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Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber. Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber

After scratching my head about the Profane Belfry encounter in area F for a few days, some miscellaneous ramblings came out:

Does the guards and wards spell keep the stinking clouds from falling through the 20' hole and the top cloud from sinking to the floor or does a stinking cloud stay where it's cast?

I was wondering how two 20' radius, 20' high stinking clouds could cover a 100' diameter 50' tall dome until I realized that the guarded area was close to the area of the two stinking clouds. This implies that there is a 30' clear band around the clouds.
Asmoden's ranged tactics should be helped a bit since he can't see through the clouds any better than the PCs, although blindsense can help
if he's relatively close. (And the PCs don't need to make DC 22 Fort saves each round).

Asmoden's tactics say he uses Power Attack in melee, but he doesn't seem to have the feat.

"One bell rings per round in the order described below".
Should that have read "in the order described in Spell Effects above"?

I was wondering how a vertical wall of force could block an opening in a floor, but remembered an old saying that goes something like:
"As Asmodeus Wishes, So shall it Be".

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Wandering a bit:

A figure of Andax would have been helpful in the pawn set since he's most likely what the PCs will see.

Way back in E2. Infernal Nave the stat block for Corinstian Grivenner includes the line:

"Melee +2 unholy heavy mace +16/+11 (1d8+8)"

However, the Gear section lists: "+1 unholy heavy mace"

(This became less of an issue when he was sent to the center of the earth before he had a chance to properly introduce himself to his guests).


Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber

"District Control: Jarvis End" (pg. 16):

"In addition, control of Jarvis End reverts to the Silver Ravens as soon as they assign an NPC ally and team to patrol the district".

Teams aren't mentioned for the other districts. Is it necessary to assign a team here?

Regarding a dottari troop's volley (pg. 122):

"This attack takes the form of up to four lines with a range of 100 feet. These lines can start from the corner of any square in the troop’s space. All creatures in one of these lines take 4d6 points of piercing damage."

Do all four lines start from the same corner?

Can the troop choose to leave out leading or trailing squares, say if it wished to not harm its allies, or must all 20 squares be hit?

If the advanced template were applied to an inquisitor troop, how would its fast healing be affected?


Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber

1) Not surprisingly, one of our first level PCs needs to see a healer to get a disease
removed. I suspect they'll balk at the church of Shelyn's prices. I intend to ignore any
Notoriety increase from another church since there's currently no score to increase.

However, I'm curious as to what would be required to convince the high priest of Shelyn
that the PCs "oppose Thrune"? A good diplomacy check might work, but I get the feeling
that it's supposed to happen "at the end of the first adventure"... In this case, actions
are meant to speak louder than words.

2) Does Rexus Victocora's courtier’s outfit count as "fine embroidered clothing" as
mentioned in Proclamation the Fourth. If so, what would it take for an exception to be
awarded or purchased?

3) I found the background information for Rexus Victocora and Laria Longroad interesting.
How might the information be passed along to the players/PCs? I've considered having our
cleric of Milani make a heal check to recognize a few anatomical characteristics of their
new friend.

4) Even if mission 4 takes 7-10 days, the PCs could finish the "Events" and "Missions"
weeks before the documents get decoded.
I'm worried that the players might end a book with the rebellion not having had enough
weeks to grow sufficiently.

How should the PCs be slowed down? The best idea I've thought of is to just have them lay
low for a few days between missions.

5) If a PC were to try to help decode the documents, would the PC have time to go out with
the party or would it take all the PC's time?

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On page 32, there is the phrase: "as indicated on the map of Kintargo on page 64".

In this case, I found the map on the inside of the front cover to be much more useful.