[PF 2e]Age of Ashes Adventure Path

Game Master Simmyish

Pathfinder 2nd Edition adventure path Age of Ashes

The castle atop Hellknight Hill, Citadel Altaerein, has stood abandoned for years in eastern Isger—a legacy left behind by the Hellknight Order of the Nail that’s largely ignored these days by the populace of the nearby town of Breachill. But when strange signal fires begin to burn atop the citadel’s battlements, a local goblin and friend of Breachill’s citizens begins to worry, for her tribe, the Bumblebrashers, live within the castle. She fears the fires are distress signals, and hopes to attend Breachill’s monthly Call for Heroes to ask for help from a band of local adventurers. As fate would have it, this call for aid comes to your group of heroes, and as a mysterious doom draws near, who could have predicted that such an act of local heroism would eventually lead to the unmasking of one of the most insidious and dangerous conspiracies of the Age of Lost Omens?

Welcome to the Pathfinder 2nd Edition Adventure Path Age of Ashes. Looking for a group of 4-5 players, and will have applications open until 11:59pm GMT on 20th February 2020. See the recruitment forum for more details.

I'm interested. Would like to tryout 2nd edition. I'll come up with something this weekend. I'm thinking a sorcerer or maybe a cleric.

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

Sign me up! I will get a full concept fleshed out and posted later.

dot for interest

Allow me to present Cathirix humble servant of Our Lord in Iron, Gorum


CN Male Human (Versatile)
Haunting Vision
Cleric of Gorum (Warpriest)
Perception (T): +6
Languages: Common
Skills: Religion, Athletics, Acrobatics, Dahak lore, Crafting, Medicine
Stats: 16, 12, 12, 10, 16, 12
Trained in light and medium armor, and unarmored defense
Expert in Fort and Will, trained in Ref

AC: 18; Fort: +6 Ref: +4 Will: +8
HP: 18
Speed: 25
Trained in simple and deity's favored weapon, and unarmed attacks
Greatsword: +6 (1d12+3)
Trained in Class DC, divine spell attack and DC

Equipment (150sp): Chain Mail (60sp), Greatsword (20sp), Adventurer's Pack (7sp), wooden holy symbol (7sp)

Feats: Student of the Canon, Shield Block, Natural Ambition - Domain Initiate, Toughness

Healing Font - heal 2/day
Might domain (Athletic Rush) - Focus points: 1
Cantrips: Detect Magic, Divine Lance, Light, Shield, Stabilize
1st: True Strike, Bless


Cathirix spent several years traveling with mercenary companies acting as spiritual adviser, healer, and combatant. Since having nightly visions of fire he believed to be representing eternal conflict he joined the clergy of Our Lord in Iron, Gorum. Using his pay as a mercenary he would buy tomes and scrolls of various faiths and legends in hope of gaining insight into his visions that still haunted him.
After participating in a particularly nasty siege of a fortified town Cathirix stumbled upon a cache of scrolls pertaining to Dahak, the dragon god of destruction, and was overcome with a sense of foreboding. That night Cathirix had a dream of the town of Breachill burning to the ground, in the morning he headed straight for the town in search of answers about his dreams.

I would enjoy playing some second ed. I have a Wizard idea I would love to try out.

Liberty's Edge

Got a few ideas

Yes please!

Liberty's Edge

interested...will get something in asap

Definitely interested! Will put something together this weekend.

Likewise dotting here. I'll get something posted this weekend (prolly tonight, if I'm being honest).

Second Seekers (Jadnura)

Pathfinder Card Game, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I'd love to get in on Age of Ashes. Here's my entry:

Jonas Blackbourne

Like his surname implies, Jonas (and arguably the rest of the Blackbourne clan) is born under a bad sign. To infer their nearly legendary bad luck from their name is appropriate, but not necessarily accurate. The Blackbournes are a study in bad choices. Three generations ago, the Blackbournes, then called Zcernavo, left Breachill for the much larger, and more civilized Elidir. This could have been a new beginning, a chance for the Zcernavo clan to grow beyond their name and reputation for petty thievery. But no, a bigger city only gave old Talmus Zcernavo more chances at crime and gambling. As the years dragged on, Talmus was given a new name, a nickname branding him and his pffspring as criminals outside the law, a curse his family would likely never recover from- Blackbourne. The expectation that most of Talmus' family would find a life of crime came true to some degree or another. Even when one of Talmus' sons, Aedren, volunteered to fight in the Goblinblood Wars, he became little more than a petty thug and bandit in the years following the war.

Jonas had always sworn he would be different. Since his grandfather's time, the Blackbournes were forced to live in the outskirts of Elidir- not truly cast out, but not welcome. This made finding coin difficult at best. Jonas learned to ingratiate himself to the wealthy and elite- escorting a noble on a hunt here, fending off highwaymen there. But all too often, he found himself resorting to banditry or picking pockets to find his next meal. He'd found a great deal of self reliance with years of hunting his own game, tending his own wounds, and the like. But he desired something else. Somewhere where he wouldn't be cast out.

A new start. That was the answer. And Eldir wasn't exactly becoming more welcome. It was time to go back to where his family used to call home. And with Breachill's Call for Heroes, maybe his skills could find a better use.

Male human ranger 1
Common, N, Medium, Human, Humanoid
Perception +6 (+8 to Seek your target.)
Languages Common, Draconic, Dwarven, Elven, Varisian
Skills Acrobatics +6, Crafting +5, Deception +4, Engineering Lore +5, Intimidation +4, Medicine +4, Nature +4, Stealth +6, Survival +4 (+6 to Track your target.), Thievery +6
Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 12 (+1)
Other Items studded leather, longbow, shortsword, shortsword, arrows (10), backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, sheath, soap, thieves' tools, torchs (5), waterskin, purse (2 sp; 8 cp)
AC 18; Fort +6; Ref +8; Will +4
HP 19 Hero Points 1
Speed 25 feet
Melee [1] shortsword +6 (versatile S, agile, finesse), Damage 1d6+1 piercing/slashing
Melee [1] shortsword +6 (versatile S, agile, finesse), Damage 1d6+1 piercing/slashing
Ranged [1] longbow +6 (deadly (1d10), volley 30, range increment 100 feet, reload 0), Damage 1d8 piercing
Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Feats Battle Medicine, Monster Hunter (+1), Natural Ambition, Pickpocket, Twin Takedown
Other Abilities hunt prey, hunter's edge, returning descendant

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

Here's my basic concept.

Barnabus Hedgehill
Halfling Wizard
Neutral Good

Barnabus is very enthusiastic about exploring new lands, cultures, and magical theories. Originally from Ravounel, he became intrigued with magic as a way of battling the enslavement of his people, and has since set out to explore the wider world. He is a universalist wizard with a cat familiar.

I foresee him growing into the ability to create scrolls and magical items, although I don't have a set idea of how he'll develop, depending upon the course of the campaign.

Here's my character. He's a charming gambler/performer:


TN Human (Skilled; Athletics) Bard 1
Background: Gambler

str 10
dex 14
con 14
int 12
wis 10
cha 18

HP 18
AC: 16 (10 base +1 item +3 prof. +2 dex)
Perception (E) +5
Fort (E) +7
Ref (T) +5
Will (E) +5
Focus Points 2 (2)

Speed 25'

1) Spell Attack (T): +7 to hit

2) Shortsword (T): +5 to hit; 1d8 damage

*Acrobatics (T) +5
*Athletics (T) +3
*Arcana (T) +4
*Deception (T) +7
*Diplomacy (T) +7
*Intimidation (T) +7
*Lore (Games; T) +4
*Occultism (T) +4
*Performance (T) +7
*Society (T) +4
*Stealth (T) +5
*Thievery (T) +5

*Bard Weapons (Longsword, Rapier, Sap, Shortbow, Shortsword, Whip; T)
*Simple Weapons (T)
*Unarmed Strike (T)

*Light Armor (T)
*Unarmored Defense (T)


Class Features:
*Class DC (T): 17

*Occult Spellcasting
*Spell Repertoire
*Composition Spells
*Muse (Maestro)

Natural Skill (Society, Stealth)

Lingering Composition

Lie to Me

Spells/Day: -/2

Detect Magic
Inspire Courage
Telekinetic Projectile

Illusory Disguise
Mage Armor

Focus Spells:
Counter Performance (1 pt)

Lingering Composition (1 pt)

Fine Clothes x5 10 gp
Disguise Kit 2 gp
Shortsword 9 sp

Adventurer's Pack 7 sp
- Backpack
- Bedroll
- Belt Pouch x2
- Chalk, 10 pieces
- Flint and Steel
- Rations, 2 weeks
- Rope, 50'
- Soap
- Torch x5
- Waterskin

1gp, 4 sp


Darwin has always loved two things in life: performing in front of a crowd, and parting suckers from their gold.

Growing up as a kid, he would run little card games for the other kids in his town, and would put on shows for adults so that they were less inclined to punish him when he got caught running his card games.

As an adult, Darwin apprenticed to a musician for a few years, travelling the road and seeing the world some, until his teacher dumped him in Breachill and took off about a month ago. Since then, Darwin has been performing at the Pickled Ear in exchange for room and board, and he gambles when he's not on duty.

Darwin heard the Call of Heroes was happening soon and has chosen to participate, hoping to get out of this one horse town, or make some money.

Liberty's Edge

Interested. I have several concepts. I can fill any role or hole in the group

Dwarven Cleric.
Human Ranger
Elven Bard
Elven Champion

.....Im a long time player but never dipped a toe into 2E. Im interested in learning my favorite games new edition.

How much information do you want for consideration?

I definitely want to play an umbral gnome bard with the Hellknight historian background. Full entry coming soon.

Here is my submission:

Twilight Halfling Sorcerer

Peregrin is from a well off family of halflings in Druma, who run The Bronze Claw, and inn and tavern. He grew up helping around the place, serving and cooking. He also grew up hearing tales about a dragon that interacted with the family in the distant past, but always assumed it was just a story. That changed the day he began to develop magical powers and noticed that he could see better than anyone else in his family. Doing some research into the stories he found that they were most likely true and set out to find the dragon who had helped his family so long ago. Upon eventually finding Padrian, a bronze dragon, he offered to work for the dragon in exchange for training. Padrian accepted his offer and trained Peregrin in the use of his magic and also in Draconic Lore. Peregrin cooked and helped to maintain Padrian's library and home. When rumors of dragon activity to the west reached Padrian, Peregrin was sent to investigate. He arrived in Breachill a few days after the last Call for Heroes and has been helping out around town, mostly as a cook and server at Cayden's Keg.

Half-elf Rogue (Thief) for my submission:

CG, Medium, Half-Elf, Female, Humanoid, Rogue
Perception +6
Languages Common, Elven
Skills Acrobatics +7, Athletics +3, Deception +5, Diplomacy +5, Intimidation +5, Lore (Elven) +4, Medicine +4, Religion +4, Performance +5, Society +4,
Stealth +7, Survival +4, Thievery +7
Str 0, Dex +4, Con +1, Int +1, Wis +1, Cha +2
AC 18, Fort +4, Ref +9, Will +6
HP 17
Speed 25 feet
Melee Rapier +7 (Finesse, Disarm, Deadly) Damage 1d8+4 Piercing
Melee Dagger +7 (Finesse, Versatile) 1d4+4 Piercing
Surprise Attack: Opponents flat-footed on deception or stealth used for initiative
Sneak Attack: Add +1d6 damage vs. flat-footed opponents
Twin Feint: Opponent is flat-footed vs. successful second weapon attack

Character Sheet

Reference Image

Background information to come later, but the rest can be found on the character sheet above.

Dark Archive

I don't have a character sheet made up, as I'm new to the system, but I've read the Player's guide and have the core rulebook PDF and have an idea for my character.

My idea for my character is an elf druid who was living in the forest to the south of the starting town, taking no sides in the war that happened decades prior, just keeping the forest from suffering too much from the conflict. And then the fire broke out. She was caught in the blaze, though the forest found a way to keep her alive. The blaze scarred her, hardened her like pottery in a kiln, and she now has a no small hatred for most human beings and goblins alike. She aggressively defends what she has now decided is her forest and is working to aid in its recovery.

Then the dreams start coming, dreams of fire and smoke and ash centered around a small village to the north of the nation she lives in, near the mountains. She has no love of human society, but she knows that if the fire starts there, it could well spread, as the visions tell her that the source is unnatural. So she goes north, leaving her forests for a time until she can bring such a threat to an end.

I do know she's a Woodland elf and her druidic order is the Leaf, but I may need help putting the character together, mechanically. Her background is the Haunting Vision.

I have a character for this AP that was accepted into a game, but the game died very quickly due to the GM disappearing. Is that okay, or would you prefer only players who haven't played any?

I'm happy with people that have started before, just as long as you can keep player knowledge and character knowledge divided well enough, but that's on you. (Though your free to ask in a PM if it's a grey area or your not sure)

Kogall The Conflicted


Character Sheet

Kogall was raised on a peaceful and quiet farm. His mother was a quiet and timid human, while his father was an Orc hardened by the manual labor of maintaining a farm. His father preached non-violence seeing too many Orcs be swept up in their ancestral lust for combat. Kogall spent time with other half orcs and orcs and felt the aggression in him. Occasionally he would lash out violently but only as a last resort. When he wanted to join the local militia his father begged him to take a non-combat role. Kogal eventually agreed becoming a field medic. His agility and speed served him well allowing him to aid those injured in battle.

Kogall now feels the need for more and he isn't sure that he can live by the same principals of his father and avoid violence forever. Recently Kogall has heard rumors that the nearby town of Breachill is looking for adventurers to investigate the abandoned castle atop Hellknight Hill. Feeling that this is his calling Kogall packed his meager belongings and bid his parents farwell.

Dark Archive

I didn't remember the site I used to make the sheet for a game I was going to join until scheduling conflicts arose until I looked at another character sheet for reference. Here is my sheet for Caewyse. I don't have anything for the leshy companion yet as I'm unclear on how that works, and I need to flesh out some of the description stuff, but this should be enough to go on for now.


I was considering running this same AP for more immersion in the PF2 ruleset. Instead, I will submit, Imrathar, an elven storm druid, for your consideration. I will create an alias if selected for the game.

I am a long time PF1 player and GM including having 4 stars in PFS. I have only dabbled a bit in 2nd edition, but look forward to playing or running in it, as i think the rules seem more streamlined.

Happy to answer any questions or provide any more details about Imrathar as needed. Thanks for running a game!

Male elf druid 1
Common, N, Medium, Elf, Humanoid
Perception +7; low-light vision
Languages Celestial, Common, Druidic, Elven
Skills Acrobatics +5, Arcana +4, Athletics +4, Crafting +4, Elven Lore +4, Forest Lore +4, Medicine +7, Nature +7, Religion +7, Survival +7
Str 12 (+1), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 18 (+4), Cha 12 (+1)
Other Items leather, wooden shield, javelins (4), longspear, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, holly and mistletoe, rations (1 week)s (2), rope (foot)s (50), soap, waterskin, purse (3 gp; 72 sp; 2 cp)
AC 16 (18 with shield raised); Fort +3; Ref +5; Will +9
HP 14 Focus Points 2 Hero Points 1
Speed 30 feet
Melee [1] longspear +4 (reach 10 feet), Damage 1d8+1 piercing
Melee [1] shield bash +1 (attached to shield), Damage 1d4+1 bludgeoning
Ranged [1] javelin +5 (thrown 30 ft.), Damage 1d6+1 piercing
Primal Druid Spells DC 14; 1st gust of wind, heal Cantrips (1st) dancing lights, disrupt undead, electric arc, guidance, read aura
Feats Assurance, Elven Lore, Shield Block, Storm Born
Other Abilities anathema, component substitution, druidic language, druidic order, kyonin, nomad, primal spellcasting, shield block, storm, wild empathy, woodland elf


Imrathar is a wanderer. Originally from the Kyonin Forest, he has been a loner, preferring the wild outdoors to the company of men or elves. His calling is the storms, the visible personification of his deity, Gozreh. He follows storms across the middle part of Avistan, ending up in the area around Breachhill. While storms can be terrible, they also cull the forest, and drop rain that is life-giving. This balance, the true neutral of the druid, is also Imrathar's philosophy and life mission. He is not good for the sake of goodness, but rather seeks to balance all things. Acting in the interest of nature and Gozreh, more than out of sense of right. He is young for an elf, having left home as a mere stripling to follow the Wind and Waves wherever they will take him.

Imrathar is soft-spoken, but wise and truthful, sometimes to a fault. He has skills in woodland lore, and derives his primal magic from the power of nature, specifically the storms of Gozreh. He will seek to mediate disagreements, and will try to restore balance, healing the wounded or feeding the needy. He will not seek out treasure unless it furthers his (or Gozreh's) aims of balance or increases his ability to act in that manner. He prefers to be outdoors and would rather be alone than in the company of others of any race.

This looks like a cool AP for sure. Here is my submission.

I would take the Hellknight Historian Background. Nosteo is a human(ignore the weirdo avatar pic, the selection screen is going crazy on me) diabolic sorcerer. He is also taking weapon and armor proficiency feats to get into melee sometimes. Full stats are in profile.

Nosteo is clearly of Chelish decent, he has the pale skin, dark hair, and sharp features associated with them. Nosteo is from Varisia however. In his youth it became clear that he carried the family curse, which only shows up every few generations. Somewhere in his family's past a devil's bloodline was added into the family tree. No one remembers for sure how that happened but the family also passes down an ancestral longsword that seems to be a Hellknight weapon and it is commonly accepted that it has something to do with the knights. It's also probably the reason why his family now lives in Varisia.

To try to combat the evil blood in his veins Nosteo joined the church of Iomedae. He tries his best to be as honorable and good as possible but he has found he is a very good liar and slips up from time to time.

Nosteo found out about the origin of his curse-the little known about it anyway-after his father bequeathed the family sword to him. He decided to find out everything he could about the Hellknights, and maybe his family's history, that day. When he heard about Citadel Altaerein he decided to go check it out.

GM Simmy wrote:
I'm happy with people that have started before, just as long as you can keep player knowledge and character knowledge divided well enough, but that's on you. (Though your free to ask in a PM if it's a grey area or your not sure)

Great! :) Here's Captain collateral damage's submission, a half-orc rogue with the out-of-towner background. Stats and background in profile.

I'm gonna throw this guy in there: Joran

HA! I didn't remember but now I do. Like the good Captain(What's up, Captain?!), I also was in a game that died very early. Funny enough, it was the same game. :)

Character/player knowledge is no issue with me. I like to respond to situations in game however my pc would respond. Doesn't matter what I know or don't know for that matter. That's what makes it fun. :)

I have an idea in mind for a character, it's a bit strange, but I would think it's hilarious.

Rayme, the Goblin:

Rayme is one of the goblins of the Bumblebrashers. A strange one at that, he is a resident healer and pool of knowledge of the gods, this keeps him well-respected enough by other sgoblin within the tribe. Though the strange thing about him is... he keeps talking about a strange god that has been giving him visions and ideas. It is this reason that most goblins shirk away from him, when he starts talking about his Great God in the Sky. Though the food he cooks is suprisingly good for a goblin. With humans and other folk bringing in trade goods, this was a good place for Rayme as he could fabricate his new food-invention(s) and offer them up. He actively tries to persuade others to follow his own god as well, as most of his meals are considered his blessings.

Now with the Call of Heroes coming soon, Rayme is friendily urged by some of the other goblins to participate and perhaps travel abroad. To Rayme, this feels also like a good opportunity to spread the word, learn more cooking skills and learn more about his deity.

So Rayme is a Goblin Cleric, a sort of evangelist for a God I would tell/flesh out together with the GM. I would need to do the crunch later this week, but he would be good at cooking Lore, scribing (recipes), Religion, Medicine

I'm thinking about another character now I'm reading the Player's Guide, but I need to think about that a bit more.

Here is my character submission:

Redsevic Yardin : Half-elf Bard, Polymath Muse, Truth seeker:
This town isn’t what it pretends to be. There have always been whispers and implications about something beneath the surface… Is it the abandoned Hellknight Keep? Could it be related to the Dragon deity Dahak? Lamond Breachton founded this town and yet I have difficulty finding verifiable sources about exactly who he was and what moved him to create this community. Oh I know the story, everyone does. But what I need is the truth. And mark my words, I will find it!,

He'll be Neutral or Neutral Good to start with. I might multiclass but I'm leaning towards just being a Bard as I learn the system and see what this version of the class can do.

Grand Archive

Hi, I'm submitting Inathel, a pompous elven wizard enchanter that you'll all love to hate. Read more about him in this alias.

Hi, Javell! :) Here's hoping this game won't die. :)

I am very much interested. I need to get my character sheet uploaded to this profile but thematically, Brandyr is a Sorcerer with the Draconic bloodline whose clan were attacked by a white dragon. Somehow, Brandyr survived the attack. While burying his people, one of them rose as a Zombie and Brandyr's latent magical powers manifested, allowing him to defeat the Undead abomination. Eventually, this led him to worship Pharasma.

Mechanically, he is a Sorcerer with the Draconic bloodline, White being the subtype. He will be a debuffer and ranged damage dealer. Although he hates Undead, he will use Ray of Enfeeblement and other, non-Undead creating, Necromantic spells as well as Cold spells.

Brandyr of the North wrote:

I am very much interested. I need to get my character sheet uploaded to this profile but thematically, Brandyr is a Sorcerer with the Draconic bloodline whose clan were attacked by a white dragon. Somehow, Brandyr survived the attack. While burying his people, one of them rose as a Zombie and Brandyr's latent magical powers manifested, allowing him to defeat the Undead abomination. Eventually, this led him to worship Pharasma.

Mechanically, he is a Sorcerer with the Draconic bloodline, White being the subtype. He will be a debuffer and ranged damage dealer. Although he hates Undead, he will use Ray of Enfeeblement and other, non-Undead creating, Necromantic spells as well as Cold spells.

Just a question - what Ancenstry are you planning for this character?

Human. He will have been a youngster in the tribes before the dragon attacked. Taking Wintertouched and Haughty Obstinacy for thematic purposes.

Also picking Dragon Scholar for Background. Brandyr desires revenge against the dragon that killed his people, so wishes to learn all he can about them, White dragons in particular, so that he can put their souls to rest.

Hey this is Rocan. I've thought about the other character to build and I think he would be a better character than a charicature of a goblin for this campaign.

Presenting Hothfarr Stonehand, a grim and grumpy stonemason from Breachill with big dreams for the future.

Crunch is in the character profile.

Hothfarr Stonehand:

Hothfarr works long days in his extended family's company, the Tuskhead Stoneworking in Breachill. Whereas Rorsk Axebane has the family's acumen for business and the raw power for bellowing commands at others, Hothfarr has none of that. He does have a raw and unrefined talent for sculpting stonework, making sculptures and engravings. Though many would say his work is pretty good (for an apprentice) and he puts in good work and effort at his job, Hothfarr has destroyed many of his own creations in anger. Anyone who would say something about it would get a gritty remark, a stern look or a loud grump if not a punch on the chest. It's maybe more obvious to some, but many of his fellow dwarves don't see his obsessive perfectionism. It is a trait that tends to make him focused but grim and almost never satisfied with his own work. Things have heated up amongst his colleagues and him now, even Rorsk Axebane himself suggested he should take a few days leave soon, then come back.

After long days at work, he tends to sculpt for his own relaxation, away from other eyes, always a work in progress. It is at these times that he longingly looks towards the ruins of the castle atop Hellknight Hill, a faint dream well out of his grasp at this moment. If ever there would be a chance to make a masterpiece....He would take it...

Profile now updated.

I'm submitting the following character: Krooby, the goblin wizard. He's an exiled goblin from the Bumblebrashers, because of how much he loves reading. He's a diviner with a thirst for knowledge, and just about anything else he can get his grubby little hands on. I hope you enjoy, and thanks for your consideration.

Male Goblin Wizard (Diviner) 1
CN Small Humanoid (Goblin)
Senses Low-Light, Perception +2T
AC 13, touch 13 (+0 armor, +1 dex, +3T prof)
hp 13
Fort +4T, Ref +4T, Will +4E; +2 for ingesting
Speed 25 ft.
Melee staff +3T (1d8B)
Ranged none
Spell +6T
Str 10, Dex 12, Con 12, Int 16, Wis 8, Cha 12
Feats skill training (background), city scavenger (ancestry), reach spell (wizard 1), familiar (thesis)
Skills (5 points; 2 class, 3 INT)
ACP -0
*ACP applies to these skills
Arcana +6T
Crafting +6T
Deception +4T
Lore (Dragons) +6T
Performance +4T
Society +6T
Stealth +4T
Survival +2T
Thievery +4T
Non-Standard Skill Bonuses
Languages Common, Goblin, Draconic, +2

Special Abilities:

Irongut Goblin
Diviner's Sight (Focus 1)


0th acid splash, dancing lights, detect magic, electric shock, mage hand, prestidigitation, produce flame, read aura, shield, tanglefoot
1st floating disk, goblin pox, grease, mending, pest form, true strike

Spells Prepared:

0th (at will)


Wizard's kit
Basic crafter's book
Explorer's clothing
Grappling hook
Merchant's scale
Musical instrument (fiddle)
Oil (1 pint)
Piton (1)
Sack (5)
Scroll case
Signal whistle
Tent (pup)
Thieves' tools
Carrying Capacity
Light 0-5B Encumbered 6-9B Max 10B
Current Load Carried 4B 2L
Money 4 GP 5 SP 6 CP


I was born into the Bumblebrashers tribe, who live in the castle on Hellknight Hill. We didn't have to dig much, so I never really learned how to make the small tunnels and all that. I'm pretty used to giant ceilings and huge furnishings. It's a big place, really safe.
I'm not really sure who my parents are. We're all raised by community, well sort of. More like neglected and only so many of us survived, but hey, that means only the strong goblins get to live. I think that's better than constantly giving your stuff to people who're so dumb or weak that they'd be dead. Chains and links, or something. I think Breeka is my mom, because she's got the same bony lump on her head as me. Yeah we got along well, but uhm, yeah I don't talk about it much because the last time I did, one of the Longshanks hit me. I've no idea about my dad. Might be dead, might have known him all my life. I don't know.

I'm a very smart goblin, if I do say so meself. I found a picture book in the dump when I was three. It was a book about dragons, who slept on treasure, stole Longshank princesses, and fought Longshank Hellknights. I started digging just for the books, which normally we burned. I'd try to read them all. I met a Littleshank who'd read to me. He taught me a lot, and soon I was reading just as good, if not better, than him. He's the kid of a nobleman, and he's older than me, but way dumber. Longshanks grow really slow, I guess.
So I was reading a lot, and writing my own stories. The Bumblebrashers didn't like that. They say that reading steals the thoughts from your head, but they're old and traditional. They don't know what it's like to read books that dead people wrote before you were born. Anyways, it was… not really a fight, but they told me that if I love the Longshank town so much, then I could live there. I've been here ever since, and it's been hard. I dive in the dump a lot to find the good stuff, or good enough that it'll do. It's not safe like the castle. But my love of dragons helped me. I found a book, well okay I took a book, about Common and Dragontongue. I've been learning from the book how to talk and write in Dragon. With that, I started noticing patterns in the tongue, and I learned about how to touch magic, and now I can make magic happen. It's really fun!
I'm thinking to go help the goblins at the Call of Heroes. I want to use what I learned to save them, and rub it in their faces. I want to write their names in the walls, and watch them run around with tin pots on their heads! Then I'll make them say they're sorry, and they'll make me chief. Then I can make them bring me books, and I'll use the treasures to buy more books. I'll be so smart and strong, that all the goblin women will want me. It'll be great.

The only things I'm really missing out on is the dump, with my home that I made. Oh and the sage is hunting me, so it'd be good if I lied low for a bit. Hmmm oh and food… really good food. I'm gonna miss maggot bread and aged garlic. Maybe one day I can come back here and try to steal one of those pies from the bakery. Oh that was one of the best things ever. I'm hungry

Appearance and Personality:

My name's Krooby, and I'm 9 years old. I got a bony lump on my head, and a big mole on my nose. My hair is so hard that it could be a brush. I wear lots of clothes because it gets cold at night, and having rusty stuff cut you is really bad. My favourite book is my spellbook, which is made with a bunch of different pages from different books, and pictures, and drawings, and I glue a lot of stuff in there. I call it "Treasures and Memories".
I like metals a lot, and I make jewelry with them. I also collect pretty rocks, and cool bones I find.

I want to learn more, and read more, and write my own things. I want to sleep in a bed with gold, and pretty rocks, and the best bones, and wake up to my goblins singing to me about how great I am. I want to eat the best foods, and mate with the best womens. And I want everyone to know about me and be my friend.

Mmmhh, most of the classes already covered... I guess that means I can do whatever, since I'll be overlapping anyways xD

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

What is the selection process going to be? Is this going to be first come first serve, or random lottery, or does providing more up-front background info increase our chances of being selected?

I'll be selecting looking at a combination of background, story, and try and select a group based on who could potentially work well in a story together. Of course, due to limited spaces, I can't take everyone of course, so things do need to be considered.

If you aren't closing this early I'd like to submit a character for this. I'll see if I can get some details up either tonight or tomorrow.

I would be interested in playing in this. Perhaps an elven cleric or even a champion>?

As selection time draws near, just reiterating Imrathar's interest in joining this game. His info is included above, and I will add a suitable alias if selected.

I am interested in starting my own game, and will likely run Age of Ashes if not selected here. If you chose Imrathar, I'd be happy to GM-swap and offer you a spot in whichever campaign I run next.

LMK if I can provide more info.

Sorry for the delay, here is the updated submission (The KGB above) for my half-elf rogue... complete with background now.

Caladwhen was born of the unlikely union of two half-elven parents, Tessara and Eldrin Aldimay. Her parents, both something of outcasts were often traveling about, making a living by wit and by charm, but rarely settling in any one place. That said, most of Caladwhen’s life had been spent in the area around Isger and Cheliax.

Eventually, her parents settled more permanently in Elidir, the capitol of Isger. Caladwhen was satisfied with her life in Elidir, as the capitol was somewhat more metropolitan and sophisticated than other parts of the region she had visited. That said, her time there would be cut short, as she later discovered that her parents were actually members of the Pathfinder society, engaged in what was deemed to be seditious activity against the government. When her parents were discovered, Caladwhen was forced to flee in order to avoid a harsh punishment by association.

Fleeing east, she dropped her last name and resolved to make a new life for herself, though thoughts of her parents never escape her mind (nor the possibility that they might be alive, though she has no information to the contrary). Eventually ending up in Breachill and in need of new start, Caladwhen decided to answer the Call for Heroes.

Caladwhen is a young half-even girl of considerable physical beauty, possessing many of the best features of both humans and elves. Caladwhen has ice blue eyes, and strait should length strawberry blond hair. She often ties back in a pony tail for practical reasons, particularly when performing acrobatics. She is in excellent physical condition, her body lean and athletic given her daily acrobatic exercise. She also moves gracefully and lightly on her feet, a product of her training in dance.

Caladwhen can almost always found smiling and in good spirits, though there is a great deal of mischief behind her grin. When drawn to anger though, her eyes burn with great intensity and her fair complexion quickly turns red.

Her traveling clothes are fashionable, though practical. She accentuates her appearance by wearing an elaborate but tasteful Varisian scarf that she received as a gift. Caladwhen also packs more fashionable outfits which she likes to wear when dancing, socializing, or trying to impress those of higher social standing than herself.

Height: 5'9
Weight: 110 lbs
Hair Color: Strawberry Blonde
Eyes: Ice Blue

Reference Image

Character Sheet

Caladwhen is extroverted, personable and charming, and speaks freely and easily with all manner of folks. She loves to entertain, and seems to draw great energy from the praise and cheer of the crowds.

Caladwhen is passionate and more than a little hot blooded. She loses her temper easily, a trait that gets her into trouble often. When Caladwhen feels though she has been slighted, she can harbor grudges and will look for opportunities for revenge if apologies or restitution is not forthcoming.

Caladwhen Stat Block:
CG, Medium, Human (Versatile), Humanoid, Rogue
Perception +6
Languages Common
Skills Acrobatics +7, Athletics +3, Deception +5, Diplomacy +5, Intimidation +5, Lore (Elven) +4, Medicine +4, Religion +4, Performance +5, Society +4,
Stealth +7, Survival +4, Thievery +7
Str 0, Dex +4, Con +1, Int +1, Wis +1, Cha +2
AC 18, Fort +4, Ref +9, Will +6
HP 17
Speed 25 feet
Melee Rapier +7 (Deadly d8, Disarm, Finesse) Damage 1d8+4 P
Melee Dagger +7 (Agile, Finesse, Versatile S, Throw 10') 1d4+4 P
Surprise Attack: Opponents flat-footed on deception or stealth used for initiative
Sneak Attack: Add +1d6 damage vs. flat-footed opponents
Twin Feint: Opponent is flat-footed vs. successful second weapon attack

Build Notes:
Ancestry (Half-Elf)
+2 DEX, +2 CHR
Low-light vision
Natural Ambition - Nimble Dodge

Background (Out-of-Towner)
+2 INT +2 DEX
Acrobatics Skill (T)
Elven Lore (T)
Hobnobber Skill Feat

+2 DEX

+2 DEX, +2 CHR, +2 WIS +2 CON

I would like to add to Hothfarr his personality: he is not grumpy and grim all the time. He can be very upbeat and friendly towards others and most of the time he is. But he holds himself and his work to a high standard, he could lash out verbally against others in frustration when things go not as well as he planned.

If picked for this game, I have an idea as to how Hothfarr will overcome this issue for himself.

Applications for this are now closed. Thank you everyone for your applications, and with over 20 people to choose from I had a hard time only selecting five of you. As a result, everyone that has applied and provided a character has been added to the waiting list. Now, for those who are wondering here is the list of those selected (those who have been selected were sent a PM last night, so are already aware of this).

Redsevic Yardin
Hothfarr Stonehand
Aeral of Korvosa
Nosteo Faustus

Congrats to those chosen.

Second Seekers (Jadnura)

Pathfinder Card Game, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Congrats all! Have a great game

Congrats to those chosen, and have fun!

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