What is the overall opinion of the clergy of Pharasma on Dhampirs? Would a cleric of Pharasma rescue an infant Dhampir and raise it in one of Pharasma's temples/cathedrals to be priest or inquisitor of the goddess or would the cleric kill the Dhampir infant? Does it all depend on location or nation where the Dhampir is born? Any info on this would help.
So, does anyone else hope Paizo gives us some options to create subraced half-elves and half-orcs with the Half-Elf/Half-Orc Human Ancestry feats?
I'd really be let down if I couldn't create an ekujae half-elf (aka wildborn), or jungle half-orc (aka rainkin) among other subraces for half-elves and half-orcs. :(
I was really hoping we'd get Second Darkness and Legacy of Fire converted to 1st Edition Pathfinder. As for signing up for this crowdfunding measure, I find it slightly confusing that Paizo Publishing is resorting to having it's customers spend their own money in order to fund production on a product Paizo itself is supposed to be working on. Is Paizo having revenue issues?
Just goes to the show not every monster is a simple generic statblock. A Troll can become a lawful neutral monk who loves peace and friendship. A Centaur can forsake his or hers tribe and study the ways of magic in a Metropolis. And a Fiend can rise above the evil and vileness that spawned it to become something more difficult and nobler than before. All it takes is imagination, a sheet of paper, a pen, and some dice. ;) :D
So, I'm trying to develop a possible homebrew for the setting of Rokugan (from 3.5 D&D's Oriental Adventures). Here is what I have so far via the Core Classes:
Barbarian: Primitive combatants who utilize the sheer and brutal power of rage to overcome any obstacle and obliterate any foe that lays in their path.
Bushi: For honor, glory, or just outright profit, these feared masked warriors stalk the battlefield and while they still observe the code of Bushido, they give no quarter to their foes once battle is joined.
Courtesan: Masters and mistresses of intrigue and the courts of the Clans, they serve and entertain their lords while mingling with the nobility; all with the intention of serving their clans and sometimes their own agendas.
Hunter: Warriors that stalk the enemies of their lords and clans, they pick off their foes at a distance before closing in for the kill aside their loyal bestial companions.
Kensai: Also known as "Sword Saints", these noble and chivalrous warriors blend mastery of a blade with the divine power of the Kami.
Monk: Martial artists who follow the Tao of Shinsei, hoping to find the secrets of enlightenment as they perfect their minds, bodies, and souls.
Priests: Divine spellcasters who serve the divine will of powerful beings by casting divine spells utilizing Sutra scrolls.
Shaman: Divine spellcasters who serve benevolent or malevolent spirits of the land of Rokugan itself as well as the mysterious powers of the Spirit Realm.
Sorcerer: Descended from a dragon, elemental spirit, divine servant of the kami, or a vile oni, these arcane spellcasters possess magic in their very blood and can cast spells without the use of Sutra scrolls.
Shugenja: Arcane spellcasters who serve the clans and their lords by specializing in the casting of elemental magic through the use of Sutra scrolls.
Wu Jen: Mysterious spellcasters who make pacts with spirits of the spirit realm and in return for following their taboos they receive the ability to cast both arcane and divine spells without Sutra scrolls.
Kind of interested to see how the PC's are going to match steel and sorcery against a mythic level Lich, especially since I have no idea whether this is going to be a mythic level adventure or not.
Also kind of curious what NPC's we'll be to gain to aid our PC's via extra party members. Oh, OH, maybe Keren Rhinn and Zae? :D
Funny Skeleton Friend wrote:
Cheliax is at least bearable as long as you pay lip service to Asmodeus's clergy and not a slave. The reason I put Galt in Cheliax's place is there's no safe guarantee you won't be targeted by the Revolutionary Counsel. All it takes is someone who doesn't like you pointing a finger and yelling out "traitor" and you get your head chopped off and soul imprisoned in the Final Blades of the Grey Gardners. The populace of Galt are living in a constant state of paranoia and suspicion where as in Cheliax there is at least some level of stability. Granted that stability comes at the great expense of personal freedom and having to tolerate sentient beings being sacrificed to the fell power of Hell.
Dryad Knotwood wrote:
I FIFTH THIS REQUEST! I really hope James and the others decide to give us full stats for Sorshen, Zutha, and Xanderghul at their prime or at the very least Sorshen. If not at the end of the adventure than at the very least in the Blog! :D
Phillip Gastone wrote:
Considering this is Sorshen, Runelord of Lust I am thinking that one would need a stack of Cure Disease scrolls on hand if anything more was tried.
You assume she would tolerate having, er, "relations" with an individual (or a group of individuals) who have STD's. I think she has higher tastes than that dude. ;)
Michael Sayre wrote:
I really tried to sell the team on applying some of the results of my campaign completions to the canon, but I got a lot of side-eye when I suggested that there should be a luchador king in the River Kingdoms....
...and his trusty Tyrannosaurus mount "MUFFINS"! ;) :D
Captain Morgan wrote:
From what we know all of the APs happened, and there's gonna be something big and earth shaking from the final AP. PROBABLY involving the Whispering Tyrant.
Considering we've had a battle with one or more demon lords during the closing of the Worldwound and New Thassilon rising from the ashes with Runelord Sorshen as it's ruler, it would have to be Whispering Tyrant level crisis at the very LEAST. ;) :D
I'm sooo SOOO CURIOUS about the current status of the world of Golarion in the new edition. What nations endured and prospered? What kingdoms and rulers fell into ruin What new powers and individuals rose to glory in the wake of the ending of the Age of Lost Omens? Anyone else getting curious like me? :D
David knott 242 wrote:
That Luchador picture is next to the description of the Lifting Hand archetype for the Monk and Unchained Monk classes. This archetype makes no mention of a mask but does offer bonus feats that let the Monk pull off some powerful wrestling maneuvers.
Sigh...dammit...there goes my dreams of making a Tiefling Luchador named El Diablo. :(
So, my group really wants to have Seferi as a NPC interacting with us in our adventures thus I'm stuck trying to stat her. Here is what I have so far:
Magus Arcana (Arcane Deed [Dodging Panache], Disruptive, Flamboyant Arcana)
7th Level Feat: Extra Arcana (Arcane Deed [Targeted Strike])
Equipment: +1 keen rapier, +1 armored coat.
Does this look good so far? I'm kinda pressed for time so if anyone can help me fill in this statblock for this swashbuckling Magus I'd appreciate it.
Yeah, I'm gonna be honest Paizo Publishing, I don't like any of them. There are too many evil and chaotic neutral based characters and don't even get me started on the undead elf who worships a goddess of disease and misery (I'm sure the townsfolk of the Barony will just LOVE her to PIECES, probably by chopping her to pieces and then burning the remains).
Even the good aligned ones are lackluster to me (of which there seem to be only two) and even then we don't get a Paladin. Not to mention we only get one companion of each Core race which is very disappointing. I was hoping for more variety and choice and a greater number to choose from. I am very glad however that we can create our own party without these characters.
YES! THANK THE GODS OF GOLARION!
So, uh, I'm confuzzeled, are we going to get the stats of the Runelords as they were before Earthfall hit (aka at the height of their power) or are we just going to get a few of them in their new forms? Don't get me wrong, I'm glad for whatever we get but I'm hoping one of the last things Paizo does with 1st edition Pathfinder RPG is giving us the post-Earthfall stats for the Runelords. That would be really awesome in case we'd want to use them for our own independent campaigns! :D
Nooooo...Last Wall FELL and now lies in RUINS? I really hope Keren Rhinn, Zae, and Appleslayer are all okay! :(
Also, HOLY CRAP, the WHISPERING TYRANT IS BACK? That's trouble for all of Golarion! We must AVENGE THE FALLEN OF THE INHERITOR, A NEW SHINNING CRUSADE! Maybe New Thassilonian and Sorshen can aid Cheliax, Andoran, and Taldor in this new quest?
W E Ray wrote:
Trevor Belmont: Descendant of Leon Belmont and member of the Belmont Clan (once renowned for hunting and slaying the monsters that plagued the European countryside but banished and branded heretics by the ungrateful, corrupt, and jealous Church).
Sypha Belnades: A descendant of the Belnades clan (famed for their bloodline producing potent magic users) and a member of the Speakers (an organization dedicated to giving aid and charity but only passing down their teachings and philosophy via oral tradition).
Grant DeNasty: A former pirate, swashbuckler, and bandit turned freedom fighter. Grant gave up his criminal ways and fought against Dracula's forces after Dracula's generals butchered his family and all his friends. He was captured by Dracula's forces and cursed to be a deformed hunchback guarding a clocktower of a ruined town. Trevor, Sypha, and Alucard fought and freed Grant and undid his curse and thus Grant pledged to join their cause to kill Dracula.
Alucard: Born Adrian Fahrenheit Ţepeş to Lisa Ţepeş and and Vlad Dracula Ţepeş the 3rd, Alucard is a dhampir who loved and cherished his mother and her teachings. He came into conflict with his father after attempting to stop Dracula from wiping out humanity. Dracula punished Alucard by putting him in a slumber in the catacombs beneath a human city and tasked a Cyclops to guard the entrance. Alucard was rescued by Trevor and Sypha and joined them in their quest to put an end to his father's madness.
Dracula is probably an unique advanced Moroi vampire aristocrat / arcane spellcaster of some kind (I'd say either a conjurer or a necromancer) with several abilities unique only to him.
As for Castlevania, it's actually a "TRAVELING" machine dude (aka it can teleport). Dracula supposedly built it using science, magic, and occult lore that he learned and gathered over his centuries of life.