Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

3.20/5 (based on 51 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
Show Description For:
Non-Mint

Add PDF $9.99

Hardcover Unavailable

Non-Mint Unavailable

Facebook Twitter Email

A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

PDF:

Fulfilled immediately.

Hardcover:

Unavailable

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1129


See Also:

1 to 5 of 52 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

3.20/5 (based on 51 ratings)

Sign in to create or edit a product review.

A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


1 to 5 of 52 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
651 to 700 of 2,448 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Siren's Mask wrote:
Can we hear about the feral hunter? What kinda of buff does it get to replace the animal companion?

Animal focus is applied to the hunter instead of the companion, gains outflank on every summon nature's ally spell, gains wild shape excluding elemental and plant options, and adds an extra critter when casting summon nature's ally at level six and beyond.

The Exchange RPG Superstar 2010 Top 16, Contributor

wakedown wrote:

Slashing Grace, the mythical feat in question, does suggest using your Dexterity instead of your Strength for damage rolls.

It must be a one-handed slashing weapon that continues to be used one-handed:

"... add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size."

Fair enough, I was going based on what was quoted above which didn't include that bit.


Pathfinder Adventure Path Subscriber
Dennis Baker wrote:
Someone said there was, then when the actual rule was quoted, the rule didn't say anything about Dexterity to damage.

Unless I am mistaken, the version of Slashing Grace which was quoted was only the one from the playtest document, not the one which Kudaku found in the actual book (and I am not even sure that Kudaku was citing a new Slashing Grace feat and not another one).

Jim Groves wrote:
Dennis Baker wrote:
Dervish Dancer and the Agile weapon property remain the only ways I'm aware of to get Dex to damage.

Which make them flavorful exceptions. I think we agree there is no need to create more.

Magnskn,
As for piercing weapons not getting a Dex bonus, that makes no sense from a flavor standpoint. You jab someone with a piercing weapon with all your strength. Unlike a slashing weapon, there's nothing particularly dexterous about them. Not any more so than any other weapon.

Uh, the developers of the ACG flat-out said during the playtest period that they were going to add a DEX-to-damage option in the book, although they said that they would probably restrict it to certain weapon types.

And since the Swashbuckler is supposed to be the main beneficiary of said feats/options/whatever and the Swashbucklers shtick is to use one-handed/light piercing weapons, it would be bizarre if the developers would have decided to instead give out the option only to slashing weapons.

Shadow Lodge

2 people marked this as a favorite.
Jim Groves wrote:

Magnskn,

As for piercing weapons not getting a Dex bonus, that makes no sense from a flavor standpoint. You jab someone with a piercing weapon with all your strength. Unlike a slashing weapon, there's nothing particularly dexterous about them. Not any more so than any other weapon.

Maybe you do. My rapier wielders use a little more finesse when killing their opponents.

Shadow Lodge

Dennis Baker wrote:
Fair enough, I was going based on what was quoted above which didn't include that bit.

Yeah, I'd paste the whole thing at once in a spoiler, but trying to preserve some of the mystery for folks without the book yet... I imagine there's something satisfying about nibbling at crumbs throughout the day/week as folks grok the new material.

One thing that has been interesting to me is the ability via feats for any cleric/inquisitor to get access to warpriest blessings and the general sharing of access between all these via feats.


2 people marked this as a favorite.
Sharkles wrote:
Kairos Dawnfury wrote:
They made a Cleric Archetype that is a priestly type people were asking for.

This.

I'd like details on the archetype, please?

Ecclesitheurge cannot wear armor or use shields, bonded object with holy symbol, and this...

Domain Mastery: At 1st level, when an ecclesitheurge
chooses his cleric domains, he designates one as his
primary domain and the other as his secondary domain.
An ecclesitheurge can use his non-domain spell slots to
prepare spells from his primary domain’s spell list.
Each day when he prepares spells, an ecclesitheurge can
select a different domain granted by his deity to gain access
to that domain’s spell list instead of his secondary domain
spell list. He does not lose access to his actual secondary
domain’s granted powers or gain access to the other domain’s
granted powers.

Contributor, RPG Superstar 2010 Top 4

TOZ wrote:
Jim Groves wrote:

Magnskn,

As for piercing weapons not getting a Dex bonus, that makes no sense from a flavor standpoint. You jab someone with a piercing weapon with all your strength. Unlike a slashing weapon, there's nothing particularly dexterous about them. Not any more so than any other weapon.
Maybe you do. My rapier wielders use a little more finesse when killing their opponents.

I take your point TOZ.

(oooh, that was really unintentional)

But I was referring to adding additional mechanics. Not pre-existing ones.

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
magnuskn wrote:

Uh, the developers of the ACG flat-out said during the playtest period that they were going to add a DEX-to-damage option in the book, although they said that they would probably restrict it to certain weapon types.

And since the Swashbuckler is supposed to be the main beneficiary of said feats/options/whatever and the Swashbucklers shtick is to use one-handed/light piercing weapons, it would be bizarre if the developers would have decided to instead give out the option only to slashing weapons.

And maybe they did just that. I don't know.

You're missing the point the started this. If you start making Dexterity do the job of Strength as well as what it does already, across the board and not in one specific class, there is no point to Strength. Keep doing that, and you will run into problems.

Shadow Lodge

1 person marked this as a favorite.

Very well then, carry on. :)


Why only one-handed slashing weapons, why not light weapons?

Lantern Lodge RPG Superstar 2015 Top 16

I have to second the question: What is this 'Barroom Brawl' feat and how many awesome points is it worth?


Jim Groves wrote:


As for piercing weapons not getting a Dex bonus, that makes no sense from a flavor standpoint. You jab someone with a piercing weapon with all your strength. Unlike a slashing weapon, there's nothing particularly dexterous about them. Not any more so than any other weapon.

Perhaps for some weapons, sure, but the rapier seems to be an exception, much as the dwarven waraaxe or bastard sword make little sense in the slashing weapons category. In fact when plate armor enters the picture, I'd argue that using many piercing weapons to their greatest effect would be a very dextrous deed indeed.

I suppose this just means DMs should exercise a bit of latitude in order to match the intended flavor of this feat, if it's effect is reasoned out as you say. I just didn't see the connection, as even some bludgeoning weapons depend upon precision for greatest effect, such as fists and saps.


(antipaladin 2, bard 2, inquisitor 2, paladin 2, ranger 2, sorcerer/wizard 2, witch 2) Bullet Ward (F)- Adamantine bullets intercept firearm attacks. Now to come up with a laser equivalent for Iron Gods...


Pathfinder Adventure Path Subscriber
Jim Groves wrote:

And maybe they did just that. I don't know.

You're missing the point the started this. If you start making Dexterity do the job of Strength as well as what it does already, across the board and not in one specific class, there is no point to Strength. Keep doing that, and you will run into problems.

And as I said, I suspect that the writers put some restrictions on the DEX-to-damage ability, like Dervish Dance has. If it is limited to one-handed combat styles without access to two-weapon fighting, I think it has been proven enough times already with DD that STR based combat styles are more than just competitive with it.

Shadow Lodge

Black Powder Chocobo wrote:
I have to second the question: What is this 'Barroom Brawl' feat and how many awesome points is it worth?

1 million awesome points.

You'll need to carry a printout with all the combat feats on it with you whenever you play a character with this feat. :)


3 people marked this as a favorite.

I've been trying to post "hints" rather than full text from the book to avoid ruining the surprise for everyone, but in this case I feel we might be better off with the complete write-up for Slashing Grace to avoid further confusion. I'll put it in a spoiler tag for those who want to keep the surprise.

Slashing Grace:
Slashing Grace (Combat)
Prerequisites: Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.
Benefit: Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size.

It's worth noting that as far as I know there is only one one-handed slashing weapon that can be used with weapon finesse, and that's the Aldori dueling sword. So if you want to be completely reliant on dexterity for melee attacks, you're most likely limited to the scimitar or the dueling sword. Alternately you could take one level of swashbuckler for Swashbuckler Finesse, which combined with Slashing Grace would let you use dexterity to hit and damage with any one-handed slashing weapon.


Necromancer wrote:
Slashing Grace requires Weapon Finesse (plus DEX 13 and focus in the weapon you're picking this feat for) now.

...Dang it. I'm thankful for the feat, but I'm upset that my non-human swashbuckler will do terrible damage until level 3 since I need to pick up weapon focus first.

Shadow Lodge

Thank you Kudaku, but simply saying that it still included the words in the playtest (counting as a piercing weapon) would have sufficed.

Contributor, RPG Superstar 2010 Top 4

Kobold Commando wrote:
Jim Groves wrote:


As for piercing weapons not getting a Dex bonus, that makes no sense from a flavor standpoint. You jab someone with a piercing weapon with all your strength. Unlike a slashing weapon, there's nothing particularly dexterous about them. Not any more so than any other weapon.
Perhaps for some weapons, sure, but the rapier seems to be an exception,

Sure, but I was only speaking about new mechanics, and I am sure the swashbuckler needs some consideration too.

This is a thread derail though, which I contributed to, but I'm going to cease-and-desist now. :-)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I don't really suscribe to a "don't want to ruin the surprise" stance on this book. We obviously are asking for the most detailed spoilers possible and this is not a movie, but a rules book. :p

And, as I said two times before, it'd be downright bizarre if there were not a version of this for piercing weapons.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Adventure, Card Game, Companion, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber
Kudaku wrote:
Ambrosia Slaad wrote:

For which class is the Mouser archetype?

Waiting until August 14th until I can get this?! ARRRRRRRRRGH!!!!

The Mouser is a swashbuckler archetype - it seems primarily to be about "fighting things that are larger than me".

THE GRAY MOUSER!!!

Shadow Lodge

magnuskn wrote:
And, as I said two times before, it'd be downright bizarre if there were not a version of this for piercing weapons.

In the ACG at least, there's only a version for slashing weapons... searched through for "Dexterity" keyword just to triple check.

Shadow Lodge

wakedown wrote:
magnuskn wrote:
And, as I said two times before, it'd be downright bizarre if there were not a version of this for piercing weapons.
In the ACG at least, there's only a version for slashing weapons... searched through for "Dexterity" keyword just to triple check.

Then I strongly suspect there will not be many rapier toting swashbucklers.


Pathfinder Adventure Path Subscriber
wakedown wrote:
magnuskn wrote:
And, as I said two times before, it'd be downright bizarre if there were not a version of this for piercing weapons.
In the ACG at least, there's only a version for slashing weapons... searched through for "Dexterity" keyword just to triple check.

Okay, wow. What the hell? Could a developer come in here and explain their reasoning on that? Pretty please? Because that makes no sense at all.

Shadow Lodge

The million dollar question is if you can then use Weapon Versatility to treat any one-handed weapon as a one-handed slashing weapon and apply your Dexterity damage

"Beware! My one-handed earthbreaker is a slashing weapon, so I'm using my Dexterity for damage!"

Shadow Lodge

wakedown wrote:

The million dollar question is if you can then use Weapon Versatility to treat any one-handed weapon as a one-handed slashing weapon and apply your Dexterity damage

"Beware! My one-handed earthbreaker is a slashing weapon, so I'm using my Dexterity for damage!"

I'd have to say no because it doesn't make it a slashing weapon, it makes it do slashing damage by changing the stance.

Shadow Lodge

Dylos wrote:
I'd have to say no because it doesn't make it a slashing weapon, it makes it do slashing damage by changing the stance.

This FAQ button is lonely and wants your click.

I suppose the question on deciding how this works may come down to this section which discusses weapon classifications and damage types, and seems to indicate they are one and the same.

Core p144 wrote:
Type: Weapons are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.

FWIW, I'm good with it being either way, but I certainly expect this to be a hot area for August since it's the first new opening to use Dexterity to damage in a while, alongside a large number of PFS swashbuckler rebuilds.


Pathfinder Rulebook Subscriber

Can anybody tell me if Shaman's Life spirit still has that useless Healer's Touch Greater Spirit Ability? "Touch up to six people and stabilize them as a standard action, plus get +4 on Heal checks" would be disappointing even at first level.

Do Shaman hexes still reference Charisma for duration?

Any spoilers on the universal Shaman hexes?


2 people marked this as a favorite.
Jim Groves wrote:
Dennis Baker wrote:
Dervish Dancer and the Agile weapon property remain the only ways I'm aware of to get Dex to damage.

Magnskn,

As for piercing weapons not getting a Dex bonus, that makes no sense from a flavor standpoint. You jab someone with a piercing weapon with all your strength. Unlike a slashing weapon, there's nothing particularly dexterous about them. Not any more so than any other weapon.

One of the biggest problems, is that you can now get Dex to Damage with a longsword, but not with a rapier the most iconic fencing weapon in history!

One of my best friends has been fencing for 15 years since he was on the highschool fencing team and became captain. I have watched several fencing instruction videos (on his insistence because I was getting duels wrong in game and it bugged him) and read up on fencing. Every source will tell you that proper fencing is all about dexterity.

Speed and control is important in fencing. You need to be accurate in your strike, but graceful and quick. If you use your brute strength to stab someone with a rapier, you're going to see that rapier miss a lot.

It boggles my mind that the rapier doesn't get a Dex to Damage option, but a battleaxe does.

It is also a big funky in that you don't get Dex to Attack rolls with the weapon, unless it's also a finesseable weapon. So you've got Dex to damage with your Longsword! Cool! ... Can't hit s+%* though because your Strength is 10.

They basically just reversed Weapon Finesse. Instead of Dex to attack and Str to damage, we now have Str to attack and Dex to damage. As anyone who has number crunched before will tell you, you can have all the damage you want in the world, but that damage is meaningless if you can't hit the guy.


magnuskn wrote:
I don't really suscribe to a "don't want to ruin the surprise" stance on this book. We obviously are asking for the most detailed spoilers possible and this is not a movie, but a rules book. :p

It's not so much "because I don't want to spoil the book for you" and more that I've seen Paizo ask subscribers to not post comprehensive spoilers for other products before they are released in the past.

Trying to hit a balance between driving you mad with my vague hints and getting asked to stop posting at the moment. ;)


6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
wakedown wrote:
FWIW, I'm good with it being either way, but I certainly expect this to be a hot area for August since it's the first new opening to use Dexterity to damage in a while, alongside a large number of PFS swashbuckler rebuilds.

Yeah, those incredibly iconic Swashbucklers with their longswords, scimitars, bastard swords, handaxes and battleaxes.

I guess this incredibly weird decision by the devs makes Jirelle kinda un-iconic, since she took the shmuck option of using a rapier instead of a proper swashbucklers weapon, like the battleaxe.

Man, all those Errol Flynn and Three Musketeers movies, why weren't they armed with the iconic effective swashbuckler weapons, axes and big one-handed slashing swords?

Can anybody tell that I am a bit upset at this? :-/

<not an attack on you, wakedown, btw. I am just irritated and confused at this decision, which makes no sense>

Anyway, I am going to bed, it's 01:00 a.m. here over in Europe.


Any paladin stuff please.


QuidEst wrote:

Can anybody tell me if Shaman's Life spirit still has that useless Healer's Touch Greater Spirit Ability? "Touch up to six people and stabilize them as a standard action, plus get +4 on Heal checks" would be disappointing even at first level.

Do Shaman hexes still reference Charisma for duration?

Any spoilers on the universal Shaman hexes?

Healer’s Touch (Su): The shaman

gains a +4 bonus on Heal checks. As a
standard action, the shaman can move
up to half her speed and touch up to
six dying creatures. Each creature is
automatically stabilized without the
need of a Heal check.

Hexes are WIS based now.

Brief hex list--
Chant (Ex) a cackle that doesn't stack with cackle, Charm (Su), Evil Eye (Su), Fetish (Ex): The shaman receives Craft Wondrous Item
as a bonus feat and gains a +4 insight bonus on Spellcraft
checks to identify magic items permanently, Fortune (Su), Fury (Su), Healing (Su), Misfortune (Su), Secret (Ex) bonus metamagic feat, Shapeshift (Su) grows with level, Tongues (Su), Ward (Su) bonus to AC and saves, and Witch Hex: The shaman selects any one hex normally
available through the witch’s hex class feature. She treats her shaman level as her witch level when determining the powers and abilities of the hex. She uses her Wisdom modifier in place of her Intelligence modifier for the hex. She cannot select major hexes or grand hexes using this ability. The shaman cannot select a witch hex that has the
same name as a shaman hex.

Shadow Lodge

Another Shaman question, did they add a way for the Battle Shaman to get access to martial weapon proficiency?


Dennis Baker wrote:
Barachiel Shina wrote:
Can someone explain why a feat to allow Dex to damage is such a scare? I mean if the prerequisites were heavy enough it shouldn't matter right? I feel like the designers from both WotC and Paizo have been avoiding this for years with their products with no real explanation for why it would be an imbalance?

They have explained it on several occasions.

When you can get dexterity to damage, there is no point of the strength ability score at all. Dexterity already applies to a lot of game mechanics and adding damage to that list would basically make it the only physical attribute anyone cares about.

But if you make the prerequisites costly enough, and you limit it further by applying it only to a specific weapon, then it becomes balanced. It becomes a matter of:

---Should I have high Strength?

---Or should I pour 3 to 4 feats just to have Dex damage with one type of weapon?


alex verrall wrote:
Any paladin stuff please.

Two archetypes:

Holy Guide gains Knowledge (geography) and Survival, Favored Terrain at third level (new mercies can be dropped extra terrains), and
teamwork feats (can also burn a smite to grant the feat to allies for a few rounds)

Temple Champion loses spells for domain powers and warpriest blessings tied to chosen domain.

There's also a small number of new spells.


Thanks necromancer but very disappointing lack of stuff. Not even a feat.


What are all of the paladin and Summoner and Cleric Archetypes and what do they do?


Dylos wrote:
Another Shaman question, did they add a way for the Battle Shaman to get access to martial weapon proficiency?

None that I can find, but can choose weapon specialization without meeting the requirements. Whether or not this can be a weapon the shaman's not proficient with isn't one hundred percent clear.


Any major changes to the Bloodrager. I am especially interested if they clarified how bloodrager levels interact with barbarian and sorcerer levels for rage,rage powers, and bloodline powers. Also, did they add any bloodrager bloodlines, or is it still just those from the playtest?


So what did sorcerers get?


what are the Oracle and Witch Archetypes?


What are the new spells?

RPG Superstar 2008 Top 32

4 people marked this as a favorite.

Xavier, slow down.


3 people marked this as a favorite.

What does it say on Page 95?!!?!?!


alex verrall wrote:
Thanks necromancer but very disappointing lack of stuff. Not even a feat.

I didn't have the feats chapter open:

Believer’s Boon Wis 13, alignment must be within one step of
your deity’s Gain that use of a 1st-level cleric domain ability

Believer’s Hands Believer’s Boon†, must be lawful good Use lay on hands once per day

That's the only one I see that's directly for paladins, but there's a lot of stuff tying into blessings that could complement the temple champion archetype.

twenty four pages of feats...

Paizo Employee Lead Designer

3 people marked this as a favorite.
Kudaku wrote:
magnuskn wrote:
I don't really suscribe to a "don't want to ruin the surprise" stance on this book. We obviously are asking for the most detailed spoilers possible and this is not a movie, but a rules book. :p

It's not so much "because I don't want to spoil the book for you" and more that I've seen Paizo ask subscribers to not post comprehensive spoilers for other products before they are released in the past.

Trying to hit a balance between driving you mad with my vague hints and getting asked to stop posting at the moment. ;)

And here it is... :)

Every year some folks get our books way before everyone else. While I can't stop you from posting spoilers, I do ask that you keep it light. We've had problems in the past with folks posting entire sections verbatim. Not that I am seeing that here, but please keep it light.

Thanks and I hope you are enjoying the book.

Jason Bulmahn
Lead Designer

Shadow Lodge

1 person marked this as a favorite.
Tels wrote:
What does it say on Page 95?!!?!?!

Let's get to the really important questions first. Like this one!

Page 95 begins information about hunter archetypes starting with the Divine Hunter!

It also has about 40% of the page allocated to showing the most male thigh-skin of any adventurer picture I think I've seen in some time... I would imagine for ventilation.


Page ninety five says, "Go cook dinner before my stomach chews away my vertebrae."

RPG Superstar 2008 Top 32

So Tels guessed the page for yesterday's blog?

651 to 700 of 2,448 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Advanced Class Guide (OGL) All Messageboards

Want to post a reply? Sign in.