Isabelle Lee's page

1,178 posts. Alias of Kalindlara.


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Huh. That does sound a bit unusual, I'll grant.

Like I said, it was a long time ago. And my personal life circumstances at the time were a bit complicated. ^_^

For the record, I don't remember exactly why the waveblade works that way. This was late 2016, after all... it's been a while. My guess is, I wanted to keep unchained monk from gaining automatic proficiency. ^_^

What Derklord said. ^_^

The Flickering Step feat can provide a few additional shots of dimension door for relatively minimal investment, in addition to making feat access easier with a high-level fighter splash. ^_^

Regarding #5, it applies to the entire effect of the feat. Think of Healer's Hands (and conduit feats as a category) as being an "X times per day" ability. ^_^

Vital Strike is, indeed, not a multiplier, and so doesn't run afoul of the stacking multipliers rule quoted above. However:

Perfect Strike wrote:
Damage that isn't multiplied on a critical hit isn't multiplied on a perfect strike.

Since Vital Strike damage isn't multiplied on a critical hit, it isn't multiplied by Perfect Strike either. Thus, the damage sequence would be (1d8+4)x2, or x3 for a critical hit, plus 1d8 per tier of Vital Strike.

If you possess Vital Strike (Mythic) - and let's all be honest, you will - the damage sequence becomes (1d8+4 plus 1d8 per tier of Vital Strike)x2, or x3 on a critical hit.

Hopefully my back-of-envelope math here is all correct... it's very early in the morning for me. Good luck with the heritor knight! ^_^

I believe the key factor would be this excerpt from the CRB's Magic chapter, under the polymorph subschool:

CRB wrote:
Although many of the fine details can be controlled, your appearance is always that of a generic member of that creature's type.

Since a generic member of that race would not, by definition, have any "alternate" racial traits, the official answer is quite clear.

That said, I think there's room for house rules here. Or even for new rules options, like an arcane exploit that allows you to alter polymorph spells this way. ^_^

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I'm afraid we can't do that, Dave.

...this reference admittedly works way better for Starfinder stuff. ^_^

(I would absolutely adopt the PFS clarification for Spring-Heeled Style as a general rule, for the record.)

Improved and Greater Spring Attack were, indeed, not intended to stack with Spring-Heeled Reaping. That "instead of one" is doing a lot of work here. ^_^

That said, it's probably a reasonable houserule under the correct circumstances and with a GM who knows what they're getting into. I simply prefer to err on the side of caution.

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I was thinking primarily about the drow section. The drow of Golarion don't seem to care much about surface or the elves on it (unlike the Forgotten Realms' sacrifice-hungry drow), so stuff like Surface Infiltrator doesn't make nearly as much sense. Spider Summoner is even more blatantly Lolthian in nature, as the drow of Golarion (Mazmezz cultists notwithstanding) have zero ties to spiders beyond fleshwarping spitting out their disgraced as half-spider monsters with Blizzard-tier sexual dimorphism.

The goblin section is, admittedly, way more Paizo. I guess how much you care about the rebranding probably comes down to how much you hate the idea of goblins in Core. I don't have particularly strong feelings on the topic, but that's just me. ^_^

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The Advanced Race Guide, as a somewhat older system-neutral book, also behaves rather oddly in regards to Golarion's worldbuilding. Look at the original age tables conflicting with Adventure Path plots.

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Not invalid, I'll grant. And of course, if they can pull it off, why can't drow? In fact, goblins should have an easier time of it - among other things, they're much more likely to be exposed to good-aligned philosophies than the insular drow. ^_^

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Rajnish Umbra, Shadow Caller wrote:
Barnabas Eckleworth III wrote:
Core setting drow are chaotic evil. They are vicious, cruel, manipulative, and not suitable for play in a heroic campaign. This was plainly stated by JJ in Second Darkness.

It's also outdated. They don't get much focus, but by now the Lantern Bearers have reformed, allied with Sarenrae, and work on redeeming the drow, apparently with some success stories by now.

Within the Lantern Bearers, given their growing alliance with Sarenrae’s faith, the traditions of the blossoming light have found the perfect place to flourish. These clerics are increasingly at the vanguard of the organization’s efforts to redeem the fallen, particularly drow who seek to escape their society’s strictures.

They are, admittedly, still overwhelmingly chaotic evil as a society. There's a lot more drow than there are opportunities for Lantern Bearers to seek their redemption, and cultural inertia alone ensures that success stories will be rarer than the reverse. The point there is that drow are not genetically or inherently evil, and are just as capable of good as any other mortal being. ^_^

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Evra wrote:
Secret Wizard wrote:
I'm here for the unarmored Samurai!
Now I can make a dex-based katan wielder without reflavoring the curve blade or jumping through hoops. Paizo did well here.

I'm glad you like it. I've wanted to do the same for a long time, and I'm glad we'll all have our chance. ^_^

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Ventnor wrote:
Isabelle Lee wrote:

At the very least, "I was trained by a (possibly former) Gray Maiden" or "a Maiden/ex-Maiden did something bold that inspired me to follow in her footsteps" work fairly well for most elements. ^_^

Only the sanguine angel - the result of the complex and secretive disciplines and infernal blessings of the Erinyes Company - stands apart in this regard.

If you’re enlisting in a group that names itself after a kind of Devil and aren’t expecting them to be a-holes, that’s partly on you.

You're certainly not wrong. My point was more that, unlike the sister-in-arms or the Sisterhood Style feat chain, sanguine angels are empowered in part by external sources (the Queens of the Night) who are ready and willing to place restrictions on who can gain their power. ^_^

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At the very least, "I was trained by a (possibly former) Gray Maiden" or "a Maiden/ex-Maiden did something bold that inspired me to follow in her footsteps" work fairly well for most elements. ^_^

Only the sanguine angel - the result of the complex and secretive disciplines and infernal blessings of the Erinyes Company - stands apart in this regard.

I wrote:
His stargazer levels and cleric levels count as (and stack with) oracle levels when he is determining the effects of these revelations.

As per the bolded text in the stargazer prestige class, stargazer levels (and cleric levels) only advance the revelations granted by the prestige class.

As for why... the stargazer, like all of the prestige classes from its sourcebook, was designed to be specifically most advantageous for one or two base classes (clerics and witches, in this case). Any additional functionality was purely a bonus. If I were making it today, I might have done this (and a lot of other things) very differently. ^_^

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As others have said, you should indeed be able to get sneak attack twice with Flinging Charge in this situation. ^_^

I had no part in writing the Chronicle sheet (which has wording more in line with BNW's post) or this most recent ruling. As such, I can't offer any assistance interpreting those. ^_^

BigNorseWolf wrote:
Before he wouldn't have been taxed weapon focus, his weapon focus longbow would apply to the horn bow

This is incorrect, I'm afraid. Weapon Focus (longbow) is not an effect that applies to "both longbows and shortbows". ^_^

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Let's see... it'd be a lot to list everything I've ever written, but I can probably get a list of archetypes together. ^_^

Rostland bravo (swashbuckler)
Brazen deceiver (bard)
Dashing thief (swashbuckler)
Sister-in-arms (cavalier)
Masked maiden (vigilante)
Armiger (fighter)
Devil binder (summoner)
Blossoming light (cleric)
Kinetic knight (kineticist)
Inerrant voice (oracle)
Butterfly blade (slayer)
Dragonscale loyalist (vigilante)
Silksworn (occultist)
Earthshadow (rogue)
Firebrand (gunslinger)
Flamesinger (bard)
Foundation of faith (cleric)
Green knight (cavalier)
Saurian champion (cavalier)
Azatariel (swashbuckler)
Chronicler of worlds (bard)
Dreamthief (rogue)
Gloomblade (fighter)
Calamity caller (warpriest)
Twilight speaker (skald)
Warrior poet (samurai)

...I think that's everything.

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Cavall wrote:
I had wondered about why it kept light armour when many things in both the order and archtype leaned away from any at all?

Light armor can be helpful at the lowest levels, when you're only getting +1 or +2 AC from Charisma. Plus, if for some reason you want to wear armor at some point, you have the option. ^_^

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I'm willing to field questions about interactions when I have a moment to check the thread - while I can't offer official rulings, I can at least try to untangle the rules we have. ^_^

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Knight Magenta wrote:
Edit: This is actually just Yasuo the Archetype :) Were you inspired by the League of Legends champion?

I've never played it, and I'm only familiar with a smattering of the most popular characters. I don't know that I really could point to a specific source of inspiration.

I simply tried to infuse the warrior poet with graceful samurai warrior tropes and artistic ideals, combined with mechanics that encourage mobile combat. ^_^

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Syries wrote:
That is a neat archetype It's damage potential is interesting, as it seems to be pushing you toward one big hit. You are apparently getting character lvl and a half on a challenge target starting at level 4 on the first hit. Not sure if that was meant to be written like that, and my inclination is that with the stacking rules, you only get character level in damage on the first hit and half character level on subsequent hits in a round.

Skirmisher's Challenge and Graceful Strike always stack - the latter is meant to make up for the lack of damage provided by Strength, letting the warrior poet focus harder on the Dexterity and Charisma they need for defense and theme without sacrificing too much offense.

Syries wrote:
Early levels I'd want to get bladed brush, but around level 8-10 or so I'd retrain it to benefit from graceful strike.

Probably not the worst optimization decision. Graceful Strike lets the warrior poet function without it - important for PFS, where Bladed Brush is sadly unavailable.

Syries wrote:

Full-attacking is still better than spring attacking, even though this archetype seems to push you towards a hit-and-run skirmish build.

Using a glaive, a level 11 samurai is at 1d10+11/+5/+5 on bonus damage from the graceful strike/skirmisher's challenge ability. No way is a spring attacking build getting better damage on a full attack, even with the ability to apply greater vital strike on a greater spring attack. I suppose if you're fighting mobs of enemies you could potentially cut them down in single hits, but not likely by the level you're able to do that.

I don't believe I could get away with writing an archetype that does as much or more damage on the move as a full-attacking martial. I hope the warrior poet at least can make it a viable option, even if it's not always the optimal DPR method.

(First attack is at +16 damage, of course, as noted previously.)

Syries wrote:
It is, however, a really neat archetype and I like it a lot! I need to take a closer look at the Samurai class, I've never built one before. Maybe now is the time.

I'm glad it's sparking some interest. ^_^

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Zautos' wrote:
There is a flourish that will give you vital strike and it improves with level and it lets you use Vital strike during spring attack. So I think at 18 level you can make 1 Greater vital strikes against 3 different opponents.

Note that Chrysanthemum's Blooming only grants the first Vital Strike feat itself. You have to select Improved Vital Strike to gain its benefit. In addition, the ability only works with those two, not Greater Vital Strike.

Zautos' wrote:

order of the songbird is great as well and fits with the archetype.


In case it wasn't obvious, the Order of the Songbird was essentially written for the warrior poet. ^_^

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Hopefully I can play some of my more recent archetypes before Pathfinder First Edition play withers away. ^_^

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I can't wait! ^_^

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I'm really excited to see how the elf section came out. Especially the warrior poet and such. ^_^

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Before you get too excited, Henry... if they can't manage the space for a full set of nine (or even four), I think expanding the present paladin to include more options might have to happen. I may prefer lawful good paladins, but I can't say it'd be a deal-breaker for me and Pathfinder Second Edition.

As always, that's just my feeling... your mileage may vary. ^_^

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Arachnofiend wrote:
PossibleCabbage wrote:

I think it's pretty likely we get the 4 corners knights in this edition, since it seems like the best compromise solution. I just hope we don't call the CG one a Paladin (I like "Elysium Knight" or something).

Give the CG one more offensive and fewer defensive powers too- Chaos gets to break stuff, it's Law that's invested in keeping it from falling down.

Frankly, if Paizo was ever open to CG Paladins then the Virtuous Bravo would have been it. They're doing a very careful job of not particularly lying about it but they are definitely stringing us along by pretending that alternatives to the LG Paladin are a possibility.

So I couldn't really talk about this before, but now that Planar Adventures is out...

I approached the design of the swashbuckler archetype in that book, the azatariel, from the perspective of "how would I want a chaotic good paladin equivalent to be portrayed and to fight?" It's not perfect, as the swashbuckler chassis is very different from the paladin, but the combat styles and special abilities should give you a good idea of what I mean. (The four style feat chains from that book are also good references for this.)

This largely sums up my philosophy on paladins of other alignments - they shouldn't exist as a generic, one-size-fits-all chassis, but a set of distinct designs that exemplify a vision for each alignment. The paladin is lawful good, a knight in shining armor; the chaotic good azatariel darts recklessly among foes and tricks them into striking each other down; and so on.

Of course, this presupposes enough space for nine different classes... something we certainly can't presume will be available. It's a nice thought, though, and it's my preferred solution. ^_^

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Voss wrote:
Or become part of a treacherous, exiled group of women that dabble in slaving. Whichever. It's probably the same thing.

It's worth noting that not all Gray Maidens are ruthless mercenaries or Erinyes Company zealots. The Scarlet Rose was built by Gray Maidens seeking to turn away from their cruel origins, giving a heroic option for such characters. ^_^

You might want to seek out a particularly powerful sentinel of Xoveron. ^_^

There's a sapphire ooze boon!?

Want: Sapphire ooze boon

Have: lots of stuff... may return with a proper list once I have my boons on hand ^_^

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PossibleCabbage wrote:
I believe it's canonical that the Grey Maidens welcome trans women, isn't it?

As much so as I can make it. Having a trans woman as one of the "subfaction leaders" hopefully helps. ^_^

PossibleCabbage wrote:
I figured it was just the sort of club that people who don't identify as women wouldn't want to be part of.

It's made somewhat complicated by the nature of the Gray Maidens, especially their origins. Lots of forced recruitment and such.

The Adventure Path doesn't give a lot of detail, since it's not terribly relevant, but I believe the original set would have included anyone who identified and presented as female, and met the Queen's standards for beauty and strength and such. Post-Ileosa recruitment, to whatever degree it occurs, presumably differs by subfaction, with the Scarlet Rose being more open-minded and the Erinyes Company holding tighter, more misandristic standards. Either would accept trans women as readily as cis women, though... a woman's a woman.

Arachnofiend wrote:
PossibleCabbage wrote:
Amaranthine Witch wrote:
Also, his divine realm is in Elysium?
I always figured that was a forward bulwark for a war he figured was inevitable or similar aggressive gesture, not "he likes it there".
That's incorrect. In Inner Sea Gods it's said that Gorum was given his realm willingly by the natives of Elysium. It's unknown why exactly they did this but it's assumed to be a reward for joining forces in a now-forgotten conflict.

More details on this situation (though no explicit answers) can be found in the recent Planar Adventures. ^_^

(Though I'll certainly note that a deity living in the chaotic good plane, while not accepting chaotic good worshipers, is an interesting situation.)

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Obakararuir wrote:
In other words, where are all of the ethnicities for the other races ancestries besides human?

Here. ^_^

(I don't know what's in the Playtest, of course. But those ethnicities do exist in the campaign setting.)

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Secret Wizard wrote:

Blasting Paladin. I want to be a spell-less Paladin, a chosen champion from a specific deity, with the ability to blow up stuff from range too.

In 1E, I NEED archetype + multiclass combinations that allow me to pull it off, and then I'd still have a crappy 1d6 blast for the whole game.

Not necessarily, at least depending on your choice of deity. ^_^

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The intention, when writing Sisterhood Style, was that the targets would not need to meet the prerequisites.

As always, this isn't an official ruling, as I lack the authority to make such rulings. Merely an author's statement of intent. ^_^

Fuzzy-Wuzzy wrote:
...that GMs will rule it that way instead of, for instance, ruling that that Healer's Hands just overwrites the benefit from Clockwork Surgeon, leaving TDW as a full-round action. I'm sure I'm not the only one who'd be tempted to rule it that way.

Indeed. I almost included this in my previous post. ^_^

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There is no official rule for this type of undefined interaction; expect table variation between GMs' rulings.

Personally, I'd have Clockwork Surgeon reduce it to a standard action. ^_^

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CorvusMask wrote:
Its probably because in corebooks they have never told Golarion names for dates and days(its in innersea worldguide book I think) so they decided to not use those in planar adventures because it would confuse players who haven't bought campaign setting material

This was my assumption as well.

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Kytons predate Zon-Kuthon's transformation by quite some time. When Asmodeus first led his conquest of Hell, the kyton demagogues were among the native entities that opposed him. You can find some relevant information in Pathfinder Adventure Path #107: Scourge of the Godclaw, in the article on Geryon. ^_^

Hmm. The form of the dragon approach is efficient and has existing precedent. It only really addresses the natural weapon issue, but without a more complete list of potential acquirable special abilities, it's hard to say how worrisome the rest of the spell is.

I'd be loath to submit something based on CR in an official product, due to the dissonance with existing polymorph spells, but it's certainly a direct method. ^_^

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Well-written - you have a good grasp of formatting!

There are other considerations at play, of course. Could the combination of available abilities be most optimally acquired from a specific form, creating an overpowered option? In addition, when creating polymorph spells, remember that they grant all natural attacks of the chosen creature... and outsiders are notorious for pouring a lot of power into a relatively small body. The lilitu demon, for example, offers four 2d8 claws and a tail slap that targets touch AC, along with 60 ft. speed both on land and by air, all at Medium size. And that's just pulling the first thing I thought of from a hardcover Bestiary, without scouring the entire canon.

Hopefully this helps shed some light on the process. ^_^

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I did briefly consider something like this when working on spells for Planar Adventures. The main problems I saw are:

  • There's far too much variance among outsider shapes and qualities to make all-purpose, one size fits all form of the outsider spells. "(Size) outsider" is an incredibly broad category, and I didn't want to sort through every outsider in existence to see what might be at risk, nor risk any newly released outsider breaking the spells. In addition, with SRD culture being what it is, I didn't want false assumptions about what constitutes a "non-unique entity" for the spells' purpose. See, for example, d20pfsrd's "harbinger daemon", or arguments about whether the Great Old One Yig is unique or not. And then there's the question of what qualities the spell would grant, both in terms of power level and extreme diversity among outsiders. The polymorph spells have to specify every ability you could gain, after all.

  • I also, briefly, considered trying to make subtype spells - angel shape, etc. Beyond what's mentioned above, the enemy here is wordcount... there's only so much space in the book for this, and these would have gobbled up a huge chunk of it.

    I settled for creating a native outsider variant. Hopefully you find it reasonably interesting. ^_^

  • I took a stab at doing that with the devil binder summoner from Adventurer's Guide (though it doesn't really change the summoner, only the eidolon). While it's devil- and Hellknight-specific in the book, it's modular enough that variants for other outsider types should be easy enough to manage.

    Hopefully, if and when summoner hits PF2, that sort of option will be baked in and made more versatile. ^_^

    At the barest minimum, I think an additional +2 circumstance bonus is in order. Beyond that, I'm not sure... it's a somewhat abstract system, and a cantrip probably shouldn't unbalance it too much. ^_^

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    Product Description wrote:
    she's a graceful elven samurai from Jinin

    I'd love to play one of those someday. ^_^

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