Vasin's page

Pathfinder Adventure Path, Rulebook Subscriber. 24 posts. No reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Rulebook Subscriber

Sadly, also still waiting.


Pathfinder Adventure Path, Rulebook Subscriber

Can I have mine now? I have a one shot this weekend and really want to make a Goblin Sorcerer that thinks he is a Wizard that gets his powers from books and scrolls, but can't actually read.


Pathfinder Adventure Path, Rulebook Subscriber

I am very curious to see the new Starship Combat rules. Sadly, Starship combat killed our previous Starfinder 1e campaigns. Also, love the cover art if this is final! It looks really good!


Pathfinder Adventure Path, Rulebook Subscriber
Jim Butler wrote:
Paul Ryan wrote:
To have salt rubbed into raw skin, I purchased the PDF of the Monster Core book to read while I wait for my late subscription. I have lovely 171 and 185 byte zip files for my money.

There was an update to the Monster Core PDF that was uploaded tonight and should be live around 10-11 a.m. Pacific time on Wednesday. Apologies for the inconvenience on that.

-Jim

Thank you, Jim. I sadly am one of those still waiting, but will send an email tomorrow morning if I don't see anything today.

I appreciate your and the team's work!


Pathfinder Adventure Path, Rulebook Subscriber

I sadly am also on the other side of the window. Received the authorization right at the beginning, but no shipment yet.


Pathfinder Adventure Path, Rulebook Subscriber
Jim Butler wrote:
Vasin wrote:
I sent an email regarding getting the hardcover edition with my subscription back on 2/22 but haven't gotten a response yet. Should I be concerned?

You should be good. The Customer Service team is working on requests for converting Seven Dooms for Sandpoint to hardcovers this week.

-Jim

Thank you!


Pathfinder Adventure Path, Rulebook Subscriber

I sent an email regarding getting the hardcover edition with my subscription back on 2/22 but haven't gotten a response yet. Should I be concerned?


Pathfinder Adventure Path, Rulebook Subscriber
Cori Marie wrote:
Seasons of Ghost #4 was January's book. There is no book for February.

Ah ok, then hmm, maybe should email them and cancel that one or March is gonna be huge...


Pathfinder Adventure Path, Rulebook Subscriber

So I reupped my subscription for the APs for this month, starting with the final part of the Season of Ghosts, and haven't heard anything yet. Should I email customer service, or are they just so backed up that February is being pushed to March?


Pathfinder Adventure Path, Rulebook Subscriber
Kelseus wrote:
Vasin wrote:
I have not received the authorization notice yet, although it was supposed to go out yesterday. This is for the Core Rule Book subscription that I just resigned up for about two weeks ago. Should I contact customer service or just wait?
They said they are starting today 4 posts above yours.

Yes...yes they did. I somehow missed that and was thinking about the post I saw yesterday. Thank you.


Pathfinder Adventure Path, Rulebook Subscriber

I have not received the authorization notice yet, although it was supposed to go out yesterday. This is for the Core Rule Book subscription that I just resigned up for about two weeks ago. Should I contact customer service or just wait?


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Pathfinder Adventure Path, Rulebook Subscriber

Not sure why this happened. I received shipping notification and a tracking link on the 19th. Nothing showed up for tracking for over a week, so I thought the tracking number was bad, happens sometimes. Well, almost two weeks later, still nothing. I dug up the email again today, and checked the tracking just to see. The package was only processed by the shipper today. What has been happening the last two weeks?


Pathfinder Adventure Path, Rulebook Subscriber
rokeca wrote:
I had trouble finding Iron Taviah's coven spells as well. The spells provided through her sisters are not in her stat block, but you can find them at the bottom of the previous page (88) under "Coven Spells". The same format is used for Sahni Bride-of-the-Sea (except in that case they appear on the same page as the stat block).

Ah, there they are! Thank you for pointing that out!


Pathfinder Adventure Path, Rulebook Subscriber

So, we are getting ready to do the boss fight and I was re-reading everything to get ready, and I noticed that for Taviah's tactics, they don't match up to her spell list. It says that she likes to use Harm and Acid Arrow, which are her coven spells, but they aren't listed in her coven spells. These spells aren't listed either in the list of spells specific covens get in the Secrets of the Coven section. I checked on Nethys and it's the same there.

Is this incorrect? It felt odd to me setting her up that she has NO combat spells really, except for one or two that are incredibly situational. Am I missing something?


Pathfinder Adventure Path, Rulebook Subscriber

I can't wait to see if Paizo has made a better Avatar the Last Airbender game than Avatar did.


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Pathfinder Adventure Path, Rulebook Subscriber

This is cool, my daughter's birthday is actually May 4th. So not only is it her birthday, it's Star Wars day, and new Pathfinder book is about to ship day! Awesome!


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Pathfinder Adventure Path, Rulebook Subscriber

"Jason Bulmahn GMed a short adventure, and we tried out many different takes on the class!"

Can I play? That sounds fun, and probably one of the best parts of the job.


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Pathfinder Adventure Path, Rulebook Subscriber
Porridge wrote:

The Aasimars get Angelkin, Lawbringer, and Musetouched as possible lineages

*Immediately reads Musetouched as Moostached and now can't read it any other way...*


Pathfinder Adventure Path, Rulebook Subscriber

Thanks, all!

Everything everyone brought up really does help. I was kinda starting to think this is what it should be, but wasn't certain.

Thanks again!


Pathfinder Adventure Path, Rulebook Subscriber

Hello, Everyone

So, my wife and I are playing through Extinction Curse together, just the two of us (lots of modifying creatures so we don't die instantly since it's only two characters) and we are getting ready to explore Abberton. I think I have a decent handle on most of the encounters, but one has phrasing that I'm not sure how to interpret. It's for the Boar at Oldlin's Orchard. It's been convinced that people want to kill it and turn it's babies into bacon. My wife is playing a druid, so can communicate with animals without issue, but the text is confusing.

"Heroes able to communicate with the boar might be able to change her attitude from hostile, but Nature checks aren’t sufficient to persuade the boar to halt her attacks."

If you can communicate to change her attitude, isn't that usually a nature check for speaking with animals? What else could it be referring to here? As a druid, she really is trying to avoid harming animals.

Any advice would be great!


Pathfinder Adventure Path, Rulebook Subscriber
Malk_Content wrote:

So HERE are some homebrew humans I made for a friend to use in their campaign. It was short notice so they aren't the most fleshed out and you could tweak as you need. I'd take the Sniper and apply the Elite template to make it a level 4 creature. This would give you 60 out of the 90xp for a Severe encounter for three players. The remaining 30 I'd spend on hazards, which could get you 5 level 2 hazards of your choice to put onto the map.

THIS is a map I used in one of my games for a similair encounter (though mine had more weaker melee enemies on the ground and an on level longbow archer from a tower.) The map on the left is the ground floor, the one on the right the rooftop/upper stories.

Awesome, these are great!

Ediwir wrote:

That sounds like an excellent idea for an encounter in general. I might add, developing this on multiple levels gives you the opportunity of shoving people onto traps (or directly on the streets).

Additionally, if you look for lv4 assassins, the Caligni Stalker is a good lv4 dualwielding assassin with shadow magic and poison. Just need to fix up his death reaction (perhaps throw a smokestick and hide as a reaction to being hit, but he only has two sticks?), alter sight attributes, possibly just ignore the Command or keep it in mind for recurring villainousness in the future, and you’re good.

I missed seeing that one in my bestiary, thank you for the suggestion. With all of these, I should be able to make the encounter with ease. Thank you everyone for your help! Now just to do my best to make sure it's fun.


Pathfinder Adventure Path, Rulebook Subscriber
Spamotron wrote:
Quote:
(Fun part of the character, every time she throws a bomb she rolls a d20 to see if she accidentally drops the bomb at her feet from sheer clumsiness, which was her own idea.)

You may want to talk to her about that. In a custom game where the GM controls the difficulty, they can compensate to enable fun ideas like this so it doesn't cripple the party at an inopportune moment.

Plaguestone is a preset module. One that is swiftly developing a reputation for being unusually deadly and causing many TPKs. This is usually blamed on Plaguestone being written concurrently with the rules before the math and encounter building guidelines were finalized and ending up deadlier than its designers intended.

I would think long and hard about adding anything that could cause additional difficulty.

In the same vein, you need to think carefully about where and when to add your assassin encounter because chances are high that the PCs will already be pushed to the limit by the preexisting encounters.

I have had to adjust the difficulty, especially since it’s a party of three instead of four. I did also adjust some hit bonuses for the traps leading into hallod’s hideout. But so far I have only once had to actively rescue the party, boar fight, because they ended up just getting incredibly horrible rolls. At the moment, with their level, I definitely don’t want to hit them with anything harder. I’ve considered just adjusting hallod’s stat block, maybe making it just slightly harder since they will be two levels higher than they were with him.


Pathfinder Adventure Path, Rulebook Subscriber
Malk_Content wrote:
What level do you plan on this encounter happening, what difficulty do you want it and must the assassin be a solo enemy?

At the point I have the encounter planned, the party would be about level 3. So I think to pose a challenge the enemy would need to be around level five? I want the difficulty to be about the same amount as the Hallod fight earlier in the campaign if that helps. Do you have suggestions on whether or not the enemy should be solo or not? My initial thought is he fights alone, but I’m open to suggestions.


Pathfinder Adventure Path, Rulebook Subscriber

Hello, everyone!

So I am a new GM running Fall of Plaguestone for my group of three players, and because of the back story of one of the players, they are going to be running into an assassin character. However, I can't find a 2e stat block for an assassin. I've thought about creating a "PC Character" to make the assassin, but I am not sure if that will be fair to the players, or the poor assassin taking on three people at once. Can anyone give some advice on how to make this character for this?

Background and context, if it helps.

The player in question is playing an elf alchemist from Elidir who was planning on making a rebel strike against a garrison in Cheliax, via some explosives that were to be delivered. However, she messed up her formula to cause the package to explode early, still in Elidir...On a aqueduct...Which flooded the commercial city enough to hold business for a full day, and ruin some crops as well. In a strange twist, nobody was reported dead from the incident, but tens of thousands of gold from trade was lost, not to mention ruined crops. She decided it would be best to leave Elidir as quickly as possible, and joined the caravan bound for Etran's Folly. (Fun part of the character, every time she throws a bomb she rolls a d20 to see if she accidentally drops the bomb at her feet from sheer clumsiness, which was her own idea.)

After discussing her character's back story with her, I did some research on Elidir, and low and behold, there happened to be a secret temple in Elidir. A temple once dedicated to Nocticula, now devoted to Socothbenoth. Almost all of it's members drowned in the flood. The survivors have sent out the assassin from their group to find the one responsible for the flooding, and end them in as brutal fashion as possible.

Thanks for any help that can be given!