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Goblin Squad Member. Organized Play Member. 628 posts (5,489 including aliases). 1 review. No lists. 1 wishlist. 2 Organized Play characters. 26 aliases.


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go ahead and dot the gameplay thread


Just a heads up the first part of this book will require swim and climb checks. You have been warned lol


Okay guys I'm closing things down for new submissions but I don't have time to make selections today so both tables will be chosen tomorrow


I'm thinking I'm going to be going for a female knife master rogue. I'll see what I can come up with.


Taicho Blackfeather wrote:

Assuming that Featured Races' are approved. This is RH's Tengu unchained rogue, Taicho. Ended up going with the first set of numbers. If 'Featured Races' are not ok, I will put together a half elf slayer.

** spoiler omitted **...

Tengu are fine


Recruitment will be closing Tomorrow. Those of you who still have outstanding characters should be getting a PM from me sometime today as a reminder to finish your submission. I need to update my list of submitted characters first so I don't PM the wrong people. Should have the updated list up by midafternoon today depending on how busy work is for me.


Dot


Jereru wrote:
pad300 wrote:
Ouachitonian wrote:
Given the Academae’s general reputation for internal associations (all those Imps in Korvosa, for example), I’m thinking a good deity might want this investigated. Say, by a paladin or Warpriest.
As I read the blurb, you're being invited to the Acadamae to play in their "Breaching Festival" competition... Not to sure they're going to invited trouble...
Really? I tried clicking the link but it wouldn't work. Now that you say that, I might need to rethink my story.

I've also put the blurb in the campaign info tab.


If you aren't closing this early I'd like to submit a character for this. I'll see if I can get some details up either tonight or tomorrow.


Is it to late to get in on this? I will be able to post several times a day and might have a character good to go(need to check all my profiles, haven't been active in about 5 years or so).


If you are up for a bit of a drive I am looking for players for a game in Grand Rapids. PM me or reply if interested.


Anyone in the Grand Rapids, MI area looking for a group? My wife, 18-year-old son, and I are looking to host a group at our home in Grand Rapids. I would prefer being able to play so looking for someone who ideally wouldn't mind GMing duties(can be split if needed). I'm open to either pathfinder 1 or 2. Message me if interested or respond to this post.


Sorry to start a new thread on a topic that's already being discussed but I felt that my question was different enough that I didn't want to hijack the other thread with it.

Does the first level class feat granted by Natural Ambition count as a bonus feat? Or are there enough first level class feats that it can be recorded in the class feat box?


.


Go ahead and I will probably have a post up tomorrow morning


Looks like its Jade Regent and because I believe I have the time to also run a group of Rise of the runelords. Looking for 4-6 players each. Both will be play by post and run here. Let me know where you will be posting. To keep things fair only pick one game.

I think we have enough here to fill both games so I'm also closing this to new posters. Everyone who posted before this post is in and can pick the game they want. Ill get closed recruitment threads up with build specs up soon


Dotting with interest, will get a character up soon. I'm thinking either a zen archer or barbarian


Looking at flights it looks like I wouldn't get into Seattle until about 3 PM which means I"d miss a good chunk of Saturday with travel. The flight alone is going to be about 2k but my wife and I are still discussing whether or not we can pull this off because it would be the PERFECT graduation gift for our son.


So I've been thinking about going with my wife and step sons. My oldest step son will be graduating from high school on 5/26 however so we wouldn't be able to arrive until 5/27 at the earliest which means we'd miss the first day(s) of the con. I've never been and have wanted to for the last several years its just never been in the cards so to speak.

So for those of you who have gone would it be worth going for Saturday/Sunday/Monday? Or should we just hold off until next year when all 5 days will be possible?

Also are there rooms left in the block at the hotel?


Sorry for the delay in getting this posted...crazy 24 hours...

Round 1 wrap up

Init's:

Rhis Init:1d20 + 3 ⇒ (20) + 3 = 23
Shaeda Init:1d20 + 3 ⇒ (20) + 3 = 23
Derric Init:1d20 + 4 ⇒ (11) + 4 = 15
Leokian Init:1d20 + 4 ⇒ (1) + 4 = 5
Monster Init:1d20 + 5 ⇒ (18) + 5 = 23

DM Dice rolls:

[/spoielr]

[spoiler=DM EYES ONLY KEEP OUT]


Just so you know I'm going out of town again this weekend so things might be slow to update until Tuesday.


Just so you know I'm going out of town again this weekend so things might be slow to update until Tuesday.


What would you think about using a spelleater bloodrager for the Envy school of magic? Nothing suppresses magic like eating spells lol.


Sir Longears wrote:

Well, I know a 15 point buy is not a game for everyone, even though this the path I'm going to follow.

Also I'm not quite sure how a 15 point buy limits mechanics... You still get the same feats, class levels, spells... Actually I think with less points you need to think more mechanicaly/strategicaly since you can't charge a bunch of enemies or tank every blow...

Also, another reminder... This thread ins't a recruitment yet, so anyone can apply when I put a recruitment properly.

Any idea when you are going to be putting this up?


Nope this is the first dragon...but rest assured it won't be the last


So just wondering if the 2500+ dollars that plane tickets are going to cost me for a flight that returns at a decent hour(and with out a 6 hour layover) would be worth it...who would have thought flying from Michigan to Seattle would be so fricken expensive...


1 person marked this as a favorite.
James Sutter wrote:
mathpro18 wrote:
Do you know when the audible copy of Pirate's Prophesy will be available.
Very soon! The audio versions usually trail the print release by a little bit, and the *actual* on-sale date is tomorrow... subscribers often get the print books early just because they're special. :)

Thanks James...hopefully it comes out by Friday so my wife and I can listen to it on our road trip but if not thats fine. We're in the middle of Plague of Shadows.


Kim Shaler wrote:
Again I ask do you pay Monthly for the subscription ? Do they get stuff every mo ? is there a contract or can you cancel at any time ?

There are subscriptions for the rules book like, the novel line, the adventure path line, the module line, ect. Each different product line has an associated subscription with a different price associated and those would bill monthly. When ever a new product releases in that line you would get a copy of that product shipped to your home as well as a free .pdf of that product(at least they used to do free .pdf's I'm not sure if they do anymore...I've had to cancel all my subs). People who subscribe to the product lines get products before they are released in stores so that's another perk of having a subscription.


Chris A Jackson wrote:

I'm really loving writing Snick, who is a rogue with profession of Engineer, and a penchant for siege weaponry and things that go boom... I'd love to see her take a level as an alchemist, but that would make her wicked complicated. I have one more favorite that will be revealed in Pirate's Prophesy.

I believe she's one of my wife's and my favorite characters from your books. I can't tell you how many times over the holidays we were driving and listening to your books and turned to each other after laughing and went "oh snick."

A question for you good sir. Do you know when the audible copy of Pirate's Prophesy will be available. And do you happen to have the magical power to make that day be today? I've been eagerly awaiting the release of this since I found out about it last week.

Another question? Did I read correctly that your working on a 4th book for this series? If so do you know a release year for it and would you be able to give that to us without violating your NDA?


Chris A Jackson wrote:
John Kretzer wrote:

These question is for everyone....

So in your opinion who is the most powerful character in the PF tales Novels?

Do you guys avoid writing trilogies as a conscience decision or was it decided from the top? (personally I love the stand alone novels or ongoing series you guys seem to decide to go with)

What is your favorite part about writing in Golarion?

Interesting question, John... Radovan in master of Devils advanced as a monk and could use quivering palm. That is a very high level trick. Making characters uber powerful, IMHO, tends to make writing uber difficult. I like levels between 6-10 or so for best balance of cool abilities, spells, and believability.

I don't really shy away from series. I've got two trilogies and a four-book series under my belt already, and I'm working on the fourth "Pirate's" book for Paizo now.

Favorite part about writing in Golarion is I don't have to worry about setting. It's done. The rules are set. I can concentrate on plot and characters.

Wait there was a third? Does it continue the storyline of Torius and the stargazers? If so how much do you/paizo want for a copy of it...not that it matters it must be mine regardless of price lol.


I will pm them and if they no show I will replace them.


hey guys sorry I haven't posted much this weekend...wife has me busy. I will post tomorrow I promise.


Game play thread is up guys! Thanks for your patience


Just poping in to say I'm still here. Won't be posting on a regular basis til Monday though as I'm still on vacation.


JoshB wrote:
I'd like to submit a spellcaster. Is pre-game crafting on a bonded item allowed?

Yes


That mean you going to try to run Carrion Crown?


That note wasn't from him it was actually from his boss.


-bump-


Its been years since I've been able to play on a regular basis though my wife has express an interest in learning to DM so I might have my out there.


Has anyone gone through a period of time where there interest in running games is near zero. Every time I start a campaign either here on the boards or in real life its like pulling teeth to get my self interested in running it. I find my self wanting to do anything else but sit at the gaming table during sessions. I'm starting up a new group and I'm hoping a change of players will help...

Any advice?


Some of the AP's have corresponding pawns sets. Did one for Jade Regent ever get released or is it to old?


Going to retcon your action a little Areth since you go before Tiyeri and Jastheriga is in desperate need of healing. You are down a first level spell as you will clw him.

Round 2 recap:
Areth seeing your companion squaring off with a particularly nasty goblin you rush forward to his side and heal him for 5 hit points. The goblin in the back of the group looks at Mal and points at him while continuing to sing. A moment later Mal is over come with the uncontrolable urge to laugh. Not willing to resist he busts out into laughter, falling prone as he does so. Gavin you lob an orb of acid at one of the goblins in front of Laelynn but you miss. The goblin that messed up Jastheriga lets out a warcry as he swings his sword and the lizard one more time. The sword catches Jastheriga right in the gut and doing 6 points of damage. Jastheriga your anger gets the best of you as you tare into the bastard goblin in front of you disemboweling him with your class, a shower of blood washes over you which you find slightly comforting. Unfortunatly it took both of your claws to bring him down. Mal you are unable to act this round as you burst out laughing but you will be able to make another will save at the start of the next round to over come the spell she cast on you. Laelynn you whiff on your attack. A goblin will return the favor, swinging his sword at Laelynn. His sword goes wide however. Another goblin swings at a prone Mal but he misses as Mal is rolling on the ground laughing to hard to be hit. The other goblin that was standing next to the one that Jastheriga disembowled runs away screaming. Tiyeri you cast your spell and Jasteriga is healed another 9 HP.

Gavin and Areth:
You both are able to identify that the spell cast on Mal is Hideous Laughter

Party Rolls:

Areth healing of Jasteriga:1d8 + 1 ⇒ (4) + 1 = 5
Mal will save vs Spell:1d20 + 4 ⇒ (3) + 4 = 7
Areth spellcrat to ID the spell being cast on Mal:1d20 + 2 ⇒ (19) + 2 = 21
Gavin spellcrat to ID the spell being cast on Mal:1d20 + 10 ⇒ (17) + 10 = 27

Attacks against party members:

Goblin vs Jasteriga:1d20 + 5 ⇒ (2) + 5 = 71d8 + 2 ⇒ (5) + 2 = 7
Goblin Vs Prone Mal:1d20 + 4 ⇒ (8) + 4 = 121d4 + 2 ⇒ (2) + 2 = 4
Goblin Vs Laelynn:1d20 + 4 ⇒ (18) + 4 = 221d4 + 2 ⇒ (3) + 2 = 5
Goblin Vs Jasteriga:1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 ⇒ (2) + 2 = 4

DM EYES ONLY PLAYERS KEEP OUT!!!:

Goblin1-4/6
Goblin2-6/6
Enchanter-9/9 Inspire courage +1 to attack and weapon damage, +1 to saving throws against charm and fear affects to all goblins.


Hey warship of Calestria(sp) is a great stress reducer lol


No I meant any copper or silver


I would so want in on this. I can have an arcanist drawn up tomorrow


Sorry to worry you guys but it took me 2 hours while at work just to update the list so forgot to add *'s every character submitted so far has been fine. And sorry Robert didn't mean to leave you off entirely...ironically your a forerunner right now so for you not to be listed is kind of funny


How do you want us doing stats?


I'm interested as well I will whip up a warpriest ASAP! I have been a HUGE fan of Megans games for a while now(a few years) and even had the privilege of playing in one of them before life handed me a crap sandwich and I had to drop out.

Full Name

Ashton Sperry

Race

Human

Classes/Levels

Doodlist/Write-a-Tron

Gender

Nonbinary (They/Them)

Size

Medium

Age

40

Alignment

Chaotic Progressive

Location

Boise, ID

Languages

Common, English

Homepage URL

https://twitter.com/WhoTweetedThis

Strength 16
Dexterity 10
Constitution 9
Intelligence 14
Wisdom 14
Charisma 16

About N'wah

N'wah (alias Ashton Sperry) founded the Pathfinder Paper Minis line somehow, and has flopped and flailed at doing much else, with occasional minor success.

Pathfinder Paper Minis has long since moved from Ashton's hands. The current sets, erted mostly by other, far more talented artists, can be found here. If you have any questions or comments, Ashton doesn't know who might be the person to ask now that Liz has moved on to greener pastures. But if the issue's especially egregious, let them know at you.swit@gmail.com and maybe they can point you to the right place?

Paizo Freelance Works

Recently Completed: ???
Out Now: Khagrig Daybreak, Gendowyn, the Broken Lands, and Other Campaigns, Knights of Lastwall
Other Works: Animal companion and companion items, Tesyovensku's warehouse, Lost Omens: Grand Bazaar; Kevoth-Kul, sovereign steel, and the Blade of the Black Sovereign, Lost Omens: Legends

With regards to non-freelance writing, Ashton is particularly proud of The Mythos Notes of Astrapi Mirous, the complete illustrated journal of their Strange Aeons character, Astrapi Mirous. At over 170,000 words and some 200-ish illustrations, it's by far their most prolific project to date. You can find all the entries so far in the above thread, or hop directly to the Google Drive here:

The Mythos Notes of Astrapi Mirous

Past projects include the vast pile of non-canonical jibber-jabber spewed forth in the inaccurately-named Totally Awesome N'wah Akiton Runelords Idea Thread, which also led to the following PDF, produced under the Community Use License and hopefully not worth a lawsuit if they somehow accidentally breached it:

Cities of Akiton: Arl

Once, a long time ago, Ashton started this thread and lo and behold a mere five-ish years later, Iron Gods was announced. So clearly they're a bit of a big deal.

NOTE: In no known universe has Ashton ever been considered a big deal.

Ashton also plays in home games with a surprising amount of celebrity gaming talent and secret masterminds, of which the local scene has several. This is important, as over twenty years in the hobby has left them very, very tired. They've seen how the sausage is made. You do not want to know how the sausage is made.

N'wah has several unique, although relatively useless, special abilities. These are described below, and will never appear in a sourcebook, because no one in their right mind would want them.

Animal Ally (Dogs) (Ex): Ashton has gained the service of a small dog animal companion named Simon, and another named Kailie. Ashton's starting disposition to any canine is, at worst, friendly; a canine's disposition to Ashton is at least one step higher than normal for an unfamiliar humanoid.

Autodidactic (Ex): N'wah adds half their class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained. However, they cannot spend skill points in these skills. Hey, it sounded like a decent trade-off at 1st level.

Berk (Ex): Ashton suffers from that old 2E Planescape Bleak Cabal problem where they've gotta roll a d20 every morning and if they roll a 1, they're struck with ennui. Except sometimes it's a d12, or a d10, or a d8, or a d6, or a d4. Or, let's be honest, a d2. They still make the coffee and get the family up each day, however. So... yay?

Ex-Beer Folk (Ex): N'wah has a finely-honed palette and can discern the quality of beers by taste as a full-round action. However, swallowing any quantity of glutinous beer leaves them sickened for 12 hours after consuming them, as their Celiac disease prevents them from consuming products containing gluten.

Since our master left, we have been reading other texts.

For old art, maps, handouts, and better than expected gaming aids, please see their deviantART site. Thanks!

For browsing convenience, here's the master list for the Mythos Notes, in linkified form:

Root Directory: The Mythos Notes of Astrapi Mirous
(Contains every illustration and journal entry written so far, plus compilations by AP volume, PC headshots, extra art, and some random other goodies)

BOOK 1 (Full Compilation)
1-1: Awakenings; introductions; ZOOGS!; doctorgangers; the Survivors; "stew"; and a Cryball.
1-2: Crypass; stew-cookies; let slip the tumors of ooze; RATLINGS!; everything's gross; RACH! MAMBI!; and mouth-fog.
1-3: We get our names; Zanda-doodles; a coin trick; BIRDS!; a nightgaunt; books; that's not how blood works; a dark room; more "books"; dead old man ass-kicker; and a mystery lamp.
1-4: A camp of crazies; ghouls ghouls ghouls; a Kool-Aid Man joke; and at least two video game references. Also, a bit of dabbling into conspiracies.
1-5: The colors sound delicious; Conan the Librarian; more ghouls; Orpsie-Dorpsie Corpsie Fog Machines; and all the usual nightmare revelations.
1-6/2-0.5: Cleaning up Briarstone; Welcome to Thrush-mess; dapper hats; and learning we're jerks.

BOOK 2 (Full Compilation)
2-1: Crazy cakes for breakfast; CAVE OF WONDERS!; hanging with a fun guy; a misguided Sarenite; a nifty box; and Fishdame McCliffhanger.
2-2: Fishbulb and Ghost-Faced Killa (alias Black Casper); Wailing House; Nym's past comes back to throttle him; and A Night of Gambling (For Other People).
2-3: Filing reports; trespass; How To Piss Off a Wizard; meeting with Dalton; and a head-to-toe soul player.
2-4: Hay bales dampen sound; a steadfast gut-stone; Legends of the Fall(ing cultist); I saw the sign; basement hypnosis; and a Hailcourse boss rush.
2-5: A side trek of extraordinary minimitude.
2-6: Assassin assassins; high irregularities; Rat Patrol; life's a juice bar; lady-guts; and more clues than you can shake a masterwork composite (+3 Str) shortbow with 20 arrows at.
2-7: Fishbulb figured out; six mantles; an unfriendly denizen; "Do Your Job"; Meli-sent to her death; a byakhee bites it; my new favorite book; and planning for a boat trip.

BOOK 3 (Full Compilation)
3-1: Books; another Amazing Chest Ahead; I'm on a boat; Illmarsh in passing; a dreamy fella; and If that's CR 10, I'm Tsathoggua.
3-2: Something humorous; dream journaling; I Am Regal (Yellow); Ghastown ladies sing this song; a Red Right Foot; a Ginsberg joke; it's lean and afrearing; and ship giggles.
3-3: If this boat's a-rockin; captain de-hatted; keep foods fresher with Celephais; Viscount Brellin's Rockin' Perma-Dusk Eve with Rhinestone Signet; spinnerets deep; a New Year; a zoog forest; and Chess-Piece Face.
Intermezzio I- Razmir: Where the fools go; and a bullVig dream.
3-4: Lay in a bind; the first rude awakening; a Paranoia Agent; books for days; a hag disheartened; more ghoulplomacy; osteoparalysis; and the second rude awakening.
3-5: Stuff I was dead for; new madness; Nym un-insane; a week of waiting; Hell Comes to Frogtown II: Frogtown's Revenge; more madness; and we get to Xer.
3-6: Row like you believe; Nym revelations; howdah to a shantak; I almost solo an encounter; bogeymath; a gaggle of gaunts; STRAIGHT TO THE MOON; and a murder most foul.
Apocrypha I- Contract Negotiations: Hey, devil, assist me in murdering this scholar for the heck of it, kthx.
3-7: Clues for the clueless; Port Me To the Moon; a Wick lights us; impromptu skylight; a dance with madness; a Moon Unit zaps us; painful toots; I die again; and someone new.
3-8: Sackacoinsidone; I'm no longer crazy; a teleport mishap; Wrench Lady; YelLiberated King; Dream-Trek of Unknown KaDistance; danger fruit; a Mad Poet; stunning revelations; and we fight our past.
3-9: Onward to Riverton; a trail of rubies; a dab of Dabril; Gray Gardening; senatorial smuggling; Augurs for a bit; thirteen days of boredom; and finally we're in Cassomir.
Intermezzio II- Backstory: Look, man, I don't know who you are, thinking you can talk to me like you know me, but I'm kinda Queen S*** of F*** You Mountain, so if you could be slightly less of a tool and get me another drink, at least it'd seem like you've got a reason to sit there- The Astrapi Mirous Story

BOOK 4 (Full Compilation)
4-1: Astrapi sits this one out; Girl, interrupted; a waste of skin; and I shall know them by the trail of dead; water go down the hole; and an art-becue.
4-2: Stings and stitches; One More Room (twice); the campaign's first fatality; more fungus messages; Shub-Niggurath's down to 999 young; welcome to civilization; a spherical room plus hounds of Tindalos equals funny; and Vig loves the dead.
Intermezzio III- Poetry Reading: Slug it out with your favorite scholar of the Mythos.
4-3: A Vault door; hounded; class is insensate; turning heads; angel tongues; before shoggoths; BOOKS! again; poop-wraiths; My Boy Yogson; hoMunculus; friendship ended with everyone; and THEY MADE BOOKS LIE LIKE PEOPLE.
4-4: Mea culpa; Running Vig; Two Mighty Winds; wind-up wizards; the best statue ever; the Nethysian Lament Configuration; another vision; someone broke the archon; and a week of books.
4-5: A Viggy sort of town; anime gnoll; a Faygo trail; island Sweataway; 'Nanna's Kids; tube fort; after-action report (we suck); and twelve hours a slave.
Intermezzio IV- Station of the Sun: This recurring dream's driving Astrapi to distraction.
4-6/5-0.5: helpful cur; 'Wig retrieval; and a couple flesh-puppets. End of Book 4 and start of Book 5. Connor gets some good sun; Boat II- Uneventful Boogaloo; just deserts/Horse With No Name; stone tell; Imagine Dragons; rock clobster; Meet Joe Girt; diseased moon thoughts; morepion; and some Neruzavintel.

BOOK 5 (Full Compilation)
5-1: Nerzavin at last; crater lake; fungus-brains, Paraceta-Molly, "Wibbly-Wobbly Timey-Wimey: A Refutation of Facts"; STELA!; ghost-lady; Necronomi-claimed; and a breezy cliffhanger.
5-2: Stone temple polyp; Hoshbagh's got the goods; READ A BOOK!; ex-cinders; a capricious gimard; bird fungus; giant trouble; Andorel dies (it's okay, he's fine now); and Goth Dad.
5-3/4/5: Flash-fried mushrooms; nagapunk; the family way; fungernauts; manu-manu!; shoo fly; Andorel wins bronze; a book-reading fiend; The Woman With the Lighning Gun; a grave threat; ghoulish riddles; Weiralai II: Eldritch Boogaloo; polyps locked up; the ghost goes home; and this lake is clean. End of Book 5.

BOOK 6 (Full Compilation)
6-1: A two-week sabbatical; a Carcosan welcome wagon; the porcelain queen; He Was All Yellow; reflecting on past events; tossed salads and scrambled eggs; and a Death Cab for Cutie.
6-2: Operation: Maidenhead; a lucky find; splitting the party; louched wine; First World Problems; starboardcullis; Eyeball Grimace; ghost pinning; sarcophagus sacrilege; and double trouble.
6-3: Dybbuk defeated; meeting the musician; the unlife of the party; a wish is granted; Delmaria: A Girl on Her Own; the worst vineyard tour; two days of nothin' much; pengies are Lengies; and Bohlvarrived.
6-4: The elder thing equivalent of a mall directory; piping hot chaos; no one sh*ts in the archives this time; elder friends; shoggoth vomit; a long-delayed Blizzard release; juju zombies again; the Mutate; lab tech; and animate fungus-brained bullVig.
6-5/6: A week of walking; a wacky-bot; Paris at last; the final ghoulplomacy; Oblivion awaits; tower defense; beating a b-hole; the last Stelae; preparing for the endgame; and a new quest emerges. End of Strange Aeons.

MISCELLANY
The Mythos Notes of Astrapi Mirous OST