Sir Holton

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Is there a version of Pathbuilder I can download onto my Windows Desktop PC that I can use without having to download Bluestacks? Please don't recommend me using PCGen or Herolab as I'm not interested.

So, my group really wants to have Seferi as a NPC interacting with us in our adventures thus I'm stuck trying to stat her. Here is what I have so far:

CN Female human magus 7
STR: 12 DEX: 14 CON: 12 INT: 16 WIS: 9 CHA: 16

Magus Arcana (Arcane Deed [Dodging Panache], Disruptive, Flamboyant Arcana)

7th Level Feat: Extra Arcana (Arcane Deed [Targeted Strike])

Equipment: +1 keen rapier, +1 armored coat.

Does this look good so far? I'm kinda pressed for time so if anyone can help me fill in this statblock for this swashbuckling Magus I'd appreciate it.

Is there a Swashbuckler archetype that gives Magus class abilities? Or a Magus class that gives Swashbuckler class abilities?

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Yeah, I'm gonna be honest Paizo Publishing, I don't like any of them. There are too many evil and chaotic neutral based characters and don't even get me started on the undead elf who worships a goddess of disease and misery (I'm sure the townsfolk of the Barony will just LOVE her to PIECES, probably by chopping her to pieces and then burning the remains).

Even the good aligned ones are lackluster to me (of which there seem to be only two) and even then we don't get a Paladin. Not to mention we only get one companion of each Core race which is very disappointing. I was hoping for more variety and choice and a greater number to choose from. I am very glad however that we can create our own party without these characters.

Welp, bought it and deleted it out of disappointment. A waste of my money. Wildborn, and the Half-Orc subraces I was interested in get nothing interesting at ALL. I'm soooo let down. :(

YES! MORE EKUJAE ELVES AND HALF-EKUJAE ELVES! I hope they get stuff for Wizards, Sorcerers, and Bards! :D

Dryxxxa wrote:
Berselius wrote:
Really hoping that Owlcat Games announces that a purchasable DLC option will be made available to allow people who purchase the game to create their own full party instead of relying on the Companions Owlcat Games has made available (none of whom I particularly like).
I believe it should be available out of the box (see here).


Really hoping that Owlcat Games announces that a purchasable DLC option will be made available to allow people who purchase the game to create their own full party instead of relying on the Companions Owlcat Games has made available (none of whom I particularly like).

So, uh, I'm confuzzeled, are we going to get the stats of the Runelords as they were before Earthfall hit (aka at the height of their power) or are we just going to get a few of them in their new forms? Don't get me wrong, I'm glad for whatever we get but I'm hoping one of the last things Paizo does with 1st edition Pathfinder RPG is giving us the post-Earthfall stats for the Runelords. That would be really awesome in case we'd want to use them for our own independent campaigns! :D

Nooooo...Last Wall FELL and now lies in RUINS? I really hope Keren Rhinn, Zae, and Appleslayer are all okay! :(

Also, HOLY CRAP, the WHISPERING TYRANT IS BACK? That's trouble for all of Golarion! We must AVENGE THE FALLEN OF THE INHERITOR, A NEW SHINNING CRUSADE! Maybe New Thassilonian and Sorshen can aid Cheliax, Andoran, and Taldor in this new quest?

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Hmmm...two PC deaths eh? That's a heavy loss for the start of an adventure. Also, I'm curious why you went with a Goblin PC (especially in a city like Magnimar which might not tolerate monstrous races like goblins).

W E Ray wrote:

Traveling Machine....

Sypha. (She’s the girl that joins Trevor, I assume. Is she in the computer game; which Castlevania?)

Trevor Belmont: Descendant of Leon Belmont and member of the Belmont Clan (once renowned for hunting and slaying the monsters that plagued the European countryside but banished and branded heretics by the ungrateful, corrupt, and jealous Church).

Sypha Belnades: A descendant of the Belnades clan (famed for their bloodline producing potent magic users) and a member of the Speakers (an organization dedicated to giving aid and charity but only passing down their teachings and philosophy via oral tradition).

Grant DeNasty: A former pirate, swashbuckler, and bandit turned freedom fighter. Grant gave up his criminal ways and fought against Dracula's forces after Dracula's generals butchered his family and all his friends. He was captured by Dracula's forces and cursed to be a deformed hunchback guarding a clocktower of a ruined town. Trevor, Sypha, and Alucard fought and freed Grant and undid his curse and thus Grant pledged to join their cause to kill Dracula.

Alucard: Born Adrian Fahrenheit Ţepeş to Lisa Ţepeş and and Vlad Dracula Ţepeş the 3rd, Alucard is a dhampir who loved and cherished his mother and her teachings. He came into conflict with his father after attempting to stop Dracula from wiping out humanity. Dracula punished Alucard by putting him in a slumber in the catacombs beneath a human city and tasked a Cyclops to guard the entrance. Alucard was rescued by Trevor and Sypha and joined them in their quest to put an end to his father's madness.

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The companions in Kingmaker leave much to be desired as far as I'm concerned. Only eleven choices so far and only five of them seem remotely appealing to me. Hopefully we'll get some more good-aligned ones.

Dracula is probably an unique advanced Moroi vampire aristocrat / arcane spellcaster of some kind (I'd say either a conjurer or a necromancer) with several abilities unique only to him.

As for Castlevania, it's actually a "TRAVELING" machine dude (aka it can teleport). Dracula supposedly built it using science, magic, and occult lore that he learned and gathered over his centuries of life.

Yes, I am, just, SO EXCITED to play a party with Tristian in Kingmaker. A human cleric who speaks so utterly softly I need to turn up the volume to max just so it doesn't bother me. Also he wears no armor and wields no weapons. AT ALL. Yippee!

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W E Ray wrote:
What Class Levels would the bar-drunk have who kicks Simon Belmont in the jewels in episode one? He's funny.

"TREVOR" Belmont.

So, has anyone thought to do a PDF of stat blocks of Trevor Belmont, Sypha Belnades, Alucard, and Vlad Dracula von Tepes from Netflix's Castlevania the Animated Series?

In terms of stats I'd think Trevor would be a Fighter with the Tactician archetype, Sypha would be a Kineticist who could use fire and cold (and later on electricity), and Alucard would be a Moroi-Born Dhampir (Svetocher) Magus?

Dracula might qualify as a Conjurer or Necromancer. He's power to conjure demons, undead, and unleash blasts of hellfire and negative energy make him interesting to stat.

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Anorak wrote:
CorvusMask wrote:
Maybe it will turn out Xanderghul doesn't actually exist or something so he doesn't have stats :D I'm trying to guess what would be biggest plot twist related to master illusionist
Perhaps he's really a Veiled Master placed in Thassilon to ensure its evolution and if need be, destruction?

Since I believe Xanderghul is the most powerful of the current Runelords (to the level of achieving mythic level power), it would have to be one hell of a powerful Veiled Master.

Though from what I'm aware of, the Aboleth don't age and are born with all the knowledge of those that birthed them so it's certainly possible.

Non-Sequitor Camel wrote:
The question to ask is: How are the two grids different from each other, and why?

Good question. To me 4th edition D&D was far more hack and slash than 3.5 D&D or 1st Edition Pathfinder with a lot of the detail from 3.5 drummed down or outright excluded. Not sure if that's a fair comparison to this new Playtest for Pathfinder. Perhaps it's the fact that a great deal is different that's giving this vibe to me?

James Jacobs wrote:
Dragon78 wrote:
Will every runelord get stats(not including ones that already have been done) during the course of this AP?
Sort of.

I think (but could be wrong) that Alaznist might be the final foe in this adventure path but I do definately hope we get stats for Sorshen, Xanderghul, and Zutha at the very least. :D

Hmmm...while I think a great deal of the ancestries, backgrounds, and race stuff is good and a good deal of the classes are interesting, I'm still getting 4th Edition vibes from this for some reason. Maybe it's because it's just not flushed out enough yet?

I wonder what Runelord's statblock will be featured in this part?

I realize that it's only the playtest of the Players Core Rulebook but still, I'm getting 4th Edition D&D vibes from this.

I was refering to the subraces of half-elf and half-orc dude. Like, half-ekujae elf (wildborn) or half-jungle orc (rainkin) or half-mordant spire elf (spireborn), etc etc.

Anyone know of a free or one-time purchase only program to make Pathfinder stat blocks that a person who can barely afford the PDF's let alone the books can find on the net that IS NOT Hero Lab?

Will there be Subraces options for Half-Elf / Half-Orc ancestries?

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I'm not happy about this.

James Jacobs wrote:

This story line began in the modules line, so it seemed apt to have it culminate in a module, not an Adventure Path.

Plus the timing of the countdown was too perfect not to do something like this.

(shrugs) While I'm still grateful for any released content James, I still think a great deal more could have been done with this. Too each their own I guess.

Jody Gerst wrote:
Berselius wrote:
Is Merisiel still with you guys? That crit disintegration spell must have made it difficult to bring her back from the Boneyard.

Sorry to say it, but she's gone. A resurrection spell could bring her back if we had her remains, but since she was disintegrated underwater we couldn't collect her dust. Only true resurrection can bring her back now and Kyra is 5 levels shy of being able to cast it.

R.I.P Merisiel there a rule to how long it takes for a soul of a deceased mortal to travel along the River of Souls to reach Pharasma's Boneyard or how long a soul dwells in the Boneyard before it is judged?

Zaister wrote:
Berselius wrote:
Franz Lunzer wrote:
No, it's one book with 7 "chapters". There's no time for this being a full fledged Adventure Path.
What were you expecting?!

I was hoping Paizo was going to save the stopping of the countdown clocks of Osirion's (as well as the foretold invasion of the Dominion of the Black into Golarion's solar system) for a 6 part adventure path that would span at least six of the planets of Golarion's solar system (Castrovel, Akiton, Triaxus, etc etc) and culmulate on the planet Aucturn.

Don't get me wrong, I'm happy to get whatever I can from Paizo, I was just hoping we'd get something bigger is all. Unless I'm wrong and this manual will be the size of the Rise of the Runelords/Curse of the Crimson Throne manuals (in which case I take back everything ^_~).

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Franz Lunzer wrote:
No, it's one book with 7 "chapters". There's no time for this being a full fledged Adventure Path.


Anyone know if there will be improved NPC classes? Maybe a Commoner class that will allow the ability to focus on a few proficiencies or an Aristocrat class that will grant the Leadership feat as well as the ability to inspire or command others?

So, wait, will this end up being a six part adventure path?

Is Merisiel still with you guys? That crit disintegration spell must have made it difficult to bring her back from the Boneyard.

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Hoping we get options for a dancer-type bard who works without an instrument.

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Val'bryn2 wrote:
It isn't an organized war like in D&D, but a conflict is still going on, based on the difference in alignment. However, whereas D&D had the NE outsiders as mercenaries to both sides,in Pathfinder demons and devil's will actually team up to put down a daemon threat.

Yup, I'm aware of canon Pathfinder lore regarding relations between fiends. I'm asking if anyone did anything different?

I pretty much had all the fiendish races fighting each other with the Daemons (and enlisted or enslaved Div) sending massive hordes into both the Abyss and Hell in order to bring death, oblivion, and suffering to the Multiverse.

The Devils and Demons would send their own armies into Abaddon to retaliate and also to fight each other while fighting their own internal threats (other powers of the Abyss for the Demons and the Asura for the Devils).

How would I explain them? That kind of depends on the caste of Rakshasa. Regardless of caste though, all Rakshasas believe that each and every creature in the universe has a proper role to play, and that success comes from understanding one's position and working to improve it. They have no issue however in regarding other sentient beings as little more than food or slaves. To them if your incapable of securing power and wealth for yourself with your own hands then you pretty much deserve to be a slave or worse. It's not an issue of good or evil, to them it's an issue of the law of nature. The strong survive and prosper and the weak fail and die.

Do any of you bring the D&D "Blood War" between the Demons of the Abyss and the Devils of Hell into your Pathfinder campaigns as a way to explain why the fiends of the lower planes haven't overrun the upper planes yet? If so, did you expand this war to include the other races of fiends in any way?

I may be wrong but it seems to me that this Adventure Path is setting up a possible nation of New Thassilon as a major power player in Golarion for the coming new edition of Pathfinder. If so, I'm guessing that one of the Runelords that achieved a measure of immortality will be it's ruler (with my guess on either Sorshen, Xanderghul, or Zutha). If New Thassilon rises again I'm hoping at least Magnimar‎ can resist it's rule or expansion. I'd really hate to see one of the few cities of the continent of Avistan that worships the Empyreal Lords fall to to the tyranny of sin.

Necrovegemite wrote:
In my gunsights.

That's just a semi-solid holoprojection coming from the real Iomedaean Cathedralship behind your corpsecruiser. Also, SPOILER ALERT: it's locked it's fusion guns on you. :P

Where is a Iomedaean Cathedralship when you need one?

Will we get stats for all the remaining Runelords in Return of the Runelords (aka Alaznist, Belimarius, Sorshen, Xanderghul, Zutha)?

Will we get stats for all the remaining Runelords in this AP (aka Alaznist, Belimarius, Sorshen, Xanderghul, Zutha)?

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Hooboy, this new system is so different from original Pathfinder it's going to take me and my friends weeks to figure out and months to get used too.

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(Sniff)...I'm not crying....I'm not upset...I can deal with this...I can be a man and deal withOHGODDAMMIT!

Seriously though Crys hun, your work's awesomeness speaks for itself. You've made Paizo Publishing and their product so much better by your hard work and awesome presence and we, the consumer, thank you from the bottom of our little vegan hearts. if you'll excuse me...I need to eat a whole tub of ice cream after hearing your leaving while blowing my nose into a trillion kleenix.

Chrome and Windows 7. It's fixed now. Thank you.

I'm unable to change my e-mail address. I've tried twice already and while I get a verification code, clicking on it only leads me to a white screen with the words, "click here to go to" and then I do so yet nothing changes. Please fix this Paizo Publishing.

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Thurston Hillman wrote:
Berselius wrote:
Is Renkroda Heartlove an interstellar celebrity performer who puts on fantastic holo-concerts in the Pact Worlds by chance? ;)


Teach me to write a blog right after a five day convention and a day of travel home. I'll see about getting this updated to a more appropriate title.

Heh, really hoping for a mission to rescue the Pact World's sensational, feather boa draped, singing/dancing, interstellar diva one day! ;) :D

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Is Renkroda Heartlove an interstellar celebrity performer who puts on fantastic holo-concerts in the Pact Worlds by chance? ;)

Was kind of hoping Soul Warden would have been revised in this manual to be a anti-undead/divine caster-based prestige class.

Any info on the Bestiary? More powerful versions of base elementals? New celestials or inevitables?

Are there are Feats to give a spellcaster the ability to bypass resistance or immunity for their element damage spells?

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