Pathfinder Adventure: Night of the Gray Death

4.40/5 (based on 12 ratings)
Pathfinder Adventure: Night of the Gray Death
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Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them. Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation.

Night of the Gray Death is a deluxe adventure in Gothic horror for 16th-level characters written by Ron Lundeen. It exposes the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Mysteries and intrigue abound during the Night of the Gray Death!

This adventure can be used with the Pathfinder Flip-Mat: Night of the Gray Death.

ISBN-13: 978-1-64078-372-0

"Night of the Gray Death" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (934 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9560


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Average product rating:

4.40/5 (based on 12 ratings)

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More like this please

5/5

Great adventure.
A nice mix of skill challenges and combats.
A good story that also interacts nicely with the greater world.
Slight warning for potential GMs, there are a few combats that can be very hard, depending on your party you might want to adjust them.










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2 people marked this as a favorite.
James Jacobs wrote:
keftiu wrote:

Is this the first 2e adventure that seems to really shake anything up in the setting?

Feel like all of the APs and modules thus far have been defending the status quo.

Malevolence will shake things up if the PCs fail to succeed. ;-)

That said, I'm really eager for the stand-alone adventures to be bigger deals, and to focus on larger events. They won't all be things like "Gray Death" that can change regions, but some certainly will. Sorta like how not all Adventure Paths cause big changes, but some will.

I've long felt that the best way to reveal big secrets or to advance the world's plot is to do so "on screen" in an adventure, and the standalone nature of this line should let us do more of that, not less.

I will buy, not only because it is awesome, but because I'm ready for more juicy secrets.


14 people marked this as a favorite.

If this does well, I wonder if we might see a “Razmir Must Die” standalone high tier adventure.

Silver Crusade

2 people marked this as a favorite.

Yes please and thank you.


8 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Razmir Lives? Die, Razmir, Die!


In case anyone is into homebrew, I'm just going to leave this here.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

super excited for this, me and my players love adventures that impact the setting and its a high level one as well which is even better!


2 people marked this as a favorite.

Sooo...now we finally get to find out what the Gray Gardeners have been doing all this time in Galt. Are they a cult of Great Old One / Outer Gods worshipers? Are they in league with some powerful evil (a Lich or a Graveknight perhaps)? Do they consort with fiends and barter with the souls their guillotines entrap? I can't wait to find out and thwart their vile machinations! :D


Is this still on track? We haven’t heard what feels like anything about it.


We will probably hear about it during GenCon :)

Marketing & Media Manager

6 people marked this as a favorite.

It is on track for an October 13 release. It was too far out to discuss on Paizo LIVE. I saved for Gen Con.


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

I'll be honest, as a longtime fan of the Battletech setting, my brain immediately did this convoluted construction of Paizo and Catalyst in a strategic partnership to bring about a resurrection of the Grey Death Legion.

:>

That being said, having some more story on the Gardeners is something that's been kind of scratching at the back of my mind since the Inner Sea World Guide in PF1.


Has it been mentioned what level PC can expect to end at?


Please tell us we get a chance to destroy a final blade.

Marketing & Media Manager

6 people marked this as a favorite.
H2Osw wrote:
Has it been mentioned what level PC can expect to end at?

The heroes should reach 19th level by the time they complete the adventure.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Realizing I wasn't responding to the most recent.

Flip mat Located:
https://paizo.com/products/btq02alr?Pathfinder-FlipMat-Night-of-the-Gray-De ath


Aaron Shanks wrote:
H2Osw wrote:
Has it been mentioned what level PC can expect to end at?
The heroes should reach 19th level by the time they complete the adventure.

Thank You

Grand Archive

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Has anyone got their hands on this yet?


anyone have access to this yet

Grand Archive

4 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Mine got shipped today! :3

There's a note that more XP than usual comes from investigation instead of fights.

Grand Archive

3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Elfteiroh wrote:

Mine got shipped today! :3

There's a note that more XP than usual comes from investigation instead of fights.

Ok, Calcryx Investigates the Adventure Toolbox, what do I find? ;-)


1 person marked this as a favorite.
Calcryx666 wrote:
Elfteiroh wrote:

Mine got shipped today! :3

There's a note that more XP than usual comes from investigation instead of fights.

Ok, Calcryx Investigates the Adventure Toolbox, what do I find? ;-)

You find words!


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Calcryx666 wrote:
Elfteiroh wrote:

Mine got shipped today! :3

There's a note that more XP than usual comes from investigation instead of fights.

Ok, Calcryx Investigates the Adventure Toolbox, what do I find? ;-)

So funny enough, I rolled a D20 to decide if I should answer you and you got a 15, so good enough. So here you go my friend. Spoiler tags for those who don't want to be spoiled. #spoilresponsibly. If you have additional questions for me, kindly use spoiler tags so we don't ruin this adventure for anyone!

Adventure Toolbox:

2 Items (One of which is an artifact).
A ritual
The Gray Gardener Archetype (Note; not it's own archetype. 11 Vigilante feats that have a prereq of "member of the Gray Gardeners")
5 Creatures
A mini side bar with rules on worshipping...something ;)

Marketing & Media Manager

3 people marked this as a favorite.

We do not expect Roll20 to have this product at launch, but are working with them to bring it to virtual tabletop.


1 person marked this as a favorite.
xNellynelx wrote:
Calcryx666 wrote:
Elfteiroh wrote:

Mine got shipped today! :3

There's a note that more XP than usual comes from investigation instead of fights.

Ok, Calcryx Investigates the Adventure Toolbox, what do I find? ;-)

So funny enough, I rolled a D20 to decide if I should answer you and you got a 15, so good enough. So here you go my friend. Spoiler tags for those who don't want to be spoiled. #spoilresponsibly. If you have additional questions for me, kindly use spoiler tags so we don't ruin this adventure for anyone!

** spoiler omitted **

What are the new creatures (name, level, size, alignment and traits)?


1 person marked this as a favorite.

Can I attempt a d20 roll to find out how the module ends? I understand if that’s too big of a spoiler, but I’m so curious where Galt ends up.

If specificity helps - is there a “bad ending”?

Grand Archive

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
xNellynelx wrote:
Calcryx666 wrote:
Elfteiroh wrote:

Mine got shipped today! :3

There's a note that more XP than usual comes from investigation instead of fights.

Ok, Calcryx Investigates the Adventure Toolbox, what do I find? ;-)

So funny enough, I rolled a D20 to decide if I should answer you and you got a 15, so good enough. So here you go my friend. Spoiler tags for those who don't want to be spoiled. #spoilresponsibly. If you have additional questions for me, kindly use spoiler tags so we don't ruin this adventure for anyone!

** spoiler omitted **

Lol that’s awesome! Thanks mate, good light spoilers, really whetted my appetite for this awesome adventure


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
HTD wrote:
xNellynelx wrote:
Calcryx666 wrote:
Elfteiroh wrote:

Mine got shipped today! :3

There's a note that more XP than usual comes from investigation instead of fights.

Ok, Calcryx Investigates the Adventure Toolbox, what do I find? ;-)

So funny enough, I rolled a D20 to decide if I should answer you and you got a 15, so good enough. So here you go my friend. Spoiler tags for those who don't want to be spoiled. #spoilresponsibly. If you have additional questions for me, kindly use spoiler tags so we don't ruin this adventure for anyone!

** spoiler omitted **

What are the new creatures (name, level, size, alignment and traits)?

Creature Spoilers, late game spoilers for the adventure.:

If there are follow up questions about these creatures, plz use spoiler tags :)

Conqueror Worm, 21, Gargantuan, NE, Aberration/Rare (This is the "something" I mentioned you can worship in my earlier spoiler)

Gray Death, 20, Huge, NE, Incorporeal/Spirit/Undead/Rare
Riekanoy, 19, Medium, NE, Amphibious/Fey/Water/Rare
Chakanaj, 14, Tiny, NE, Fiend/Sahkil/Rare
Tumblak, 18, Medium, NE, Fiend/Incorporeal/Sahkil/Rare


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
keftiu wrote:

Can I attempt a d20 roll to find out how the module ends? I understand if that’s too big of a spoiler, but I’m so curious where Galt ends up.

If specificity helps - is there a “bad ending”?

First roll was an 8, but I accept your hero point which gave you a 17. As always, please use spoilers if you have follow up questions on this :)!

Super spoiler, How does the module end:

Adventure ends with the heroes defeating the Conqueror worm, which leaves the Gray Gardeners not only leaderless, but without their network of psychic manipulation. potentially dark victory, as depending on the course of the encounter a town may no longer exist. Lots of confusion and power vacuums, but the nation eventually stabilizes. Public holidays honoring the heroes spring up.

Super Spoiler, Is there a bad ending:

Yup. Continue reading only if you want to know what that bad ending is.

There is a "Arriving Too Late" side bar. If you arrive too late, Galt is reduced to virtually a lifeless wasteland. You can still fight the big bad, but Galt's future is very grim in this timeline

Silver Crusade

1 person marked this as a favorite.

How much of this adventure is
1) Combat/dungeon crawling
2) Investigation
3) Roleplaying

Figuring out what character to play and I don't want to end up with a shmoozing/infiltration focused Kitsune bard if there are no opportunities for that character to shine


7 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
pauljathome wrote:

How much of this adventure is

1) Combat/dungeon crawling
2) Investigation
3) Roleplaying

Figuring out what character to play and I don't want to end up with a shmoozing/infiltration focused Kitsune bard if there are no opportunities for that character to shine

Not really a spoiler, but I'll spoiler tag it anyway in case people don't want this answer?:

Chapter 1 is all about investigating and roleplaying. There is even an investigation checklist to help GMs note what players have discovered. There is combat (Not really dungeon crawling), but its combat that occurs during the investigating and doesn't overshadow said investigation.

Chapter 2 takes place in one long evening with more clue searching and some rescuing. Again, has combat (and some small maps that can be considered dungeon crawling? But like...2 floors with 3 big rooms. Not Abomination Vault dungeon crawling). I actually like this chapter alot, because the sections are time stamped, but also have some extra things GMs can toss out if players don't have enough to do before the next time stamp.

Chapter 3, this chapter has more of a combat focus with a larger dungeony map.

All in all, bard it up my friend. You will have plenty of time to shine imo.

Silver Crusade

1 person marked this as a favorite.

Thank you for that synopsis. Very helpful


1 person marked this as a favorite.

xNellynelx I would like to try to roll too.

Question about the final enemy:
besides being the head of the Gray Gardeners is he also the author of the constant riots and revolutions? Does the bad worm have a particular purpose or does he just like to spread death and chaos?

Thanks!


2 people marked this as a favorite.
Riccardo Olivieri wrote:

xNellynelx I would like to try to roll too. ** spoiler omitted **

Thanks!

Spoiler:
some kittens just like to watch the world burn. This would be one.

3 people marked this as a favorite.

Meanwhile, the last few lines of a certain poem by one Edgar Allan Poe run through my head:

Out — out are the lights — out all!
And, over each quivering form,
The curtain, a funeral pall,
Comes down with the rush of a storm,
While the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, "Man,"
And its hero...

Spoiler:
the Conqueror Worm.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Riccardo Olivieri wrote:

xNellynelx I would like to try to roll too. ** spoiler omitted **

Thanks!

Nat 1, hero point into an 11.

Spoiler Tags Make The World Go Round:

Our worm friend has been orchestrating all of Galt's troubles for the past two generations.

Paper is correct, watch everything burn down, than move on to bigger locations to burn those down to.

Liberty's Edge

3 people marked this as a favorite.

It is pretty much their modus operandi IIRC.

Grand Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Poe-Boy! The number of literary references is perfection in this one, I am loving it. Thank you Ron Lundeen!


When can we get society credit ??

Shadow Lodge

2 people marked this as a favorite.

Tomorrow.


Pathfinder Roleplaying Game Superscriber

Is there a way to download these maps for VTT. Since Roll20 doesn't have this adventure, I need to make it myself. Normally I can just save the maps. I'm able to save the two big maps at the front and end of the book, but the other maps I can't. Trying to save those, saves the border image.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Click the image, and the right-click to copy the image. Paste into your image editor of choice.


Pathfinder Roleplaying Game Superscriber
Cori Marie wrote:
Click the image, and the right-click to copy the image. Paste into your image editor of choice.

Tried. It copies the border, not the actual map. (Border as in those 2 pillars, with the mask in the top right).

Older PDFs I used to be able to do this, but some of the recent PDFs (Strength of Thousands, and this one) I can't. Not a problem for SoT, since I have the maps via Roll20. But I currently have no way to get them for Gray Death.


1 person marked this as a favorite.

I am currently prepping this to run for a couple of different groups. I am looking at the Riekanoy.

Spoiler:
Its melee attack bonus of +24 seems inordinately low for a level 19 creature, especially given its spell attack of +33.
Is this a typo?


xNellynelx wrote:
Cori Marie wrote:
Click the image, and the right-click to copy the image. Paste into your image editor of choice.

Tried. It copies the border, not the actual map. (Border as in those 2 pillars, with the mask in the top right).

Older PDFs I used to be able to do this, but some of the recent PDFs (Strength of Thousands, and this one) I can't. Not a problem for SoT, since I have the maps via Roll20. But I currently have no way to get them for Gray Death.

It's a pretty frustrating usability problem for me.


3 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hey, xNellynelx, there's a pretty easy way to get images out of Paizo's PDFs, which also solves the weird transparency issues that sometimes occur with the "save as" method.

I wrote a post about it a year and a half ago:

Ignore the thread topic, this was a specific issue with some of the maps.

Big thing there is use TokenTool, which has been updated to include exporting to webp format and to export all the images at once.

I can confirm it reads the Night of Gray Death map image on page 9 just fine, and because the text isn't actually part of the image, that is not included in the extract, just like you want.


1 person marked this as a favorite.

^ This works for me!

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

6 people marked this as a favorite.
Graeme Lewis wrote:

Meanwhile, the last few lines of a certain poem by one Edgar Allan Poe run through my head:

Out — out are the lights — out all!
And, over each quivering form,
The curtain, a funeral pall,
Comes down with the rush of a storm,
While the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, "Man,"
And its hero...

** spoiler omitted **

Literally the inspiration for this monster, back when I wrote it up for 1e. Psyched to see them finally show up in 2e!

Scarab Sages

I don’t see it listed anywhere how many players this is written for. Is it written for the usual 4 players or more?


skyshark wrote:
I don’t see it listed anywhere how many players this is written for. Is it written for the usual 4 players or more?

Four players.

I don't think Paizo intends to publish for any group size other than four players, as at worst it's an easy middle ground to adjust encounter size for if you add or remove a player.


Any updates on this being available on roll20?

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