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breithauptclan wrote:
Would be great if they allowed that in starfinder society. ![]()
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I have RPG books that are fairly massive (lots of pages). I get that Paizo wants to keep the page size down including making it less intimidating for new players, easier to transport, etc. PF2 is nicely divided between core books and lost omens books.
SF2 could offload some (or all) its lore into its own line of books ![]()
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One option I think should exist is for transformation of mecha (to starfighter tank etc.) and power armor (to hovercraft, motorcycle, car, etc.). It may already exist in SF1 but the option would be great in SF2. Mech/fighter pilot class or dedication. Some missile or weapon to shoot above its scale. ![]()
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Staffan Johansson wrote:
That would be nice. Sort of like a morale bonus. ![]()
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Perpdepog wrote: Which are all great points for a realistic depiction of the modern day. Starfinder is not that. good thing I'm not asking for that. Perpdepog wrote: It's a game set in a science fantasy setting. Its goals are not to accurately model modern warfare, or even a hypothetical state of futuristic warfare. Its goals are to give the players tools to tell cool stories together, and to both look and feel cool while doing so. Giant mecha, dragons, magic/psychic powers, FTL, Gods, etc. I think everyone knows it is Science Fantasy. Perpdepog wrote: Telling those players who want to play as legally distinct Jedi, or members of Dune's noble houses, or whatever other melee-focused sci fi trope you can think of that they're wrong and they're going to have a bad time because that's how things work in our modern-day reality is pretty well guaranteed to make them feel bad, and also shuts off all the cool stories... So instead you want to tell the players who like the Artillery, sniping, BFGs, or whatever other ranged-focused sci fi trope you can think of. That they're wrong and they're going to have a bad time because that's how things work in the game is pretty well guaranteed to make them feel bad, and also shuts off all the cool stories. Most of the premade stories so far (and all the ones I've played in) have had the two sides basically on top of each other. abilities and encounters are thus limited to such short ranges. ![]()
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Look at even modern day yes you have every solder has a knife and many civilians have them too. does it have its place? Yes, But what is the primary weapon around the world a gun. Do people practice sword fighting, i enjoy fencing and HEMA like the rest. Just as deadly? I don't know if you worked in an ER or have seen much gun violence or the aftermath but I've stitched plenty of knife wounds and sent them back on their day. Tissue trauma from a gun is usually far greater. I've seen the kind of power my rifle sends down range. Knives are near silent so are crossbows and bows. dunes's personal shields if you can stop something going fast you can stop something going slow the jedi are an example, the whole universe was made for the lightsabers to work unless the plot needed them not to like "order 66".
Melee weapons as a side arm/weapon of last resort/or if you have the prefect opportunity makes sense. I'll put it this way there is a grisly bear who is charging to kill and eat you (only one will live). you have a choice modern melee weapon or a modern high power gun. you are trained with both, What would you choose? ![]()
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YES!!! Want. More customization, more player options. have some prebuilts for those who want to play quickly (iconics?) Mech ad power armor options from level one/two with a dedication for Power armor have options for light power armor like the power suits from Bubblegum Crisis ![]()
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YuriP wrote:
is this to simulate beam divergence and scattering? I really like this idea for things like charged particle beams like ion weaponseven if the numbers need to be tweaked ![]()
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YuriP wrote:
Basicly game designers bending over backwards to make melee relevant. Just like mass effect occasionally you may use your omnitool blade but you are usually destroying things before they reach you. But the game designers had to build a teleport ability so melee is viable.YuriP wrote: That's the point, EMP shielded and radation hard electronics exist today. Shooting from full or 95% cover should be allowed. Modern ballistic target rifles for civilian use are accurate at over 1 mile but a scifi laser is not. YuriP wrote:
Exactly what I'm hoping for. Mega-stuctures like Dyson sphere/swarm, ring worlds, starkiller base... As far as what I mean by fabricators, think player controlled industrial replicators. Starfinder seemed to push the tone of the game towards "Flash Gordon" and "Buck Rogers" when I was trying to do things like firefly, legend of the galactic heroes, the expanse without too many house rules to keep track of. ![]()
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Some of my wishes:
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I want to see a book on cybernetics and gene modifications. - uplift that beaver and give him a chainsaw arm - no ash tree will be safe.
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Played all three
I think moving to a unified rule set is a great move.
as far as ancestry goes it doesn't matter if it is a pixie or a uplifted pug piloting the 100 ton war mech, it is still a 100 ton war mech. going the other way it wouldn't make much sense for a pathfinder character to have the computer skill. then again there is the inventor class with what can be called power armor. I see this shift in SF to SF2E as a overdue win for both Player's and GM's (excluding pocket book). I'm of the opinion that just as it can be assumed that all SF characters have a ranged option, all PF characters have a ranged option thus neutralizing the tactical advantage of flight. ![]()
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YuriP wrote:
Every pf2 character can and should pick up a bow, crossbow, sling, or have some other ranged offense or they are asking to become a arrow pincushion. ![]()
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quick question on "QUICK-SWAP [reaction] FEAT 1
Why is it limited to handed weapon and not open it up for 1h or even "sword and board"? ![]()
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over/under guns like Ripley's Flamethrower from Aliens or an m203 Please have a cover/portable cover(shields/big heavy shields) system "you can't dodge a bullet[or laser] but you can stop it in its tracks" Alow for rwmote optics putting cameras on drones, guns, etc so the players can shoot with only their hands not behind cover. indirect weapons to go around cover (such as artillery). ![]()
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Love the focus on ranged soldier. What happens if the battery and gun do not match
Some suggestions
Classes/archetypes I would like to see:
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D3stro 2119 wrote:
a few for every "class" of gun should be good we don't need to go into details of every caliber and the number of grains and there wasn't many types during that time period (like no machine pistols). even during the age of sail the sword was more of a backup weapon. what I thought was a missed opertunity was "outlaw star" style caster guns. D3stro 2119 wrote:
a word of warning even mounted archers have angered many of my players or a GM when my character converted a wagon to a hussite warwagon (mobile greater cover) more advanced mechanized infantry tactics would be available at steam or above tech (characters rolling up with an ironclad for land) ![]()
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thejeff wrote:
PF2e is almost OGL free. Just some names remain...those can be errata out. V2 pdfs show up on the site with the changes. Paizo would then create its own version of the ogl that would 3pp. For a little bit new releases would be delayed to assure compliance... ![]()
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PF2 is the game me and my group can agree on. That is why I'm subscribed to them. Ttrpgs is one of the only social activities I do outside of work. The inclusiveness of its characters and forum make me feel seen and not some butt of the joke. PFS has let me meet some amazing people. Keep being awesome. ![]()
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If I was paizo I would errata out all the OGL stuff and kick "starfinder 2e" into high gear regardless of how talks with hasbro go down. They have shown their teeth they plan on going for the bite. D&D is undermonitized is corporate speech for we plan bleed out this cash cow for all its worth. They are going to try to get every dollar out of d&d with every dirty trick. ![]()
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Shifter- a marital wild shape character(natural weapons)
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good luck with this book I'll be skipping it though. Mechanics lite is one thing but I don't see anything here, I could be wrong. I like to have some mechanics in my books. if some mechanics are mentioned I'll go back to being a buy. I should have skipped that map folio earlier ![]()
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1. a Kitsune Thaumaturge with a war flail (lantern staff)
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Errenor wrote:
like Tetsuo from Akira yelling as he sends pure kinetic force turning people into paste... wait that is too cool and too strong for pathfinder. ![]()
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Hot take: we are spending too much time on this subject. Paizo will for the time being no longer publish material on slavery. You want to spend time in your game fighting slavery go ahead no one is stopping you. this is the writer's are agreeing with this so they are not being censored. If you want to fight slavery, instead of doing it in forums how about making a stand and be the hero of your story and expose and stand up for the victims in slavery that is still going on. operation blooming onion is just a single occurrence many of which never get reported. depending on what is considered objectionable content I'm fine depending on what is considered objectionable. Some people consider a positive representation of LGBTQIA+ objectionable I for one consider it good. things like PG-13 is a poor metric for acceptable after all MPAA has more issues than I care to discuss. No writer should be forced to write something they find as objectional. ![]()
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thejeff wrote:
the reason why I said "boat has long since passed" is that opportunity is passed. I wasn't missing the idea of my chaotic good champion fighting to free slaves in published adventures but it is one thing to just not bring up slavery and another to make a policy to never. thejeff wrote:
Then don't publish anything about it until they can get it right. hold on to some of these sensitive topics till they can be explored PROPERLY in the future. where as the responce to the letter makes it clear they are implementing a policy of silence including to the future. ![]()
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My thoughts:
“Silence in the face of atrocity is not neutrality; silence in the face of atrocity is acquiescence.”
the best is to end it in Golarion my ideas best to worst are:
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for the Undead Master archetype what sort of prerequisites other than the usual?
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Cyouni wrote:
relevant stat at 14 and only remained trained in that skill Since we are only using trained which is the cap for most character skills (not a hard cap just a practical cap). Level 1: DC 15, with a character bonus of +5. , that's a 14 in the stat required. (agreed), success on 10+Level 4: DC 19, with a character bonus of +8(possibly +9). For trained, that +1 item. we can't guaranty a plus 1 item on all skills, success on 11(10)+ Level 8, DC 24, with a character bonus of +12(possibly +13). For trained, that +1 item. we can't guaranty a plus 1 item on all skills, success on 12(11)+ Level 12, DC 30, with a character bonus of +16(possibly +18) now with +2 items possible, success on 14(12)+ Level 16, DC 35, with a character bonus of +20(possibly +22), success on 15(13)+ Level 20, DC 40, with a character bonus of +24(possibly +26), haven't seen many plus 3 skill items , success on 16(14)+ ![]()
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Scaling DC assumes maximum resources applied to all skills/checks even though that isn't given in the game.
resistance items with out a counter
no plus to hit for spells
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