Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

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A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


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How are the Swashbuckler saving throws? And his Charmed Life ability?


Does the Swashbuckler still have just 4+int skill points?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Still just 4 + Int mod for SP. Only good Ref saves, and Charmed Life is basically a weak version of Divine Grace, limited to a few uses per day and only then as an immediate action.


1 person marked this as a favorite.

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)


What's the ecclesithurge archetype for clerics like? I've been curious about that since seeing the nifty artwork.

Also, roguish things. Is there a better way to get ranged sneak attack damage? How about dex to damage? And good rogue talents in general?


Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

I ask the same thing.

Shadow Lodge

Hows the Shaman spell list look?

Does the shaman look better then the playtest?

Ugh, I need this book now.


Care to spoil the final list of Spirits for Shaman?

Dark Archive

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

Not unarmed, but there is one for any one-handed slashing weapon.


...wow really? Nice! My wandering katana swordsman swashbuckler is grinning then.


Kvantum wrote:
Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

Not unarmed, but there is one for any one-handed slashing weapon.

Thanks for the answer!

BTW, did you like the shaman spell list?
What is your favourite class in the book?


Aaaah, mine's downloading now, soooo excited.


Any good things for paladins or cavaliers ?

Shadow Lodge

Oh hai shipment notice and PDF!


TOZ wrote:
Oh hai shipment notice and PDF!

Congrats.

Thoughts on your favorite classes (if any)?


TOZ has had it for 2 minutes, tops.


Lol. Yes I know. But .... :p

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

On my brief overview, none of them grab me any more than they did in the playtest.

Shadow Lodge

4 people marked this as a favorite.

We don't care if he's had it for 2 seconds, we need his opinions on everything in it! :)


Kvantum wrote:
Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

Not unarmed, but there is one for any one-handed slashing weapon.

Hmm... We might be able to work around that with boar style. The hope for his monk character isn't quite dead yet. Thanks!

Shadow Lodge

Although the Bolt Ace archetype just piqued me up. :)


A package containing 1 item from Paizo Order #xxxxxxxx is expected to ship from the Paizo warehouse by Friday, August 22 via Standard Postal Delivery, estimated 9 to 36 business days in transit.

Well, I guess I'll call it an early night so I have something fun to wake up and read tomo PSYCHE


downloading!

Shadow Lodge

Okay, the antipaladin kicking the pig made me chuckle.


1 person marked this as a favorite.

For which class is the Mouser archetype?

Waiting until August 14th until I can get this?! ARRRRRRRRRGH!!!!


Ambrosia Slaad wrote:

For which class is the Mouser archetype?

Waiting until August 14th until I can get this?! ARRRRRRRRRGH!!!!

The Mouser is a swashbuckler archetype - it seems primarily to be about "fighting things that are larger than me".


Ambrosia Slaad wrote:

For which class is the Mouser archetype?

Waiting until August 14th until I can get this?! ARRRRRRRRRGH!!!!

Errol Flynn Swashbuckler

[tease]
Deeds Underfoot Assault (Ex), Quick Steal (Ex),
Hamstring (Ex), Cat’s Charge (Ex)
[/tease]


Waiting for my "is shipping" e-mail,

Any Ninja or samurai archetypes?

Shadow Lodge

Kvantum wrote:
Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

Not unarmed, but there is one for any one-handed slashing weapon.

Do the prereqs restrict this feat to only a single class (i.e. Swashbuckler)?


Dylos wrote:
Kvantum wrote:
Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

Not unarmed, but there is one for any one-handed slashing weapon.
Do the prereqs restrict this feat to only a single class (i.e. Swashbuckler)?

After reading the feat I can say that Slashing Grace won't work with unarmed strikes since it requires you to pick a one-handed slashing weapon. I guess a claw attack could qualify though?

It is however class-agnostic, anyone can use it. I would expect it to come online at about level 5, or earlier if a class gets bonus feats. A human fighter could take it as early as level 1.

Shadow Lodge

Skimming quickly through now. Only noteworthy thing I've gleamed so far is that hunters no longer appear to have cantrips.


2 people marked this as a favorite.

Swweeet, Cavalier Archetype drops mount for Weapon Finesse of Swashbuckler and other stuff of that nature!

Shadow Lodge

Shamans. Lore shaman still has his goodies intact. Looks like shamans get full access to the druid list plus some more beyond that.


RHMG Animator wrote:

Waiting for my "is shipping" e-mail,

Any Ninja or samurai archetypes?

Not seeing anything specifically for ninja or samurai (other than that slayers can pick rogue or ninja talents).

Cavalier goodies Daring Champion archetype (there's some swashbuckler in my cavalier) and Order of the Beast...Order (wild empathy + wild mount shape o_o)

Rogue goodies Counterfeit Mage archetype (wand specialist) and Underground Chemist (alchemist perks)

That's all I've found so far.


Kudaku wrote:
Dylos wrote:
Kvantum wrote:
Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

Not unarmed, but there is one for any one-handed slashing weapon.
Do the prereqs restrict this feat to only a single class (i.e. Swashbuckler)?

After reading the feat I can say that Slashing Grace won't work with unarmed strikes since it requires you to pick a one-handed slashing weapon. I guess a claw attack could qualify though?

It is however class-agnostic, anyone can use it. I would expect it to come online at about level 5, or earlier if a class gets bonus feats. A human fighter could take it as early as level 1.

Doesn't Slashing Grace give the ability to use weapon finesse with a slashing weapon? At least that's how it was in the playtest. Or does it also give dex to damage now?


1 person marked this as a favorite.

They made a Cleric Archetype that is a priestly type people were asking for.


Slashing Grace requires Weapon Finesse (plus DEX 13 and focus in the weapon you're picking this feat for) now.


Slashing Grace adds dexterity modifier to damage instead of strength, but not to hit. If the weapon doesn't qualify for weapon finesse, you're still using strength for the attack roll.

I'm a little bit surprised Slashing Grace is restricted to slashing weapons - it's a natural feat to take for swashbucklers, but they can't use their most iconic weapon (rapier) with it.


Do Swashbucklers still get to add there level as precision damage? Do they get to add there dex to damage as a class feature?

What class is the Wild Child archetype for?


...do swashbucklers not have a way to get dex to use with slashing weapons anymore (to attack rolls that is)? Or is there another feat that allows what slashing grace used to do?

Grand Lodge

Kudaku wrote:

Slashing Grace adds dexterity modifier to damage instead of strength, but not to hit. If the weapon doesn't qualify for weapon finesse, you're still using strength for the attack roll.

I'm a little bit surprised Slashing Grace is restricted to slashing weapons - it's a natural feat to take for swashbucklers, but they can't use their most iconic weapon (rapier) with it.

And weapon finesse doesn't apply to slashing weapons. I don't get it.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Some Other Guy wrote:
And weapon finesse doesn't apply to slashing weapons.

Do what now?

RPG Superstar 2008 Top 32

Yes, it does. You just have to find a slashing weapon that is light (like a dagger, dogslicer, handaxe), or has the finesse special (elven curve blade, sword cane, whip).


The wild child is a brawler!

I haven't had a chance to read the swashbuckler thoroughly yet, but I didn't see anything about dex to damage there.

From a quick scan, I think Precise Strike is mechanically unchanged from the play test.


Dragon78 wrote:

Do Swashbucklers still get to add there level as precision damage? Do they get to add there dex to damage as a class feature?

What class is the Wild Child archetype for?

Brawler. Gets heal as a class skill plus animal companion and related perks.


Well I got my ship e-mail too...but, not a subscriber, so I still hafta wait till 14th to get a look.

Grand Lodge

TriOmegaZero wrote:
Some Other Guy wrote:
And weapon finesse doesn't apply to slashing weapons.
Do what now?

Unless they are light or in the, of course. There's only a handful of good slashing weapons that finessable.

Shadow Lodge

Ross Byers wrote:
Yes, it does. You just have to find a slashing weapon that is light (like a dagger), or has the finesse special (elven curve blade).

I think they mean Slashing weapons aren't finessable for the Swashbuckler finesse, unless they changed Swashbuckler finesse.

Shadow Lodge

Some Other Guy wrote:
TriOmegaZero wrote:
Some Other Guy wrote:
And weapon finesse doesn't apply to slashing weapons.
Do what now?
Unless they are light or in the, of course. There's only a handful of good slashing weapons that finessable.

Like the Aldori Dueling Sword?


Correct. Slashing grace used to allow you to use any one handed slashing weapon with dexterity to attack rolls and for use with all the swashbuckler abilities (treating it as if it were a light one handed piercing weapon). If they didn't put something else in to cover being able to do that I'll be really disappointed and will have killed my one character completely. :(

*edit*

From the playtest:

Slashing Grace
Choose one type of one-handed slashing weapon.
Prerequisites: Dex 13, Weapon Finesse, proficient with chosen weapon.
Benefit: When wielding your chosen weapon onehanded, you can treat it as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as swashbuckler’s precise strike). The weapon must be one for your size.

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