for most except us forum peeps here. Unlike some other upcoming products.
That's my basic and most trustworthy gauge for PF II new product interest, lack of or "Whats that?".
Tom
Aaron Shanks Marketing & Media Manager |
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Any new info will work for me James, as I have not heard any of my players yet even mention this book so thinking this is still kinda off the radar for most except us forum peeps here. Unlike some other upcoming products.
That's my basic and most trustworthy gauge for PF II new product interest, lack of or "Whats that?".
Tom
Book of the Dead, then Dark Archive. We line them up like landing airplanes. We are not done kicking off the former, with Knights of Lastwall and Drift Crisis to follow. There will be reveals and calls to preorder and subscribe starting with PaizoCon. James has contributed great ideas to promote Dark Archive, when the time comes.
James Case Designer |
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Yeah, we wanna give the spring releases their chance in the spotlight before we move on to promoting the summer drops, but I'm looking forward to opening the archive just a bit at PaizoCon!
I do wanna manage expectations a little bit on one thing in particular, though, because I've been seeing a suspicion catch hold both here and in some other online spaces, which is that the content for this book was all newly written for this book. This means that things like synthesis summoner and blood magic are not picked up from other books into this one. That being said, I think the feats, archetypes, class options, and more in Dark Archive will be ones people will really enjoy, with a good mix of returning options (including a couple that have gotten a bit of a stylistic makeover along with their mechanical update) and brand new ones we've never? had in Pathfinder before. More next month ^_^
keftiu |
Yeah, we wanna give the spring releases their chance in the spotlight before we move on to promoting the summer drops, but I'm looking forward to opening the archive just a bit at PaizoCon!
I do wanna manage expectations a little bit on one thing in particular, though, because I've been seeing a suspicion catch hold both here and in some other online spaces, which is that the content for this book was all newly written for this book. This means that things like synthesis summoner and blood magic are not picked up from other books into this one. That being said, I think the feats, archetypes, class options, and more in Dark Archive will be ones people will really enjoy, with a good mix of returning options (including a couple that have gotten a bit of a stylistic makeover along with their mechanical update) and brand new ones we've never? had in Pathfinder before. More next month ^_^
Appreciate the expectations management on Synthesist Summoner - bummed to see that theory dashed (at least for now!), but happy to know in advance.
I'm quite giddy to see what we do get! Spooky stuff and the unexplained is always such a delight, and I trust this team to give us something amazing, whatever's in between the covers.
Aaron Shanks Marketing & Media Manager |
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I am extremely disappointed neither blood magic or synthesis is in the book.
Based on James comment and what I am learning about how long it takes to write these rulebooks, there likely was not time to put them in. We write an outline a year and half before publication, maybe, with a finite page count. So there is not extra space to patch things in that were cut. That does not mean the designers have chosen to ignore what they learn. They may appear downstream. (And a bold Pathfinder Infinite publisher might be able to react more quickly.)
keftiu |
Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.
Gisher |
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Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.
I'd love to see one focused on self-transmutation. I loved that sort of thing with psionics back in 1st edition D&D: Body Weaponry, Shape Alteration, Expansion, and the like. I liked how Occultists could get a bit of that with the Transmutation Implement School.
keftiu |
keftiu wrote:Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.I'd love to see one focused on self-transmutation. I loved that sort of thing with psionics back in 1st edition D&D: Body Weaponry, Shape Alteration, Expansion, and the like. I liked how Occultists could get a bit of that with the Transmutation Implement School.
I would be all over this, but does the Occult list have enough spells for it?
Opsylum |
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Would be fun to see a trickster psychic focused on creating illusions and illusory terrain. Fight by affecting a combatant's perception of the world around them, and wear them out while staying out of their way.
Also, since Book of the Dead introduced mechanics to turn players into monsters, and Dark Archive seems like it might be following suit with eldritch transformations, what other kinds of monstrous archetypes are you interested in seeing in this book? Werewolves would be rad. Doppleganger would also be fun, especially since Bestiary gives GMs advice on how to handle them in PC's parties. Don't think people turn into them though, so maybe they're better served as an ancestry, if they ever get PC treatment. Shapechangers are fun (here's looking at you, Astrazoans!).
Rude_ |
Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps?
I know everyone wants it to be it’s own class but I got the feeling it was going to be a Conscious Mind choice for Psychics or class archetype.
Xethik |
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Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps?
While the book is still a ways out, I would think something big like that would be teased by now to drive excitement and interest - but I'd be happy to be wrong.
Gaulin |
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From my experience, those that love kineticists, reaaally love the class. Myself included. I also very much doubt that kineticist would be a class path/class archetype/whatever instead of a whole class. That being said a sold of holdover option would be cool, a class path that can be a placeholder for kineticist, at least similarly in mechanics.
wegrata |
What do we need for the psychic to handle it?
For me it's
Burn, which feels like a way to recharge focus points in 2e
Elemental blast
Amps for buffing your primary blast
Slots for utility talents
Swapping to primal feels right.
I dunno I love the kinetisist as a concept and play style, and they feel similar enough that I could see it as a class archetype
Gisher |
Gisher wrote:I would be all over this, but does the Occult list have enough spells for it?keftiu wrote:Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.I'd love to see one focused on self-transmutation. I loved that sort of thing with psionics back in 1st edition D&D: Body Weaponry, Shape Alteration, Expansion, and the like. I liked how Occultists could get a bit of that with the Transmutation Implement School.
Sadly, I'd say no. I think that Conscious Mind would either have to get an expanded spell list or some self-transmuting focus spells.
keftiu |
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I don’t really think Kineticists have a tradition at all - their blasts are sort of a distinct thing from spellcasting, and I think it would be quite the surprise if they have a traditional spell list at all whenever they come over to 2e.
Some bizarre frankenbook with Inquisitor and Kineticist in it would quiet pretty massive swathes of the fanbase; here’s hoping for it.
Ly'ualdre |
Correct me if I'm wrong, but I do believe the developer behind the Kineticist has stated at one point that they have every intention of bringing the Kineticist over as a Full Class in 2e. That may not be what happens, but the intention seems to be there. Between that and fan desire, I'd be surprised to see it as anything less.
RicoTheBold |
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Correct me if I'm wrong, but I do believe the developer behind the Kineticist has stated at one point that they have every intention of bringing the Kineticist over as a Full Class in 2e. That may not be what happens, but the intention seems to be there. Between that and fan desire, I'd be surprised to see it as anything less.
Two points:
- The folks who build new rules (and particular classes) are the designers at Paizo, not developers. The developers largely "develop" those rules and whatnot into adventures.- As I recall, Mark Seifter did the main design on the original kineticist for Paizo. He's also someone who is very careful not to speak in absolutes about future plans that aren't announced and cleared. I would be very surprised if there was a statement along the lines of "every intention of bringing the kineticist over as a full class in 2e."
That said, there's certainly been commentary from Paizo staffers (including from Mark, during his time there) that it is a frequently requested class, and that if there's an opportunity where it makes sense it's entirely possible it reappears.
Sadly, as Mark Seifter has left Paizo, it's much less likely that he leads the design effort in particular. Classes aren't something that Paizo is going to generally use a freelancer for, but maybe it would be a nice exception for at least the initial pass. The PF2e design team is still great and would do a nice job, but having the original PF1 class designer would be a nice touch for kineticist fans.