Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Well, it's definitely got some ooze in it.

2/5

I bought this for three non-idealistic reasons:
#1 The Shifter
#2 Animal Companion archetypes / options
#3 New player options (archetypes, feats, spells, etc)

Well - the shifter is a playable class, and I'm sure if I were to pick it up it'd be a decently performing martial in the early levels of the game, depending on my choice of aspects. That does not, however, mean that it lives up to my expectations at all.
A frequent complaint I have heard is that it is worse at shapeshifting than a druid with 7 wisdom - and it's objectively true. The whole class just feels like a mash of different non-important "copied-from-other-classes" abilities, with a thoroughly watered down wild shape, slapped on a d10 full BAB chassis. Even if you're buying the book for a "beginner level shapeshifting class", prepare to be frustrated as you are going to dive into rules lawyering 101 to figure out just exactly what you're getting from your shifting.

The archetypes and options presented, fortunately, have a lot of higher high points. Unfortunately, there's a -lot- of bloat when it comes to figuring out where the gems are at, and some of those that seem like gems (such as the Sylvan Trickster archetype), are either purposefully set up to be weaker than what might appear at first glance, or are simply missing an essential part of how the archetype is supposed to function. Similarly, quite a few of the feats introduced just feels like they could have been consolidated into expanded skill uses, rather than locking mechanics behind feats that seem.. less than desirable.

The animal companion options and feats, however, are great! They are without a doubt my favourite part of the book, and for anyone that'd want an animal buddy, I'd wholeheartedly recommend giving that section a read. You won't regret it.

The wilderness rules and the rest of it seems neat, but they are simply not relevant to my interests as a player, so they are not included in my rating. That said, I've got a good impression of it, and I have no doubt they'll come in handy for anyone planning to run a wilderness-oriented campaign.

That said, I'd expected a more coherent product, to be honest. Paizo is a company that has brought me a lot of good memories through their work, so I'm confident that they'll wow me the next time (please?).


Just straight up bad

1/5

All of this book's character options seem to be designed to punish people for wanting to be cool. Oozemorphs in particular just punishes you for wanting to play an ooze and forces you to work to get back to human baseline average and doesn't give you any of the normal ooze benefits.


5/5

The book has a lot of nice options for wilderness adventures. It's also nice to see some consolidation of rules.

The shifter is a bit underwhelming but overall the book is great.


A lot of nice stuff

4/5

There's a lot of nice stuff in this book:
Several fun looking feats, most of chapter 4 looks useful and/or fun for players (trophies from enemies!), and the companion and familiars stuff is cool to look through.
I'm also a great fan of the new/reprinted races and options for them.

The shifter did not strike my fancy, but some of the other archetypes in this book strike me as cool and thematic.


Great Ideas, execution needs work

3/5

Ultimate wilderness has had a lot of expectations behind it, sadly the Shifter does not deliver, the Shifter is easy to build and master but it is leagues behind the other classes in almost all departments. A melee Druid with 8 wisdom would do a better job at a melee shapeshifter than the Shifter itself. Hilariously, the best way to play a Shifter, is to not play a full Shifter. This is not to say that the Shifter is terrible, just very plainly average.

The book shines like an Ivory tower, a public playtest would have helped with the numerous errors that this book has and the adjustments it needs, I hope this convinces Paizo to open a Public playtest the next time they release a new class.

Ultimate Wilderness also contains a lot of justified nerfs and errata though rather than cutting out weeds, they torched the entire garden with a flamethrower.
Even after all of these, I have noticed in my time with the book that there are many options in this book that are abusable, even broken.

All in all, Paizo can do much, MUCH better and I know for a Fact that they have had the time to release a full Faq/Errata document on it's release day.


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Pathfinder Starfinder Roleplaying Game Subscriber
JoelF847 wrote:
Ventnor wrote:
Will Huston wrote:
JoelF847 wrote:
I hope the archetypes for other classes aren't mostly just a mix of the shifter class with the base class. I get bored of those really quickly.
I mean, the last book that had a class in it, Ultimate Intrigue, there really was only like one or two archetypes that were grafting Vigilante onto another class.
To be fair, a lot of vigilante archetypes are basically grafting the wizard/inquisitor/gunslinger/etc. to the vigilante.
True, there weren't as many in Ultimate Intrigue, but as Ventnor points out the actual Vigilante ones were mainly other classes onto vigilante. But Occult Adventures and Advanced Class Guide seemed almost entirely of adding the classes from those books to other classes.

In all fairness, Advanced Class Guide was mostly about grafting classes together in the first place, so it's not surprising that the archetypes followed a similar principal.

BMO wrote:
Think the Eidolon subtypes from unchained Summoner, but maybe encompassing even more outsiders that didn't get any love in Pathfinder Unchained, like kami, kytons, qlippoth, etc. In fact, why not introduce these eidolon subtypes in the hardcover as well?

Well, eidolon subtypes like those don't seem very wilderness-themed, save perhaps kami?


Well, new classes always means more content in future products. Recently we have a large amount of planar themed additional options for the Medium, something I was hoping for since the class release. The same can happen with the shifter. Maybe in a book where "Wilderness" isn't the central concept.

Archetypes, people. Archetypes. ;)

Or maybe addition to an existing feature, just like the bloodlines. Maybe the shifter has bloodlines as well, or something along those lines. As I said, its too early for us to even guess.

However, was there ever a shifter class that had bloodlines or something like that?

Dark Archive

Any chance of there being a playtest for the shifter like they have done for other classes?


This would be a fitting place for polymorph spells for turning into fey;)

Ultimate City/Urban/Civilization type book would be cool. As for Ultimate Dungeon, that would be a tougher sell for me.

I hope the Shifter has a fighter's HD/BA, at least 4+int skill points, and no spell casting at all, but spell powers would be okay.

Cultivating magical plants sounds interesting.


3 people marked this as a favorite.

haroOOOOOooOOOOOOooooo

Grand Lodge

Kevin Mack wrote:
Any chance of there being a playtest for the shifter like they have done for other classes?

I asked that too, but got told privately that the playtest is already done.


My hopes for Shifter are something that lets me play a shapeshifting trickster character better. 4/9 casting with some illusions and enchantments would be nice for that. That's unrealistic outside of an archetype (the description is pretty focused on mauling rather than trickery), but at the very least I can go with a kitsune nine-tailed build. Apart from specific hopes, I'm sure the class will be quite cool on it's own merits. I liked Mark Seifter's Masquerade Reveler shifting alternate class, and I do see him posting here, so I'm quite optimistic!

(That said, Shifter does have a weird design space issue, though, of competing with Druid's strong shifting on top of 9th level casting while presumably being somewhat limited by Monk and Fighter since it sounds like more of a martial class.)

Always excited for more familiar and animal companion content! (Or even old material to get reprinted and fixed up. I love familiar archetypes, but Mauler shows up on the rules forum a lot, and Guardian on Tumor Familiar is pretty cheesy.)

I think Ultimate Intrigue covered urban games, and this acts as a bit of a balance to that. But since I specifically guessed that there wouldn't be something called Ultimate Wilderness, my predictions don't have a great track record.

Legacy of the First World is coming out soon, so we'll have lots of fey content to enjoy.

Other niche stuff I'd like but am not counting on- a little more fungus stuff (plants get all the love!), and more PC options for pet swarms.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
kevin_video wrote:
Kevin Mack wrote:
Any chance of there being a playtest for the shifter like they have done for other classes?
I asked that too, but got told privately that the playtest is already done.

Was it a closed playtest? That makes me a sad panda!


2 people marked this as a favorite.

What i really don't want to see with animal companions is new tricks that make overly defined distinctions, or that require a trick to do something you can already do without a trick (for example making the watch trick when Guard was already doing that for 15 years). Ultimate intrigue had a lot of those, and they either get ignored (bad) or constrain what people can do with skills without pouring every resource they have into skills.


Verzen wrote:
kevin_video wrote:
Kevin Mack wrote:
Any chance of there being a playtest for the shifter like they have done for other classes?
I asked that too, but got told privately that the playtest is already done.
Was it a closed playtest? That makes me a sad panda!

Well, we are getting four hardcovers and Starfinder this year. I'm guessing it was a matter of not having the spare people to run a public playtest.

Grand Lodge

Verzen wrote:
kevin_video wrote:
Kevin Mack wrote:
Any chance of there being a playtest for the shifter like they have done for other classes?
I asked that too, but got told privately that the playtest is already done.
Was it a closed playtest? That makes me a sad panda!

Looks like, yeah. If that somehow changes, great, but I doubt it.

Silver Crusade

19 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Later playtests were 20% useful feedback, 80% "Paizo, whaizo u failzo at elementary design which a monkey could do?". I'm not surprised they ditched it.

Grand Lodge

15 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Gorbacz wrote:
Later playtests were 20% useful feedback, 80% "Paizo, whaizo u failzo at elementary design which a monkey could do?". I'm not surprised they ditched it.

This is my take on it. Early on, playtests were great at generating excitement for products, getting a few ideas and feedback. The last few playtests have been so caustic that they were probably not worth the designers' time to go through them and read the threads. They were very heavy on theorycraft and very light on actual play, which was the exact opposite of what Paizo conducted playtests for to begin with.

-Skeld

Silver Crusade

9 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Pretty much. Little in-game reports, much "there's no point in even playing this because it's so flawed" armchair rambling.


It saddens me they did stop with public playtesting, they were fun, at least for the first 100 pages (or so) anyway;)

Silver Crusade

Pathfinder Adventure Path Subscriber
Dragon78 wrote:

It saddens me they did stop with public playtesting, they were fun, at least for the first 100 pages (or so) anyway;)

Maybe for you, but certainly not for moderators and designers.


Whoa. What just happened?! You mean my favorite environs to play is now getting a hardback?! Sure, dungeon crawls are cool and iconic, city adventures have a lot of possibilities, but let me go out into the wilderness please--thank you for this!

Between this and the Blight reveal in the Paizo Blog, this has already been one dynamite Friday! It's not even 9:30 AM yet, where I am!

Liberty's Edge

A section on First World? that might be enough to sway me into starting a subscription for the RPG line... I predict wife aggro...

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I hope there is a kineticist archetype that allows shapeshifting of some kind!


11 people marked this as a favorite.

That's why we can't have nice playtests.


5 people marked this as a favorite.

Will there be a section detailing all the ways you get ants?

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Plausible Pseudonym wrote:
Will there be a section detailing all the ways you get ants?

PHRASING.

Liberty's Edge

3 people marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

It is really unfortunate about the closed playtest because the system itself went through a lengthy and very open playtest. I really enjoyed those days and sorry to see the system shift away from its roots so to speak.


Hmm... Sounds interesting. I hope we get some archetypes for animal companions and familiars. Also feats for those same creatures would be cool.

Scarab Sages

Any pointers on the new Kineticist content? :) Wheee!

My personal #1 wishlist item would be one or two useful infusions to take before Kineticist level 7th. After that, there's too many good things already. ;o) It's particularly dire for Electric Kineticist, who are basically forced to pick Thundering Infusion at 5th...

Or a way to get a physical and an energy blast at 1st. That would be all kinds of awesome as well. Or maybe a mini-AoE for the early levels that could be used by other elements than Fire? A 5'-radius burst or something...? Just to smooth out the long wait for the first AoE options at 7th (or 9th for multielementalists).


Product Description wrote:
Overviews of druidic sects and rituals, new spells, archetypes, and character options, and more round out the final contribution to the Pathfinder RPG rules!

Am I the only one that noticed this weird phrasing?


As a fan of nature-themed characters, this looks like a boon!

Excited!

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.
NewXToa wrote:
Product Description wrote:
Overviews of druidic sects and rituals, new spells, archetypes, and character options, and more round out the final contribution to the Pathfinder RPG rules!
Am I the only one that noticed this weird phrasing?

It says "latest" there. At least, it does now. Did it say "final" before? CONSPIRACY THEORY TIME! Seriously though if they had that phrasing in there that frightens me. A lot.


They updated it, which is relieving.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I hope the conversation about this wording involved somebody saying, "This may be the final hardback book of 2017, but that is not how our customers will read your usage of the word 'final'!"


Did it say "final" before, I must have missed that.

Anyone know where the mock up art is from?

I will miss you public playtests, RPG superstar, and hardcover campaign setting books:(

Dark Archive

So how soon before we start getting details on the new Iconic?

(Also really holding out that shifter is a full martial class since already have spellcasting shapeshifter via druid.)

Silver Crusade

Pathfinder Adventure Path Subscriber
Kevin Mack wrote:

So how soon before we start getting details on the new Iconic?

(Also really holding out that shifter is a full martial class since already have spellcasting shapeshifter via druid.)

When Paizo's marketing plan says "it's time to hype up Ultimate Wilderness by releasing the iconic". Given my limited knowledge on how you do such things, it's going to be sometime after the last hardcover released before this one.


3 people marked this as a favorite.

Please have new options for tree-hugging, fey-friend wizards. Please have new options for tree-hugging, fey-friend wizards. Please have new options for tree-hugging, fey-friend wizards. Please have new options for tree-hugging, fey-friend wizards.
I'm TIRED of nature and fey magic being almost exclusively the province of divine spellcasters.


Kevin Mack wrote:

So how soon before we start getting details on the new Iconic?

(Also really holding out that shifter is a full martial class since already have spellcasting shapeshifter via druid.)

I'm looking forward for this new Iconic. I hope it's an kellid man or a mwangi woman. If not a Kellid, I'm hoping for at least a female iconic.

Maybe (most probably) it's a Gnome, because, you know, "wilderness" and "First World". If that's the case, than I hope it's a male Gnome.

Silver Crusade RPG Superstar 2014 Top 16

I'm hoping for a wyrwood iconic. :-D (unlikely)

Silver Crusade Contributor

Iconics are core races only, I'm afraid.

Personally, I'm hoping for an elf.


needs theme music


Kalindlara wrote:

Iconics are core races only, I'm afraid.

Personally, I'm hoping for an elf.

Except if they're evil.


Dragon78 wrote:

Did it say "final" before, I must have missed that.

Ha - I figured out the problem. My laptop has a word filter that changes assorted words to other words - most of the time it's just amusing, but sometimes I forget the filter is there for words that I don't see as often. The first time I read the post, the filter changed "latest" to "final", and then the second time I checked I was on my tablet, which does not have the filter. It's all in my head!

For those that are curious, this is the filter, with some of my own substitutions added.

Silver Crusade RPG Superstar 2014 Top 16

5 people marked this as a favorite.

... WHY WOULD YOU DO THAT?? LOL

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

0.o

Dark Archive

when i saw the title I thought of TSRs Wilderness Survival Guide.
not that it will be hard to do better than this, but please do a million times better


4 people marked this as a favorite.
cartmanbeck wrote:
... WHY WOULD YOU DO THAT?? LOL

This surprise cardiac stress test has been a public service provided by...

Designer

8 people marked this as a favorite.
Gorbacz wrote:
Dragon78 wrote:

It saddens me they did stop with public playtesting, they were fun, at least for the first 100 pages (or so) anyway;)

Maybe for you, but certainly not for moderators and designers.

They are really really stressful and kind of shoot productivity a lot to keep up with everything, but they can also be fun sometimes (the medium and stalker playtests actually were a bit more chill) and definitely spotted some useful things. That said, QuidEst isn't wrong that the the crunched schedule kind of disallows the time. I do have to say, since I too was a Paizo public playtester before working here and saw how much they could help, that I was a bit concerned myself about the closed playtests before they happened, but I was pleasantly surprised by how many playtest sessions and insights the closed playtest teams managed to generate for Starfinder (for instance, one particularly crazy playtest group, the one I was GMing, managed to play and report 11 separate sessions in the first two weeks of the playtest, with one playtester in particular generating 2,000 words worth of bullet-pointed data during that time O.o).

I'd still really like to have a public playtest when possible, having grown into Pathfinder on them, but it also makes me want to simultaneously invest as heavily in private playtesters as we did for the books where there were no public playtests. Then again, coming from a scientific AI background, I'm a glutton for as much data as possible, and that's just my personal thoughts.

Having posted all that, I'd like to ask people to move the discussion about playtests to a new thread and leave this one to Ultimate Wilderness if you would. Thanks everybody and rock on!

Designer

3 people marked this as a favorite.
QuidEst wrote:

My hopes for Shifter are something that lets me play a shapeshifting trickster character better. 4/9 casting with some illusions and enchantments would be nice for that. That's unrealistic outside of an archetype (the description is pretty focused on mauling rather than trickery), but at the very least I can go with a kitsune nine-tailed build. Apart from specific hopes, I'm sure the class will be quite cool on it's own merits. I liked Mark Seifter's Masquerade Reveler shifting alternate class, and I do see him posting here, so I'm quite optimistic!

(That said, Shifter does have a weird design space issue, though, of competing with Druid's strong shifting on top of 9th level casting while presumably being somewhat limited by Monk and Fighter since it sounds like more of a martial class.)

Always excited for more familiar and animal companion content! (Or even old material to get reprinted and fixed up. I love familiar archetypes, but Mauler shows up on the rules forum a lot, and Guardian on Tumor Familiar is pretty cheesy.)

I think Ultimate Intrigue covered urban games, and this acts as a bit of a balance to that. But since I specifically guessed that there wouldn't be something called Ultimate Wilderness, my predictions don't have a great track record.

Legacy of the First World is coming out soon, so we'll have lots of fey content to enjoy.

Other niche stuff I'd like but am not counting on- a little more fungus stuff (plants get all the love!), and more PC options for pet swarms.

Much as I love shapeshifters (having created the Masquerade Reveler, as you mentioned, and been the #1 cheerleader for choosing to include a shapeshifter class as our next class), Logan and I were back working on Starfinder during the class stages, so the shifter is the child of Jason and Stephen's brand of genius design-fu!

As to familiars, it's certainly true that my ability to write accurate rules text has come a long way since my Familiar Folio freelance work that I wrote after my job offer and move but before I started working and learning the job and styles, so it would definitely be refreshing to get a chance to make those less confusing and to solve a bunch of Non-RPG-line FAQ requests/rules threads in one fell swoop. However, you'll have to wait and see.

Designer

2 people marked this as a favorite.
Luthorne wrote:


In all fairness, Advanced Class Guide was mostly about grafting classes together in the first place, so it's not surprising that the archetypes followed a similar principle.

And Occult Adventures was about peeling back the layers of reality and learning about occult and psychic themes, so it's not surprising that the archetypes to make the other classes feel more occult also made them feel like the occult classes too, even when they didn't use the same class features to do so. I'd conjecture that any time an "Adventures" book has new base classes, the archetypes for the other classes will feel more like those classes than in most other books (we only have one data point for this conjecture, though, since Mythic and Horror didn't have new base classes).


1 person marked this as a favorite.
Mark Seifter wrote:
QuidEst wrote:

My hopes for Shifter are something that lets me play a shapeshifting trickster character better. 4/9 casting with some illusions and enchantments would be nice for that. That's unrealistic outside of an archetype (the description is pretty focused on mauling rather than trickery), but at the very least I can go with a kitsune nine-tailed build. Apart from specific hopes, I'm sure the class will be quite cool on it's own merits. I liked Mark Seifter's Masquerade Reveler shifting alternate class, and I do see him posting here, so I'm quite optimistic!

(That said, Shifter does have a weird design space issue, though, of competing with Druid's strong shifting on top of 9th level casting while presumably being somewhat limited by Monk and Fighter since it sounds like more of a martial class.)

Always excited for more familiar and animal companion content! (Or even old material to get reprinted and fixed up. I love familiar archetypes, but Mauler shows up on the rules forum a lot, and Guardian on Tumor Familiar is pretty cheesy.)

I think Ultimate Intrigue covered urban games, and this acts as a bit of a balance to that. But since I specifically guessed that there wouldn't be something called Ultimate Wilderness, my predictions don't have a great track record.

Legacy of the First World is coming out soon, so we'll have lots of fey content to enjoy.

Other niche stuff I'd like but am not counting on- a little more fungus stuff (plants get all the love!), and more PC options for pet swarms.

Much as I love shapeshifters (having created the Masquerade Reveler, as you mentioned, and been the #1 cheerleader for the shifter class as our next class), Logan and I were back working on Starfinder during the class stages, so the shifter is the child of Jason and Stephen's brand of genius design-fu!

As to familiars, it's certainly true that my ability to write accurate rules text has come a long way since my Familiar Folio freelance work that I wrote after my job offer and move but...

Cool, I look forward to checking it out!

There is indeed much excited waiting-to-see going on. Having familiars and companions called out in the product description is plenty to tide me over!


I haven't been really enthusiastic about a hardcover since before Horror Adventures. This one looks really nice.


I'm enthused because apparently Mark Seitfer now has a new favorite class to play with.

Well that and wildness...

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