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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 317 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Pathfinder Roleplaying Game Superscriber
GGSigmar wrote:
zimmerwald1915 wrote:
GGSigmar wrote:
The only diety (tho also a pretty weak one) we have stats for is Treeraze (lvl 25 demon lord), I believe.

If we have stats for him he ain't a deity. Nor was he ever one.

Milani hasn't gotten a 2E writeup yet, so that seems pretty obvious. Neither has Chaldira. Cayden and Desna probably get their existing writeups expanded. Everybody else relevant has hitherto been an Empyreal Lord as far as I can tell.

Let me introduce you to Treerazer's diety statblock then: https://2e.aonprd.com/Deities.aspx?ID=26. Mechanically, he is a diety. You can literally be a cleric or a champion of Treerazer.

He's strong enough to grant powers to followers, thus making him a deity, but he's still not quite a god (Unless 2e changed that). In 1e he's a Nascent Demon Lord, not even a demigod yet. Once he hits demigod status, that statblock will likely no longer be relevant.

From the Wiki, for those curious on Nascent Demon Lords

Nascent Demon Lords:
All demons are created from larvae, the Abyss-damned souls of evil mortals. By amassing tremendous power and prestige, any demon can theoretically transform itself into a unique member of its species. These creatures have not yet achieved the full status of demon lordship, including demigod status, and are as yet somewhat unformed. They must continue serving more powerful demon lords until they come into their own. These creatures are known as nascent demon lords, and they exist in their hundreds or thousands in the Abyss. Of this large population, however, very few survive the trials and tribulation of the Abyss and its denizens to ascend to full demon lordship.


Pathfinder Roleplaying Game Superscriber

Forgot to post when it happened, but remembered and now here I am!

Book 5, Chapter 1:
Party storms Dwandek's Arcanium and takes up a rather unfortunate formation that only benefits me. One Massacre and 2 critical fails from the Oracle (Nat 1, hero point into a Nar 1), we had our first party death.


Pathfinder Roleplaying Game Superscriber
Zandu the Devourer wrote:
Hi there. I was wondering if the information we get as GMs in the gazetteer is more or less readily available for the PCs. I mean, I guess it's my call as a GM, but I fear giving them too much information might disrupt the mysterious feel the Red Star is supposed to give.

For my game, I gave them most of the information in the gazetteer that wasn't reflected by current events.

Things like Akiton's Environment and inhabitants aren't "new information". Things like Seldo's situation, leadership, and anything relating to the big bad of the book are most likely not known by someone offworld. So I kept all that secret.


Pathfinder Roleplaying Game Superscriber
Клевер90 wrote:
what does the condition mean shaken?

I haven't read this scenario, so I don't know the context in which is was used, but the Shaken Condition was in Kingmaker:

"The army's morale has begun to falter, be it fear in the face of a powerful enemy, a supernatural effect such as a dragon's frightful presence, or simply the result of ill fortune in the tide of battle. Shaken always has a numerical value. The army's Morale checks take a circumstance penalty equal to its shaken value, and whenever the army takes damage, it must succeed on a DC 11 flat check or its shaken value increases by 1. An army that becomes shaken 4 is automatically routed. An army reduces the value of this condition by 1 each Kingdom turn that passes during which it does not attempt an Army activity or engage in a war encounter."

I suspect that they meant Frightened, but once again, haven't read it.


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Pathfinder Roleplaying Game Superscriber
xNellynelx wrote:
Austin Phillips wrote:

A Happy Monday to All!

It is with great pleasure that I'd like to inform all you fine folks that our warehouse team has informed us that 99% of January subs have been shipped out! and that only a handful of stragglers are left and will shipping out by the end of today 1/23. If you have are having any trouble with your January subscription order please send an email to customer service at customer.service@paizo.com with the Header of (January Sub order) along with the associated paizo email address and order # and we can assist in getting that to you asap, Many thanks!
-Austin

Hi Austin!

I submitted an email yesterday regarding my order but did not receive the automated email with a ticket number. Would it be possible for you to confirm if you received it? I'm perfectly fine waiting in line for my ticket to be resolved, but would like to confirm that I'm actually in line haha.

After a second attempt with no ticket number generated, I tried sending it from my work email and got the automated response with a ticket number. Not sure why my normal email doesn't generate a ticket, but at least I'm in line now :)


Pathfinder Roleplaying Game Superscriber
gesalt wrote:
Castilliano wrote:

Remember, monsters should be tripping too. :-)

It's one of the overlooked flaws of ignoring Dex in heavy armor. IMO heavily armored PCs should be landing on their backs more often, especially if minions have trouble hitting you (or have AoOs) & if they have good Athletics of course (which most do).
Is this the part where we restart the argument about if trip being capable of inflicting damage on a critical success makes it a "damaging effect" and therefore subject to bulwark?

Bulwark is on reflex saves, not reflex DC.


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Pathfinder Roleplaying Game Superscriber
Martialmasters wrote:
Raynulf wrote:
Thebazilly wrote:
Oh, is this an edition war thread now?

No?

PF2 is awesome - it's just something that if you have an entire table of newbies can be a bit brutal to learn.

It's actually very easy of it's new players

The difficulty is players who have a lot of experience in a different system constantly being like "well it should work though way"because it's what they are comfortable with

Can confirm. I have players who struggled learning how to play 1e, as well as players who could figure out 1e but were punished by 1e's math, that all learned 2e rather quickly and excel at it.

The hardest part was getting out of 1e behaviors.


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Pathfinder Roleplaying Game Superscriber
Austin Phillips wrote:

A Happy Monday to All!

It is with great pleasure that I'd like to inform all you fine folks that our warehouse team has informed us that 99% of January subs have been shipped out! and that only a handful of stragglers are left and will shipping out by the end of today 1/23. If you have are having any trouble with your January subscription order please send an email to customer service at customer.service@paizo.com with the Header of (January Sub order) along with the associated paizo email address and order # and we can assist in getting that to you asap, Many thanks!
-Austin

Hi Austin!

I submitted an email yesterday regarding my order but did not receive the automated email with a ticket number. Would it be possible for you to confirm if you received it? I'm perfectly fine waiting in line for my ticket to be resolved, but would like to confirm that I'm actually in line haha.


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Pathfinder Roleplaying Game Superscriber
BeNotAfraid wrote:
NECR0G1ANT wrote:
If you like Pokemon, there's an upcoming 3PP supplement about about befriending "Eldamon", as well as an Eldamon Trainer class.
O.O ..! I. Want. One. The other elemental class sounds pretty awesome, too. Hey, waitaminnit. Since I see it mentioned by BattleZoo, I gotta know if when I purchase a hardcover "Dark Archives" I also get the pdf version, or are they separate?

Would be separate. The Paizo Subscriptions come with a free PDF, regular purchases do not.

See subscriptions HERE


Pathfinder Roleplaying Game Superscriber
Khyron69 wrote:

Just getting turned on to Pathfinder. I am interested in the subscription but am a little unclear.

1. I understand all products are shipped as they release. Thats the only time you pay correct?

2. Can I start with the core rule set and then go through the core books 1 a month or some such?

Hi Khyron and welcome!

1) Correct. There isn't a monthly fee or anything of the such. You'll get an email from Paizo when the shipment has been authorized, and then a follow up email once it has actually shipped. You'll be charged on that 2nd email when the product has shipped.

2) Unfortunately no. Nothing stops you from just buying a book a month, but the subscription covers the most recent book, and then the upcoming books in that category.

Worth pointing out that this subscription is for the monthly adventure paths. You mentioned Core Books. If your looking for the Core Rulebook subscription, you can find that HERE

All subscriptions can be found HERE


Pathfinder Roleplaying Game Superscriber
Kroy_ wrote:
Thank you for the answer. Would you happen to know how high the discount is?

List Price: $99.99 usd

Your Price: $60.00 usd

Source: I own the PDF, and checked the Roll20 Marketplace to see what they were charging me.

If your interested in the Kingmaker Companion Guide

List Price: $39.99 usd
Your Price: $16.00 usd


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Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:
Alchemic_Genius wrote:
The-Magic-Sword wrote:
I have done the hexcrawl full level sandbox thing in pf2e now, it works well so long as you're willing to let your players sense the levels of other creatures and use the chase rules from the GMG as ad hoc retreats.
One thing I do know is that people are also waaaay too apt to think monsters will attack on sight of the PCs, but like, realistically, sharks dont eat every fish they see, humans dont kill every smaller creature than them, etc; so bumping into a a big nasty doesn't have to be a fight

What on Golarion happens if the PCs fail the chase scene, The-Magic-Sword? Are they forced to fight a superior foe while winded.

** spoiler omitted **

They don't all have to fight, just the player with the slowest movement speed.


Pathfinder Roleplaying Game Superscriber
Psilo Anthro wrote:
Was it confirmed that a complimentary PDF will be provided for AP subscribers that preorder this? I still don't see anything on the page. Thanks in advance.

I don't think so. We didn't get one for Abomination Vault. And if you check the AP Subscription page, this isn't listed as one of the upcoming products in the subscription.


Pathfinder Roleplaying Game Superscriber
theSchnucki wrote:

Why isn't there a neat bundle of the whole Adventure Path like Abomination Vaults?

If I compare the two especially price wise for the whole of Outlaws of Alkenstar I have to pay 60% more than for the whole Abomination Vaults.

I don't understand why one short AP costs 60$ and another 100$ could anyone help me with that?

Probably because there Abomination Vaults can be purchased as 1 book and not 3. Outlaws is only available in parts 1, 2, and 3. (Just my guess)


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Pathfinder Roleplaying Game Superscriber

I've only run 6 parters so far (AoA and SoT), but I've played Frozen Flame and am gearing up to be in both Abomination Vault and Ruby Phoniex and I have the same level of excitement.

I, as well as my players, enjoy leveling up and seeing your character grow. And that feeling (for us anyway) is stronger at the higher levels than low. Leveling up in Frozen Flame for example, there is alot of "I'm getting this at 8, and this at 10. I can't wait! To bad I wont get xyz at later levels"

However this can easily be resolved by running a 1-10 of your choice, and follow it up with a 11-20 of your choice. Giving your players the chance to bring over their existing character to finish their 1-20 adventure, or swap to a new character if they feel the previous one has finished their job.

Something I'd like to see, and this can be done in the player guides, is GM advice on how you could link the story. For example, in the player guide for Stolen Fate, which is 11-20, a brief section explaining why characters from certain 1-10 parters might be here.

Maybe like, the most recent 3?
"How player characters from Gatewalkers, Outlaws of Alenstar, and Quest for the Frozen Flame might end up in Stolen Fate"

Without knowing anything about Stolen Fate it's hard to give specific examples. But for Ruby Phoenix. Something along the lines of "Word of your adventures in Otari clearing the Abomination Vaults have spread far and wide. So far, that you've received an invitation to the Ruby Phoenix Tournament"

Except written by a professional writer and not me.

EDIT
THEY COULD BE LEGACY BACKGROUNDS. Age of Ashes had some legacy backgrounds that take place after the events of Age of Ashes. 1-10 AP's can come with new backgrounds, as usual. But 11-20's can come with legacy backgrounds for bringing a character from a 1-10 into a 11-20!


Pathfinder Roleplaying Game Superscriber

Forgive me if I'm not understanding your question correctly.

Sudden Charge lets you Stride Twice, and then attack if you end your movement within range of that enemy. A dwarf's speed starts at 20ft. So you can go up to 40ft and attack. You don't need to go the full 40ft. Stride is moving "up to" your speed.

Instead of thinking of it like [A,A] Sudden Charge
Think of it like
[A] Stride, [A] Stride, [A] Strike


Pathfinder Roleplaying Game Superscriber
briank2112 wrote:

My group went on a brief hiatus and now we're finally coming back to this AP. Unfortunately though, one of our members had to drop out due to RL circumstances. Thankfully we've only finished the first chapter.

Does anyone have any recommendations on how I should bring a new player in? Will having a character without the Obol present challenges later on in the campaign?

It's been a long time since I've read TyrantS Grasp, but if my memory is correct I think book 1 or 2 has a side bar for how to bring in new characters.

spoiler:
The psycopomp usher from Book 1 essentially finds "others like you" who have a shard stuck in them and teleports them to your location when he finds them. At least that's how I remember it.


Pathfinder Roleplaying Game Superscriber

With the exception of like, 2 teachers, we don't get stat blocks for them as they aren't used in combat. I'd imagine there is at least 1 person in the Magambyaa that is familiar with healing. Especially when you consider that the Magambyaa primarily attracts Wizards and Druids. Any spell on the Primal list, you probably have easy access to.

Small Book 4 Teacher note:
Koride is listed as having Medicine as a notable skill

Large Book 6 Spoiler:
Koride's stat block shows that she is a Prepared Primal caster. So Koride is probably your best teacher to go to for Remove Disease or Healing, without making up a Nurse office NPC


Pathfinder Roleplaying Game Superscriber
Snarfburger wrote:
What is the average play time?

~30 min


Pathfinder Roleplaying Game Superscriber
nsijnja wrote:

Hi there,

I believe I have double-ordered the Level 20 board game as I was confused about the Sidecart feature. Are you able to fix that so I only have one order please?

If you haven't already, email Customer Service customer.service@paizo.com as they don't usually check the forums.


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Pathfinder Roleplaying Game Superscriber
Gisher wrote:
CorvusMask wrote:

ALKENSTAR CITY SETTLEMENT 14

LN METROPOLIS
Population 53,600 (93% dwarves, 4% humans, 3% other)

I get feeling this is typo because vast majority of Alkenstar art shows human characters and most of outlaw of alkenstar characters so far seem to be human :D

Interesting. According to PathfinderWiki, in PF1 it was Neutral and had a population breakdown of 85% humans, 7% dwarves, 3% halflings, and 5% other.

In Lost Omens Highhelm, we'll learn how the dwarves of Highhelm invaded Alkenstar. Adding more law and alot more dwarves to its statblock.


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Pathfinder Roleplaying Game Superscriber
Sanityfaerie wrote:

So... I'd like to loop back to the original topic base. Class balance changes from the psychic. You know what I see?

Psi Burst.

It's an entirely viable half-cantrip, and as a level 2 feat you can grab it at level 4, one feat into the archetype. If you have a decent Occult+cha/int DC, it can just be your answer to "what do I do with my third action" for the rest of your career... and also let you do at least something useful on those unfortunate turns where you need to spend two actions on not getting smetched. Definitely something to consider for occult witches and summoners, at minimum. Probably worth considering for a cha-monk, too, as it also[ qualifies as a one-action MAPless attack.

Correct me if I'm wrong, but Psi Burst has the Psyche trait. So your psyche needs to be unleashed to use it. I don't think Psychic MC gets the Unleashed Psyche free action.


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Pathfinder Roleplaying Game Superscriber

I'd like someone better at summoning. (Like, actual summoning, not Eidolon). The current summoning spells are nice, but not reliable as your primary method of play due to how low level summons are. (My level 20 character, fighting a level 22 boss, is only going to get so far with it's level 15 summon)

A class archetype for Summoner that gives up their Eidolon for better summoning would probably solve this problem for me. Maybe a mechanic similar to cleric's healing font?

A Summoning font that lets you cast animate dead/a Summon Spell, but summon a creature of your level -2, rather than the limitations of the regular spell?


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Pathfinder Roleplaying Game Superscriber
Prisoner301 wrote:
Can anyone share the list of creatures in the Bestiary Section? I am really hoping for a Canon Golem or similar.

Bestiary:

The bestiary has a nice table breakdown of creatures from existing books, with where in the impossible lands you can find them. As new actual statblock entries:

Benthic Reaver (21)
Clockwork Cannoneer (15)
Cursed King (10)
Fleshforged Conformer (8)
Fleshforged Dreadnought (18)
Skinskitter (1)
Kasesh (3)
Kashrishi Evaluator (4)

Rules for making Mana Wastes Mutants, and a very nice side bar called "Aberrant, Not Ableist"

Mutant Gnoll Hulk (9)
Gunpowder Ooze (14)
Quantium Golem (20)
Ratajin Mastermind (2)
Spellscar Fext (7)
Stone Sister (6)
Ugvashi (3)


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Pathfinder Roleplaying Game Superscriber
zergtitan wrote:
Since I've not yet received my shipping email yet, can anyone spoiler a list of the deities in this book?

Deities:

These have a full page breakdown, beautiful art, their follower rules and Avatar form:
Aakriti
Arazni
Arundhat
Chamidu
Diomazul
Likha
Mahathallah
Ragdya
Ravithra
Vineshvakhi

These are in the "Other Gods" section and have a few paragraphs dedicated to them:
Brigh
Irori
Nethys
Pharasma
Sarenrae
Shelyn*
Urgathoa*

*new art


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Pathfinder Roleplaying Game Superscriber

Got my book! If people have some questions I can try to answer. Note, I'm in the middle of work (Wasn't expecting to get mine so soon!)

To start off the hype train:

Book spoiler:
Bunch of new Fleshwarp options, including 3 new heritages and 4 new feats!


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Pathfinder Roleplaying Game Superscriber
Spamotron wrote:
keftiu wrote:
If we get more Book of the Dead-style monster books, aberrations are at the top of my list by far... and fey are near the bottom.
You probably don't have to worry about a fae book anytime soon. After all it's Paizo policy to treat third party well, being former third party themselves. They won't want to steal Legendary Games thunder.

I can still see them doing a fey book. Though less of a "Book of the Fey" and more of the "The First World".


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Pathfinder Roleplaying Game Superscriber
reevos wrote:
Out of curiosity, why is this a purplish red in the image instead of the Green the other APs are?

I don't think AP's have a "set" color. The original ruby phoenix books had the purple color scheme. Strength of Thousands have a beige and reddish brown color scheme. Age of ashes was red. The Blood Lords books have been black with a gold trim on the edges, with grey in the center with the image.


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Pathfinder Roleplaying Game Superscriber

The most recent post by Aaron on this is "We have nothing to announce at this time, but never say never."

The Post.


Pathfinder Roleplaying Game Superscriber

I typically take a few days off of work, if vacation balance allows, for books with rule content (So Core books and some Lost Omen books). During that time, I usually go over the rule content with a few buddies as we admire the book art and theory craft with the new options.

When I return to work, I go back to the start of the book and begin reading the non-rule content during my bus ride to and from, as well as my lunch break.


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Pathfinder Roleplaying Game Superscriber
Perpdepog wrote:

Necroing this thread to see if, now that the AP has been fully released and people have had time to play all the way through, are there any spots in the AP aside from the capstone feats that require a Wizard or Druid multiclass dedication?

I'm going to be running this soon and I've been toying with the idea of expanding the number of archetypes to at least encompass other arcane and primal casters to give my players a bit more variety. Has anyone come across any pain points where Wizard/Druid are more necessary for whatever reason?

Nope, just the Capstones.

Minor Book 4 spoiler:
There is a construct that was created by druidic magic, and as a result ignores druids. But that's not really related to the free archetype, nor does it make Wiz/Druid required

The free archetype is Wiz/Druid because, as I understand it, Wizards and Druids are the primary attendees of the school. Not because it's required for the story.


Pathfinder Roleplaying Game Superscriber
Ed Reppert wrote:

I didn't say anything about using two staves at once, only carrying two. Use them one at a time. Or are you saying there's a rule against that? If so, cite please.

Far as I know the fighter's not wearing a hat.

You can carry two, but you wouldn't be able to use them both in the same day. Under Preparing a Staff "No one can prepare more than one staff per day, nor can a staff be prepared by more than one person per day"

Nethys Link

So you can carry around an animal staff and a divination staff, but each morning you'd pick which is invested.


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Pathfinder Roleplaying Game Superscriber

I can only speak for my group, but I don't see people using guides to make the most optimized character. At least in 2e, 1e it almost felt required. My group just tends to make whatever sounds fun (Or try to remake a character from a movie/anime/video game).

Myself, personally, I use to reference guides alot in 1e. 2e, I find myself looking more at fun creative builds rather than guides. I don't know if you check who likes your posts, but I spend alot of time in your character creation thread haha


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Pathfinder Roleplaying Game Superscriber
Peenicks wrote:
Aaron Shanks wrote:
This product will show as available if you've purchased the Pathfinder Adventure Path #182: Graveclaw (Blood Lords 2 of 6) PDF.
Why must I purchase a PDF version of this to get the Foundry ver. available for purchase? What if I have the physical copy of the book? I really don't get this.

Cause the module comes with the PDF, so if you already have the PDF this version is discounted.

The version that doesn't require you to own the PDF is Here


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Pathfinder Roleplaying Game Superscriber
Fumarole wrote:
I feel the same. They are the perfect solution when one of my five players cannot attend a session that it is critical their character be at.

I've been running pathfinder society scenarios for this very purpose. It's been alot of fun!


Pathfinder Roleplaying Game Superscriber
Sean D wrote:
Is there any chance we can get an updated download with a separate maps pdf? I see them in the zip downloads for recent APs, see it here. It'd be nice to have a map for VTTs that don't have the secret doors clearly marked.

You can usually use Token Tool (Free program) to pull images from PDFs. As long as the text is above the picture and not part of the picture, Token Tool will be able to give you the map without the text on it.

Update; Just tried it on my copy. The map text (Like A1 A2 Etc) gets taken out, but the "S" for the secret doors are unfortunately part of the raw image so Token Tool doesn't remove this.


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Pathfinder Roleplaying Game Superscriber
graystone wrote:
Hmmm... It say "Otherwise, open the spoiler box below for a bit more information!" but I don't see a spoiler box. Is that the mystery?

The "Congratulations, Archivists!" is the spoiler box. Click that.


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Pathfinder Roleplaying Game Superscriber

There is actually a feat that's sort of like this. Bargain Hunter lets you use Earn Income with Diplomacy. Basically you spend your days hunting for bargains and reselling at a profit.

Alternatively, it also lets you get items at a "discount". This works the same way as Earn Income, but instead of gaining money you purchase the item at a discount equal to the money you would have gained.

Nethys Link.


Pathfinder Roleplaying Game Superscriber
Ruckus666 wrote:
Does this cover all spells printed by Paizo for 1st ed?

This covers all spells from the 2nd Edition book "Secrets of Magic".


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Pathfinder Roleplaying Game Superscriber

Agreed with Keftiu. Have you checked out Abomination Vaults? It's pretty popular, and a dungeon crawl from start to finish.


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Pathfinder Roleplaying Game Superscriber
Antonio Fdez wrote:
H2Osw wrote:
Antonio Fdez wrote:
Megan Robertson wrote:
FINALLY found a decent image for my website :)

Hi there

I'm looking for a higher resolution of the cover art for drawing/illustrating purposes. I couldn't find it in this web. Any help will be appreciated.

Thanks in advance!!

Pm'd you a link to a screenshot of the cover.

Hi friend

That's a great help, although I'm looking for an image of just the artwork, not the cover of the book (I think I didn't explain myself in a good way). I really appreciate your help and if I don't find anything better, I'll use it to create my version of the illustration.

Thank you very much for your effort.

Antonio

If you use TokenTool (Free program), you can typically get any image from the PDF. I've never tried taking the cover image, but I imagine that would work the same way.


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Pathfinder Roleplaying Game Superscriber

the Lost Omens Travel Guide actually has some information for Housing Costs. Including information for House Payments over a 10 year period, or the monthly rent for such a home.

For example a Wood Cottage (Comfortable Home) has a price of 300gp with a monthly payment of 6gp.

Monthly Rent for that same home would be 20gp.

It also advises that GMs can modify these costs but should remain within a 15% adjustment of the listed costs. The cost for additional rooms on a home are assumed to range between 5% to 15% of the home's base cost. So you could probably figure out the value with this section.


Pathfinder Roleplaying Game Superscriber
Undying One wrote:
xNellynelx wrote:
Dragonchess Player wrote:
Alchemist with both elixir of life and necrotic bomb in their formula book. Perhaps also with Magical Crafting and oil of unlife in their crafting formulas or the multiclass Witch Dedication, Basic Witch Spellcasting (for soothe), and Basic Witchcraft (Cauldron).
Alchemist didn't cross my mind, nice one! I was so busy thinking about "Casters", alchemist with elixirs and oils went under my radar haha.
There is no reason a GM can't allow an alchemist to create an elixir to "heal" undead. Just use the same stats as a standard healing elixir.

Yeah, but that would be a GM decision over an official ruling and wouldn't fly at every table. There also isn't necessarily a huge need for an Elixir to heal undead when Oil of Unlife does that. Sure it's not an Elixir, but it's still an alchemical item that an alchemist can create just as easily.


Pathfinder Roleplaying Game Superscriber

Ship Owner: Sure I can take you across. It'll cost you though.
Player A: Excuse me? Do you know who we are? Who pays your taxes!
Player B: Pretty sure he pays his taxes?


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Pathfinder Roleplaying Game Superscriber
keftiu wrote:
David knott 242 wrote:


New hag types are rust hag and grave hag. There is also the creeping crone, an undead formed from a hag who died of old age.

Major article on pages 69-72 is "Secrets of the Coven". It is incredibly detailed.

Magic items (mostly hag or witch themed) include extraction cauldron, gingerbread house, hag eyes (4 types), lucky kitchen witch, potion of annulment, stuffed fox, and cauldron of flying.

I didn't find anything specific to witch class abilities.

Any Feats at all?

No Feats, several items and 6 spells. Not to mention the Vehicle Cauldron of Flying David mentioned.


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Pathfinder Roleplaying Game Superscriber
Opsylum wrote:
Ed Reppert wrote:

I got a response on my July subs today. Still not resolved -- see my post on the July subs thread -- but at least they're trying.

What was your ticket number, if you don’t mind my asking? I'm trying to get an idea of when my ticket will reach the top of the queue. Guessing my original ticket from more than a month ago just legitimately got lost... :/

If it helps, I've got ticket 160946 from 07/02


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Pathfinder Roleplaying Game Superscriber
Verzen wrote:
xNellynelx wrote:

Adding Traits at no cost could upset balance. Weaker attacks tend to get more traits while stronger attacks fewer.

Letting me freely fuse Air and Earth would give me a D? (Air is D4 and earth is D8, so what would this fusion be) attack that is Agile and finesse, but also forceful allowing me to ramp up damage on consecutive hits, which is now easier because of Agile. At that point, it's almost not worth being a solo element or universal element, when the strongest blasts come from duo because they have all the traits in one blast.

Again. I'd create 21 weap types.

I see the train of thought, but personally disagree with it. I'd personally rather a stronger optional blast with Overflow, rather than a weaker blast with the traits of both parent blasts. Especially when the original kinetecist dual blasts were designed to be a stronger blast with a cost (burn).

I dunno, I feel like there is more work in making weaker merged blasts specifically for duo without making duo feel weaker than the other two options, as opposed to giving everyone access to stronger blasts (Solo elements in 1e got a stronger blast that was basically double the same element. A solo Air Elementalist would have an Overflow Thunderstorm Blast)

That's my 2 cents on that end anyway. Whichever way they go, I do thank you for the opinion though. I've been enjoying this discussion.


Pathfinder Roleplaying Game Superscriber

Adding Traits at no cost could upset balance. Weaker attacks tend to get more traits while stronger attacks fewer.

Letting me freely fuse Air and Earth would give me a D? (Air is D4 and earth is D8, so what would this fusion be) attack that is Agile and finesse, but also forceful allowing me to ramp up damage on consecutive hits, which is now easier because of Agile. At that point, it's almost not worth being a solo element or universal element, when the strongest blasts come from duo because they have all the traits in one blast.


Pathfinder Roleplaying Game Superscriber
Verzen wrote:
Personally I think 'mud blast' should be given right out of the gate, but not necessarily "stronger" than either one. But I DO think you should lose access to earth and water and ONLY cast mud blast. That way you're literally a mud kineticist.. and any impulse you do has both the earth and water traits. Dual would literally be the hybrid user rather than using each element by itself.

I feel like that would be a bit much mechanically and linguistically. At least for launch. Cause then you would be opening the gates for all the combinations. And Universal then feels like the odd one out. Solo Gate is a master of one, duo would be a fusion of two, universal would have multiple like duo but not be able to fuse them? So now alot of language needs to be created specifically for duo.

Personally I liked having two elements, and would enjoy having the option to fuse them. Me attaching Overflow to Mudblast is my justification for making it a stronger blast, which was the original point of those blasts in 1e. New traits and maybe some sort of effect (Like Fort Save or be slowed 1 on crit with mud blast for 1 round).


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Pathfinder Roleplaying Game Superscriber

Hi everyone,

I've always read and theory crafted during these playtests, but this was the first time I actually got to play a playtest character. I've taken the survey but thought I'd share some of thoughts after playing the class.

It was a lvl 6 dungeon run, my character being a Dual Gate of Earth and Water. We encountered numerous Giant Crawling hands, along with a few Crawling Hand Swarms. The big bad of our dungeon was a Stone Giant with the Cryptid template from Dark Archives (So a +3 enemy, Sever Encounter).

Giant Crawling Hands & Crawling Hands Swarm
I can honestly say that this felt great. 1e Kineticist I didn't feel like an element master as much as I was just a high powered sniper. Last night I felt like I was in control of Earth and Water. Being able to chuck boulders down a 30ft line, force moving or dropping prone big undead hands. Spraying water jets in two different directions at swarms of hands triggering the area weakness. Even from a utility standpoint, I was able to get good use out of my water talents to move allies around with Water Dance, letting them get into more tactical positions (or just getting away from the swarms without spending their own actions). In this situation, I don't feel like you could replace me with another class and get the same results or get the same result at the same cost (Casters spending spell slots on cone effects for example. Same result, heavier cost).

Stone Giant Cryptid
This one was a much tougher fight, mostly due to low rolls. None of my abilities made me stand out beyond the occasional Water Dance an ally away if they were getting into to much trouble. I could probably have been replaced with another class and gotten the same result. My attacks were struggling to meet the AC 27 creature, even with Bless and Flanking. The others were having the same issue. I can't really fault that on the class. Our Time Oracle was the MVP of this fight, no complains from me.

End Thoughts
I love the class. I think this is a great starting point for it. My only issue, which many people have pointed out already, is that our Key stat is Con but we don't really use it that much. Several of my feats use Class DC, which uses Con, but class features kinda ignore it. Beyond that though, I didn't feel like I needed much changing. A second suggestion/request I made in the survey was for dual blasts (or solo enhanced blasts). See below.

Class DC potential changes
I'm not entirely sure what can be done to give Con more value to the class. A few ideas that come to mind, in order of how much I like the idea.
1) Temp HP equal to half level + Con whenever you use an Overflow ability.
2) Con to Damage on Kinetic melee Blasts, and allowing the propulsive trait on ranged Kinetic Blasts to go off Con instead of Str.
3) Some ability that allows you to ignore the Overflow trait a number of times equal to your Con score per day. So you could Overflow without ending your Gather Energy.

Dual Blasts/Enhanced Blasts
1e Kineticist, when they gained access to another element, also gained stronger blasts that merged the elements together. That was the one thing that actually felt missing from the class to me. In 1e's case, me having Earth and Water should also give me a more powerful Mud Blast. I think this can easily be done right out of the gate by giving these more powerful blasts the Overflow trait. I can earth blast, water blast, or an Overflow Mud Blast.

Anyway, I'm not sure how useful or useless all this info is. But thought that since I got the chance to play the class, I'd share my own experience with it. Happy to answer any questions about my experience/thoughts.

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