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Dansome's page
104 posts. No reviews. No lists. No wishlists.
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The Raven Black wrote: Deriven Firelion wrote: The Raven Black wrote: Question to those who do not like Spellstrike triggering AoOs : do you completely eliminate the Manipulate trigger for AoOs or only for Spellstrike ?
And if the latter, why not completely eliminate the Manipulate trigger ? Only spellstrike. Why not the Manipulate trigger itself ? Because Spellstrike is the issue.
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Your wish is granted in my games. I think it's pretty lame.
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This is a more than reasonable response. The training, survey, and heightened sensitivity towards transphobia should be more than enough to correct the hostile environment, which does NOT seem widespread to begin (notably, most Paizo employees are as shocked and horrified as us).
I've been at a company that had a hostile culture similar to this and we instituted similar policies. Additionally, we created a liason team between managers and the employees (I was one such employee). It solved our culture problem within a year or two, requiring that management took it seriously.
I tend to stick with reform over punishment when referencing accountability and this is a big step in the right direction.
Very excited for the undead content!
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It is impossible to make an unbiased judgment on her claims.
I will say that I do not appreciate that the piece reads like a gossip column, which undermines the real claims. That being said, that doesn't invalidate the very serious allegations.
I will watch to see how Luis, Mark, Eleanor and other staff behave following the departure (and if they stay).
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LizardMage wrote: I’m a bit curious about the grippli. Would you be so kind as to shed some light on the froggie folk? They get a feat to jump on people's heads.
Elfteiroh wrote: Just a warning: Currently, that module have been broken by the most recent Foundry update, and the module creature is working on it, but have limited time to do so, so we don't have any timeline on when it will be fixed. Poor creature working so hard.
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First fiction released in 8 years. Let's get more, please.
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James Jacobs wrote: keftiu wrote: Is this the first 2e adventure that seems to really shake anything up in the setting?
Feel like all of the APs and modules thus far have been defending the status quo.
Malevolence will shake things up if the PCs fail to succeed. ;-)
That said, I'm really eager for the stand-alone adventures to be bigger deals, and to focus on larger events. They won't all be things like "Gray Death" that can change regions, but some certainly will. Sorta like how not all Adventure Paths cause big changes, but some will.
I've long felt that the best way to reveal big secrets or to advance the world's plot is to do so "on screen" in an adventure, and the standalone nature of this line should let us do more of that, not less. I will buy, not only because it is awesome, but because I'm ready for more juicy secrets.
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1) Tome of Magic: Feat Options/Archetypes for Spellcasters (Wizards & Witch - Something to give up familiar options for hex cantrips beyond level 1)
2) Lost Omens: Everything Setting - Jalmeray & Beyond
3) Book of Monsters: Playable monster classes/archetypes a la Savage Species...
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The cover art is amazing!
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Witch is the most conservative of the new classes and the most boring. It didn't capture the essence of the 1e witch and its decided shtick (familiar) isn't that interesting.
The witch should get way better scaling hex cantrips and more of them introduced as they level. Focus powers are what everyone else does.
Such a disappointment.
EDIT: This can be fixed by feats; than God the core system is so good.
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It's the biggest failing of the witch class that they can't accrue multiple cantrips (let alone how lackluster they are). It's no surprise that the dedication also misses out on what makes a witch a witch.
Mellored wrote: Flurry of Forks
** spoiler omitted **
Dual Slice -> Twin Takedown/Hunted Shot = 4 attacks at melee/range at -0/-0/-0*/-0*
*Flat-Footed is all but guaranteed after the 2nd attack. Add in a good chance to crit->clumsy 1 and your 4th attack could have a better chance to hit than your first. Also helps your allies.
Edit: Did anyone ever determine of thrown weapons count as ranged weapons? This all will still work with darts if needed.
Edit2: Yes, it was in the errata. Thrown weapons are ranged when thrown. So all good.
I really love this. Is there a way to make all your forks magical?
So these are basically individual class guides with some character sheets? I'm still not understanding.
I know you said one per poster, but I'll try again. What's a cool orc feat?
Favorite Archetype and why?
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I need to read my 2yr old's book titled, "Waiting is not Easy".
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Ok, let's get the rest of the story, please!
Quote: deeper the its obvious message of intimidation and horror. Than?
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I like that it's a seemingly nice day in the art. Makes the castle getting overrun not seem so bad.
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Claxon wrote: The Rot Grub wrote: And what's crazy is that, in PF1, if you were a non-caster there usually was not much variance on what you did from turn to turn. Yeah, if you weren't a spell caster your basic round was:
Move + single attack or
5ft step + full attack or
Full Attack (because the enemy didn't 5ft step away)
Usually trying to min/max some way to get pounce (or its off brand), to be honest.
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Zapp wrote:
After all, I firmly believe the devs don't need to confront the truth when it is repeatedly and consistently attacked and questioned. (If you want to know which posters I have in mind, I bet you can just watch who will be replying to this post).
I'm most certainly not one of those posters (I lurk), but I find the entire accusation offensive. People who disagree with you are not Paizo apologists trying to subvert the truth. Perhaps balance is a bit subjective and there isn't some universal truth?
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KrispyXIV wrote: Blasting being weaker than previous is not consensus. It both scales better and benefits massively from the new critical rules. There also a larger variety of blasts across classes, and mental blasts are a thing.
Spell slots should not feel limited to the point you should run low on blasts unless you go all out every fight.
Largely, it feels much better to me excepting extremely gamey Crossblooded or similar schemes in PF1E.
Sure, if you want to exclude traits and feats and archetypes you feel are "gamey" and "min/max", you're right. Of course, if you don't, it's not even close and the OP is right.
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This thread has become the very thing it tried to destroy. Good game, you played yourself!
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I make my own rules; you're getting three:
1. Kineticist
2. Summoner
3. Psion (a la 3.5)
Simply, they're the most fun classes I've played not in the game yet (and I've played them all).
oholoko wrote: Dansome wrote: I'm a little confused; can non-casters gain access to Halycon spells? If so, how do they prepare them? This is in reference specifically to the Halycon Speaker Dedication.
The Attendant dedication gives them training in spell rolls, but does not specify whether they are spontaneous or prepared (or simply have in their repertoire).
I'm assuming they can't get them, but just checking.
They get one spell slot and it's spontaneos. It's in the first feat ^^ Ah, duh, thanks!
I'm a little confused; can non-casters gain access to Halycon spells? If so, how do they prepare them? This is in reference specifically to the Halycon Speaker Dedication.
The Attendant dedication gives them training in spell rolls, but does not specify whether they are spontaneous or prepared (or simply have in their repertoire).
I'm assuming they can't get them, but just checking.
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Pun alone was worth the read.
This is a great series. I've tried Oblivion Oath (needs more aggressive players), Critical Role, Acquisition Incorporated, and some others, but they've really never garnered my attention. This one, I think, is something that I'd want to listen to long term. It's a shame it's only 8 episodes.
Also, Omelette is amazing.
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Marco Massoudi wrote: I get that there are players who enjoy mega-dungeons, but that is the minority in my experience.
These people enjoy the mechanics of the fights, but don't enjoy the story elements of role-playing as much, which is fine for them, but not enough for people with 35 years+ of playing rpgs.
I quite enjoyed "The World's Largest Dungeon". There can be opportunities to RP in a dungeon. I would reconsider declaring what other players enjoy; I, a player of 25+ years, enjoy a good hack and slash every now and then.
I would love a Castlemaker AP and I know my players would as well.
I always love reading through your characters. Thanks for sharing this with us.
One thing I noticed is that Brendall Landstander's animal companion (Gur) is missing the attribute damage (+3) for his claw.
John Lynch 106 wrote: Re: Student of Perfection: How many pages does each archetype take up? Uno.
Edit: This includes art, feats, and focus powers. The Student of Perfection has a lot of focus powers.
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Leshies are awesome. Good choice.
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No. I want them to get to PF1e levels of options ("bloat") ASAP.
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Honestly, I thought most of the archetypes were unimpressive, especially when compared to the core class archetypes. I think Student of Perfection is the only one I could foresee myself using.
keftiu wrote: Vessa wrote: My question isn’t even a question. I just want them to read the entire red mantis assassin archetype lol It’s mostly scaling proficiency for sawtooth sabers and a really gross weird blood mist spell. It’s cool. I would also highlight that they gain access to spellcasting, particularly transmutation and illusion spells.
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Xenocrat wrote: Vlorax wrote: I imagine there will be Monk Archetypes that make them more ki/wis focused, seems like an obvious route to go. I suspect ki/wis archetypes will be uncommon and require that the PC originate from New Zealand. Reign of Kiwi campaign incoming.
kaid wrote: I was not subbed I preordered all three books right when they first became available. It looks like due to that they held the other two books until this one becomes available. In the customer service thread a few other people responded to me that they had basically the same issue. I did the same. They moved my Lost Omens World Guide to a "sidecart" after I noticed the delay, which allowed my other material to be delivered prior to release.
It will be difficult to maintain hype for a year, but I think I can do it.
NemoNoName wrote: Dansome wrote: Actually, your claim was that it was useless. I showed you this was not the case.
Then you moved the goal posts and said you didn't want a feat tax.
Now you're trying to argue semantics about what we call classes to prove your point? The fact is, it's not useless.
I'm so sorry, you are absolutely right, I was completely wrong. Please excuse my poor ignorance.
You know, sure, it's all good. I just wonder why did they bother giving Wizards weapon proficiencies in the first place. This all could've been much simpler if they just wrote "Wizard may never gain any weapon proficiences. Use cantrips or multiclass into Fighter."
Sigh. So many good stuff about this edition but the Wizard setup is reminding me about AD&D too much. And why I was so happy to jump to 3rd edition. No problem. I was trying to be helpful and show you that Pathfinder still lets you do any wacky builds you want, like a wizard with a dogslicer at level 1 that is almost as effective as any other class at it.
Imo, Wizards are such nerds that they need to do extra work to catch up.
I think that Wizards will still be quite powerful, especially with the 10 minute spell slot switch ability (Spell Substitution). Either way, I reserve final judgment until I see one in action.
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NemoNoName wrote: lordcirth wrote: I assume they meant that it makes the weapon a "simple weapon" for you, and Wizards are the only class that aren't trained in "all simple weapons", so it doesn't make it trained for you. But like you say, that's what the Fighter Dedication is for. I know what they meant. However, according to their claim, this makes Sorcerers and Cloistered Clerics always Battle Sorcerers and Battle Cloistered Clerics, because they don't need to pay this extra tax. Actually, your claim was that it was useless. I showed you this was not the case.
Then you moved the goal posts and said you didn't want a feat tax.
Now you're trying to argue semantics about what we call classes to prove your point? The fact is, it's not useless.
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NemoNoName wrote: Yeah, the Wizards are really nerfed in this edition. Ha well, what can you do.
I find it almost comical just how many nerfs they get, including truly minor things. For example, did you realise Humans Feat Unconventional Weaponry is useless for a Wizard? :D https://2e.aonprd.com/Feats.aspx?ID=72
How is that useless?
To help you, weapon proficiency and fighter multiclass exist if you want battle wizard.
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Alchemist 23 wrote: I think for right now they've made thing feel way too generic between the classes with Fighter, Barbarian, and Monk just kind of all looking like different flavors of hit that thing really, really hard. And yes I know that's kind of the point of melee classes but it just feels like limiting the combat feats by class has removed an element of zany fun and locked things into very ridged rolls.
The game also looks very Rocket Tag to me now.
I like what they did with spells though I'm already missing snowball just for nostalgic reasons if nothing else. But at the same time everything just seems high damage, low utility. The idea of making one spell scale with level is nice but kind of gimps the spontaneous casters for really no good reason. They should have just taken the psychic's under cast / over cast idea and made that the standard instead of making it a build playstyle.
Also are AC tanks just not a thing now?
I was going over Fighter and Champion on the web and outside the very strange thing they are doing with shields I don't see anything that really boosts your AC. No Combat Expertise, no doge, no armor focus, no shield focus, no mobile bulwark style (yes I know that came after the core but still).
As you say, melee classes are all about hitting things. Maybe you're looking for something like the Book of 9 Swords? The danger then becomes melee being too similar to magic. I, personally, wouldn't mind the option, though. As for class locking feats, they'd feel even more the same if everyone had access to the same feat pool.
Monk with crane style and shield has pretty high AC, as does anyone with expert armor. Anyone could take this style by level 4 wth multiclassing.
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Read the CRB over the weekend. I really appreciate the design philosophy of the game. My first pf2e session is on August 17th and I'm really looking forward to it.
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I really have never been into "E-RPG", until I heard GCP with Jason and Erik at Paizocon. Because that was so amusing, I will probably give this a try!
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deflation ftw? Thankfully, I kept a hoard of gold buried out in the backyard.
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