Vital Strike is, indeed, not a multiplier, and so doesn't run afoul of the stacking multipliers rule quoted above. However:
Perfect Strike wrote:
Damage that isn't multiplied on a critical hit isn't multiplied on a perfect strike.
Since Vital Strike damage isn't multiplied on a critical hit, it isn't multiplied by Perfect Strike either. Thus, the damage sequence would be (1d8+4)x2, or x3 for a critical hit, plus 1d8 per tier of Vital Strike.
If you possess Vital Strike (Mythic) - and let's all be honest, you will - the damage sequence becomes (1d8+4 plus 1d8 per tier of Vital Strike)x2, or x3 on a critical hit.
Hopefully my back-of-envelope math here is all correct... it's very early in the morning for me. Good luck with the heritor knight! ^_^
I believe the key factor would be this excerpt from the CRB's Magic chapter, under the polymorph subschool:
Although many of the fine details can be controlled, your appearance is always that of a generic member of that creature's type.
Since a generic member of that race would not, by definition, have any "alternate" racial traits, the official answer is quite clear.
That said, I think there's room for house rules here. Or even for new rules options, like an arcane exploit that allows you to alter polymorph spells this way. ^_^
Improved and Greater Spring Attack were, indeed, not intended to stack with Spring-Heeled Reaping. That "instead of one" is doing a lot of work here. ^_^
That said, it's probably a reasonable houserule under the correct circumstances and with a GM who knows what they're getting into. I simply prefer to err on the side of caution.
I was thinking primarily about the drow section. The drow of Golarion don't seem to care much about surface or the elves on it (unlike the Forgotten Realms' sacrifice-hungry drow), so stuff like Surface Infiltrator doesn't make nearly as much sense. Spider Summoner is even more blatantly Lolthian in nature, as the drow of Golarion (Mazmezz cultists notwithstanding) have zero ties to spiders beyond fleshwarping spitting out their disgraced as half-spider monsters with Blizzard-tier sexual dimorphism.
The goblin section is, admittedly, way more Paizo. I guess how much you care about the rebranding probably comes down to how much you hate the idea of goblins in Core. I don't have particularly strong feelings on the topic, but that's just me. ^_^
Rajnish Umbra, Shadow Caller wrote:
They are, admittedly, still overwhelmingly chaotic evil as a society. There's a lot more drow than there are opportunities for Lantern Bearers to seek their redemption, and cultural inertia alone ensures that success stories will be rarer than the reverse. The point there is that drow are not genetically or inherently evil, and are just as capable of good as any other mortal being. ^_^
I'm glad you like it. I've wanted to do the same for a long time, and I'm glad we'll all have our chance. ^_^
You're certainly not wrong. My point was more that, unlike the sister-in-arms or the Sisterhood Style feat chain, sanguine angels are empowered in part by external sources (the Queens of the Night) who are ready and willing to place restrictions on who can gain their power. ^_^
At the very least, "I was trained by a (possibly former) Gray Maiden" or "a Maiden/ex-Maiden did something bold that inspired me to follow in her footsteps" work fairly well for most elements. ^_^
Only the sanguine angel - the result of the complex and secretive disciplines and infernal blessings of the Erinyes Company - stands apart in this regard.
His stargazer levels and cleric levels count as (and stack with) oracle levels when he is determining the effects of these revelations.
As per the bolded text in the stargazer prestige class, stargazer levels (and cleric levels) only advance the revelations granted by the prestige class.
As for why... the stargazer, like all of the prestige classes from its sourcebook, was designed to be specifically most advantageous for one or two base classes (clerics and witches, in this case). Any additional functionality was purely a bonus. If I were making it today, I might have done this (and a lot of other things) very differently. ^_^
Let's see... it'd be a lot to list everything I've ever written, but I can probably get a list of archetypes together. ^_^
Rostland bravo (swashbuckler)
Brazen deceiver (bard)
Dashing thief (swashbuckler)
Masked maiden (vigilante)
Devil binder (summoner)
Blossoming light (cleric)
Kinetic knight (kineticist)
Inerrant voice (oracle)
Butterfly blade (slayer)
Dragonscale loyalist (vigilante)
Foundation of faith (cleric)
Green knight (cavalier)
Saurian champion (cavalier)
Chronicler of worlds (bard)
Calamity caller (warpriest)
Twilight speaker (skald)
Warrior poet (samurai)
...I think that's everything.
I had wondered about why it kept light armour when many things in both the order and archtype leaned away from any at all?
Light armor can be helpful at the lowest levels, when you're only getting +1 or +2 AC from Charisma. Plus, if for some reason you want to wear armor at some point, you have the option. ^_^
Knight Magenta wrote:
Edit: This is actually just Yasuo the Archetype :) Were you inspired by the League of Legends champion?
I've never played it, and I'm only familiar with a smattering of the most popular characters. I don't know that I really could point to a specific source of inspiration.
I simply tried to infuse the warrior poet with graceful samurai warrior tropes and artistic ideals, combined with mechanics that encourage mobile combat. ^_^
That is a neat archetype It's damage potential is interesting, as it seems to be pushing you toward one big hit. You are apparently getting character lvl and a half on a challenge target starting at level 4 on the first hit. Not sure if that was meant to be written like that, and my inclination is that with the stacking rules, you only get character level in damage on the first hit and half character level on subsequent hits in a round.
Skirmisher's Challenge and Graceful Strike always stack - the latter is meant to make up for the lack of damage provided by Strength, letting the warrior poet focus harder on the Dexterity and Charisma they need for defense and theme without sacrificing too much offense.
Early levels I'd want to get bladed brush, but around level 8-10 or so I'd retrain it to benefit from graceful strike.
Probably not the worst optimization decision. Graceful Strike lets the warrior poet function without it - important for PFS, where Bladed Brush is sadly unavailable.
I don't believe I could get away with writing an archetype that does as much or more damage on the move as a full-attacking martial. I hope the warrior poet at least can make it a viable option, even if it's not always the optimal DPR method.
(First attack is at +16 damage, of course, as noted previously.)
It is, however, a really neat archetype and I like it a lot! I need to take a closer look at the Samurai class, I've never built one before. Maybe now is the time.
I'm glad it's sparking some interest. ^_^
There is a flourish that will give you vital strike and it improves with level and it lets you use Vital strike during spring attack. So I think at 18 level you can make 1 Greater vital strikes against 3 different opponents.
Note that Chrysanthemum's Blooming only grants the first Vital Strike feat itself. You have to select Improved Vital Strike to gain its benefit. In addition, the ability only works with those two, not Greater Vital Strike.
In case it wasn't obvious, the Order of the Songbird was essentially written for the warrior poet. ^_^
Before you get too excited, Henry... if they can't manage the space for a full set of nine (or even four), I think expanding the present paladin to include more options might have to happen. I may prefer lawful good paladins, but I can't say it'd be a deal-breaker for me and Pathfinder Second Edition.
As always, that's just my feeling... your mileage may vary. ^_^
So I couldn't really talk about this before, but now that Planar Adventures is out...
I approached the design of the swashbuckler archetype in that book, the azatariel, from the perspective of "how would I want a chaotic good paladin equivalent to be portrayed and to fight?" It's not perfect, as the swashbuckler chassis is very different from the paladin, but the combat styles and special abilities should give you a good idea of what I mean. (The four style feat chains from that book are also good references for this.)
This largely sums up my philosophy on paladins of other alignments - they shouldn't exist as a generic, one-size-fits-all chassis, but a set of distinct designs that exemplify a vision for each alignment. The paladin is lawful good, a knight in shining armor; the chaotic good azatariel darts recklessly among foes and tricks them into striking each other down; and so on.
Of course, this presupposes enough space for nine different classes... something we certainly can't presume will be available. It's a nice thought, though, and it's my preferred solution. ^_^
Or become part of a treacherous, exiled group of women that dabble in slaving. Whichever. It's probably the same thing.
It's worth noting that not all Gray Maidens are ruthless mercenaries or Erinyes Company zealots. The Scarlet Rose was built by Gray Maidens seeking to turn away from their cruel origins, giving a heroic option for such characters. ^_^
I believe it's canonical that the Grey Maidens welcome trans women, isn't it?
As much so as I can make it. Having a trans woman as one of the "subfaction leaders" hopefully helps. ^_^
I figured it was just the sort of club that people who don't identify as women wouldn't want to be part of.
It's made somewhat complicated by the nature of the Gray Maidens, especially their origins. Lots of forced recruitment and such.
The Adventure Path doesn't give a lot of detail, since it's not terribly relevant, but I believe the original set would have included anyone who identified and presented as female, and met the Queen's standards for beauty and strength and such. Post-Ileosa recruitment, to whatever degree it occurs, presumably differs by subfaction, with the Scarlet Rose being more open-minded and the Erinyes Company holding tighter, more misandristic standards. Either would accept trans women as readily as cis women, though... a woman's a woman.
More details on this situation (though no explicit answers) can be found in the recent Planar Adventures. ^_^
(Though I'll certainly note that a deity living in the chaotic good plane, while not accepting chaotic good worshipers, is an interesting situation.)
Secret Wizard wrote:
Not necessarily, at least depending on your choice of deity. ^_^
...that GMs will rule it that way instead of, for instance, ruling that that Healer's Hands just overwrites the benefit from Clockwork Surgeon, leaving TDW as a full-round action. I'm sure I'm not the only one who'd be tempted to rule it that way.
Indeed. I almost included this in my previous post. ^_^
Its probably because in corebooks they have never told Golarion names for dates and days(its in innersea worldguide book I think) so they decided to not use those in planar adventures because it would confuse players who haven't bought campaign setting material
This was my assumption as well.
Kytons predate Zon-Kuthon's transformation by quite some time. When Asmodeus first led his conquest of Hell, the kyton demagogues were among the native entities that opposed him. You can find some relevant information in Pathfinder Adventure Path #107: Scourge of the Godclaw, in the article on Geryon. ^_^
Hmm. The form of the dragon approach is efficient and has existing precedent. It only really addresses the natural weapon issue, but without a more complete list of potential acquirable special abilities, it's hard to say how worrisome the rest of the spell is.
I'd be loath to submit something based on CR in an official product, due to the dissonance with existing polymorph spells, but it's certainly a direct method. ^_^
Well-written - you have a good grasp of formatting!
There are other considerations at play, of course. Could the combination of available abilities be most optimally acquired from a specific form, creating an overpowered option? In addition, when creating polymorph spells, remember that they grant all natural attacks of the chosen creature... and outsiders are notorious for pouring a lot of power into a relatively small body. The lilitu demon, for example, offers four 2d8 claws and a tail slap that targets touch AC, along with 60 ft. speed both on land and by air, all at Medium size. And that's just pulling the first thing I thought of from a hardcover Bestiary, without scouring the entire canon.
Hopefully this helps shed some light on the process. ^_^
I did briefly consider something like this when working on spells for Planar Adventures. The main problems I saw are:
I settled for creating a native outsider variant. Hopefully you find it reasonably interesting. ^_^
I took a stab at doing that with the devil binder summoner from Adventurer's Guide (though it doesn't really change the summoner, only the eidolon). While it's devil- and Hellknight-specific in the book, it's modular enough that variants for other outsider types should be easy enough to manage.
Hopefully, if and when summoner hits PF2, that sort of option will be baked in and made more versatile. ^_^