Pathfinder Adventure Path, Rulebook Subscriber
Jim Butler wrote:
Thank you, Jim. I sadly am one of those still waiting, but will send an email tomorrow morning if I don't see anything today. I appreciate your and the team's work!
Pathfinder Adventure Path, Rulebook Subscriber
Jim Butler wrote:
Thank you!
Pathfinder Adventure Path, Rulebook Subscriber
Kelseus wrote:
Yes...yes they did. I somehow missed that and was thinking about the post I saw yesterday. Thank you.
Pathfinder Adventure Path, Rulebook Subscriber
Not sure why this happened. I received shipping notification and a tracking link on the 19th. Nothing showed up for tracking for over a week, so I thought the tracking number was bad, happens sometimes. Well, almost two weeks later, still nothing. I dug up the email again today, and checked the tracking just to see. The package was only processed by the shipper today. What has been happening the last two weeks?
Pathfinder Adventure Path, Rulebook Subscriber
rokeca wrote: I had trouble finding Iron Taviah's coven spells as well. The spells provided through her sisters are not in her stat block, but you can find them at the bottom of the previous page (88) under "Coven Spells". The same format is used for Sahni Bride-of-the-Sea (except in that case they appear on the same page as the stat block). Ah, there they are! Thank you for pointing that out!
Pathfinder Adventure Path, Rulebook Subscriber
So, we are getting ready to do the boss fight and I was re-reading everything to get ready, and I noticed that for Taviah's tactics, they don't match up to her spell list. It says that she likes to use Harm and Acid Arrow, which are her coven spells, but they aren't listed in her coven spells. These spells aren't listed either in the list of spells specific covens get in the Secrets of the Coven section. I checked on Nethys and it's the same there. Is this incorrect? It felt odd to me setting her up that she has NO combat spells really, except for one or two that are incredibly situational. Am I missing something?
Pathfinder Adventure Path, Rulebook Subscriber
Hello, Everyone So, my wife and I are playing through Extinction Curse together, just the two of us (lots of modifying creatures so we don't die instantly since it's only two characters) and we are getting ready to explore Abberton. I think I have a decent handle on most of the encounters, but one has phrasing that I'm not sure how to interpret. It's for the Boar at Oldlin's Orchard. It's been convinced that people want to kill it and turn it's babies into bacon. My wife is playing a druid, so can communicate with animals without issue, but the text is confusing. "Heroes able to communicate with the boar might be able to change her attitude from hostile, but Nature checks aren’t sufficient to persuade the boar to halt her attacks." If you can communicate to change her attitude, isn't that usually a nature check for speaking with animals? What else could it be referring to here? As a druid, she really is trying to avoid harming animals. Any advice would be great!
Pathfinder Adventure Path, Rulebook Subscriber
Malk_Content wrote:
Awesome, these are great! Ediwir wrote:
I missed seeing that one in my bestiary, thank you for the suggestion. With all of these, I should be able to make the encounter with ease. Thank you everyone for your help! Now just to do my best to make sure it's fun.
Pathfinder Adventure Path, Rulebook Subscriber
Spamotron wrote:
I have had to adjust the difficulty, especially since it’s a party of three instead of four. I did also adjust some hit bonuses for the traps leading into hallod’s hideout. But so far I have only once had to actively rescue the party, boar fight, because they ended up just getting incredibly horrible rolls. At the moment, with their level, I definitely don’t want to hit them with anything harder. I’ve considered just adjusting hallod’s stat block, maybe making it just slightly harder since they will be two levels higher than they were with him.
Pathfinder Adventure Path, Rulebook Subscriber
Malk_Content wrote: What level do you plan on this encounter happening, what difficulty do you want it and must the assassin be a solo enemy? At the point I have the encounter planned, the party would be about level 3. So I think to pose a challenge the enemy would need to be around level five? I want the difficulty to be about the same amount as the Hallod fight earlier in the campaign if that helps. Do you have suggestions on whether or not the enemy should be solo or not? My initial thought is he fights alone, but I’m open to suggestions.
Pathfinder Adventure Path, Rulebook Subscriber
Hello, everyone! So I am a new GM running Fall of Plaguestone for my group of three players, and because of the back story of one of the players, they are going to be running into an assassin character. However, I can't find a 2e stat block for an assassin. I've thought about creating a "PC Character" to make the assassin, but I am not sure if that will be fair to the players, or the poor assassin taking on three people at once. Can anyone give some advice on how to make this character for this? Background and context, if it helps. The player in question is playing an elf alchemist from Elidir who was planning on making a rebel strike against a garrison in Cheliax, via some explosives that were to be delivered. However, she messed up her formula to cause the package to explode early, still in Elidir...On a aqueduct...Which flooded the commercial city enough to hold business for a full day, and ruin some crops as well. In a strange twist, nobody was reported dead from the incident, but tens of thousands of gold from trade was lost, not to mention ruined crops. She decided it would be best to leave Elidir as quickly as possible, and joined the caravan bound for Etran's Folly. (Fun part of the character, every time she throws a bomb she rolls a d20 to see if she accidentally drops the bomb at her feet from sheer clumsiness, which was her own idea.) After discussing her character's back story with her, I did some research on Elidir, and low and behold, there happened to be a secret temple in Elidir. A temple once dedicated to Nocticula, now devoted to Socothbenoth. Almost all of it's members drowned in the flood. The survivors have sent out the assassin from their group to find the one responsible for the flooding, and end them in as brutal fashion as possible. Thanks for any help that can be given! |