Pathfinder Advanced Player's Guide

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Pathfinder Advanced Player's Guide
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Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!

The Pathfinder Advanced Player's Guide includes:

  • Four new classes: the investigator, oracle, swashbuckler, and witch!
  • Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu!
  • 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall!
  • New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!
  • Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.

ISBN-13: 978-1-64078-257-0



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Player's Guide... but ADVANCED

5/5

It gave us four beloved classes (some being reworked as time of writing) with unique flavor and original mechanics, showing what insane feats (pun intended) the system is capable of reaching. Excellent resource for GMs and players alike.


Very good

5/5

Now more or less replaced by Player Core 1 and 2. Was very good though.


4/5


APG meets Expectations as it Concludes the Original Vision of PF2

5/5

The Advanced Player's Guide is the capstone piece to the original vision for Pathfinder Second Edition. The PF2 CRB was a whopping 640 pages and Paizo still had more content ready to go in it that they just could not release due to space issues. Everything that was left out was designated to be released over the next year in either the Lost Omens line of books or in the Advanced Players Guide. Things that were not quite fully fleshed out for the original release were then worked out. Four additional classes were put through a playtest and are featured in the APG; the Investigator, Oracle, Swashbuckler, and Witch. Five new ancestries are in the APG while three more were released in the Lost Omens Character Guide in 2019.

One of the new concepts in PF2 is that of Versatile Heritages. Instead of having separate ancestry categories for Aasimar, Tiefling, Changling, Dhampir, and Duskwalker, they are now what is called a versatile heritage. These modify the ancestry choice the player made for the character via the heritage selection. This is a very interesting concept as it provides many additional options for players. These five are just the first of multiple waves of versatile heritages which will be released over time by Paizo.

For those who have been desiring more options for characters, the APG delivers. The four new classes have their dedications for multiclassing along with 38 new archetypes. In addition, each of the 12 original classes gained some new options to choose from as did each of the original ancestries. Not all of the options are as viable as other options, but much of that will depend on the theme of a campaign and how GMs choose to allow players to select archetypes. I can envision some GMs designating some archetypes as free additional choices for players in that they can take one with no additional feat penalties because they give added depth to the campaign's theme such as the dandy or celebrity. Other GMs could emphasize select archetypes like the gladiator as a free archetype for their campaign's theme. The potential for some very interesting campaign themes definitely exists with these archetypes.

One of the things I was watching for in this book was the dreaded power creep. I do not see it present. None of the archetypes seems to overwhelm any of the original classes in terms of raw power while instead they augment them. This was a goal of Paizo from the beginning and it seems to have been met. The APG does what it was intended to do. It expands the options available to players at the initial creation of their characters and as those characters level up over time. Perhaps the best part of that is the APG continues to expand upon building characters as concepts and not as a collection of soulless numbers. While the numbers are important to determining how well a character can do something, the concept behind the character matters more. PF2 put the role back into roleplaying and the APG continues that vision.

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Can't-miss book for anyone at the table

5/5

Especially, and this is obvious, the Advanced Player's Guide is a terrific resource for players--but that doesn't mean GMs don't have a lot to gain from it!

Just on the strength of classes and ancestries, this book is about 150% the size of the core rulebook. Every existing class gets a major boost of options and feats and the same goes for existing ancestries. Adding in four new classes and five new ancestries on top of that is an amazing boon. True, some get more (or better) options than others, but I would say just on character creation alone, this book well beyond justifies its price point.

And that's just the base.

Add in universal heritages, which seem mechanically reasonable but almost unreasonably bursting with flavor, lore, or character development hooks. Add in the massive chunk of archetypes, which enables so many different nuances of character concepts without always landing on the somewhat clunky multiclassing rules. Add in a shot in the arm to spell lists, item lists, skill and general feat lists, and so on?

I just don't know that more needs to be said. This book is bursting with great content--and it's guaranteed to turn the heads of pretty much any player with at least a couple of its options!


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Can it be next week already so we can stop having these stupid arguments and just have fun with the book? It's getting exhausting.


If people are still answering questions about the APG I only have one that's seriously bugging me. As many know we got a preview of the dhampir a while ago, and it didn't have any lineages. I just expected that would be the case though I had hoped for dhampir lineages (such as Moroi-born, Vetala-born etc.) but someone else said that Duskwalker is the only versatile heritage without lineages, which would mean dhampirs do have lineages, but I've been unable to find anyone mention them, and I just want to know what the case is. Do dhampirs have lineages or do they not?


Misko wrote:
Could I get some more info on the riding drake, other than it being Uncommon?

I, too, would like to know a little more about the Riding Drake. As in, does it actually have some draconic stuff going on?


1 person marked this as a favorite.
Aklerion wrote:
If people are still answering questions about the APG I only have one that's seriously bugging me. As many know we got a preview of the dhampir a while ago, and it didn't have any lineages. I just expected that would be the case though I had hoped for dhampir lineages (such as Moroi-born, Vetala-born etc.) but someone else said that Duskwalker is the only versatile heritage without lineages, which would mean dhampirs do have lineages, but I've been unable to find anyone mention them, and I just want to know what the case is. Do dhampirs have lineages or do they not?

What are you talking about? The preview for Dhampirs had lineages. That's how we first found out about lineages in the first place. There's Straveika (Nosferatu-born) and Svetocher (Moroi-born).


Ezekieru wrote:
Aklerion wrote:
If people are still answering questions about the APG I only have one that's seriously bugging me. As many know we got a preview of the dhampir a while ago, and it didn't have any lineages. I just expected that would be the case though I had hoped for dhampir lineages (such as Moroi-born, Vetala-born etc.) but someone else said that Duskwalker is the only versatile heritage without lineages, which would mean dhampirs do have lineages, but I've been unable to find anyone mention them, and I just want to know what the case is. Do dhampirs have lineages or do they not?
What are you talking about? The preview for Dhampirs had lineages. That's how we first found out about lineages in the first place. There's Straveika (Nosferatu-born) and Svetocher (Moroi-born).

Really? The only preview I ever saw or heard of was the one in GTM and I just checked the screenshots I took of that and I don’t see it. Was there another preview I missed or was it listed in some of the flavor text on the dhampir I may have skimmed over in GTM? Thank you so much for enlightening me by the way.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Throne wrote:

Any more info available on Aasimars?

What lineages are available?
How do they work; do you just pick one, or is it down to a feat pick?
What non-feat racials do they get, if any? Darkvision?

It was mentioned upthread that they get a permanent flight option at 17. Is there an earlier short-duration flight option available? (Prereq for the permanent wings?)
What other angelic-flavoured options do they get, beyond spell-likes?

(Playing one in an upcycled Tyrant's Grasp, just a human with no racial feats at the moment, so interested what I have to look forward to)

The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages -- these are optional ancestry feats that you can only get at first level (but can skip if you'd prefer some other ancestry feat instead).

Most of their non-feat abilities are those of their "other" ancestry, but it does kick up your vision one step (so it gives you low-light vision, or if your ancestry already gave you low-light vision, it gives you darkvision).

Prior to the level 17 permanent flight option, there is an earlier short-duration flight option available at level 9 (which is actually a prerequisite for the level 17 option), which gives you 10 minutes of flight once per day.

Most of their ancestry feats are spell-like abilities, but there are a couple exceptions. For example, there's a level 13 feat which gives all your weapons/unarmed strikes the good and magical traits, and makes them inflict an extra point of good damage. There's a level 9 feat that gives you a +1 circumstance bonus to saves against divine effects. There's a level 5 feat that gives you resistence 5 to one kind of energy. And a couple other things.

Ventnor wrote:
Misko wrote:
Could I get some more info on the riding drake, other than it being Uncommon?
I, too, would like to know a little more about the Riding Drake. As in, does it actually have some draconic stuff going on?

The riding drake is an interesting mix of pros and cons. Stat-wise, it's fairly flat, though it has a surprisingly high Charisma bonus, which meshes nicely with the fact that it gets the Intimidation skill. It gets a *ton* of nice miscellaneous abilities -- two kinds of attacks (jaws and tail) to choose from, darkvision, a high speed (45'), and the mount special ability. Sadly, it doesn't get flight -- it's more like riding a komodo dragon than fantasy dragon.

It's support benefit makes it the case that each time you strike a foe while riding the drake, you do extra fire damage. It's advanced maneuver is a breath weapon, a 30' cone of fire, with scaling damage as it gains level. Unfortunately, it can only be used 1/hour.

Aklerion wrote:
If people are still answering questions about the APG I only have one that's seriously bugging me. As many know we got a preview of the dhampir a while ago, and it didn't have any lineages. I just expected that would be the case though I had hoped for dhampir lineages (such as Moroi-born, Vetala-born etc.) but someone else said that Duskwalker is the only versatile heritage without lineages, which would mean dhampirs do have lineages, but I've been unable to find anyone mention them, and I just want to know what the case is. Do dhampirs have lineages or do they not?

As Ezekieru noted, Dhampirs get Straveika and Svetocher as possible lineage options (though you can skip them and choose a different first level ancestry feat instead, of course).


1 person marked this as a favorite.
Porridge wrote:
Throne wrote:

Any more info available on Aasimars?

What lineages are available?
How do they work; do you just pick one, or is it down to a feat pick?
What non-feat racials do they get, if any? Darkvision?

It was mentioned upthread that they get a permanent flight option at 17. Is there an earlier short-duration flight option available? (Prereq for the permanent wings?)
What other angelic-flavoured options do they get, beyond spell-likes?

(Playing one in an upcycled Tyrant's Grasp, just a human with no racial feats at the moment, so interested what I have to look forward to)

The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages -- these are optional ancestry feats that you can only get at first level (but can skip if you'd prefer some other ancestry feat instead).

Most of their non-feat abilities are those of their "other" ancestry, but it does kick up your vision one step (so it gives you low-light vision, or if your ancestry already gave you low-light vision, it gives you darkvision).

Prior to the level 17 permanent flight option, there is an earlier short-duration flight option available at level 9 (which is actually a prerequisite for the level 17 option), which gives you 10 minutes of flight once per day.

Most of their ancestry feats are spell-like abilities, but there are a couple exceptions. For example, there's a level 13 feat which gives all your weapons/unarmed strikes the good and magical traits, and makes them inflict an extra point of good damage. There's a level 9 feat that gives you a +1 circumstance bonus to saves against divine effects. There's a level 5 feat that gives you resistence 5 to one kind of energy. And a couple other things.

Ventnor wrote:
Misko wrote:
Could I get some more info on the riding drake, other than it being Uncommon?
I, too, would like to know a little more about the Riding Drake. As in, does it actually have some draconic stuff going on?
The riding drake is an interesting mix...

Well now I feel stupid. I didn’t realize lineages were done as fears. That makes a lot more sense. Thanks a lot!


2 people marked this as a favorite.
Ezekieru wrote:
Aklerion wrote:
If people are still answering questions about the APG I only have one that's seriously bugging me. As many know we got a preview of the dhampir a while ago, and it didn't have any lineages. I just expected that would be the case though I had hoped for dhampir lineages (such as Moroi-born, Vetala-born etc.) but someone else said that Duskwalker is the only versatile heritage without lineages, which would mean dhampirs do have lineages, but I've been unable to find anyone mention them, and I just want to know what the case is. Do dhampirs have lineages or do they not?
What are you talking about? The preview for Dhampirs had lineages. That's how we first found out about lineages in the first place. There's Straveika (Nosferatu-born) and Svetocher (Moroi-born).

Not everyone has access to the same information or might know where to go for online information.


1 person marked this as a favorite.

Any information on the Familiar Master Archetype would be appreciated, especially if you think it would mesh well with an Alchemist. Thanks for giving us all this preview!


Oh wow, the riding Drake gets the ride ability, that's actually pretty big. Assuming you can give it flight, like from the champion feat.

Silver Crusade

Is there any details on Uncommon Kobold Snares? It seems to grant them as part of the Ancestry Snare Setter Feat, but there isn't any options in the book.


Pretty weird for a drake to have a cone breath when they usually get the cool exploding projectile breath, and a shame about it not getting any sort of flight abilities, a glide would have been nice at least.

Still, anything drake-related is better than none


Do oracles have any special advantage for following a dieity or is there a particular cleric/champion option that I should look at for this?

Liberty's Edge

1 person marked this as a favorite.
Misko wrote:

Pretty weird for a drake to have a cone breath when they usually get the cool exploding projectile breath, and a shame about it not getting any sort of flight abilities, a glide would have been nice at least.

Still, anything drake-related is better than none

Paizo seems extremely hesitant to give animal companions the ability to both fly and carry a rider; at this point, it's limited to 20th level champions. (How that squares with organizations like the hippocampus riders of Absalom or Korvosa's Sable Company remains to be seen...)

Sovereign Court

For some reason I've got my mind set on a Champion with the Vigilante archetype. Would that work as the archetype is set up? That is, are the Vigilante's dual identities set up in a way that would create an alignment issue for the Champion?

Also, would it be a good fit, just in terms of abilities, for a melee champion?


What are the tiefling lineages?

Also, can some expound on the weapon Monk feats?


DrakoVongola1 wrote:
DeciusNero wrote:

Do tieflings etc. have any specific heritages? I.e., asura-spawn vs. demon-spawn? Or hags for changelings?

Thanks.

All of the Universal Heritages have Lineages, which are basically heritages for heritages. For the Tiefling they get Grimspawn, Hellspawn, and Pitborn
Porridge wrote:

(Just a heads up -- I'll do my best to answer questions, but I'm also juggling a 4 year old, so my time to answer questions is limited!)

Albatoonoe wrote:
The two things I'm most curious about is support for weapon based monks and just more weapons in general. Anything like that?

Yeah, the Monk gets a lot of weapons support. Putting aside weapon-focused archetypes (which are pretty good themselves!), the Monk's new class feats include these weapon-focused options:

  • Monastic Archer Stance (1)
  • Shooting Stars Stance (2)
  • Ancestral Weaponry (2)
  • Return Fire (6)
  • Pinning Fire [8]
  • Focused Shot (12)
  • Whirling Blade Stance (14)
  • Triangle Shot (18)

    The gives you bow proficiency matching your unarmed proficiency, and the ability to use monk abilities with them in your first range increment. Pretty sweet. The second allows you to do the same with shuriken (no range increment limitation here, though). The third allows you to treat agile and finesse ancestry weapons as if they had the monk trait.

    The rest offer cool archer-monk like abilities, like catching an arrow fired at you and immediately firing back at the attacker, pinning an opponent in place if you can get two ranged attacks to hit, ignoring concealment and cover of nearby targets, and firing three arrows at a time that carry some nasty riders if they hit, etc.

    Overall, weapon-focused monks, and especially ranged weapon ones, look like attractive options now.

    Cruel Illusion wrote:
    Could you tell us what are the news ancestries and heritages like?

    The new ancestries/heritages, and neat thing or two about each:

  • Catfolk: get some cat's luck ancestry feats that allow 1/day re-rolls of failed reflex saves, that you can choose additional feats to expand to all saves, or share with your allies, or extend to a 1/hour usage. Pretty nice! They also get the inverse of this -- 1/day reaction (Black Cat Curse) that allows you to make an enemy re-roll a successful save, to potentially make them...

  • Which of the new ancestries/heritages can have natural weapons?

    Silver Crusade

    3 people marked this as a favorite.

    I think the riding drake is supposed to be more like D&D style drakes which are wingless protodragons vaguely resembling their true dragon cousins. Here's a blue drake example from 5th. I like it! I just hope with it being uncommon that I can have one in PFS. I'd like a Champion/Cavalier of Apsu to ride one!


    5 people marked this as a favorite.
    Pathfinder Adventure Path, Rulebook Subscriber
    Porridge wrote:

    The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages

    *Immediately reads Musetouched as Moostached and now can't read it any other way...*


    Pathfinder Rulebook Subscriber
    Skarlit Begonia wrote:

    For some reason I've got my mind set on a Champion with the Vigilante archetype. Would that work as the archetype is set up? That is, are the Vigilante's dual identities set up in a way that would create an alignment issue for the Champion?

    Also, would it be a good fit, just in terms of abilities, for a melee champion?

    Vigilante gives you 2 identities, each with their own name, alignment, and abilities. The alignment of each must be within one step of the other.

    The important part of what you're asking though - "you are eligible for abilities that require a certain alignment (such as a cleric's deity) only if both your identities qualify." So both identities need to be the same to get your Champion abilities, it seems.

    As for a good fit with a melee character - the vigilantes abilities are mostly aimed at making the social identity disguised, and only a few vigilante feats help in combat, and only add status effects like flat-footed or frightened for a turn.


    2 people marked this as a favorite.
    Pathfinder Rulebook Subscriber
    Cruel Illusion wrote:
    Which of the new ancestries/heritages can have natural weapons?

    How about this - of the new heritages/ancestries, only the Aaasimer and Duskwalker do not have an option for natural weapons.

    All the others vary between it being part of the heritage choice, or a 1st level feat, and all are either 1d6 or 1d4.


    Pathfinder Rulebook Subscriber
    Curaigh wrote:
    Do oracles have any special advantage for following a dieity or is there a particular cleric/champion option that I should look at for this?

    While Oracles cast divine magic -

    "An Oracles wields divine power, but not from a single divine being" and "This is the Oracle's Mystery, a source of divine magic not beholden to any diety".

    No Oracle abilities directly connect or mention worshipping a diety or grant access to any domain abilites of a diety.

    So you can choose the "battle" mystery, say you worship Gorum, but you don't gain any of Gorum's domain abilities, as an example.

    Silver Crusade

    7 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    My first look at the PDF has me blown away with the amount of content here.


    1 person marked this as a favorite.
    Terevalis Unctio of House Mysti wrote:
    Ezekieru wrote:
    Aklerion wrote:
    If people are still answering questions about the APG I only have one that's seriously bugging me. As many know we got a preview of the dhampir a while ago, and it didn't have any lineages. I just expected that would be the case though I had hoped for dhampir lineages (such as Moroi-born, Vetala-born etc.) but someone else said that Duskwalker is the only versatile heritage without lineages, which would mean dhampirs do have lineages, but I've been unable to find anyone mention them, and I just want to know what the case is. Do dhampirs have lineages or do they not?
    What are you talking about? The preview for Dhampirs had lineages. That's how we first found out about lineages in the first place. There's Straveika (Nosferatu-born) and Svetocher (Moroi-born).
    Not everyone has access to the same information or might know where to go for online information.

    The "access to the same information" was in the GTM, which they said in their OP they had read. Which is why I was baffled.

    Glad that they got their question answered in the end, though.


    Pathfinder Rulebook Subscriber
    Selkor wrote:
    Any information on the Familiar Master Archetype would be appreciated, especially if you think it would mesh well with an Alchemist. Thanks for giving us all this preview!

    The biggest selling point of this archetype, is it's pretty much the only way most characters can get a fairie dragon or Imp familiar.

    Otherwise, it's good for getting a familiar or boosting an existing one to have abilities to choose from, extend the range of spells, and even help the rest of the party a bit. It's just slightly more useful for a spell caster then an alchemist, but that's on feat choices.

    Scarab Sages Organized Play Developer

    9 people marked this as a favorite.
    Vasin wrote:
    Porridge wrote:

    The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages

    *Immediately reads Musetouched as Moostached and now can't read it any other way...*

    I've been seeing "Mustached" every time I read "Musetouched" since Blood of Angels. It's at least a really entertaining bit of mental imagery and world-building.


    Michael Sayre wrote:
    Vasin wrote:
    Porridge wrote:

    The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages

    *Immediately reads Musetouched as Moostached and now can't read it any other way...*
    I've been seeing "Mustached" every time I read "Musetouched" since Blood of Angels. It's at least a really entertaining bit of mental imagery and world-building.

    I think you need to talk to that person who wanted to combine witch's hair attacks with swashbuckler for a mustache-based finesse fighter.

    Actually, would a mustache be finesse? Would it be ... agile?

    Sczarni

    Pathfinder Lost Omens, Rulebook Subscriber
    fibbonaughty wrote:
    Michael Sayre wrote:
    Vasin wrote:
    Porridge wrote:

    The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages

    *Immediately reads Musetouched as Moostached and now can't read it any other way...*
    I've been seeing "Mustached" every time I read "Musetouched" since Blood of Angels. It's at least a really entertaining bit of mental imagery and world-building.

    I think you need to talk to that person who wanted to combine witch's hair attacks with swashbuckler for a mustache-based finesse fighter.

    Actually, would a mustache be finesse? Would it be ... agile?

    Good question! Is hair agile?


    1 person marked this as a favorite.
    Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

    Medusa's is.


    Moximus wrote:
    Selkor wrote:
    Any information on the Familiar Master Archetype would be appreciated, especially if you think it would mesh well with an Alchemist. Thanks for giving us all this preview!

    The biggest selling point of this archetype, is it's pretty much the only way most characters can get a fairie dragon or Imp familiar.

    Otherwise, it's good for getting a familiar or boosting an existing one to have abilities to choose from, extend the range of spells, and even help the rest of the party a bit. It's just slightly more useful for a spell caster then an alchemist, but that's on feat choices.

    Okay that's what I thought it may be just wanted to confirm it. Thanks a bunch!

    Liberty's Edge

    1 person marked this as a favorite.
    Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
    fibbonaughty wrote:
    Michael Sayre wrote:
    Vasin wrote:
    Porridge wrote:

    The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages

    *Immediately reads Musetouched as Moostached and now can't read it any other way...*
    I've been seeing "Mustached" every time I read "Musetouched" since Blood of Angels. It's at least a really entertaining bit of mental imagery and world-building.

    I think you need to talk to that person who wanted to combine witch's hair attacks with swashbuckler for a mustache-based finesse fighter.

    Actually, would a mustache be finesse? Would it be ... agile?

    If it’s Cosmo’s, possibly. His certainly has the “Evil” tag.


    I wonder what ways one could assure they always had something to use as an improvised weapon. Summon instrument cantrip is a good bet, I wonder what else we could use...


    Evan Tarlton wrote:
    Stheno, an ancestry-ready group of medusa-like people who are literal new creations in world.

    Awesome! I'm currently playing an ancestry Gorgon bloodline character in my Pathfinder 1e campaign

    Any other feats for Divine characters that are based on your Domain?


    2 people marked this as a favorite.

    Anyone else feel like you wont get the apg until the 29th?


    2 people marked this as a favorite.
    Verlaunte wrote:
    Anyone else feel like you wont get the apg until the 29th?

    *raises hand and weeps*


    sincerely wrote:
    Verlaunte wrote:
    Anyone else feel like you wont get the apg until the 29th?
    *raises hand and weeps*

    Well, you two will get it on the same day. So your odds of being right are getting better. :)


    Pathfinder Roleplaying Game Charter Superscriber
    Gorbacz wrote:
    My first look at the PDF has me blown away with the amount of content here.

    Exactly my reaction. So much goodness packed in the book.


    1 person marked this as a favorite.
    sincerely wrote:
    Verlaunte wrote:
    Anyone else feel like you wont get the apg until the 29th?
    *raises hand and weeps*

    I'm feeling like I won't get mine until mid-August if my normal luck holds up. Though if I don't have it by the 30th I'll probably crack and buy the pdf then

    Silver Crusade

    Aklerion wrote:
    sincerely wrote:
    Verlaunte wrote:
    Anyone else feel like you wont get the apg until the 29th?
    *raises hand and weeps*
    I'm feeling like I won't get mine until mid-August if my normal luck holds up. Though if I don't have it by the 30th I'll probably crack and buy the pdf then

    I was kind of hoping that just getting the one thing in my order would be pretty easy to pull off but no luck. If mine's not out by street date I'll probably do the same, just snag the pdf. Though... the SRD is supposed to be updated for the street date, so I might just hold off? Still a week to go, who knows!


    2 people marked this as a favorite.
    Arrendis Lionheart wrote:
    Aklerion wrote:
    sincerely wrote:
    Verlaunte wrote:
    Anyone else feel like you wont get the apg until the 29th?
    *raises hand and weeps*
    I'm feeling like I won't get mine until mid-August if my normal luck holds up. Though if I don't have it by the 30th I'll probably crack and buy the pdf then
    I was kind of hoping that just getting the one thing in my order would be pretty easy to pull off but no luck. If mine's not out by street date I'll probably do the same, just snag the pdf. Though... the SRD is supposed to be updated for the street date, so I might just hold off? Still a week to go, who knows!

    Joan H. a CSR posted in the July 2020 New Releases and Subscription Shipping thread that as of right now it looks like it all will ship by the 29th


    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

    Oh, wow, I'm skimming my way through my PDF of the APG I just got today and I just noticed that if you play Human Ancestry Witch with the Natural Ambition Ancestry feat at first level to pick up the 1st level Witch feat, Cackle, and then get the 2nd level Witch feat, Basic Lesson, at 2nd level, you will have 3 Focus Points as a 2nd level Witch!

    This is possible because both of those Witch feats grant an extra Focus Point, in addition to their other benefit, and the Witch class feature, Hexes, grants a Focus Point along with the Focus Hex, Phase Familiar, at 1st level.

    This is a very good thing considering how reliant Witches appear to be on all the Focus Hexes they can get as they advance.


    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
    Verzen wrote:
    fibbonaughty wrote:
    Michael Sayre wrote:
    Vasin wrote:
    Porridge wrote:

    The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages

    *Immediately reads Musetouched as Moostached and now can't read it any other way...*
    I've been seeing "Mustached" every time I read "Musetouched" since Blood of Angels. It's at least a really entertaining bit of mental imagery and world-building.

    I think you need to talk to that person who wanted to combine witch's hair attacks with swashbuckler for a mustache-based finesse fighter.

    Actually, would a mustache be finesse? Would it be ... agile?

    Good question! Is hair agile?

    The attack that Living Hair grants has both the Agile and Finesse traits. Furthermore, it also has the Unarmed, Trip, and Disarm Traits, is in the Brawling Group, and does 1d4 Bludgeoning damage.

    Sczarni

    Pathfinder Lost Omens, Rulebook Subscriber

    Hair does really low damage, but has a variety of options!


    1 person marked this as a favorite.
    Pathfinder Roleplaying Game Superscriber

    Hello Everyone,

    If you have any questions regarding the APG I am available to answer. I am currently more knowledgeable on the topics of Witches. So I can answer those fairly easily.

    I do work a 10 hour night shift Monday through Friday. So it may take a bit before I can respond.

    Please send any inquiries to me via private message on here as I'll be able to locate them easier. Any questions are viable.

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