We're talking fantasy world, though. Those races have presumably always been there, so unless they're a race with a bad rep, there's no reason they're treated any worse than anybody else. Everybody knows there are different looking people running around, and while some people may be xenophobic, they're not gonna panick a the sight of a guy with four arms or by a humanoid rat if they don't do anything scary.
As for their reason to exist, what does that even mean? Are you talking in universe, or about why the writers created them? In both cases, this is fantasy, it justifies pretty well the presence of fantasy creatures.
Thank you. It's an odd change, but I like that Lashunta move away from the problematic tropes they embodied
Chromantic Durgon <3 wrote:
I don't really think races have much influence over the mary sue trope, with the possible exception of things like Aasimar. The Snowflake thing I can see. Although I see a lot of half elf snow flakes.
I see just as many people playin humans wanting to be special. There's plenty of humns with the blood of dragons, gods, feys, lost princes, secret heirs, wandering nobles, chosen ones and bearers of magical marks.
From what is being said, it looks more like some people want to look at their characters and their adventures and imagine it could be them in the characters' places, wich seem harder when the character is too different from the player. I cold be wrong of course, but that's how it seems to me.
Where was this said?
I mostly play non-human spellcasters, beause I enjoy imagining and exploring the way those characters differ from myself, the way they relate to the world and interact with it, while bound by different rules, needs and expectations. Fantasy worlds are full of options that "normal" characters will never explore. Kind of a waste in my mind.
As a DM, I treat most NPC as being pansexual with a few exclusively hetero or homosexual exceptions when it can bring something interesting to thhe story.
As a player, my characters are all over the spectrums of sexualities and genders, and respond to advances or make advances of their own depending on whatever their tastes are, and wether everyone involved is ok with it.
N. Jolly wrote:
I dislike archetypes who take away ranged blasts outright even more than the others.
I was kind of hoping for an Shaman archetype with the ability to summon a limited phantom-like spirit animal (sort of like the Spiritualist class) and gain some psychic-based spellcasting abilities in return for giving up some class features (maybe wandering spirit and/or wandering hex).
A Shaman with psychic spellcasting would be awesome
Any solution that ignores the atrocious Scaleheart changes is good, IMHO.
I'd like more Occult Archetypes:
-An Unsummoner with psychic spellcasting and kinetic blasts + some infusions instead of arcane casting and an Eidolon
I've seen lot of debated comparing Kineticists to full casters, espeially when it came to blasting and versatility (or lack thereof).