| QuidEst |
What are the mechanics for Conceal and Improved Conceal Spell?
Not allowed to post the exact mechanics. No check required; your ranks in a relevant skill and appropriate ability score set a pretty significant DC for other people to make to catch you at it. However, the higher the spell level, the easier it is to spot. (Improved Conceal Spell gets rid of that bit.) Psychic spells and run-of-the-mill SLAs have a bit of an advantage, though- somatic components let observers make a second check to spot it. Psychic casters will still prefer Cunning Caster, but this works well for Kineticists and is a lot more viable for divine/arcane casters than Cunning Caster.
| Gisher |
| 2 people marked this as a favorite. |
I guess if Fencing Grace is getting nerfed it means all the Magi can go back to being devout Sarenite Dervishes?
I just don't understand why it's ok to get Dex to damage and use Spell Combat with a scimitar, which normally isn't even finesseable, but you can't do the same with a Rapier even using a feat chain that is longer than that for Dervish Dance. It doesn't make sense in terms of game balance or flavor. Why deny people the Rapier option, but keep the Scimitar option? I hate the way Dex to damage has been handled.
| Xethik |
Xethik wrote:What are the mechanics for Conceal and Improved Conceal Spell?Not allowed to post the exact mechanics. No check required; your ranks in a relevant skill and appropriate ability score set a pretty significant DC for other people to make to catch you at it. However, the higher the spell level, the easier it is to spot. (Improved Conceal Spell gets rid of that bit.) Psychic spells and run-of-the-mill SLAs have a bit of an advantage, though- somatic components let observers make a second check to spot it. Psychic casters will still prefer Cunning Caster, but this works well for Kineticists and is a lot more viable for divine/arcane casters than Cunning Caster.
Exactly what I meant when asking for mechanics, thanks!
CBDunkerson
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It only really bothers me for the swashbuckler, personally. Here you have what is supposed to be the ultimate Dex-based martial, and not only can it not use Dex to damage for all but a scarce few weapons (which what ought to be its inferior, the unchained rogue, can), but it is completely unable to use one of the most iconic swashbuckler weapon styles: two-weapon fighting.
The Whirling Dervish Swashbuckler archetype can still do two-weapon fighting with Dex to hit and damage... though it is still limited to the swashbuckler finesse weapon list (i.e. light and one-handed piercing).
| David knott 242 |
What does the Tyrant look like?
It is basically the bare minimum set of changes needed to make a lawful evil antipaladin playable. It alters his code, class skills, and fiendish companion in relatively minor ways. Okay, the class skill change is more than is absolutely needed, but the other two changes are needed.
Incidentally, that does leave a few discrepancies in the antipaladin spell list, since I think it contains a few spells that assume that the antipaladin is chaotic.
| Malwing |
| 6 people marked this as a favorite. |
Okay so I did a long post about my first thoughts.
Needed a few glasses of wine to get me through the night but those are my thoughts.
| QuidEst |
Any feats or archetypes that work with Keneticist ?
First answer: Nope. Just a talent for each of the five main elements.
Second answer: Since Kineticists have a lot of free feats, you've got options. In particular, the one that can conceal your casting of SLAs is handy for air and telekinesis, both of which could probably get away with more effects that don't appear to originate from them. Trouble is that Gather Energy is still going to give you away.
archmagi1
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Okay so I did a long post about my first thoughts.
Needed a few glasses of wine to get me through the night but those are my thoughts.
How dare you not like the library rules!!!! :P
They actually were one of my favorite rules to come out of an AP (Mummy's Mask), so I'm glad they're getting reprinted in a Core book. Since MM, I've actually used those rules in 2 other instances!
| Gisher |
Okay so I did a long post about my first thoughts.
Needed a few glasses of wine to get me through the night but those are my thoughts.
Thank you. That was really informative.
| Barachiel Shina |
Hold on.
SLAs are not naturally concealed? All you're doing is focusing to release the magic. You could be staring at someone while in conversation and unleash it and no one would be the wiser of where the magic came from (depending on the SLA).
In combat it makes sense, you suffer the AoO cause your intense concentration is noticeable in battle. But elsewhere I find it hard to believe it can be noticed.
That seems odd to me. Where does it even state that SLAs are noticeable?
| QuidEst |
Hold on.
SLAs are not naturally concealed? All you're doing is focusing to release the magic. You could be staring at someone while in conversation and unleash it and no one would be the wiser of where the magic came from (depending on the SLA).
In combat it makes sense, you suffer the AoO cause your intense concentration is noticeable in battle. But elsewhere I find it hard to believe it can be noticed.
That seems odd to me. Where does it even state that SLAs are noticeable?
Same place it states that silent, stilled spells with no material components are noticeable. (Which I always have trouble finding, since the FAQs are hard to search.) You've still got all the sparkles of magic. Since I'm looking at a feat that allows hiding SLAs, I'm confident I'm not just misremembering.
Terminalmancer
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Malwing wrote:Okay so I did a long post about my first thoughts.
Needed a few glasses of wine to get me through the night but those are my thoughts.
How dare you not like the library rules!!!! :P
They actually were one of my favorite rules to come out of an AP (Mummy's Mask), so I'm glad they're getting reprinted in a Core book. Since MM, I've actually used those rules in 2 other instances!
I like the idea of library rules but I gotta say, I don't think the version we've got is very good, at least from the perspective of getting the entire party involved. It's too easy for one person with a good skill mod to take over and make everyone else irrelevant. I've played a number of scenarios with variants of the rules and every time, one of the casters or skill monkeys can make the DCs by themselves while taking 1. The rest of the party just sits around doing nothing, or fruitlessly aiding another for no real reason at all. One scenario at least has the martials moving bookshelves, but my knowledge monkey was a couple points worse than another knowledge monkey for that one and he didn't get to contribute anything. (He rocked at least one other--I'm not bitter or anything--I just think you want to reward a party of researchers for being good at researching, not limiting the party to one primary researcher.)
My opinion seems to be in the minority though. And there's a ton of other good stuff in this book, it sounds like!
Terminalmancer
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Hold on.
SLAs are not naturally concealed? All you're doing is focusing to release the magic. You could be staring at someone while in conversation and unleash it and no one would be the wiser of where the magic came from (depending on the SLA).
In combat it makes sense, you suffer the AoO cause your intense concentration is noticeable in battle. But elsewhere I find it hard to believe it can be noticed.
That seems odd to me. Where does it even state that SLAs are noticeable?
Unlike in the rest of 3.x, it's clear in Pathfinder that spellcraft DCs to identify spellcasting are not increased for spells with no verbal, somatic, or material components. That leads everyone to believe (and it's been confirmed by Paizo) that there are obvious visual/auditory/etc. effects from spellcasting even when you're not going through the motions. Exactly what those are is up to the individual GM or player.
| Gisher |
Hold on.
SLAs are not naturally concealed? All you're doing is focusing to release the magic. You could be staring at someone while in conversation and unleash it and no one would be the wiser of where the magic came from (depending on the SLA).
In combat it makes sense, you suffer the AoO cause your intense concentration is noticeable in battle. But elsewhere I find it hard to believe it can be noticed.
That seems odd to me. Where does it even state that SLAs are noticeable?
| Xethik |
Alexander Augunas wrote:It only really bothers me for the swashbuckler, personally. Here you have what is supposed to be the ultimate Dex-based martial, and not only can it not use Dex to damage for all but a scarce few weapons (which what ought to be its inferior, the unchained rogue, can), but it is completely unable to use one of the most iconic swashbuckler weapon styles: two-weapon fighting.The Whirling Dervish Swashbuckler archetype can still do two-weapon fighting with Dex to hit and damage... though it is still limited to the swashbuckler finesse weapon list (i.e. light and one-handed piercing).
Ah yup, good call.
| Cydeth RPG Superstar 2012 Top 32 |
| 1 person marked this as a favorite. |
I like a lot of the book. I have one particular gripe about the Leadership section, though. Spoilering it, because...griping slightly.
We get 6 new Leadership feats of sorts. One, Vile Leadership, is just designed for evil characters. Whatever, I don't much care. It's particularly relevant with Hell's Vengeance, but not in my games.
Of the other five, all of them can be traded for Leadership when you hit 7th level. Again, no big deal.
Four of them can be taken at level 4, and grant cohorts at level-3 (some benefits I won't go into). My issue involves these four feats, Groom, Light Bearer, Page, and Weapon Bearer. Between them, they allow a character of 4th level (who has a feat available...probably via retraining, given that I don't see a way for most characters to get them at an even level) to get an alchemist, bard, cavalier, fighter, gunslinger, paladin, ranger, or rogue as cohorts.
The last of these five feats is Recruits, which can be taken at 5th level. This gives you multiple 'recruits' (not specifying the number to keep from irritating the powers that be) that you supposedly teach, but you can only have one of with you at a time. The others are supposedly studying elsewhere. Anyway, they're restricted to your level -4, and it's the only way short of Leadership itself for your characters to get classes other than the ones granted by the four feats listed above.
So the only way for a wizard to have an apprentice, or a cleric to have an acolyte assigned to them, is to take Recruits, or wait for 7th level and take Leadership. This irritates me massively. An 'apprentice' feat would have made a huge amount of sense, given that they gave other benefits to Groom and the like!
That being said, I do like Recruits in a general sense, as it gives a way to have a small group of 'disciples' for a character. I simply am annoyed that it's the only way to get a few classic minion types (butler can at least be managed, thank the gods).
| Malwing |
Malwing wrote:Okay so I did a long post about my first thoughts.
Needed a few glasses of wine to get me through the night but those are my thoughts.
How dare you not like the library rules!!!! :P
They actually were one of my favorite rules to come out of an AP (Mummy's Mask), so I'm glad they're getting reprinted in a Core book. Since MM, I've actually used those rules in 2 other instances!
Its not that I dislike the library rules, I haven't analyzed them enough to say, but I do find it hilariously absurd that they exist in the first place. I just keep imagining those anime where something is played up to be super epic and action packed when they're just doing something that doesn't look exciting at all like eating chips or something.
| Protoman |
Do vigilantes still have the Safehouse social talent and can still have several areas of Renown if one paid for it with more social talents? If so, does the book specify if a vigilante is stuck with one safehouse, or can have more than one (i.e., one in each area of renown)? If the latter, does it explain how big a safehouse they can have for each one?
Rysky
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Do vigilantes still have the Safehouse social talent and can still have several areas of Renown if one paid for it with more social talents? If so, does the book specify if a vigilante is stuck with one safehouse, or can have more than one (i.e., one in each area of renown)? If the latter, does it explain how big a safehouse they can have for each one?
Yes, and you can only have one but you can change it.
They are 10 cubic feet per Vigilante level.
| Protoman |
Protoman wrote:Do vigilantes still have the Safehouse social talent and can still have several areas of Renown if one paid for it with more social talents? If so, does the book specify if a vigilante is stuck with one safehouse, or can have more than one (i.e., one in each area of renown)? If the latter, does it explain how big a safehouse they can have for each one?Yes, and you can only have one but you can change it.
They are 10 cubic feet per Vigilante level.
Ah thanks! That has been plaguing me since the playtest!
| Mark Seifter Designer |
Protoman wrote:Do vigilantes still have the Safehouse social talent and can still have several areas of Renown if one paid for it with more social talents? If so, does the book specify if a vigilante is stuck with one safehouse, or can have more than one (i.e., one in each area of renown)? If the latter, does it explain how big a safehouse they can have for each one?Yes, and you can only have one but you can change it.
They are 10 cubic feet per Vigilante level.
They are actually 1000 cubic feet * (vigilante level)^3, which is 10,000 times more volume at level 10.
| QuidEst |
Do vigilantes still have the Safehouse social talent and can still have several areas of Renown if one paid for it with more social talents? If so, does the book specify if a vigilante is stuck with one safehouse, or can have more than one (i.e., one in each area of renown)? If the latter, does it explain how big a safehouse they can have for each one?
Okay, let's see. When you hit 11th, if you've been keeping up on renown talents, you can take one that lets you either have one big area or two smaller ones. There is no text about getting more than one safe house, but you get to move your safe house any time you change your area of renown. Safe House no longer requires you to be invested in the renown talents, though- you can still select it without any of them. In that case, though, you won't be able to move it.
| QuidEst |
Whoa. I too failed at math when I read that. 1000 cubic feet per level is pretty sweet. Now I just gotta figure out where in Absalom I'm gonna put it.
Nope, still failing at math. It's 1,000 cubic feet times your level cubed. At first level, it's a 10x10x10 cube (or equivalent), and at second, it's 20x20x20. By the time you hit twenty, you have 200x200x200, or a twenty-story building the size of half a U.S. football field.
| Mark Seifter Designer |
| 4 people marked this as a favorite. |
Protoman wrote:Whoa. I too failed at math when I read that. 1000 cubic feet per level is pretty sweet. Now I just gotta figure out where in Absalom I'm gonna put it.Nope, still failing at math. It's 1,000 cubic feet times your level cubed. At first level, it's a 10x10x10 cube (or equivalent), and at second, it's 20x20x20. By the time you hit twenty, you have 200x200x200, or a twenty-story building the size of half a U.S. football field.
Yup, or level 20 could be an enormous batcave underground with multiple levels, or a building complex cunningly arranged to interconnect with secret passages, etc.
| Xethik |
In regards to Fencing Grace: which Dex based class are you releasing that you needed to nerf Fencing Grace like this? Now you've ruined even the safety of soft covers. :(
If I recall, there was a slight special case in that the PDT developed Advanced Class Origins.
That being said, the old one is still valid in PFS. We'll see how long that lasts, though.
Kalindlara
Contributor
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I'm not sure a book released separately will automatically undo the old feat, unless the older book gets an errata. Seems like a weird thing to happen.
More likely, it'll be a Faiths of Purity situation. New Butterfly's Sting/Fencing Grace is legal, while old Butterfly's Sting/Fencing Grace is not.
| Brew Bird |
| 1 person marked this as a favorite. |
In addition to request for Investigator stuff, could a clarification be provided:
Does the new Fencing Grace still only work for rapiers? Is it now for all piercing weapons?
Is there a feat yet to allow Dex damage for sword canes?
The absence of a core RPG line Dex to damage option for that weapon is criminal, in my opinion. I'm hoping the "agile" enchantment gets reprinted.
On another note, the Brute sounds like exactly what I've always wanted. No longer will my socially-skilled gentleman have to lug around combat abilities when trying to be a part of the upper-crust.
Renegade Paladin
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Xethik wrote:Thanks for the info on the new Fencing Grace. Makes me quite sad, personally. Rapier + Rapier with Effortless Lace should live on, forever!
I mean, I guess it helps to be consistent and disallow Dex to damage with extra attacks (Flurry or TWF) with URogue as an exception. I guess I'm just against that movement.
It only really bothers me for the swashbuckler, personally. Here you have what is supposed to be the ultimate Dex-based martial, and not only can it not use Dex to damage for all but a scarce few weapons (which what ought to be its inferior, the unchained rogue, can), but it is completely unable to use one of the most iconic swashbuckler weapon styles: two-weapon fighting.
Here's hoping that time will heal all wounds. :-)
I argued hard against the swashbuckler's TWF restriction in the ACG playtest, right down to my very own example, to no avail. I doubt they're going to do anything but continue to tighten the noose.
| Throne |
| 2 people marked this as a favorite. |
Alexander Augunas wrote:I argued hard against the swashbuckler's TWF restriction in the ACG playtest, right down to my very own example, to no avail. I doubt they're going to do anything but continue to tighten the noose.Xethik wrote:Thanks for the info on the new Fencing Grace. Makes me quite sad, personally. Rapier + Rapier with Effortless Lace should live on, forever!
I mean, I guess it helps to be consistent and disallow Dex to damage with extra attacks (Flurry or TWF) with URogue as an exception. I guess I'm just against that movement.
It only really bothers me for the swashbuckler, personally. Here you have what is supposed to be the ultimate Dex-based martial, and not only can it not use Dex to damage for all but a scarce few weapons (which what ought to be its inferior, the unchained rogue, can), but it is completely unable to use one of the most iconic swashbuckler weapon styles: two-weapon fighting.
Here's hoping that time will heal all wounds. :-)
It's a symptom of why I stopped giving this company any money back over the crane wing fiasco.
The slashing grace 'fix' (in the fashion that you get your cat fixed by the vet) wasn't errata. It was just a plain old nerf to feed someone on staff's personal bugbear. But we still had Fencing Grace that wasn't going to get errata'd because it was in a Companion, so 'hey, let's reprint it and screw that one too!'. Smells like good old petty spite.
"Here, buy this book, it's got some really good stuff in for your favourite character types!"
3 months later...
"Psych!"
I'm sure some people are ok with paying for the old bait & switch, but these days my group just waits for things to hit Nethys/d20pfsrd.
| Ross Byers RPG Superstar 2008 Top 32 |
| 1 person marked this as a favorite. |
Barachiel Shina wrote:It'd be nice for them to explain WHY when they make such controversial decisions.We know the answer. Goes something like "Whoops! Martials got a nice thing! Get back in your 2-handed Fighter box and stay there."
You've already decided the conclusion is unacceptable. What possible justification could Paizo give that would make you feel better about it?
Giving the 'justification' for a controversial decision just encourages people to argue with it - either out of the sheer principle of the thing or a misguided belief that if they shout loud enough the decision will be reversed.
| Throne |
| 1 person marked this as a favorite. |
Throne wrote:Barachiel Shina wrote:It'd be nice for them to explain WHY when they make such controversial decisions.We know the answer. Goes something like "Whoops! Martials got a nice thing! Get back in your 2-handed Fighter box and stay there."You've already decided the conclusion is unacceptable. What possible justification could Paizo give that would make you feel better about it?
Giving the 'justification' for a controversial decision just encourages people to argue with it - either out of the sheer principle of the thing or a misguided belief that if they shout loud enough the decision will be reversed.
Oh, we know the decision isn't going to change.
There's maybe a tiny, vain hope that someone might realise 'you know, we're actually pissing off a bunch of people for no actual gain by keep pulling this crap. Maybe we could, y'know, try not doing that, just to see how it turns out?'(and I know it's fun to declare people have 'already made their minds up' as a way of trying to appear aloof and dismissive towards their position, but I'd actually be ok with a reasoning that actually set out a non-'screw you guys' position and addressed people's objections to that position beyond just 'yeah but go away'. Sort of like a dialogue, y'know?)
| Cruel Illusion |
Throne wrote:Barachiel Shina wrote:It'd be nice for them to explain WHY when they make such controversial decisions.We know the answer. Goes something like "Whoops! Martials got a nice thing! Get back in your 2-handed Fighter box and stay there."You've already decided the conclusion is unacceptable. What possible justification could Paizo give that would make you feel better about it?
Giving the 'justification' for a controversial decision just encourages people to argue with it - either out of the sheer principle of the thing or a misguided belief that if they shout loud enough the decision will be reversed.
Probably true, but is arguing such a bad thing? It proves people ccare enough about the game to be bothered when they feel something is wrong with it.
When I stopped complaining about D&D 4th, that was because I stopped playing it.
CBDunkerson
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The slashing grace 'fix' (in the fashion that you get your cat fixed by the vet) wasn't errata. It was just a plain old nerf to feed someone on staff's personal bugbear. But we still had Fencing Grace that wasn't going to get errata'd because it was in a Companion, so 'hey, let's reprint it and screw that one too!'. Smells like good old petty spite.
Actually, to me it seemed pretty clear that the errata version was the intent all along... all the way back to Dervish Dance. Just wasn't worded clearly enough to prevent all the exceptions people wanted to introduce.
As to why it is considered such a powerful effect (to the point that there is actually a Mythic dex to damage option)... being able to get AC, attack, and damage from a single ability score is VERY nice. Pump dexterity up high enough and that single ability can make the character devastating.
| Ross Byers RPG Superstar 2008 Top 32 |
| 2 people marked this as a favorite. |
Ross Byers wrote:Throne wrote:Barachiel Shina wrote:It'd be nice for them to explain WHY when they make such controversial decisions.We know the answer. Goes something like "Whoops! Martials got a nice thing! Get back in your 2-handed Fighter box and stay there."You've already decided the conclusion is unacceptable. What possible justification could Paizo give that would make you feel better about it?
Giving the 'justification' for a controversial decision just encourages people to argue with it - either out of the sheer principle of the thing or a misguided belief that if they shout loud enough the decision will be reversed.
Probably true, but is arguing such a bad thing? It proves people ccare enough about the game to be bothered when they feel something is wrong with it.
When I stopped complaining about D&D 4th, that was because I stopped playing it.
Oh, by all means, voice your opinions. My point was that I don't see the point in arguing over the justification and the decision instead of just the decision itself.
This is the internet - where people are happy to pick apart an argument point-by-point, and attack the weakest, most-poorly-worded point, possibly out of context, as if it were the entire argument.
| Throne |
| 1 person marked this as a favorite. |
Throne wrote:The slashing grace 'fix' (in the fashion that you get your cat fixed by the vet) wasn't errata. It was just a plain old nerf to feed someone on staff's personal bugbear. But we still had Fencing Grace that wasn't going to get errata'd because it was in a Companion, so 'hey, let's reprint it and screw that one too!'. Smells like good old petty spite.Actually, to me it seemed pretty clear that the errata version was the intent all along... all the way back to Dervish Dance. Just wasn't worded clearly enough to prevent all the exceptions people wanted to introduce.
Interesting claim... what part of the original Slashing Grace wording gave you the impression that the other hand had to remain empty and inactive?
There's nothing in the feat that suggests that. The off-hand isn't even mentioned, ever.