Pathfinder Roleplaying Game: Ultimate Wilderness

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Pathfinder Roleplaying Game: Ultimate Wilderness

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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Note: This product is part of the Pathfinder Rulebook Subscription.

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Sczarni

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Permanent* Damn AC...


It might be a mix of at will shape changing(claws, horns, tail, scales, gills, etc.) and limited use(full on wild shape).

Sczarni

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I personally hope it's not "wild shape" at all.

I hope it's more so of a hybrid form. I want to transform into a werewolf. I don't want to transform into a wolf.

I want to transform into a half demon, half human. Not a full blown demon.

So on and so forth. Hybridize. That's one reason I dislike wildshape. I have to transform into something that's not human-like.


Verzen wrote:

I personally hope it's not "wild shape" at all.

I hope it's more so of a hybrid form. I want to transform into a werewolf. I don't want to transform into a wolf.

I want to transform into a half demon, half human. Not a full blown demon.

So on and so forth. Hybridize. That's one reason I dislike wildshape. I have to transform into something that's not human-like.

To each their own.

But your comment is interesting and bring a point that is food for thoughts.


Verzen wrote:

I personally hope it's not "wild shape" at all.

I hope it's more so of a hybrid form. I want to transform into a werewolf. I don't want to transform into a wolf.

I want to transform into a half demon, half human. Not a full blown demon.

So on and so forth. Hybridize. That's one reason I dislike wildshape. I have to transform into something that's not human-like.

Curious, but why not both?

The hybridization seems perfect for low levels, with claws, elemental resist, darkvision, natural armor, being a decent way to be a half demon, but then at higher level, allowing a change into a more full demon. But still also continuing to gain more partial shifting options.

You could then split these paths into archetypes/PrCs, giving up the one option to focus on the other.


Monkeygod wrote:
Verzen wrote:

I personally hope it's not "wild shape" at all.

I hope it's more so of a hybrid form. I want to transform into a werewolf. I don't want to transform into a wolf.

I want to transform into a half demon, half human. Not a full blown demon.

So on and so forth. Hybridize. That's one reason I dislike wildshape. I have to transform into something that's not human-like.

Curious, but why not both?

The hybridization seems perfect for low levels, with claws, elemental resist, darkvision, natural armor, being a decent way to be a half demon, but then at higher level, allowing a change into a more full demon. But still also continuing to gain more partial shifting options.

You could then split these paths into archetypes/PrCs, giving up the one option to focus on the other.

I don't think he/she means that kind of Hybridization.


I am hoping wild shape with other gimmicks and improvements.

I also hope the class has good skills points and fort and reflex are good saves. I hope there is a archetype(if not the base class) that has some AC improvements that work while polymorphed like constant mage armor, monk like AC bonus, wild armor enchantment, etc.

Shadow Lodge

What you've described is a druid with different saves. Spells and an animal companion are the other gimmicks and improvements.

We do not need another druid.

Sovereign Court

1 person marked this as a favorite.

It would be nice if we could get updated/new polymorph spells to account for the various monster abilities that are not included in the current of red


Other gimmicks and improvements related to shape changing, I said nothing about spells or animal companions. I want this class to be martial based(d10HD, full BA) with no spells.

They would never update those spells with new abilities but they would create new ones.


Ok so I hope this book contents are not set in stone just yet. Mainly i just want them to maybe look at adding a bloodrager archetype. I havent seen a bloodrager archetype in a while and think a nature based one could fit nicely.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Cauthon1987 wrote:
Ok so I hope this book contents are not set in stone just yet. Mainly i just want them to maybe look at adding a bloodrager archetype. I havent seen a bloodrager archetype in a while and think a nature based one could fit nicely.

There was Prowler at World's End in Blood of Beasts.


I would prefer seeing more bloodrager bloodlines. Heck they still don't have the stormborn one and that is the bloodline of their iconic.


I thought his was Air Elemental?

I had another thought for the shifter: no need for an amulet of the mighty fist. At all. An option that allows you to enchant your natural weapons and have that enchantment transfer to other natural attacks would be amazing and is much needed for the cool factor.

Oblivious it would need some limitations though. Perhaps you can only have so many 'sets' of the enchantment and you can only apply one set to one natural attack but not multiples of the same natural attacks. If you shifted and have two claws you'd have to pick which claw got +1 Flaming for instance.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Did anyone at Paizocon pick up any interesting tidbits about this book at the noon PDT Ultimate Wilderness panel?


David,

I wasn't at the panel but I am facebook friends with Stephen...so maybe I'll get a tidbit?


Dragonborn3 wrote:

What you've described is a druid with different saves. Spells and an animal companion are the other gimmicks and improvements.

We do not need another druid.

Actually, spells are the core druid class feature. There are several druid archetypes that modify wild shape or do away with it entirely, but none that drastically alter or take away its spellcasting.

So in a way, a druid is actually a nature priest with shapeshifting and animal companion as its other gimmicks and improvements.

Contributor

2 people marked this as a favorite.
Cauthon1987 wrote:
Ok so I hope this book contents are not set in stone just yet. Mainly i just want them to maybe look at adding a bloodrager archetype. I havent seen a bloodrager archetype in a while and think a nature based one could fit nicely.

Check out Adventurers's Guide, which just came out this week! My enlightened bloodrager archetype (originally printed in Arcane Anthology) got reprinted. :D

Sczarni

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Alexander Augunas wrote:
Cauthon1987 wrote:
Ok so I hope this book contents are not set in stone just yet. Mainly i just want them to maybe look at adding a bloodrager archetype. I havent seen a bloodrager archetype in a while and think a nature based one could fit nicely.
Check out Adventurers's Guide, which just came out this week! My enlightened bloodrager archetype (originally printed in Arcane Anthology) got reprinted. :D

To be quite frank, people generally dislike reprints because we are basically paying for the same material twice. Especially those who have the RPG subscription and the companion subscription...


4 people marked this as a favorite.

I was at the Ultimate Wilderness preview. I'm only approximating, and going off of memory.

Shifters are a sort of martial druid, kinda Paladins of the druid orders in thematic role. They start out with claws they can have around as much as they want (whether they get other natural attacks wasn't covered), and they gain wild shape at level 5 as well, how many uses wasn't covered. They're also based on the Hunter's Aspects in a lot of ways at first, in part to make the class simpler for new players. As you level, though, you begin being able to mix different aspects, (for instance, combining bear and owl for an owlbear form).

Specifics were relatively spare, but they confirmed they were Full BAB, and they're primarily unarmored, and have the no-metal clause of a druid. They also get druidic, and have similar alignment restrictions. No one at the panel asked about dragon-shifters.

That's what I remember off-hand about the Shifter.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Well at least there are a bunch of options for non-metal armours. And dragon plate/stone plate are both solid heavy armour options. Hopefully natural armour options are good for shifters.

Dark Archive

Pathfinder Adventure Path Subscriber
Benjamin Medrano wrote:

I was at the Ultimate Wilderness preview. I'm only approximating, and going off of memory.

Shifters are a sort of martial druid, kinda Paladins of the druid orders in thematic role. They start out with claws they can have around as much as they want (whether they get other natural attacks wasn't covered), and they gain wild shape at level 5 as well, how many uses wasn't covered. They're also based on the Hunter's Aspects in a lot of ways at first, in part to make the class simpler for new players. As you level, though, you begin being able to mix different aspects, (for instance, combining bear and owl for an owlbear form).

Specifics were relatively spare, but they confirmed they were Full BAB, and they're primarily unarmored, and have the no-metal clause of a druid. They also get druidic, and have similar alignment restrictions. No one at the panel asked about dragon-shifters.

That's what I remember off-hand about the Shifter.

Was the shifter Iconic on display and if so what race/gender appearence etc?


They are primarily unarmored but they have no metal armor restrictions. So they still have some armor prof. but gain some kind of armor boost like dodge or natural armor?

Well I am happy they get a full attack bonus and wild shape. I hope they can use their claws at will and their natural attacks get stronger as they level.


1 person marked this as a favorite.

I am not really a fan of wild shape in Pathfinder, so slightly disappointed that we are just getting wild shape the class instead of something new, but it could still be fun depending on the options and how it all works together.


Kevin Mack wrote:
Benjamin Medrano wrote:

I was at the Ultimate Wilderness preview. I'm only approximating, and going off of memory.

Shifters are a sort of martial druid, kinda Paladins of the druid orders in thematic role. They start out with claws they can have around as much as they want (whether they get other natural attacks wasn't covered), and they gain wild shape at level 5 as well, how many uses wasn't covered. They're also based on the Hunter's Aspects in a lot of ways at first, in part to make the class simpler for new players. As you level, though, you begin being able to mix different aspects, (for instance, combining bear and owl for an owlbear form).

Specifics were relatively spare, but they confirmed they were Full BAB, and they're primarily unarmored, and have the no-metal clause of a druid. They also get druidic, and have similar alignment restrictions. No one at the panel asked about dragon-shifters.

That's what I remember off-hand about the Shifter.

Was the shifter Iconic on display and if so what race/gender appearence etc?

Sadly, no. But they were mentioned to have a visible animal aspect (like claws at 1st level)


9 people marked this as a favorite.

Also, Leshys as a playable race. Dinosaur druids. Codified foraging and weather rules. And all sorts of familiar s/animal companions.

That's what I can recall off the top of my head.

Silver Crusade

4 people marked this as a favorite.
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LESHIES!!!!!!!!!!


8 people marked this as a favorite.

They mentioned that the shifter iconic was female, and also mentioned that they had a quasi-AC boost ala the monk, so that you could have a near-naked shifter, because that's cooler than covering your neat shapechange with armor. I don't remember for certain, but they might have the iconic on display at the preview banquet... I remember that they will have the cover there, and they were excited because two of the panelists hadn't seen the cover.

There are 3 races, two of them are plant creatures (vine leshy and another one that's already been printed... but I don't remember much about it). They also specified that because they didn't want oh... a leshy bard to be immune to its own Wild Shape or Bardic Performance, and also for balance reasons, they removed a lot of the plant immunities for the plant races PCs can take.

Let's see... *is wracking brain*

They're collating all the animal companions they could find into the book, I don't remember if the familiars were as well. They were drawing heavily from Animal Archive to get magic item slots for the animal companions. There're Animal Companion/Familiar templates, examples given were to give your pet draconic blood in its ancestry, or the trickster template that allows your familiar to 'spoof' your empathic link if it feels like it.

There was mention of fey-shifting spells, which add additional abilities since most fey abilities are slightly underwhelming. There was mention of magical plants, along the lines of a goodberry bush, that produce fruit with magical properties in certain seasons and how much of them there are. Rules for collecting poisons from animals/the wild... rules for cheaper wilderness traps...

I honestly can't remember much other than the hazards at this point, as they mentioned Flash Floods being in there, and James Jacobs was saying he may be able to fit a table in the book which tells you which book other hazards were in, like the volcano rules.

That's all I can remember.


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Rysky wrote:
LESHIES!!!!!!!!!!

You are a sucker for the cute, aren't you Rysky?


12 people marked this as a favorite.

Oh, and for you Odo fans, there will be an ooze-based shifter who has to concentrate to keep a humanoid form.


While it's not exactly what I wanted, I can deal with these shifter discoveries. Taking my favorite part of the druid and making a class focused on it. I will be trying one.

Oh anyword on stats? like is anything wisdom based (number of uses per day or what have you?


jedi8187 wrote:

While it's not exactly what I wanted, I can deal with these shifter discoveries. Taking my favorite part of the druid and making a class focused on it. I will be trying one.

Oh anyword on stats? like is anything wisdom based (number of uses per day or what have you?

Stat priorities weren't discussed at all, nor were uses per day. The only thing that was confirmed is that your claws are either always-on, or usable at-will. They didn't specify (and the claws improve as you level).


8 people marked this as a favorite.

Oh, I forgot! They confirmed that the Phytokineticist (wood-kineticist) will get a full reprint in this book, including the missing Basic Kinesis. I don't remember if they said there'd be additional abilities, though.


Well that is cool that the phytokineticist will get a reprint.

I like the news about animal companions/familiars and templates.

Not happy about plant races loosing their plant immunities though.

Really happy that the Shifter will get a monk-like AC bonus.

Silver Crusade

4 people marked this as a favorite.
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Feros wrote:
Rysky wrote:
LESHIES!!!!!!!!!!
You are a sucker for the cute, aren't you Rysky?

yep! ^w^


Dragon78 wrote:

Well that is cool that the phytokineticist will get a reprint.

I like the news about animal companions/familiars and templates.

Not happy about plant races loosing their plant immunities though.

Really happy that the Shifter will get a monk-like AC bonus.

They did not specify, that I recall, what the AC bonus will be. I'm personally assuming natural armor.

The plant races lost the immunities because, yes, there are effects you can't have PCs having. But they also pointed out that a plant is immune to polymorph effects, and that includes all the beneficial ones. Same with mind-affecting abilities. It makes them problematic as PCs, so they had a huge discussion on how to deal with it. Getting rid of it for the sentient races seems to be how they decided to cut the gordian knot, since they didn't want to make it so you'd be relatively ineffective playing a Shifter, Barbarian, Bloodrager, Bard, or Skald (choosing classes off the top of my head that use significant abilities they couldn't benefit from).

I think it was a good idea, personally. As they said, sometimes you make what seemed like a good idea way-back when, but later on you realize it makes things more problematic.

Sczarni

Pathfinder Rulebook Subscriber

I hope they improve the phytokineticist. As it stands... it's just... bad.

Sczarni

Pathfinder Rulebook Subscriber

In particular, their defense needs to increase with level like the other defenses.


5 people marked this as a favorite.
Patrick Curtin wrote:

Also, Leshys as a playable race. Dinosaur druids. Codified foraging and weather rules. And all sorts of familiar s/animal companions.

That's what I can recall off the top of my head.

Well. Time to roll up a Leshy Leshy Warden. :p


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I like the fungus, snapdragon, and flytrap leshies, but I don't really care for the overly cute ones.


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Benjamin Medrano wrote:
There are 3 races, two of them are plant creatures (vine leshy and another one that's already been printed... but I don't remember much about it).

Just speculating here, since I wasn't there:

Ghoran is the Plant race in Inner Sea races. Could this be the other Plant race in this book?

If the non-Plant race isn't totally new, the Skinwalker would be a logical candidate to get some love in this book.

Silver Crusade

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David knott 242 wrote:
Benjamin Medrano wrote:
There are 3 races, two of them are plant creatures (vine leshy and another one that's already been printed... but I don't remember much about it).

Just speculating here, since I wasn't there:

Ghoran is the Plant race in Inner Sea races. Could this be the other Plant race in this book?

If the non-Plant race isn't totally new, the Skinwalker would be a logical candidate to get some love in this book.

Wouldn't mind some more Skinwalker love :3

Or Rougarou!


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Good point -- we have far less on the Rougarou race. Maybe they will at least give a nod to the non-core shapeshifting races? It would be disappointing if they went into only three races in detail, gave FCBs for the core races, and said nothing at all about how the racial abilities of other shapeshifting races interact with the Shifter class and any archetypes of other classes with similar abilities.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

*nods*

Sczarni

Pathfinder Rulebook Subscriber
Patrick Curtin wrote:
Oh, and for you Odo fans, there will be an ooze-based shifter who has to concentrate to keep a humanoid form.

What's Odo?

And this sounds super cool. Reminds me of Zac from League of Legends.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Verzen wrote:
Patrick Curtin wrote:
Oh, and for you Odo fans, there will be an ooze-based shifter who has to concentrate to keep a humanoid form.
What's Odo?

Odo was the ooze-based shapeshifter on Star Trek: Deep Space Nine played by Rene Auberjonois.

Silver Crusade

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Pathfinder Adventure Path Subscriber
Verzen wrote:


What's Odo?

And this sounds super cool. Reminds me of Zac from League of Legends.

The above post is why the world is going to hell in a hand-basket.


Fey polymorphs?
Better ooze option than cave druid?
Trickster familiars?
Good.
This is good.


1 person marked this as a favorite.
Gorbacz wrote:
Verzen wrote:


What's Odo?

And this sounds super cool. Reminds me of Zac from League of Legends.

The above post is why the world is going to hell in a hand-basket.

I'm a Cylon.


4 people marked this as a favorite.
Rysky wrote:
LESHIES!!!!!!!!!!

So the Leshies get a PC race and STILL no love for gremlins?!?

This is an OUTRAGE! Someone get my lawyer...

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