Prince Maleus wrote:
I dunno how many optional systems we're going to be getting, considering that this book has four classes in it and only slightly more spells than Secrets of Magic (which, honestly, might just be extra focus spells) Personally I'd temper expectations pretty low on that front. I imagine they might do less "experimental" options and more content for existing classes like Wizard with new Curriculum options. They also teased options to bring magic to "any table" so I'm low-key hoping we might see the return of their version of an Eldritch Trickster, maybe as a Rogue class archetype? But more in the spirit of your question of what I would LIKE to see, is maybe their take on a slot-less casting system. Which is so wildly unlikely that I would legitimately be shocked to see it. I think Kineticist is going to be the closest we ever get to that in this edition (which, in fairness, was a really cool take, if held back by its whole limbo between caster and martial locking it out of so many features that affect only either Strikes or Spells)
exequiel759 wrote:
Honestly I feel that way about the Spell Substitution thesis. You have an entire spellbook there with you at all times (barring very extenuating circumstances) and it feels like you should always be able to just take a moment to refer to a solution you might have for a particular obstacle. As far as the Remaster, them getting interesting "Array" feats added some more flavor (though the Runesmith is going to poach that HARD) and adding Knowledge is Power was a nice but ungainly step to giving them more support as a Recall Knowledge centric class because, you know, they study. I hope in future editions the Wizard really settles into what their role feels like it should be, which is to say someone who understands the fundamentals of magic and can do things with their spells no one else can, and who is broadly a very educated and knowledge-focused figure. Honestly what I would have LOVED to see in the Remaster would be to have Wizards gain their increased Spell Proficiency ranks earlier than other caster classes to reflect their greater understanding of magic. Expert at 5th, Master at 13th, and Legendary at 17th. In the end they would still be only as powerful as other casters (unlike, say, Fighters compared to most other martials) but it would've been a nice bump to make up for some of the other hits they took. ADDENDUM: ALSO, how easy would it be to have a feat to let Wizards take the initial Focus Spell from another Curriculum? Could've even called it "Extracurricular Study" and fixed their issue of being capped at 2 Focus Points unless you multiclass.
TheTownsend wrote:
Not even a Platypus-Bear? A Skunk-Bear? A Gopher-Bear? Or an Armadillo-Bear? Just a Bear?? ...This place is WEIRD.
I agree with Teridax and Tridus that the issue with Psychic is in their overall design itself, and supplementing with new Subconscious or Conscious minds, feats, etc just to make the class "work" would only serve to limit the class to only one direction if someone wanted to be "effective" in that regard. I will say that I am a little more optimistic that, once errata does come around, Psychic might actually be a higher priority despite its recent Remaster because it's so clear the majority of people who were keeping track of it are very unhappy with the end results. Even then most have been tempering their requests to be in line with very simple changes that would do very little (if anything) to the layout of the book itself. Homebrewing and/or 3PP probably is the best until then.
Houngan wrote:
Since the only specification is that they have to be "melee attack rolls" and not Strikes, weapon attacks, or unarmed attacks, I don't see why it wouldn't. It's just like the Bard's Courageous Anthem adding +1 to attack rolls, damage rolls, and saves versus Fear (note, not specifically Will saves versus Fear, even though that would be typical). Those bonuses apply just as much to spell attacks and spell damage as they do weapons, unarmed attacks, or the often severely underserved Kineticist Impulses.
Honestly, considering how cagey the staff have been about answering particular questions for the Remaster and the decision to cut it from the January stream, I was beginning to worry that DA:R would be very slapdash just to get it over with, rather than a real QoL update. I'm hoping that my GM will allow me to continue with the Pre-Remaster Psychic archetype for the rest of the campaign, since we're only a few sessions from finishing anyway and I'd really like to not have to rework my already very complicated build (and I just bought in for Warp Step and some spellcasting to add more "chronomancy" flavor to the character design, I was not going crazy Magus-munchkin or anything and am playing a Witchwarper as my core class) Definitely a disappointment, the bare minimum they could've done for the Psyhcic class itself (archetype changes aside and honestly far less of a problem, in my view) would be to make Unleash Psyche less painful both to activate and fall out of and make them a 3/Rank slot caster. The Amp ruling, to be clear, is a GREAT solution and honestly fixes a lot of the abuse that came from multiclassing with Psychic, and was very necessary. Also not concerned with Imaginary Weapon getting a lower damage die considering it's converted to Force damage, which is very powerful in and of itself assuming the Cantrip still Heightens at +1. Also annoyed to see in the Reddit post that the Chronocognizance feat for Time Mage is still busted because of its absurd Master Perception prereq, which my group has chosen to ignore in favor of Master in your Spell Tradition's skill (makes infinitely more sense when you consider its extra features are based off of those skill proficiencies at Legendary and NOT Perception)
Teridax wrote:
Sure! My point was more that I don't foresee them making the suggested changes to Starlit Span because of the Eldritch Archer dedication not receiving such an update despite operating in a more-or-less very similar manner and having similar enough mechanics that it would effectively undermine the ability to make such a change really "stick." If X thing has a limitation a player doesn't like but Y thing pretty much does the exact same thing they want to do without that limitation, then it doesn't really become much of a curb. Just means it takes a bit longer to come online. To be clear I agree that the suggestion to limit the spell to within its own range would be a fine adjustment, or to say that ranged Spellstrikes can only be used with ranged spells to get away from Gouging Claw and Imaginary Weapon spamming. My only reason for bringing up the alternative is to point out that, even if they did make such a change, people could still exploit those options starting at level 6 rather than level 1 (or level 2+ for dipping into Psychic for other options)
I'm honestly less excited about Impossible Magic now that I know it's going to be the Remaster's answer for Secrets of Magic. Sure, they would cut out a lot of the OGL fluff and special alternative rules, but that space was probably quickly eaten up by the two additional classes on top of Magus and Summoner, which themselves were not simple classes that were economical with page count. I will hope that this will be more than half wholly new content, but the 240+ spells sounds a lot less impressive when you realize how close that is to the count from Secrets of Magic, and Spells made up a very, very large section of that book. BUT, I will say it was a smart decision on Paizo's part as a means of getting the Magus and Summoner up to speed with the Necromancer and Runesmith. Just feels less "special" to have two wholly new classes introduced with a lot of upcycled content, if that makes sense. I'll definitely still be getting this, don't get me wrong. I just hope we get some cool surprises that make this feel less like a revisit to old ground.
Teridax wrote:
I don't think that's happening, either. The Eldritch Archer archetype, which was Remastered in Player Core 2, doesn't have that caveat with their Eldritch Shot. Granted, theirs is a 3-action ability, rather than 2-action Spellstrike plus 1-action Recharge, but it effectively is the same thing unless you're contending with being Slowed or Stunned. So even if they added that to Magus for some reason, there's already a Remastered means of getting around that rule through an Archetype.
Maya Coleman wrote:
Thanks! Mostly I was curious how the Psychic would be impacted, given how the Focus/Refocus system was dramatically changed and ended up making one of the unique gimmicks of the class obsolete (also I'm assuming the store page is showing the Pre-Remaster page previews, as the presence of the 18th level feat Deepest Wellspring still uses language from Pre-Master) The only other real question I have for those of us who purchased the PDF version of Dark Archives: will our access to the Remaster be updated along with the Subscribers or not until general product release? Thanks much! <3
Maya Coleman wrote:
Really looking forward to the Paizo Live to get a look at the revamped Dark Archives, it was easily one of my favorite content additions to the game <3 Anything you might be able/willing to tease about any interesting changes to the classes as part of the Remaster in the lead-up to the stream?
Driftbourne wrote:
If I recall correctly, the next Paizo Live is going to mostly be Pathfinder-centric. They're for sure talking about Dark Archives Remastered, I think perhaps Secrets of Magic remastered as well (less confident on that), and a mysterious "third title" that will be revealed in the third part of the video. I imagine most people are hoping that will be the thus-far unknown book linked to the Impossible Playtest and thus the Necromancer and Runesmith classes, unless they want to hold off hyping that until next PaizoCon to build hype for GenCon '26
Really loved Alien Core, lots of great stuff for both PF and SF!
My current Wizard in a 2E conversion of Shattered Star is a Time Mage and has used Delay Consequence to save quite a few people, so I imagine he'd be particularly aggravating for the Temporai xD
Maya Coleman wrote:
Oh for sure! I was more referencing how we're unsure where the successors of certain of the Metallics are and how Executor is as good a thought as any due to not knowing much yet ^_^ Definitely been a fan of the preview posts preceding Draconic Codex!
Ezekieru wrote:
In fairness they really didn't say anything at all about it other than that it's kinda furry like old medieval European illustrations =P
LOOOVE the dragons introduced in Alien Core, and the artwork is fantastic! My favorites are definitely the Akashic and Cosmic, but all four are spectacular and rich with storytelling opportunities. Also, imagine a Host Dragon with the Nanite template o.O Really looking forward to seeing what other dragons might come up in future books! Maybe a Drift Dragon, for example =D
Prince Maleus wrote:
I can see it, though personally I get more Warhammer 40k Harlequin / Cegorach vibes. Probably the color scheme that does it for me. Also saw a screenshot of the table of contents for Draconic Codex, and I feel vindicated that my initial guess on the Oath Dragon was as the successor of other silvery entities, given their historical Paladin/Champion-esque outlook and role! Cool to see it indicated up front that not every cause they choose to champion is necessarily a benevolent one, making them an even cleaner parallel to the Champion =]
Fun and cute read! Also enjoying the theory-crafting here in the forum regarding the implications of Geb attempting to tie themselves more closely to Absalom and the ripple effects that could cause. I wonder if such a scenario may in any way have something to do with a certain Impossible event involving Necromancers and Runesmiths! After all, we've had War of Immortals, the ongoing Hellfire Crisis, why not an instigation of another war between two nations already infamous for their animosity toward one another, each with their own "representative" ala the two classes...
I was really curious of the role that Requiem dragons would play, considering the very draconic (though technically not dragons) Yamaraj Psychopomps. Very distinct from one another, in that the former ferry souls to their afterlife while the latter are judges that oversee particularly sticky "cases" that aren't *quite* at the level of needing Pharasma's direct attention. Hoping there might be a little blurb on how Requiem Dragons relate to the Psychopomps, particularly the Yamaraj =] Wonder if they're ever hobby-buddies?
I love the idea of a Rune Dragon keeping a handful of magical craftspeople around like feeder shrimp, where they just clean and take away shedding scales to then bring back to their own shops while the dragon benefits from some regular grooming and hygiene =P Also happy for the return of a non-Diabolic fire dragon. Goblins who don't want Unholy influence for their Bloodlines or Instincts may now rejoice and enjoy their Sanctification-neutral fire!
Purchased the PDF and had a quick look through, and this looks like quite an exciting story to tell and play! The new Mythic Destinies are QUITE cool, and while I was initially disappointed to hear that Timewracked doesn't directly play with spellcasting classes and it's way more geared toward martials, there are enough features that can work for any playstyle and as a whole it is DRIPPING with thematic flavor and interesting mechanics! I think what held it back most (without getting into specifics or spoilers) is that certain feats take a LOT of text to really elucidate how they are meant to work, which one might expect from time-bending abilities, translating to fewer feat options overall but very interesting and consequential choices between what's there (Preserve the Moment being the longest but one of the coolest such options) So I want to compliment what the designers did with the space available, and while I may have liked a bit more synergy for spellcasters I would still happily slap this onto a chronomancer Wizard or Witchwarper any day! May not be optimized, but it's still rad as hell and I'll take flavor over mechanics all day every day.
Kittyburger wrote: As always, I am highly excited for this game. I love Pathfinder CRPGs but it makes the world that much richer when you go into different formats (like the Vampire Survivors-type top-down action game or an ARPG) and see how that changes how you interact with the game world. 100%! I had already been craving an ARPG set in Golarion for *ages* before the KickStarter even began, so I'm definitely super eager to get some friends together to stomp our way through Gauntlight Keep! And on the topic of other genres, I would ADORE a narrative-focused game ala Tavern Talk. Imagine playing the role of a Venture Captain or maybe concierge at the lounge of a Pathfinder Society Lodge and all of the people who come to interact with you are part of the Society or different factions who often deal with the organization. You could pepper in some Iconics while also having fun with wholly new characters ^_^
Evan Tarlton wrote:
That's a shame, especially considering it ties so cleanly to the background where you're from a populace that, presumably, probably had a lot of spellcasters around. Ah well, still interested to take a look when it releases and see if there are enough playstyle-agnostic features to at least not be detrimental for a caster to pick up.
Dragonchess Player wrote:
For those more inclined to the Time Mage archetype and chronomancy, is it also good for casters? Since there are a few Mythic Destinies that play to both, hoping it can also thread that needle.
I was wondering when a time-themed Mythic Destiny would show up!
Also considering the amount of different time-themed features in the player's guide, like a background, calling, and even a nod to the Dimension of Time Lore, I'm also very interested to see if there's some fun new spells/feats/items for aspiring chronomancers and time travelers outside of the Time-Wracked Destiny!
Also my very first GenCon!
My partner and I didn't do too much gaming, though we both really enjoyed trying out the Pathfinder Quest prototype and found it very intuitive and easy to play. Really excited to get in on the backer-kit for that! The Starfinder Reveals panel was also a lot of fun, the dynamic between the speakers was really enjoyable and it was cool to get so many sneak peeks in less than an hour! (Still hoping that we get a proper look at Zon-Shelyn before toooo long, maybe in a fun setting blog post?) We definitely want to try and come back again and next time take the full 4 day experience to really sink our teeth into things. And lastly, BIG shout-out not just to the creative teams but also the staff at the counter and who helped set up! Everything looked great and was arranged really beautifully and everyone we interacted with was so pleasant and enthusiastic, you all did a terrific job! <3
I'm so here for this ADHD and Autistic duo <3 Really fun and cute character dynamics in general, and cool to see the class fantasy in a more "cinematic" light! Definitely cements my desire to play a Dwarf Mechanic who uses Mines as an asteroid-mining "demolitions expert" xD Also would love to RP the exocortex as a partitioned intelligence and character in its own right, like Jarvis with Iron Man!
Luvvin' it, Witchwarper is 100% what I'm most excited for in Starfinder2E, especially with so much of the 1E Precog helping to further develop the class fantasy! My Wizard in a PF2E conversion of Shattered Star has a whole subplot about how he's been unwittingly drifting through other realities and being observed and occasionally aided by Totally-Not-the-Lutece-Twins, and it would be really cool for him to "evolve" into a Witchwarper (probably Analysis / Core Memories) as his realizing his true capabilities and connection to the multiverse. Plus more direct time-warping spells and shenanigans, of course ;P
Maverick wrote:
Ya know, I'm reminded that there's a whole archetype in Galaxy Guide for Abadar Corp agents, so I could definitely see Accountant+ on her CV xD
Mika Hawkins wrote:
Awesome, thanks so much! We'll definitely be swinging by to pick up some swag <3
I'm SUPER interested to see how the final cut differs from the playtest, especially with some of the more dramatic changes mentioned for some of the classes! Really happy that I get to go to GenCon this year, so I'll be taking a close look right on release! Most excited by far for the Witchwarper, which my current Wizard in a 2E conversion of Shattered Star may or may not "evolve" into. If nothing else, more timey-wimey spells will definitely be appreciated by the chronomancer! ^_^
Awesooome! Thanks so much for releasing an even bigger and more complete list! Spoilered below re: Erastil's family
Spoiler: I was really happy that the fate of Cernunnos was addressed in Erastil's entry. Being a god of family and strong bonds, it makes sense why each offspring got their own full paragraph, and Erastil's reaction and stance also fits! While I'm not exactly gunning for it, it WOULD be really cool to see an AP or scenario that includes this development in some way where Erastil and Jaidi can properly mourn. Also, was alarmed to not see Halcamora among the Empyreal Lords, but also didn't see her under In Memoriam, so figured it was just an omission given how references to her via Erastil were in present tense. Happy to see her return in the supplement!
Corellis wrote: For those who worry about Mythic upsetting the balance, just skip this book and keep enjoying the games as you already do. I mean, there's going to be a load of non-Mythic content in War of Immortals as well, such as two new classes, several class archetypes, non-Mythic items and gear, potentially non-Mythic spells and feats, etc. So it'd be better to say "ignore the Mythic rules" rather than encouraging to forgo an entire book with plenty of other useful content =P That said, I agree with Tridus: we're only getting a very narrow snapshot of the whole system and so it's really early to be making judgement calls. I do think, though, it would've been worth playtesting. I suppose since Mythic will largely be an entirely optional system (outside of potential future AP's, which themselves are also optional), there wasn't as much pressure felt to get the community involved in helping to finetune things like with other, broader releases like the various class playtests.
Really glad this is almost here! Been dying to learn what the Eternal Legend destiny is all about, and the long-ago tease of an ability called "Eyes That See Through Eternity" really has me hankering for the ability to make an immortal chronomancer =3 Moreover really want to see what the various Callings are like as we've had very little input on those thus far!
Jonathan Morgantini wrote:
Delighted with the Spaceballs reference, there xD I think I'm most hyped for the Precog Paradox as it sounds like it'll be the most heavily associated with time. But in general, Precog was my favorite SF1E class, and initially I was *super* disappointed and vexed that it was getting cut and absorbed into Witchwarper. HOWEVER, the more I see and hear about how the WW will play and feel in 2E, the more I can see so much of what made the Precog cool impacting and reshaping the WW in ways that I REALLY love. So now my consternation is instead that I won't be able to play this class for my imminently forthcoming "chronomancer" in my group's next PF2E campaign, as it already sounds just *so ding-dang good* for that character concept! Assuming he survives said campaign, maybe at some point in my SF2E gaming I'll need to roll up a Witchwarper with an uncanny likeness to a certain hero-Wizard of Pre-Gap Golarion who seems to have no memory of who he is or was... =3
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