mathpro18's Untitled Campaign (Inactive)

Game Master mathpro18


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Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

And we will. But GM input also welcome =^^=


So I have a question for the group. Correct me if I'm wrong but Cerenity's position with in the Red Mantis's is being kept secret from the group at this point. Is anyone going to try to figure out where she disappears to or how she always has extra money compared to the group? Or are you guys just going to give her the benefit of the doubt as your friend?


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

"I got it off of the internet"

Thats my story. And im sticking to it!


Okay Timmy...lol


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

You got the reference! Points to you!

Well. Time for bed. Good day people. Will catch up in morning


Male Goblin Occultist (Tome Eater) 11

I could see Horp figuring it out. The guy is very curious and loves to snoop. He wouldn't see the point in telling the rest though, not caring too much and frankly not knowing what the Red Mantis are. His interests are in books, food and ancient history, not secretive assassin orders.


Init +5/ HP 94/94 // AC: 26/T:17/FF:21 - Percep: +18// F +8/R +14/W +12 /CMB +10 - CMD 24

I just don't see how it's going to get pulled off, but am willing to let cerenity have a shot at proving me wrong :-P.


Are people at a point where they want to start? I could throw up the game play thread if people wanted to roleplay a little. Whats everyone's opinion on it?


Male Goblin Occultist (Tome Eater) 11

I'd personally love some feedback on my last post of page 1, from both my fellow players and our esteemed GM.


Init +5/ HP 94/94 // AC: 26/T:17/FF:21 - Percep: +18// F +8/R +14/W +12 /CMB +10 - CMD 24

I'm comfortable enough in my character build to begin. Horp, I don't know the class you are playing well enough to trust any feedback I'd give...


Game thread is up for those of you who want to jump in. And Horp on your question I kind of like the flavor of you beating people with your book but I also think your smart enough to realize this is a really bad idea to do with your spell book, so I think the rapier is the best bet. Not that I see you getting up in combat all that often but we'll see.


Male Undine Spiritualist (Drowned Channeler) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +3 R +3 W +5 (+4 vs. mind-affecting) | CMD 15 | Init +3 | Perc +3 DV
Spells:
1st 2/2
Phantom:
HP 6/6 | AC 14 TO 12 FF 12 | F +3 R +2 W +2 | CMD 14 | Init +2 | Perc +0 DV | DR 5/Slash

Do we know about Cerenity's affiliation?


Init +5/ HP 94/94 // AC: 26/T:17/FF:21 - Percep: +18// F +8/R +14/W +12 /CMB +10 - CMD 24

My understanding is no.


Male Undine Spiritualist (Drowned Channeler) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +3 R +3 W +5 (+4 vs. mind-affecting) | CMD 15 | Init +3 | Perc +3 DV
Spells:
1st 2/2
Phantom:
HP 6/6 | AC 14 TO 12 FF 12 | F +3 R +2 W +2 | CMD 14 | Init +2 | Perc +0 DV | DR 5/Slash

Andulian is more practical, but he probably wouldn't be comfortable with the assassin around if he knew of it. As for the good people in the party, they most definitely wouldn't like it at all - and we're in a certain level that is quite hard hiding some things. I am not sure we'd all work as a party in the long term - just my two cents. Sorry to rain in anyone's parade, but... I'm not sure Red Mantis are the best for this specific AP, unless we were a more... Evil?... Party, somehow... (??)


Init +5/ HP 94/94 // AC: 26/T:17/FF:21 - Percep: +18// F +8/R +14/W +12 /CMB +10 - CMD 24

Well, most of the group appears to be Neutralish. And as Cerenity said, alignments are just a label, there are plenty of evil people roaming around the world that act perfectly civil. So, sure there may come a time we clash on things, but as long as she isn't walking around slicing throats for fun, we likely won't even know it.


M Human Commoner/1, Expert/1

Horp Catch Off Guard sounds amazingly funny, if nothing else. Perhaps one of us can prepare greater magic weapon to help make it work?


Male Undine Spiritualist (Drowned Channeler) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +3 R +3 W +5 (+4 vs. mind-affecting) | CMD 15 | Init +3 | Perc +3 DV
Spells:
1st 2/2
Phantom:
HP 6/6 | AC 14 TO 12 FF 12 | F +3 R +2 W +2 | CMD 14 | Init +2 | Perc +0 DV | DR 5/Slash

I'm not sure if this would apply to a member of a criminal organization of assassins (it's not like a civil/neutral type of thing), but...


Male Goblin Occultist (Tome Eater) 11

Oh it's not really a spellbook as in the thing that contains my spells, but it is my main implement which I need in order to actually cast them and I need access to it at the start of the day to be able to use my abilities. I can bond a new one but that takes a 24 hour ritual. I am sure to grab Catch Off-Guard no matter which way I go, a surprise whack with the book should always be an option.

I won't need the Greater Magic Weapon due to my Legacy Weapon ability:

Legacy Weapon(Su) wrote:

As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5.

You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

I'd still need to know what damage it would do, besides being bludgeoning. That and whether or not I could enchant it as a weapon or otherwise.

The rapier is the safer way to go. As for getting up in combat, that's basically what the Occultist is designed to do. I mean, I'm a 6 level caster with 3/4 BAB so martial combat really is part of what I do.

As for the Red Mantis, do keep in mind that they are only "semi" criminal. Most leaders don't mind them as they don't assassinate the rightful leaders. Even the gods of good aren't truly opposed to their god, though they aren't fond of him either. If anything they are the setting's most widely accepted necessary evil. They also are very strict on who and what they kill so I'd say they are quite civil as far as assassins go.

EDIT: As far as devotion goes, Horp isn't very pious. He does have a fondness for Sivanah.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

If it counts as an improvised weapon its going to be 1d4


Male Goblin Occultist (Tome Eater) 11
Cerenity wrote:
If it counts as an improvised weapon its going to be 1d4

Not necessarily, there is no golden standard for it. All the rules say is find a comparable real weapon and use that. That in turn leads to questions about size and material to determine how many hands would be needed to swing it and determine how hard it would hit.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Then 1 handed 1d4 and 2 handed 1d6? Since you are small sized?

-Posted with Wayfinder


M Human Commoner/1, Expert/1

Took me a little longer to settle in than I'd hoped. Catching up this afternoon! Sorry to keep everybody waiting. :)


Hey guys sorry for things to be so slow this last weekend. I have a post up in the gameplay thread now and once you've roleplayed through that we will be hitting our first main plot point for this adventure. Megan you will have a PM from me shortly about DM need to know stuff.


I also wanted to let you guys know that I have gotten a new job starting Wednesday! So excited and don't worry it won't change my availability at all. Just glad to have the needed extra income coming in.


Male Goblin Occultist (Tome Eater) 11

I'm moving some things around when it comes to Horp. I got stuck trying to make mechanics fit the fantasy I had of the character so now I'm switching it around and making my life a lot easier.

Instead of still using the spellbook of our deceased Wizard/Magus/Arcanist/Alchemist/Investigator as an implement he would have accidentally eaten the book during a moment of grief over his lost friend. He then got himself a new tome made in Magnimar that is more to his size, allowing it to actually hang from a chain on his belt, and that has taken precautions to prevent himself from eating the book again. The outside of the book is covered in copper plating and embossed with brass details but most importantly, the book is almost empty, only having the name of the lost friend printed on the first page.


Sounds perfect Horp


Posts to advance the game have been made. Hope you all enjoy. Cerenity if you feel this is to early in the game for what I'm trying to do let me know.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

You are GM. Lets see how it turns out.
If it goes south, I'll make a new character ;)

-Posted with Wayfinder


Making it easy to carry out this mission aren't I Cerenity lol


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

@GM:

Too easy.... nope. Not biting. =^^=

-Posted with Wayfinder


Init +5/ HP 94/94 // AC: 26/T:17/FF:21 - Percep: +18// F +8/R +14/W +12 /CMB +10 - CMD 24

Accidentally posted as the wrong Alias just now...way to go me. Way to mess up the characters page!


CN Human Wizard /11 | Init +2 Per +12 | AC 17/13/14 | HP 78/78 | F +5/R + 5/ W +6 | CMB +3 CMD 17 | versatile evocation (8/8), selective spell (3/3) | Contingency: Stoneskin
Spells:
Skills:
Acrobatics +6, Appr +8, Bluff +6, Craft (alch) +10, Diplomacy +6, Dis. Device +4, Escape Artist +4, Know: local +8, planes +8, religion +8, Ling +8, Per +1, Sense Motive +1, Spellcraft +11, Stealth +4, UMD +6

I probably should have specified! I dimly recall Madame mvashti being Sandpoints highest level spellcaster, and probably our only source of divination.


Male Goblin Occultist (Tome Eater) 11

Not the only one, Horp can also cast Scrying, he just doesn't have the focus (yet)


CN Human Wizard /11 | Init +2 Per +12 | AC 17/13/14 | HP 78/78 | F +5/R + 5/ W +6 | CMB +3 CMD 17 | versatile evocation (8/8), selective spell (3/3) | Contingency: Stoneskin
Spells:
Skills:
Acrobatics +6, Appr +8, Bluff +6, Craft (alch) +10, Diplomacy +6, Dis. Device +4, Escape Artist +4, Know: local +8, planes +8, religion +8, Ling +8, Per +1, Sense Motive +1, Spellcraft +11, Stealth +4, UMD +6

Oh, brilliant!

Rules are here!. Time for the first of what I'm sure will be many spells I've never gotten to see in play. Woohoo!


Male Goblin Occultist (Tome Eater) 11

Horp still needs the mirror before he can do anything though


You guys will also need something that belongs to your target which I am assuming would be Teraktinus. Shalelu has volunteered to get you an object though so you guys might be set. She is going to be gone about 2-3 days so you have that time to set up other traps/make other preperations if you want. Bane arrows were a splendid idea if I do say so myself. You can either craft them yourself or they will be about 1000 gp to purchase(1000 to craft as well, they ususally sell for 2000 but you get a 50% discount on magic items in sandpoint if they carry them.)


Init +5/ HP 94/94 // AC: 26/T:17/FF:21 - Percep: +18// F +8/R +14/W +12 /CMB +10 - CMD 24

Valeria is in a bit of denial/hopeful that the attack has been called off since Barl was defeated, thus removing his forces contribution.

Is there anyone in the group/town capable of enchanting items?


Just a thing to think about Barl was working on organizing Ogres for an army and Teraktinus is rumored to be a stone giant.


Init +5/ HP 94/94 // AC: 26/T:17/FF:21 - Percep: +18// F +8/R +14/W +12 /CMB +10 - CMD 24

True...but Barl was also a stone giant...:-P


True


Male Goblin Occultist (Tome Eater) 11

We have something of his already, a note with his handwriting


M Human Commoner/1, Expert/1

That was my thinking too, but if that won't suffice I'm happy to send Shalelu. Provided she isnt overrun by the marching giants or anything.


That note wasn't from him it was actually from his boss.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

For GM:

Perception: 1d20 + 19 ⇒ (13) + 19 = 32 +2 for traps
Dark Vision. LLV. Deathwatch. And See Invisibility


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Goodnight people. Long day ahead of me. Have to be up by 5am. Then a 250km drive... uhg.

-Posted with Wayfinder


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

For GM:

1d20 + 22 ⇒ (19) + 22 = 41

-Posted with Wayfinder


Private:

1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 6 ⇒ (15) + 6 = 21


Hey gang, I'm posting on Thron's behalf to say his father is in the hospital. It's possible he'll be offline (or at least sparse in posting) for some time, as he figures out how bad it is.

In the meantime, lets send our thoughts and prayers to him and his family.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Oh dear, poor thing.

Heavenly Father, pour out your healing grace on Thron's father and comfort Thron and all those who love him as they worry about his wellbeing. In the name of the Lord Jesus Christ, Amen.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5
Megan Robertson wrote:
Oh dear, poor thing. Heavenly Father, pour out your healing grace on Thron's father and comfort Thron and all those who love him as they worry about his wellbeing. In the name of the Lord Jesus Christ, Amen.

Amen. May the Holy Spirit fill them with Comfort and reassurance

-Posted with Wayfinder

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