The Golux wrote:
All The Stars In the Sky is interesting, for a non-capstone thing in the book. Would be nice if non-ninja classes that use shuriken could take it too though.
The ninja class is in a tricky place. It was the kinda-sorta "fixed" rogue... until the unchained rogue stole its lunch money and pushed it into a locker* in front of the class it had a crush on**. As such, one of my goals for the ninja content was to give them some unique stuff to reinforce both their niche as "mystic" rogue-types and major elements of their thematic brand - including, of course, shuriken.
That said, it's worth noting that any class with access to the full list of rogue master talents can select Master Trick*** (Ultimate Combat 71), which would presumably allow them to select All The Stars In the Sky. Might not be useful for whichever class you have in mind, of course, but maybe it is! ^_^
*But using Dexterity!
I only designed the first of the Wilding Strike feats - the rest were the developers expanding on my work. So I can't speak precisely to the motives. ^_^
My best guess is niche protection... trying to give other characters the option while leaving the unarmed classes as the best option. That's just speculation, though.
ErisAcolyte-Chaos jester wrote:
A slight correction on this: each of them counts differently. Curator of Mystic Secrets and Traveler of a Hundred Lands scale with every trait of their type, rather than every two.
If your campaign permits drawbacks, this is a way to start benefiting from those scaling benefits immediately. Plus whatever those other traits offer, of course. ^_^
It seems to me that an easy (if potentially very wordcount-heavy) first step is making multiclass feats with multiple class prerequisites. So multiclass feats with both fighter and wizard as prerequisite, sort of thing. Then you can design tightly-focused benefits to build off the two classes' specific strengths.
makes a note
This is correct. ^_^
I think all there is in Planar Adventures is the Hag racial trait for daughters of Moon Hags (It's in the Moon Hag write-up). I don't think there is a section for alternative ability increases or an awakened hag heritage, or indeed a name for them (since "Moon May" is already reserved for the daughters of night hags).
I've been internally referring to them as luna mays, for the record, though the rest of the mechanical details will have to wait for my own distribution method to go live. ^_^
Ambrosia Slaad wrote:
I'm working on it. ^_^
This is accurate to the spirit of my revisions. ^_^
To me, it's clearly intended to be for sword and board users.
Note that the original Blood of Angels version was unarmed only (I added the shield parts for Planar Adventures).
I set out to make the lawful styles more monk-accessible/monk-focused (I can't remember the final version of Devil Style very well at the moment, but I think it's more the latter) by design or redesign.
It's worth noting that drow are also not always evil, even as far back as Second Darkness. They possess free will and self-determination, and are no more "innately evil" than any other elf, or at worst, a tiefling or changeling. See Adventurer's Guide for more discussion on the redemption of drow. ^_^
So let's see here...
Marshall Jansen wrote:
So, is there a reason that Shroud of Water at level 4 doesn't seem to boost me when I'm wearing a magic shield and armor, or is that a Hero Lab bug?
Hero Lab error. Per the text, you're "increasing" the relevant enhancement bonus, not adding a new one. I recommend using a Hero Lab spell adjustment to add the effects of magic vestment to your character with the new total enhancement bonus.
Marshall Jansen wrote:
Also, does Shroud of Water need me to spend burn to power it, or does it only care about my current burn, like Elemental Overflow? And finally, how long does the boost to AC last? I assume it is until the burn is removed?
You must spend burn to increase the effects (though this is an excellent way to fuel your elemental overflow!) Much like the regular shroud of water effect, it lasts until your burn is removed.
Marshall Jansen wrote:
Sorry if this has been answered before, a search failed to help me with this specific area!
Always happy to help! ^_^
The ability uses the cavalier's Diplomacy modifier, just as it appears in the Skills section of the character sheet. This overrides the equation normally used to determine a druid or ranger's wild empathy modifier, similarly to how a bard's versatile performance ability overrides other skill modifiers as appropriate.
The "effective druid level" portion was added in development, if I recall correctly, so I'm not sure exactly what it's meant to do. You'll have to inquire with them for that. ^_^
That said, the armour being battered only makes it so all creatures other than you are not proficient with that set of armour. Just like Gunslingers who get a battered firearm at first level, the point is to give you access to an otherwise very expensive item that is critical to the class/archetype
This is exactly correct. ^_^
I feel like the intention is to work with advanced weapon training. Otherwise why have it alter the ability instead of replace it?
I assume that its altering so that a player can still benefit from Weapon Training feats and items (Gloves of Dueling).
These are both true. Unfortunately, for various reasons, the final version couldn't be made to work perfectly with advanced weapon training.
I highly encourage players in home groups to discuss the weapon group situation with the GM, as houserules are a good solution to the restrictions of official publication. ^_^
Blake's Tiger wrote:
if they wanted jewelry damaged (and there's lots of magical jewelry to damage) then they would have said so
I think it's worth noting that the majority of the relevant text is from the 3.5 Monster Manual or even earlier, making it older than some PFS players I know. Speculating about intent is difficult when dealing with material so old, especially since 3rd Edition hadn't yet completely removed the Dungeon Master's role as arbiter and rules interpreter. On top of that, it certainly wasn't written with the existence of Paizo-specific organizational and sorting methods in mind.
In addition, let me assure you, wordcount is a harsher mistress than you think. And it's easy as an author to just assume your audience is on the same page as you when it comes to this stuff... and even if you do include it, your editor or developer may make that assumption and trim the relevant text from your material.
Speaking from an authorial perspective, if I were writing a creature with such capabilities... back when I was just starting out, I probably would have just assumed that GMs would see that it affects clothing and armor and is fully effective against metal, and inherently understand that it affects jewelry as well. (I'm not claiming intent in this case, though. I didn't write it.) Having more experience with these forums... I absolutely would specify whether it did or not. Assuming it even occurred to me that it would come up. ^_^
I only mentioned the components to make it entirely clear, and because the existing example at the time (the reliquarian) did so. Wordcount can be a pretty major factor in these as well, but I'll admit that I didn't think to specify about material components. It was my fourth assignment, and I wasn't yet completely aware of the rigor with which the forum dissects text.
In any case, they need material components just as much as any other arcane spellcaster. The verbal/somatic components text is just a reminder, not an exhaustive list.
Hopefully this helps. ^_^
Ferious Thune wrote:
I mean, if you're planning to use a particular weapon, then a penalty on other weapons isn't really a problem. Getting a dwarven long hammer on a non-dwarf, or elven curved blade on a non elf, or (*shudder*) butchering axe on a non-half-orc is pretty good. Certainly not the worst boon I've seen.
No need to tremble, friend; butchering axes aren't included in orc weapon familiarity. ^_^
Ferious Thune wrote:
Dancer’s Grace and Graceful Strike both seem fine. Both scale with level instead of just granting something big to a dip.
This was the intention - I've seen how dippable swashbuckler can be, and wanted to make sure the archetype served either purpose. ^_^
Ferious Thune wrote:
Dancer’s Grace is a more restricted version of Canny Defense, that’s CHA based instead of INT. There are plenty of other dips that would grant full CHA to AC instead of just a +1.
Indeed. In addition, the warrior poet specifically grants a Charisma modifier to AC, and doesn't stack with easy dips like scaled fist as a result.
Ferious Thune wrote:
Graceful Strike is more or less what the compromise for dex to hit but not to damage has become. It’s the same calculation as Lethal Grace for Vigilante, and I think that same formula shows up in at least one other archetype somewhere.
This was indeed the idea. The other one you may be thinking of is the fighter's advanced weapon training option Trained Grace (I think?), which doubles the fighter's weapon training bonus to damage when using Dex to hit and Str to damage.
Lau Bannenberg wrote:
Graceful Warrior: does this allow Slashing Grace with a katana? The last sentence of Graceful Warrior casts doubt on it.
Remember that Slashing Grace always works with a katana, so the last part of graceful warrior doesn't apply. Doing so generally results in katana attacks getting Str to hit and Dex to damage. This ability will fill in the other half, allowing Dex to hit and damage. However, the same is true of almost any swashbuckler dip. (And those come with opportune parry and riposte!)
The last sentence of graceful warrior does, however, ensure that the warrior poet can't be combined with (for example) three levels of unchained rogue to get Dex x1.5 to damage with katanas, naginatas, or glaives. Having seen the issues with Bladed Brush, I did my darnedest to make sure it was as combo-proof as possible. ^_^
It's worth noting that the warrior poet can still use any finesse weapon with full viability. They just have an expanded list to work with. In addition, since you're multiclassing anyway (and will thus get less utility from the +1/2 level to damage), Slashing Grace with a katana should be a perfectly functional plan.
Hope that helps! ^_^
Graceful warrior was written to be as restrictive as possible. (After all the problems caused by Bladed Brush, I didn't want there to be any ambiguity.) So when it says "This does not alter the weapons’ properties for the purposes of any other effects"... that unfortunately includes the rogue's finesse training, which treats the listed weapons as if graceful warrior did not exist.
That said, it's unlikely to cause any problems if houseruled to work. I recommend talking it over with your GM. Alternatively, graceful warrior is fully compatible with Slashing Grace, which would save you a few rogue levels. ^_^