Pathfinder Dark Archive

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Pathfinder Dark Archive
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From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!

Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:

  • Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one
  • Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being
  • Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality

Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!

Written by: James Case, Mikhail Rekun, Mark Seifter, Rigby Bendele, Logan Bonner, Dan Cascone, Jessica Catalan, Banana Chan, Kay Hashimoto, Sen.H.H.S., Patrick Hurley, Joshua Kim, Avi Kool, Daniel Kwan, Kendra Leigh Speedling, Luis Loza, Ron Lundeen, Liane Merciel, Jacob W. Michaels, Andrew Mullen, Quinn Murphy, K. Tessa Newton, Patrick Renie, Michael Sayre, Shay Snow, Alex Speidel, Solomon St. John, Geoffrey Suthers, Ruvaid Virk, Jabari Weathers, and Isis Wozniakowska

[Additional Web Content spoiler - click to reveal]

The following pages were distributed online after the release of Dark Archive for readers to decipher themselves. You can find them here:

[Solution to Additional Web Content - click to reveal]

The Lost Pages were discovered to lead to the following file:

ISBN-13: 978-1-64078-443-7

The adventures contained within this rulebook, the "Dark Archive Case Files," are sanctioned for use in Pathfinder Society Organized Play. The rules for running these Adventures and Chronicle Sheets are available as a free download (923 KB PDF).



Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

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4.50/5 (based on 19 ratings)

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Had tons of fun with it

5/5

Very entertaining fluff an options.


5/5

Both Thaumaturge and Psychic are really cool. The flavor text is awesome. Some of the adventures are hit or miss, but it’s cool that they provide short adventure ideas that can be i inserted into any campaign as a side plot.


Excellent game content and the adventure material and flavor is great as well

5/5


Ring Side Report- RPG review of Pathfinder Dark Archive

5/5

Originally posted at Throat Punch Games, a new idea every day!

Product- Pathfinder Dark Archive
System- Pathfinder 2nd Ed
Producer- Paizo
Price- $41.99
TL; DR-New toys and adventures for things that go bump in the night. 97%

Basics- What goes bump in the night? Dark Archive focuses on all the stuff that gets thrown into your average Halloween party. It covers psychics, occult inquisitors called thaumaturges, archetypes, feats, spells, and a TON of adventures. Let’s dig in to this book!

Mechanics or Crunch- I love what’s here, but there are small problems that hurt things overall. The two new classes fit within the world of wizards, warriors, and clerics as now we have a mind wizard and an occult paladin. There may be a slight bit of power creep as these might be a bit better than the core classes, but it’s nothing absolutely game breaking. Feat, spell, and archetypes all fit solidly there as well. Interestingly enough, this book has almost MORE for the GM than the players. There are adventures and ways to upgrade monsters to add the occult feel like cryptids and secret societies. Aside from a bit of power creep, the other thing that I feel hurts this is the lack of inclusion into Pathfinder Society. PFS is the majority of the way I play an while I LOVE that adventures are included, new options that you only get when weird stuff happens to you are not given as options in the PFS documenting materials. What is here is well done, but balance and lack of inclusion into Paizo’s flagship gaming market hurt the book a bit. 4.75/5

Theme or Fluff- As a lover of ghost stories and campfire monsters, this book calls to me. I love the flavor here and the fact that crunch is being tied deeper into story. The new ways to add things like cults and monsters also helps. What’s here is amazing. I am slightly sad I didn't see much Lovecraft lore here. We can make it, but I still want my crazy horrors from beyond time and space to make more of an appearance in a book where time magic and feats get put into the system. Couple that with adventures that GMs can drop in instantly, this is a solid book on the Pathfinder occult. 4.9/5

Execution- This is a physical book and a PDF by Paizo, so I’m almost automatically going to love it. Solid layout, fonts, formats, hyperlinks make this a great book and a breeze to read. My one minor issue is this is a book with almost as many pages for the GM as the players. It would be nice to have a PDF of the maps and pictures that I can show to the players like they do with their adventure paths. But, if my criticism is that I want more, that's a good place to be in production. 4.9/5

Summary- I love me some crazy stuff, so I love me this book. I listen to too many podcasts about monsters, skepticism regarding monsters, and ghost stories to pass this book up. It has great additions to the system that might be a touch overpowered compared to things before. It has fun adventures with some amazing options that I wish PFS players could get their hands on. It has solid production, but a lack of web enhancements might hold it back a bit. What’s here is good, but I just want more ways to get at it. 97%


More Occult please!

4/5

I've been wanting more Occult-related content since Pathfinder 2 rolled out, and this book *mostly* delivers. The new spells and archetypes get into weird esoterica and time manipulation. The Chronoskimmer and Curse Maelstrom archetypes in particular are very flavorful and interesting archetypes that really change the feel of a character, and while I'm not sold on the current implementation of the Time Oracle from a mechanical effectiveness perspective it really does a decent job of capturing that feeling of being progressively more detached from time as your curse progresses.

The two new classes are OK. The Thaumaturge never really caught my interest mechanically.

The Psychic is a class I was really looking forward to, and while it has interesting flavor and mechanics relative to some other full casters I feel like it runs into similar traps mechanically as the Oracle where it's pretty much always going to need to be resting for 10 mins after a fight. I am however glad that they gave access to at least a couple interesting and useful flavor feats in the class feat tree, compared to Wizards and Sorcerers who have nothing or very little in their feat trees that relate back to their choices of arcane thesis, specialist school, or bloodline (the arcane / divine / occult / primal evolution feats are really quite generic) that have flavorful, more permanent effects.

Ultimately, while there are definitely some misses in this book (the layout potentially being one of them), I think there is also a lot of good content here and I'd like to see so much more of the occult realm fleshed out both in expansions to current classes, archetypes, and options (aftermath / deviant feats), and in new material.


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Liberty's Edge

7 people marked this as a favorite.

Many thanks for the preview. I hope Witches get Cursed Effigy as a class feat too. It would be extremely fitting thematically and would give the class a welcome boost.


Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:
Many thanks for the preview. I hope Witches get Cursed Effigy as a class feat too. It would be extremely fitting thematically and would give the class a welcome boost.

As a Witch Main, I 100% agree with this.


7 people marked this as a favorite.

Always happy to hear about the Psychic getting more fun toys.

It’s not making the wait any easier, though.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I suddenly need Bards to have access to Curse Effigy. So I can utilize it while having my PC rap "Who do you voodoo, b....?"


2 people marked this as a favorite.

I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :D

Paizo Employee Designer

5 people marked this as a favorite.
GGSigmar wrote:
I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :D

Hmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
James Case wrote:
GGSigmar wrote:
I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :D
Hmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/

New classes are cool and all, but I'd love to hear about options for existing classes - whether that be through class feats, skill feats, class archetypes, or other archetypes!


2 people marked this as a favorite.
James Case wrote:
GGSigmar wrote:
I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :D
Hmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/

Information about the classes and player options are always a safe bet. I'd much rather have the mini-adventures kept secret until their release.

Grand Lodge

3 people marked this as a favorite.

Classes and player options sounds fun! The lore sounds like a fun thing to discover on my own.

Wayfinders

1 person marked this as a favorite.

Yeah, I'm intensely curious about the non-new-class player options, and GM tools.

Especially stuff related to the other five case files which we know pretty much nothing about.


3 people marked this as a favorite.
James Case wrote:
GGSigmar wrote:
I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :D
Hmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/

The Psychic class, any player options that can be described as “spooky,” anything to do with aliens and/or the Dominion of the Black, Class Archetypes… I don’t feel like I have a good enough grasp on the book’s contents to make requests, honestly!

EDIT: Actually, here's one - what is the "become a vessel" thing mentioned in the product description?

Wayfinders

1 person marked this as a favorite.

If we're doing specific requests, I myself want to know what the "apocryphal divine magic" is about.

Weirdly enough: backgrounds would also be fun to hear about, be they common or rare. I bet there's some fun ones here!


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I would love to hear more about how the playtest classes have changed since we saw them last, as well as more player options for existing classes, archetypes, backgrounds, and ancestries/heritages.

But, most especially, I am curious about the powers you might gain by surviving an encounter with cryptids; how does that work and can we get examples? I mean, is it just uncommon/rare feats and/or archetype dedications or is it implemented in a new way like some of the optional rules in Secrets of Magic?

Also, ART please!


2 people marked this as a favorite.

I'm most excited for details on the new conscious mind, Tangible Dream


2 people marked this as a favorite.
James Case wrote:
GGSigmar wrote:
I look forward to more spoilers for this book. Oh great (old ones) Michael Sayre and James Case, please bless us with something new, please! :D
Hmm... just saying, but PaizoCon's next month and that's traditionally when a lot of information for the Gen Con release drops. If I knew what kind of things people were interested in learning more about--the classes? the GM tools? the player options? the lore? the mini-adventures?--that might be good to know about _φ( °-°)/

PSYCHIC!!! Any and all deets. Thank you and good work!


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'd be okay with just knowing what each dossier is about. That in itself with give us a decent idea of what to expect and something to speculate about.

Liberty's Edge

3 people marked this as a favorite.

Seconding the "become a vessel" query.

My bet is on Synthesist Summoner.


I am interested about more player options (obviously) and how thaumaturge looks like now


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I need to know more about the Thaumaturge, also excited for exciting classes getting new content like the Time oracle.


pixierose wrote:

I need to know more about the Thaumaturge, also excited for exciting classes getting new content like the Time oracle.

I forgot about the Time Oracle! I really bounced off the 2e version of the class, and am hoping this Mystery might win me over.


Any new info will work for me James, as I have not heard any of my players yet even mention this book so thinking this is still kinda off the radar for most except us forum peeps here. Unlike some other upcoming products.

That's my basic and most trustworthy gauge for PF II new product interest, lack of or "Whats that?".

Tom


Well as of now the Dark Archive still keeps a lot of secrets. Maybe excitement will come once we actually know what is inside.

Marketing & Media Manager

5 people marked this as a favorite.
TRDG wrote:

Any new info will work for me James, as I have not heard any of my players yet even mention this book so thinking this is still kinda off the radar for most except us forum peeps here. Unlike some other upcoming products.

That's my basic and most trustworthy gauge for PF II new product interest, lack of or "Whats that?".

Tom

Book of the Dead, then Dark Archive. We line them up like landing airplanes. We are not done kicking off the former, with Knights of Lastwall and Drift Crisis to follow. There will be reveals and calls to preorder and subscribe starting with PaizoCon. James has contributed great ideas to promote Dark Archive, when the time comes.

Paizo Employee Designer

13 people marked this as a favorite.

Yeah, we wanna give the spring releases their chance in the spotlight before we move on to promoting the summer drops, but I'm looking forward to opening the archive just a bit at PaizoCon!

I do wanna manage expectations a little bit on one thing in particular, though, because I've been seeing a suspicion catch hold both here and in some other online spaces, which is that the content for this book was all newly written for this book. This means that things like synthesis summoner and blood magic are not picked up from other books into this one. That being said, I think the feats, archetypes, class options, and more in Dark Archive will be ones people will really enjoy, with a good mix of returning options (including a couple that have gotten a bit of a stylistic makeover along with their mechanical update) and brand new ones we've never? had in Pathfinder before. More next month ^_^


4 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

It's always nice when expectations are managed like that, thank you. I know that it's easy to really read into descriptions of upcoming content and see the exact thing one might want, and then get disappointed when the product comes out.


James Case wrote:

Yeah, we wanna give the spring releases their chance in the spotlight before we move on to promoting the summer drops, but I'm looking forward to opening the archive just a bit at PaizoCon!

I do wanna manage expectations a little bit on one thing in particular, though, because I've been seeing a suspicion catch hold both here and in some other online spaces, which is that the content for this book was all newly written for this book. This means that things like synthesis summoner and blood magic are not picked up from other books into this one. That being said, I think the feats, archetypes, class options, and more in Dark Archive will be ones people will really enjoy, with a good mix of returning options (including a couple that have gotten a bit of a stylistic makeover along with their mechanical update) and brand new ones we've never? had in Pathfinder before. More next month ^_^

Appreciate the expectations management on Synthesist Summoner - bummed to see that theory dashed (at least for now!), but happy to know in advance.

I'm quite giddy to see what we do get! Spooky stuff and the unexplained is always such a delight, and I trust this team to give us something amazing, whatever's in between the covers.

Liberty's Edge

2 people marked this as a favorite.
James Case wrote:
More next month ^_^

Just letting you know that we time-traveled to next month ;-)

Sczarni

4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I am extremely disappointed neither blood magic or synthesis is in the book.


2 people marked this as a favorite.

Well, nobody promised they will be there

Marketing & Media Manager

5 people marked this as a favorite.
Verzen wrote:

I am extremely disappointed neither blood magic or synthesis is in the book.

Based on James comment and what I am learning about how long it takes to write these rulebooks, there likely was not time to put them in. We write an outline a year and half before publication, maybe, with a finite page count. So there is not extra space to patch things in that were cut. That does not mean the designers have chosen to ignore what they learn. They may appear downstream. (And a bold Pathfinder Infinite publisher might be able to react more quickly.)


Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.


I think so! I have a foggy memory of James Case posting a comment about more options coming.


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I personally really want to see a Mesmerist inspired Concious Mind for hypnotism. A boy can dream.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Ly'ualdre wrote:
I personally really want to see a Mesmerist inspired Concious Mind for hypnotism. A boy can dream.

Agreed. Definitely need that!


4 people marked this as a favorite.
keftiu wrote:
Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.

I'd love to see one focused on self-transmutation. I loved that sort of thing with psionics back in 1st edition D&D: Body Weaponry, Shape Alteration, Expansion, and the like. I liked how Occultists could get a bit of that with the Transmutation Implement School.


Gisher wrote:
keftiu wrote:
Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.
I'd love to see one focused on self-transmutation. I loved that sort of thing with psionics back in 1st edition D&D: Body Weaponry, Shape Alteration, Expansion, and the like. I liked how Occultists could get a bit of that with the Transmutation Implement School.

I would be all over this, but does the Occult list have enough spells for it?


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Would be fun to see a trickster psychic focused on creating illusions and illusory terrain. Fight by affecting a combatant's perception of the world around them, and wear them out while staying out of their way.

Also, since Book of the Dead introduced mechanics to turn players into monsters, and Dark Archive seems like it might be following suit with eldritch transformations, what other kinds of monstrous archetypes are you interested in seeing in this book? Werewolves would be rad. Doppleganger would also be fun, especially since Bestiary gives GMs advice on how to handle them in PC's parties. Don't think people turn into them though, so maybe they're better served as an ancestry, if they ever get PC treatment. Shapechangers are fun (here's looking at you, Astrazoans!).


1 person marked this as a favorite.

Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber
wegrata wrote:
Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps?

I know everyone wants it to be it’s own class but I got the feeling it was going to be a Conscious Mind choice for Psychics or class archetype.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
wegrata wrote:
Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps?

While the book is still a ways out, I would think something big like that would be teased by now to drive excitement and interest - but I'd be happy to be wrong.


1 person marked this as a favorite.

I think the consensus was that people want kineticist as a separate class and I doubt it Paizo would not do this by the people.


1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

From my experience, those that love kineticists, reaaally love the class. Myself included. I also very much doubt that kineticist would be a class path/class archetype/whatever instead of a whole class. That being said a sold of holdover option would be cool, a class path that can be a placeholder for kineticist, at least similarly in mechanics.


What do we need for the psychic to handle it?

For me it's
Burn, which feels like a way to recharge focus points in 2e
Elemental blast
Amps for buffing your primary blast
Slots for utility talents

Swapping to primal feels right.

I dunno I love the kinetisist as a concept and play style, and they feel similar enough that I could see it as a class archetype


1 person marked this as a favorite.

Really I don't think the kineticist would even be occult in P2.

It's almost all manipulation of matter, so primal or arcane (really just to cover the force damage stuff). What part of mind or spirit is involved in shooting fireballs from your eyes?


I think it should be primal.


keftiu wrote:
Gisher wrote:
keftiu wrote:
Do we think there'll be a fifth Conscious Mind for Psychic in the book? Distant Grasp (telekine), Infinite Eye (clairvoyance/perception), Silent Whisper (telepathy), and Tangible Dream (conjured objects) seem like pretty good coverage for the classic tropes, but I feel like there's still room for more.
I'd love to see one focused on self-transmutation. I loved that sort of thing with psionics back in 1st edition D&D: Body Weaponry, Shape Alteration, Expansion, and the like. I liked how Occultists could get a bit of that with the Transmutation Implement School.
I would be all over this, but does the Occult list have enough spells for it?

Sadly, I'd say no. I think that Conscious Mind would either have to get an expanded spell list or some self-transmuting focus spells.


2 people marked this as a favorite.

I don’t really think Kineticists have a tradition at all - their blasts are sort of a distinct thing from spellcasting, and I think it would be quite the surprise if they have a traditional spell list at all whenever they come over to 2e.

Some bizarre frankenbook with Inquisitor and Kineticist in it would quiet pretty massive swathes of the fanbase; here’s hoping for it.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Correct me if I'm wrong, but I do believe the developer behind the Kineticist has stated at one point that they have every intention of bringing the Kineticist over as a Full Class in 2e. That may not be what happens, but the intention seems to be there. Between that and fan desire, I'd be surprised to see it as anything less.


3 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ly'ualdre wrote:
Correct me if I'm wrong, but I do believe the developer behind the Kineticist has stated at one point that they have every intention of bringing the Kineticist over as a Full Class in 2e. That may not be what happens, but the intention seems to be there. Between that and fan desire, I'd be surprised to see it as anything less.

Two points:

- The folks who build new rules (and particular classes) are the designers at Paizo, not developers. The developers largely "develop" those rules and whatnot into adventures.
- As I recall, Mark Seifter did the main design on the original kineticist for Paizo. He's also someone who is very careful not to speak in absolutes about future plans that aren't announced and cleared. I would be very surprised if there was a statement along the lines of "every intention of bringing the kineticist over as a full class in 2e."

That said, there's certainly been commentary from Paizo staffers (including from Mark, during his time there) that it is a frequently requested class, and that if there's an opportunity where it makes sense it's entirely possible it reappears.

Sadly, as Mark Seifter has left Paizo, it's much less likely that he leads the design effort in particular. Classes aren't something that Paizo is going to generally use a freelancer for, but maybe it would be a nice exception for at least the initial pass. The PF2e design team is still great and would do a nice job, but having the original PF1 class designer would be a nice touch for kineticist fans.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Given that there are already at least 3 3rd party versions of the Kineticist as a full class for PF2, I think it would be insane for Paizo to produce anything less than a full class for it.

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