Pathfinder Roleplaying Game: Ultimate Intrigue (PFRPG)

3.30/5 (based on 18 ratings)
Pathfinder Roleplaying Game: Ultimate Intrigue (PFRPG)
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Words Cut Deep

In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits!

Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen's favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Intrigue includes:

  • The vigilante, a new character class that lives two lives—that of an unassuming member of the community, and a cloaked crusader with his own agenda!
  • New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more!
  • New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection.
  • Dozens of spells to manipulate tense social settings, whether to reveal adversaries' secrets or hide the truth.
  • A complete system of influence, providing new goals and rewards to challenge players and link their fortunes to nonplayer characters and organizations.
  • Systems and advice to help Game Masters introduce a variety of new encounters into their games­—daring heists, extended pursuits, and tense searches for buried secrets.
  • Rules for social combat and verbal duels, allowing characters to use words as weapons to sway hearts and humiliate foes.
  • ... and much, much more!

ISBN-13: 978-1-60125-826-7

Note: This product is part of the Pathfinder Rulebook Subscription.

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Average product rating:

3.30/5 (based on 18 ratings)

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Very Disapointed

2/5

I have to say that I haven't been this disappointed since Ultimate Magic. I will list the things I did like and the things I didn't.

The Good
-Section on various problem spells like divinations, enchantments, etc. The only thing missing was true seeing.
-Section on many skills was useful.
-A few good spells, feats, magic items, and archetypes.
-The Vigilante is a interesting concept.
-A Paladin archetype with some alignment flexibility.
-The artwork.

The Bad
-I like the idea of the Vigilante class but taking most of the options out of the base and making them prestige classes was a mistake. If we had most those options in the base class you get really interesting concepts. Plus making some abilities avenger or stalker only limited the choices of those prestige classes.
-Disappointed in many of the archetypes I was excited about. Especially the druid one that was originally going to be a spontaneous caster.
-Many archetypes seemed to be giving up more then they were getting.
-The design of the magical child didn't give it anything stereotypical of a magical girl except for transformation and a magical pet/guide. There is no way to get anything else like holy, healing, or purifying based powers or at will energy blast. Plus the loss of perception puzzles and annoys me very much.
-No feats that give extra skill points
-To many feats had a lot requirements.
-Still no polymorph spells to change into fey, oozes, constructs, and outsider subtypes other then elementals.
-The weird dislike of dex to damage feats continue with a slightly nerfed reprint and another specialty feat. Why not just a feat that lets you choose one weapon that is weapon finesse friendly.
-Wasn't impressed with most of the spells or feats.
-No archetype should lower classes skill points.
-I didn't care much for any of the optional rules but then again Pathfinder Unchained is the only book that there are stuff like that I like.
-No new racial feats, even one that adds +2 to one or two racial skill bonuses would have been nice.


One of the Best

5/5

This book couldn't have been better aimed at my group if the devs knew us personally. It is a cornucopia of social class options and systems as well as one of the best value for money books in the Pathfinder line.

I can't wait to put this all to use when Crimson Throne gets its big hardcover later this year.


One of the Best Supplements Yet

5/5

Just finished up reading my PDF copy of this. This book is pretty amazing. It gives a lot of support for mystery-type(and of course, political intrigue) games, and also has a bunch of other interesting things.

Other Interesting Things:

-Fey Trickster and Enimga archetypes for the Mesmerist have transformed it from a class that I dislike to one that I would love to play, at least for these archetypes. I really like fey stuff and the Enigma is really good at what it does.

-Cipher is as glorious as I was given to believe. Really, really good for stealth builds.

-Urushiol + Skinshaper = Best Druid combo forever.

-Secret Broker definitely takes the cake for most ingenious mechanics for an archetype in this book, with how it deals with the exchange of secrets.

-As a student who spends a lot of time hiding in the library, the library portion was nothing short glorious.

Most of the material in this book was pretty great, but the stuff in the spoiler was what stuck out to me the most. This was a really well-made book, and I had somewhat high expectations when I started to read it. It was a privilege to read and I can't wait to use it in my next game.


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Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Dragon78 wrote:
So, is this the first time a iconic's finished artwork has been shown on the final cover of the book the class will be in?

No, the bloodrager and swashbuckler are on the cover of ACG, the occultist and psychic on occult adventures, retcon magus on U Magic, samurai on U Combat, and witch and alchemist on APG. (and technically all 4 unchained classes on unchained, though thats not a premiere)

I don't know or not whether its the first time we've seen the cover prior to any other art reveals (con screencaps, meet the iconics, etc.), though.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Love the cover. Deadpool vs. Weaselboy sounds like something to look forward to.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
archmagi1 wrote:
Dragon78 wrote:
So, is this the first time a iconic's finished artwork has been shown on the final cover of the book the class will be in?

No, the bloodrager and swashbuckler are on the cover of ACG, the occultist and psychic on occult adventures, retcon magus on U Magic, samurai on U Combat, and witch and alchemist on APG. (and technically all 4 unchained classes on unchained, though thats not a premiere)

I don't know or not whether its the first time we've seen the cover prior to any other art reveals (con screencaps, meet the iconics, etc.), though.

If we're being fully technical, Seoni and Valeros are on the cover of the CRB - the first Pathfinder sourcebook in which their classes appeared. ^_^


Yeah, but I saw pictures of all those before the book's covers were finalized. But I have never seen this guy before now.

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

I agree. We tend to get con screencaps (acg and occult I think both had con seminar spoilers). With the evil ap iconics claiming blog space, we may not see a meet thread til March @_@


The design for the iconic seems interesting.

I might change my inquisitor of Dammerich into a Vigilante(Zealot) of Dammerich because it might work better for the abilities and feel I am going for.

I am also excited for the Warlock version(although I have heard they are now archetypes and not variations)

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

The idea of a vigilante class makes me interested in what other kinds of classes we might get in the future. And if the vigilantes secondary identity thing is a feat available to multiple classes, then we could have vigilante/pseudo-vigilante groups manipulating the city from the shadow(or defending it from the shadows. either or). Even if SOME people use the class as an excuse to play a pseudo-supers game, paizo can still throw in the darker or more horrifying edge(what happens when people go too far in taking the law into their own hands, When a vigilante's identity is discovered by a vengeful enemy, or a once beloved protector of the people dies or disappears and there is a power vacuum to be filled(and there are foes that want to destroy the symbol of the hero before)).

Its interesting to see what the future has in store for pathfinder.


1 person marked this as a favorite.

I was so excited about Horror Adventures I forgot this was coming out. Curse you, Paizo! I may have to go w/out household utilities but I must have them both!


ErisAcolyte-Chaos jester wrote:

The idea of a vigilante class makes me interested in what other kinds of classes we might get in the future. And if the vigilantes secondary identity thing is a feat available to multiple classes, then we could have vigilante/pseudo-vigilante groups manipulating the city from the shadow(or defending it from the shadows. either or). Even if SOME people use the class as an excuse to play a pseudo-supers game, paizo can still throw in the darker or more horrifying edge(what happens when people go too far in taking the law into their own hands, When a vigilante's identity is discovered by a vengeful enemy, or a once beloved protector of the people dies or disappears and there is a power vacuum to be filled(and there are foes that want to destroy the symbol of the hero before)).

Its interesting to see what the future has in store for pathfinder.

I predict that Paizo will go back and make their own interpretations of popular D&d classes that haven't been translated to Pathfinder yet: namely, the Warlord and the Artificer.


They've said that the second identity will be a feat?


Cheapy wrote:
They've said that the second identity will be a feat?

During the playtest many people including myself suggested that their should be an amateur vigilante feat in the same why there are amateur gunslinger feats, and the dev's went "That sounds like a good idea." But, whether or not such a thing is actually in the final product has not been officially stated as of this moment as far as I'm aware.

RPG Superstar 2008 Top 32

Good. It's hard to make a secret identity work when only one member of the party has one.


Ross Byers wrote:
Good. It's hard to make a secret identity work when only one member of the party has one.

Admittedly, that's why there were four versions of the class.

Paizo Employee Designer

5 people marked this as a favorite.

With all the cool vigilante archetypes available (there's a bunch now, and some of them are particularly cool!), you could definitely build a "traditional balanced" party of all vigilantes if you desired, and you'd even have quite a few choices for all but one of them too. Just one month to go; I'm as excited as you guys for you to see what we cooked up!


Mark Seifter wrote:
With all the cool vigilante archetypes available (there's a bunch now, and some of them are particularly cool!), you could definitely build a "traditional balanced" party of all vigilantes if you desired, and you'd even have quite a few choices for all but one of them too. Just one month to go; I'm as excited as you guys for you to see what we cooked up!

I wonder if there will be an archetype that gives them wild talents and a disguised form that is made from their element... may have to homebrew if it doesn't end up in the book.

hmm... or a druid archetype who uses mechanics similar to the vigilantes to represent his control over an area of wilderness... I mean it's not very intrigue, but it fits so well with druid...


I'm about to play a vigilante (using the playtest until this actually releases), so I'm super excited by this. I'm a little hesitant though with the zealot now being an archetype how much will change.


2 people marked this as a favorite.

Who is this super hero? Sarge? Rosemarie the telephone operator? Henry the mild mannered janitor?


4 people marked this as a favorite.
Dragon78 wrote:
Who is this super hero? Sarge? Rosemarie the telephone operator? Henry the mild mannered janitor?

Could be! *hums a little song about a dog and kung fu*


<Crosses fingers that the avenger keeps full BAB>
I would hate to rebuild my PFS playtest vigilante hate an average BAB. I'm currently having fun with a tripping fiend with Dirty Tactics, Improved Trip, Vicious Stomp + Fist of the Avenger, and Vital Punishment + greatsword. Average BAB would totally mess that up.

Contributor

1 person marked this as a favorite.
Dragon78 wrote:
So, is this the first time a iconic's finished artwork has been shown on the final cover of the book the class will be in?

Nope! It's been happening since the APG. Damiel was on the APG's cover, Setyiel was on UM, Hayamato (sp?) was on UC, Jirelle and Crow were on the cover of ACG, and Mavaro and the Iconic Psychic were on OA. Plus Balazar, Miresielle, Amiri, and Sajan were on Unchained.

In other words, putting a new iconic on the cover is almost always a given.

(Sorry about spellings; I'm on my phone.)

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

You mentioned daring heists...I wonder if they will like oceans eleven in terms of planning and execution, or turn into a similar case to a payday 2 heist going loud. Either way, I am looking forward to seeing what kind of spin paizo puts on the whole thing with the presence of magic, booby traps, and monsters. Raiding a wealthy nobles super-secret vault might turn into a vicious gauntlet of obstacles, while plundering an cult or organisations treasury might be a more complex affair of infiltration, sabotage, theft and extraction before the cult realize whats happening and lay them over a sacrificial slab, or otherwise kill them in a gruesome fashion.


Hey everyone, I just thought of something quite interesting. I dunno if this has been mentioned before but, considering the topic of the material in this book there needs to be one question answered first:

Will this book answer the age old question of whether Nondetection works against True Seeing or not? (and, subsequently, someone invisible and with Nondetection being targeted by True Seeing)

I would find it hard to believe this doesn't get a real answer at least in this book.

Dark Archive

Barachiel Shina wrote:

Hey everyone, I just thought of something quite interesting. I dunno if this has been mentioned before but, considering the topic of the material in this book there needs to be one question answered first:

Will this book answer the age old question of whether Nondetection works against True Seeing or not? (and, subsequently, someone invisible and with Nondetection being targeted by True Seeing)

I would find it hard to believe this doesn't get a real answer at least in this book.

Why should it be answered in this book? These are CRB spells and not new ones from this book.

The consense on the forums is:
True seeing allows a caster level check that if successful lets see through the illusion.
I would rule it the same as DM.


Well considering how much Nondetection and True Seeing blanket practically everything that "Characters of Intrigue" find themselves involved in, it would make sense to address this. It may be a forum consensus but how do the designers rule it? Is it going to be ignored in Ultimate Intrigue also?

Dark Archive

Barachiel Shina wrote:
Well considering how much Nondetection and True Seeing blanket practically everything that "Characters of Intrigue" find themselves involved in, it would make sense to address this. It may be a forum consensus but how do the designers rule it? Is it going to be ignored in Ultimate Intrigue also?

The designers don't rule it at all.

Such things are clarified very rarely.
And if they are, it happens in the CRB errata.

Stealth and disguise (and perception) are much more used than invisibility and nondetection together (has NEVER happend in any game i took part in 28 years).
Invisibility purge, glitterdust or plain old powder/caltrops take care of invisibility real fast. As does detect magic in 2 rounds.
Nondetection is not very foolproof, mind blank is.

Paizo Employee Designer

1 person marked this as a favorite.

We actually do have a couple of sections for a good number of common intrigue rules interactions and how they fit into your games. I think they're really going to be a boon even for running a non-intrigue game where people are interested in these kind of interactions at all.


Mark Seifter wrote:
We actually do have a couple of sections for a good number of common intrigue rules interactions and how they fit into your games. I think they're really going to be a boon even for running a non-intrigue game where people are interested in these kind of interactions at all.

That's surprising, though would be rather useful.


I am most definitely intrigued, Mark.


Marco Massoudi wrote:
Barachiel Shina wrote:
Well considering how much Nondetection and True Seeing blanket practically everything that "Characters of Intrigue" find themselves involved in, it would make sense to address this. It may be a forum consensus but how do the designers rule it? Is it going to be ignored in Ultimate Intrigue also?

The designers don't rule it at all.

Such things are clarified very rarely.
And if they are, it happens in the CRB errata.

Stealth and disguise (and perception) are much more used than invisibility and nondetection together (has NEVER happend in any game i took part in 28 years).
Invisibility purge, glitterdust or plain old powder/caltrops take care of invisibility real fast. As does detect magic in 2 rounds.
Nondetection is not very foolproof, mind blank is.

So you're saying it's officially ruled that True Seeing vs Nondetection have been clarified already? I definitely didn't see that posted anywhere.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

What needs to be clarified about True Seeing vs. Nondetection? True Seeing is a divination spell, and the Nondetection spell description contains rules about how it interacts with divination spells.


Not every adventuring party has true seeing even if they are high enough level to use it.


Pathfinder Adventure Path, Rulebook Subscriber

I'm so excited for this book I became an RPG subscriber. Don't know how long I'll keep it (those shipping costs!), but I was this book as soon as humanly possible. :D


hmm.... I think the first villain I make with this book will be a vigilante ruler who is being deceived into thinking his evil is justified and virtuous by his LE angel tulpa.

Sovereign Court

I played a bit of the play test Vigilante for PFS so I'm looking forward to seeing what the final version is like. I hope my character concept can still work. Fingers crossed!


Pathfinder Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber

I'm really looking forward to seeing Vigilante art both in this book and in future books, especially ones with different costumes. I'm also interested in seeing Vigilantes of different races.

I'm really glad that I no longer have to choose between the Avenger and Stalker specializations too. The idea of a martial who uses underhanded but not necessarily sneaky tactics has always appealed to me. I'm sure the people trying to build Batman with the class will be pretty happy with it as well.


Jack of Dust wrote:

I'm really looking forward to seeing Vigilante art both in this book and in future books, especially ones with different costumes. I'm also interested in seeing Vigilantes of different races.

I'm really glad that I no longer have to choose between the Avenger and Stalker specializations too. The idea of a martial who uses underhanded but not necessarily sneaky tactics has always appealed to me. I'm sure the people trying to build Batman with the class will be pretty happy with it as well.

Or Green Arrow. Which is what I think of more with this class than Batman, who is really just a TTRPG Munchkin's Dream Character with what him being able to do just about near everything.


When are previews for this going to start dropping?


Next month - fighting for justice, freeing slaves, striking fear into evil hearts - The Talon soars into action!

Had to renew my subscription to get this.


1 person marked this as a favorite.
Pathfinder Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber

I hope the problems with the social talents were addressed. One of the glaring problems in the playtest was that you would spend most of your social talents on gaining more renown or the ability to switch between identities in a reasonable amount of time rather than actually getting fun things to do while in your social identity such as Loyal Aid, Case the Joint and a Safehouse. Gaining more renown seems like something that should happen naturally as you level up and spending a talent so you can switch identities quickly seems like a bit of a tax. It's something nearly all Vigilantes will be forced to take too because switching identities at a moment's notice is the only way they'll be able to react to a situation in time. The fact that you could only take it at Level 7 or higher just made it worse.


Yea safehouses sound cool. If that's still something that sticks around in the final version I hope it gets explained if a vigilante gets a safehouse in each area of renown each of equal size, or he has or just one safehouse that can be moved, or several safehouses but divides up the level-based area cubes amongst them.


Pathfinder Adventure, Adventure Path Subscriber
Liz Courts wrote:
Now available for preorder! Cover image is a mockup and subject to change.

This WILL lead to a Red Mantis AP. Do you hear me? It will, I have no doubts.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Outside of the vigilante, i wonder what kind of archetypes we could get for some of the other classes. Inquisitors, Rogues, slayers, and investigators i could understand some possibilities, but then there are classes like the mesmerist, spiritualist, druid or alchemist that make me wonder what paizo is going to do with them. In any case, colour me...Intrigued.

Also, I will maybe be making a few vigilantes, with names like 'the Silken Spider', 'The Motley Marionette', 'Maskqurade', and 'Overgrowth'.

Community Manager

3 people marked this as a favorite.
FattyLumpkin wrote:
Liz Courts wrote:
Now available for preorder! Cover image is a mockup and subject to change.
This WILL lead to a Red Mantis AP. Do you hear me? It will, I have no doubts.

>.>

<.<
...have you been reading my PaizoCon game notes? >.>


Pathfinder Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber

I'll just be keeping my first Vigilante's name simple. A Dwarf named "The Hammer" who of course, wields a Dwarven Longhammer and smashes evil to bits with it. Sometimes he drinks ale, sometimes he smashes evil while drinking ale. A man of simple pleasures.


Liz Courts wrote:
FattyLumpkin wrote:
Liz Courts wrote:
Now available for preorder! Cover image is a mockup and subject to change.
This WILL lead to a Red Mantis AP. Do you hear me? It will, I have no doubts.

>.>

<.<
...have you been reading my PaizoCon game notes? >.>

Seriously Liz?!! Sweet! :) I totally look forward to scaring the crap out of my players even more with Red Mantises. ;)


2 people marked this as a favorite.

This looks like a job for El Kabong.


Axial wrote:
ErisAcolyte-Chaos jester wrote:

The idea of a vigilante class makes me interested in what other kinds of classes we might get in the future. And if the vigilantes secondary identity thing is a feat available to multiple classes, then we could have vigilante/pseudo-vigilante groups manipulating the city from the shadow(or defending it from the shadows. either or). Even if SOME people use the class as an excuse to play a pseudo-supers game, paizo can still throw in the darker or more horrifying edge(what happens when people go too far in taking the law into their own hands, When a vigilante's identity is discovered by a vengeful enemy, or a once beloved protector of the people dies or disappears and there is a power vacuum to be filled(and there are foes that want to destroy the symbol of the hero before)).

Its interesting to see what the future has in store for pathfinder.

I predict that Paizo will go back and make their own interpretations of popular D&d classes that haven't been translated to Pathfinder yet: namely, the Warlord and the Artificer.

The Occultist makes a pretty good stand in for the Artificer, actually. Just say you build your own implements rather than find them and you're good to go.


Arachnofiend wrote:
The Occultist makes a pretty good stand in for the Artificer, actually. Just say you build your own implements rather than find them and you're good to go.

And then you get outsider contacts out of nowhere.... Not perfectly good to go. An artificer archetype would be very easy to put on the occultist though.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks to Mark Seifter for the spoilers he mentioned at Owlcon and posted here.


1 person marked this as a favorite.
David knott 242 wrote:

Thanks to Mark Seifter for the spoilers he mentioned at Owlcon and posted here.

Psyched out of my mind for the Tyrant and the MG archetype.

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