Pathfinder Roleplaying Game: Ultimate Wilderness

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Pathfinder Roleplaying Game: Ultimate Wilderness
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Contributor

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Behold!

TOC Spoilers:

INTRODUCTION 4

CHAPTER 1: WILDERNESS HEROES 6
Gathlains 9
Ghorans 15
Vine Leshys 20
Shifter 26

CHAPTER 2: ARCHETYPES AND CLASS OPTIONS 32
Alchemist 34
Barbarian 36
Bard 40
Brawler 42
Cavalier 44
Druid 46
Fighter 50
Hunter 52
Investigator 56
Kineticist 58
Monk 64
Occultist 66
Oracle 68
Paladin 70
Ranger 72
Rogue 76
Shifter 78
Skald 84
Slayer 86
Witch 88
Other Archetypes and Class Options 91

CHAPTER 3: FEATS 98
Types of Feats 100
Feat Descriptions 100
Feat Table 101

CHAPTER 4: MASTERING THE WILD 122
Discovery and Exploration 124
The First World 128
Foraging and Salvaging 134
The Green Faith 136
Harvesting Poisons 142
Hazards and Disasters 146
Herbalism 152
Spells of the Wild 156
Trophies and Treasures 162
Weather 165
Wilderness Traps 172

CHAPTER 5: COMPANIONS AND FAMILIARS 174
Magic Item Slots 176
Animal Companions 178
Plant Companions 182
Vermin Companions 184
Animal Companion Archetypes 186
Familiars 190
Familiar Archetypes 210
Companion Tricks 214
Companion Feats 217

CHAPTER 6: SPELLS 220
Spell Lists 222
Spells 227
Nature Rituals 238

CHAPTER 7: GEAR AND MAGIC ITEMS 240
Adventuring Gear 242
Alchemical Tools 245
Magic Items 246
Magic Plants 247
Wondrous Items 250

INDEX 252

Spoiler:
I'll let other people share spoilers from the book.

Spoiler:

EXPLOSIVE RUNES!

Scampers off into the wilds

Grand Lodge

1 person marked this as a favorite.

Well, I suppose I should go read the shifter now.

Silver Crusade

4 people marked this as a favorite.

FOUR PAGES OF BARBARIAN ARCHETYPES?!?!

Sqqqqqqqqqquuuuuuuuuuueeeeeeeeee!!!!


1 person marked this as a favorite.
Rysky wrote:

FOUR PAGES OF BARBARIAN ARCHETYPES?!?!

Sqqqqqqqqqquuuuuuuuuuueeeeeeeeee!!!!

Archetypes and/or rage powers, based on the section title.


1 person marked this as a favorite.

My biggest Shifter question- what are the forms you can take?

Silver Crusade

5 people marked this as a favorite.
QuidEst wrote:
Rysky wrote:

FOUR PAGES OF BARBARIAN ARCHETYPES?!?!

Sqqqqqqqqqquuuuuuuuuuueeeeeeeeee!!!!

Archetypes and/or rage powers, based on the section title.

FOUR PAGES OF BARBARIAN?!?!

Sqqqqqqqqqqqquuuuuuuuueeeeeeeeeee!!!


Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?

Shadow Lodge

How much of a nerf did the plant races get? Are they just page filler now or still worth playing?


What do witches get?


3 people marked this as a favorite.

Reprinting the familiar archetypes and companion item slots seems like a good move.

Really curious as to the 7 pages of "Other archetypes and class options."


Are there any new sorcerer bloodlines, oracle mysteries/curses, witch hexes, alchemy discoveries, rogue talents, and/or rage powers?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Did they nerf the protector familiar archetype to remove the tumor familiar/protector cheese?

Silver Crusade

1 person marked this as a favorite.

My long shot hope for this book is a reprint of the avian base form for eidolons compatible with Unchained Summoner and PFS legal. Been dying to make a phoenix-themed Summoner and I was so disappointed when the avian and centaur forms weren't allowed. They were released right before PFU and didn't work with the new eidolon subtypes. T-T

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

6 pages on the Kineticist. Looks like Wood is looking good.


6 people marked this as a favorite.
Pathfinder Lost Omens Subscriber

...would you like some sheep for your wood?


"Other Archetypes and Class Options"?


1 person marked this as a favorite.
deuxhero wrote:
"Other Archetypes and Class Options"?

Those are a grab bag of classes that have something but not two pages worth.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

What did the Cavalier and Paladin get this time around?

Dark Archive

any new art with the iconics in this one?


Ordered my hardcopy!


I'm guessing Don is waiting for Skeld or Luthorne to fill us in...

*wonders about the spells though....and those nature rituals*

Grand Lodge

1 person marked this as a favorite.
Malefactor wrote:

Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?

No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.

Shadow Lodge

Kevin Mack wrote:
any new art with the iconics in this one?

I'm not one to keep up with art assets, but I'm guessing from one of the first images where Harsk is trying to not be flytrapped, yes.

Grand Lodge

FallenDabus wrote:
What did the Cavalier and Paladin get this time around?

Three archetypes apiece, to begin with. Looks like the Order of the Green is a reprint.


TriOmegaZero wrote:
Malefactor wrote:

Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?

No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.

Sigh.... another class outclassed in its own game... Are there at least good archetypes?


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
TriOmegaZero wrote:
FallenDabus wrote:
What did the Cavalier and Paladin get this time around?
Three archetypes apiece, to begin with. Looks like the Order of the Green is a reprint.

It is, but it is also one of my favourite Archetypes, so I don't mind. What are the other ones like for each class?

Grand Lodge

5 people marked this as a favorite.
FallenDabus wrote:
It is, but it is also one of my favourite Archetypes, so I don't mind. What are the other ones like for each class?

My apologies, Order of the Green is the order, Green Knight is the archetype that goes with it. The other archetype is the Saurian Champion. That one gets bonuses to fight in melee with creatures larger than himself.

The paladin gets the Forest Preserver, Hunting Paladin, and Wilderness Warden. The Forest Preserver gets auras that protect plants and animals from spells and fire, also granting allies fire resistance. The Hunting Paladin's Smite Evil has a Quarry effect, including automatically determining if the target is evil after a minute of tracking. The Wilderness Warden gets abilities that protect her against the common wilderness hazards.

Silver Crusade

What's the pages on Herbalism about?

Is it like the Herbs in Heroes of the Wild or is it like Druidic Herbalism from Healer's Handbook?


2 people marked this as a favorite.
Dαedαlus wrote:
TriOmegaZero wrote:
Malefactor wrote:

Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?

No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.
Sigh.... another class classed in its own game... Are there at least good archetypes?

This has actually moved the book out of my "I'll probably buy it column." If your "It's all about shapeshifting" class isn't better than the druids, especially considering a druid *also* gets 9/level casting, I think you have a serious problem, especially given how many good shapeshifting 3rd party classes there are.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TriOmegaZero wrote:
Malefactor wrote:

Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?

No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.

:( I...I really wanted a class focused on Wildshape. :(

Grand Lodge

gharlane wrote:
This has actually moved the book out of my "I'll probably buy it column." If your "It's all about shapeshifting" class isn't better than the druids, especially considering a druid *also* gets 9/level casting, I think you have a serious problem, especially given how many good shapeshifting 3rd party classes there are.

I should clarify that the wildshape is as beast shape II, but the shifter gets abilities from it's form rather than the list in that spell. I'm not sure if gaining abilities earlier is enough compensation, as I'm not versed enough to do the comparision.


May I inquire about the witch archetypes? Are there new hexes?

Shadow Lodge

2 people marked this as a favorite.

Indeed, four of them, involving blighting or bolstering a target with the conditions of the wild or urban environments, such as City Sight or Summer's Heat.

There are more patrons, and the archetypes are Flood Walker, Herb Witch, and Season Witch (who has an excellent piece of art).

I better leave some work for the others. >_>


Thanks! Do they use the specific patron system that they developed in Blood of the Coven at all?


What Archetypes does the Alchemist get, could you give a brief description of them?


1 person marked this as a favorite.
NightTrace wrote:
TriOmegaZero wrote:
Malefactor wrote:
Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?
No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.
:( I...I really wanted a class focused on Wildshape. :(

Stuff like this is why I choose to think new classes won't live up to any hype. If there had been a public playtest maybe it could have made the class fun and not just "druid but worse"


6 people marked this as a favorite.
Pathfinder Lost Omens Subscriber
Azten wrote:
NightTrace wrote:
TriOmegaZero wrote:
Malefactor wrote:
Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?
No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.
:( I...I really wanted a class focused on Wildshape. :(
Stuff like this is why I choose to think new classes won't live up to any hype. If there had been a public playtest maybe it could have made the class fun and not just "druid but worse"

I mean have you played the class? DO you know if it is fun or not, or are you just guessing off of a few words?

I'm assuming the shifter gets other abilities as well?

I am still looking forward to it.


2 people marked this as a favorite.
pixierose wrote:
Azten wrote:
NightTrace wrote:
TriOmegaZero wrote:
Malefactor wrote:
Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?
No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.
:( I...I really wanted a class focused on Wildshape. :(
Stuff like this is why I choose to think new classes won't live up to any hype. If there had been a public playtest maybe it could have made the class fun and not just "druid but worse"

I mean have you played the class? DO you know if it is fun or not, or are you just guessing off of a few words?

I'm assuming the shifter gets other abilities as well?

I am still looking forward to it.

I mean, does it really matter, though? If this was supposed to be the "shapechanging" class, and another class shapechanges better than it, and has 9-level casting, an animal companion, and more class abilities besides, does it really matter if the shapechanging class has a couple extra abilities? It's sort of like if the Summoner was strictly inferior to a wizard who invested maybe a feat or two into the SMX spells. It doesn't matter if the Summoner gets extra abilities relating to outsiders- it's fundamentally failed its core goal of trying to capture a unique feel of summoning creatures (to continue the allegory), or, in this case, transforming into other forms.

Grand Lodge

1 person marked this as a favorite.

The shifter is really more a Druid/monk hybrid class.


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Thomas Seitz wrote:
I'll wait for it be released to the public before I read it. :p ;)

Good man

Scarab Sages

4 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I'm curious to what 'better at shapeshifting than the Druid' means to people.

I thought Paizo made it abundantly clear that the Shifter was not 'Wildshape but awesomer' class.

As someone pointed out, that particular bread has been buttered elsewhere quite well.


TriOmegaZero wrote:
The shifter is really more a Druid/monk hybrid class.

That is the impression I was starting to get out of it. :( I mean thats cool in theory. My book will be here soon I hope!


4 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Swordwraith wrote:

I'm curious to what 'better at shapeshifting than the Druid' means to people.

I thought Paizo made it abundantly clear that the Shifter was not 'Wildshape but awesomer' class.

As someone pointed out, that particular bread has been buttered elsewhere quite well.

That is what I thought too. I never had the feeling that the Shifter was supposed to be a better Wildshaper than the Druid. I'm rather amazed how quickly the class is being written off based on one person's assessment by people who don't have the book yet.


5 people marked this as a favorite.
Pathfinder Lost Omens Subscriber
Dαedαlus wrote:
pixierose wrote:
Azten wrote:
NightTrace wrote:
TriOmegaZero wrote:
Malefactor wrote:
Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?
No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.
:( I...I really wanted a class focused on Wildshape. :(
Stuff like this is why I choose to think new classes won't live up to any hype. If there had been a public playtest maybe it could have made the class fun and not just "druid but worse"

I mean have you played the class? DO you know if it is fun or not, or are you just guessing off of a few words?

I'm assuming the shifter gets other abilities as well?

I am still looking forward to it.

I mean, does it really matter, though? If this was supposed to be the "shapechanging" class, and another class shapechanges better than it, and has 9-level casting, an animal companion, and more class abilities besides, does it really matter if the shapechanging class has a couple extra abilities? It's sort of like if the Summoner was strictly inferior to a wizard who invested maybe a feat or two into the SMX spells. It doesn't matter if the Summoner gets extra abilities relating to outsiders- it's fundamentally failed its core goal of trying to capture a unique feel of summoning creatures (to continue the allegory), or, in this case, transforming into other forms.

My argument still stands you have on person saying that its shifting is weaker than the druids, you(to my knowledge) have yet to see the full class, and it's full shifting capabilities just a brief description of some of the abilities by one person, and their own personal opinion on how they compare to druids. A description mind you that has to be brief and as non descriptive as possible so as to not break the good faith on the paizo boards in terms of revealing this kind of information.

My argument isn't on whether the Shifter has been successful or not in it achieving its goal, but rather that to extrapolate a whole class, it's flavor, and its worthiness from one opinion on the internet and a brief description is doing nobody a favor and just leading you to disappointment.


Still waiting on spells here... ;)


5 people marked this as a favorite.
FallenDabus wrote:
Swordwraith wrote:

I'm curious to what 'better at shapeshifting than the Druid' means to people.

I thought Paizo made it abundantly clear that the Shifter was not 'Wildshape but awesomer' class.

As someone pointed out, that particular bread has been buttered elsewhere quite well.

That is what I thought too. I never had the feeling that the Shifter was supposed to be a better Wildshaper than the Druid. I'm rather amazed how quickly the class is being written off based on one person's assessment by people who don't have the book yet.

Nice to meet you.


3 people marked this as a favorite.

And you.


1 person marked this as a favorite.

I think its hard to balance making something a better shifter than the druid without making them a better fighter than the fighter.


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I could see giving it a lot of utility. they could make great scouts. spys etc with the ability to change their shape. I kind of want a combination of mystique and Vixen.

Silver Crusade

1 person marked this as a favorite.
BigNorseWolf wrote:
I think its hard to balance making something a better shifter than the druid without making them a better fighter than the fighter.

I don't think that should be much of a concern. While the Shifter and Fighter are both melee combatants, Fighter's "thing" is using weapons. Either lots of different kinds or being really good at a specialized few. Shifters, presumably, only use natural weapons. Even if Shifter does more DPR than a Fighter (which isn't the only thing that matters, of course), people will still play/favor Fighter because they want to use cool weapons/dislike nature-themed classes/prefer being a humanoid/etc. Besides, looking strictly at tiers, Fighter is pretty bottom of the barrel so I would hope the Shifter ranks higher than that. No offense, Fighters.

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