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Investigator: I could see the investigator having a few paths to choose from at the start. One for Alchemy, one for Occult spell casting, and then a more martial focused one.
Oracle: That I'm not to sure on. I'm hopeful on what Jason teased at the panel Saturday though. Having more ties to pantheons and the occult would be interesting. Perhaps an occult caster that gains blessings from a god? I did like the idea of taking the Oracle curse and inflicting it upon others that was mentioned in this thread.
Swashbuckler: I've wondered if and when the designers would bring in the panache/luck/Grit mechanics of pf1 into pf2, I just wasn't expecting Swashbuckler to be the class to do it. Only tease they provided was that Swashbucklers would be the most mobile martial class, which doesn't sound that interesting..
Witch: hexes might have the "saves issue" resolved by the degrees of success in pf2. Perhaps the witch is an occult caster but gains bonus spells based on their Patron? A demon lord giving some divine spells, a powerful nature spirit giving primal spells, and a patron for Arcane?