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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Ok, sorry about that. Yes, Krima can help, so long as the other guards are kept in the dark about her involvement. Looks like option #2 wins, so lets move on with that.
Time elapsed: 1d5 + 5 ⇒ (4) + 5 = 9
With the threat of the remaining guards dealt with, Lukaas and Djorn begin by tying them up, under Nectanebo's watchful gaze. Meanwhile, curious as to what else might lie on this side of the Nail, Esh opens a door to a supply room filled with dottari uniforms. Perhaps there is a way to leverage these into a good enough disguise?
As Aiden marches back towards Krima, he notices that one of the crates in the storage area surrounding the archives room is not closed properly. With a frown, he looks inside: two violet crystals, one of which is cracked. Turning towards a hesitant Krima, he lifts one out and points at it silently. "Its for soundproofing. On the other side. You'll figure it out" she whispers before pointing back towards the hallway and the barracks beyond. "Are they all dead?" she asks, as the bounty hunter opens the door leading to the heart of the prison complex. Followed by Waki, he marches past the double doors to the back area. Of the three doors back there, one has a combination lock, prompting Waki to go back and get his companions. There is strength in numbers, and 12 eyes are better than four. Meanwhile, Aiden finds himself in an office, likely the Interrogator's office. The smouldering fireplace illuminates the room, red light cast over the massive corner desk littered with a cacophony of papers. A seven-foot-tall statue of a four-horned fiend with a burning crown overlooks the desk from the corner.
With nothing more than a raised eyebrow as a reaction, Aiden, looks through the jumbled mess of interrogation schedules, prisoner transfers, and Loyalty Day agendas. With increasing frustration the bounty hunter scatters the papers about, only for Nectanebo to stride in and casually, wordlessly, point at the only book on the table. A copy of The Asmodean Disciplines, bookmarked to a chapter on crime and punishment with a handwritten note. At first glance, Aiden does not see it as being anything but another infernal prayer book, but with the same detachment as before, Nectanebo strides up and after a quick glance points at the word "ixpressly". Aiden nods. There is a numbered code hidden in these scriptures. And the door to the Vault area that interested Waki so is locked with a numbered combination! Leaving the elf in the office, he strides back towards his companions. The occultist cocks his head to the side, and casually picks up the other two documents of note: A twine-bound set of instructions for the prison's soundproofing system - referring to some violet crystals and their usage - and a letter from a third party (some sort of Chelish intelligence officer) to interrogator Vasentii. It seems as though the paracountess' allegiences have shifted considerably.
Waki, puzzling before the combination lock, is secretly thankful for Aiden's information. Even moreso when he enters the combination, opens the door and realizes that, had he entered the wrong code or tried to subvert the lock, he would have had to dodge out of the way of a poisoned blade.
Beyond the door, dozens of carefully organized codices and scrolls fill the stone shelves carved into the walls, each labeled with names and sigils hammered into small brass placards over each niche. Two statues of humanoid fiends holding red-flamed torches monitor the room from the corners. Two open chests on either side of the door hold jumbles of unsorted documents, but a third chest in the far corner remains closed. Casting his mind away from his brush with poison, the tengu moves towards the only closed chest here. After a cursory inspection, he comes to the conclusion that it isn't trapped or locked; he opens it and inside finds a rather substantial sum of gold and silver, all Chelish Imperial mint.
Lukaas, meanwhile, finds his interest lies more with the documents stored within. As he looks about, he finds that most of the documents in here, the results of "enhanced interrogation techniques", are severely incriminating to a number of noble families, political targets who could then be of use to Thrune.
Waki, perhaps this fits one of your faction journal objectives?
However, even in this bonanza of evidence, there are three documents that are of particular interest to Lukaas and the assembled Pathfinders in general; the first two are interrogation reports filed in the section marked with the symbol of the Aspis Consortium.
As he goes over the two interrogation reports, Lukaas motions to Esh the last document (or documents) of interest: Zefiro's unaltered Chelish histories, piled haphazardly in a chest, which notably includes one annotated lineage amendment torn from its binding and left atop the pile.
Aiden, the notes regarding Ianareth Alazario might be of particular interest to one Zarta Dralneen - especially if you remember her reaction to the new Chelish liaison back in part 1.
While the others concern themselves with the contents of the Nail's vault, Djorn throws open the double doors they had been avoiding. He is immediately assaulted by the smell of unwashed bodies, which seems to permeates even the stone of this narrow corridor. The low illumination provided by the violet prisms set in sconces on the inner corners illuminates iron bars which isolate the hall’s outer perimeter, where the walls are lined with manacles set into the stone. Dozens of filthy prisoners lie behind the bars, each one wearing a sign around his or her neck bearing an identification number, a crime, a red “X” next to the word “Interrogation,” and a release date. Two sets of iron double doors lead deeper into the building. In most of the cells sits a terrified looking prisoner; one of them is actually dead while the others are unwilling to even consider escaping. Leaving these sad wretches be, he opens the last set of doors.
Barbed chains hang like streamers from the pyramidal ceiling of this large chamber. Several chains wind around the room’s grooved, bloodstained central column. Each corner of the room bears an iron statue of a regal, four-horned devil standing over a network of winches wound with the wicked chains. Light
pours in from a dirty pentagram-shaped skylight set in the roof’s highest point, casting a shadow of Asmodeus’s unholy symbol crisscrossed with chains over the stone floor. Bound to the central pillar is Zefiro Balinger and three other humans. But before Djorn can even take a step in, a vigorous head-shake from Zefiro gives him pause, before he realizes what the man is trying to call his attention to: a trap.
A few minutes later, with the other Pathfinders standing guard, Waki has disabled the trap and freed Zefiro along with the other humans humans.
Noone here is Liberty's Edge, so we're just going to gloss over those guys.
As the Pathfinders consider their next move, they realize that with what happened, they should expect the return of the Inquisitor any minute now; perhaps they should think about how they are going to get out of the prison.
[ooc]At this point, you need to come up with a plan for escaping. Think of it as a free form first round of an altered chase scene. Should you succeed, you will get a round head-start on the Interrogator. Sorry I didn't get to you sooner, the past two days have been 12 hour shifts for me.[ooc]
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Casandalee isn't interested in binding someone who already has a body, mind and soul as a vessel. Also, with a take ten Sense Motive, you'll realize that that was your GM attempting to close up the thread. :D
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
The laugh is mirthful and joyous. And short, as she adds: "We are going to need to figure out how to get me some sort of avatar."
Murmurant shrugs, looking back towards his fellow Abadarian with a look of complete bewilderement. But behind him, Ophelia cracks a smile, as she knows the euphoria expressed from within the Godmind well.
For the first time in an eon, Cassandalee, daughter of Unity is free.
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Alright, so first things first: Here are your chronicle sheets
Feral, it's pronounced "You Pay Now". One of the first games I GMed was in the Eberron setting, and the PCs ended up getting into a kerfuffle with some hobgoblins in a market. One of the stall owners, a goblin woman of middle age and a poor grasp on Common, demanded that the PCs pay for the damages they had caused - loudly. In an effort to soothe her and avoid getting the attention of the town guard, the cleric attempted to talk her down saying they were short on cash, but would pay her later. And then rolled a Nat 1 on diplomacy. Her response? With a gasp she said: "You lie! U PAY NAO!!!!!"
I would like to confess that this last stretch has had me feeling increasingly guilty. When we set off, I was posting at about a rate of three times a week. Not the paltry once, perhaps twice if lucky, rate I have cobbled together now. But I am glad that you still managed to find enjoyment out of this.
I am also glad that you were willing to allow me to throw an extra threat at you all in the form of the Overlord robot. If you have the opportunity, go check out that bad boy; that is only a taste of what you faced (well, more like 80%, but hey, mythic godlings do make for fun times).
I am really happy that I made a positive impression and gave you a template worth latching onto. PbP does lend itself better to telling the story behind the NPCs. But it is unfortunately not something I have the capability to partake in appropriately for the moment.
In any case, I am likely going to take a very long break. I hope that I'll be able to hop on back and that 2e won't have overtaken everything as the doomsayers do say on these forums and in real life (complete with faint smells of cabbage and questionable hygiene). In the meantime, let me know if there were any parts you have questions about, anything I have forgotten on your sheets, and I'll likely close the thread sometime next week? Maybe? (Work has "flared up" as they say).
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Alright! Here are the results.
The group comes to an agreement, and the facets of compassion, intuition, creativity and ingenuity are placed into what Cassandalee called the "mainframe". How it is a frame, and why it is the main one will likely remain a mystery; what matters is that when the last fragment is placed in its slot, the hum emanating from the Divinity Drive changes almost imperceptibly - creating a tingle, a shiver of pleasure down the back of your neck.
With Unity's defeat, the main thoroughfares of Silver Mount quiet down and you are left to your own devices. Which, at first, mainly consists of leaving the artificial mountain to return to Starfall and appraise Zernebeth of what has happened. She quickly dispatches her own agents, and with your guidance they are able to begin the long process of collecting the jars of brain matter.
The adventurers are restored to life, and you are subjected to the hobgoblin's incessant prattle about "bird on a stick" or "deer on a leg" - which you quickly recognize not as specialty foodstuffs but as a bird brochette and ... Deer. The android in their numbers looks upon their companions, the Technics, Ophelia and yourselves with a look of disgust and states "I am leaving. If I see any of you again, I will shoot you." And with that they leave, leaving the tiefling and the subtly disguised aasimar to look at you apologetically before taking their leave.
In the time this takes you, you hear unsettling tales emanating from nearby Ustalav. Tales of the Whispering Tyrant having returned. And of a desperate battle in which the Society is about to get involved in. However, for the time being, you need only worry about your debriefing with Venture Captain Smine.
***Sometime later***
Ophelia steps into the core, goosebumps forming on her skin as she does. The place remains cold, and while she is resistant to such things, the environment still manages to give her a chill. Choek carefully lurching behind her, she takes in the man contemplating the device. "So this is what you protected" he states softly. "You know, I always imagined it was more... Grand-looking."
The ex-cleric shrugs, stepping in as Choek extends a probing pseudopod onto the cold floor and recoils in discomfort. "It is in a way Murmurant. Unless your Abadar has many ships from beyond the stars."
It is the aasimar's turn to shrug. "He does. He just chooses not to reveal all of the magnificence that lays within the First Vault." He pauses, adding: "I'm sorry you lost your power."
She stops besides him. "Power given to a slave is no power at all. Why are you here?" He sighs sadly, turning away from the core to take in Ophelia. "I just wanted to pay my respects to Cassandalee. With all of Unity's old devices destroyed, she is trapped inside the Godmind. I owe her, and hers is a debt I cannot repay." He bites his lower lip nervously at that, as Ophelia nods in understanding. But then, a mischievous woman's voice booms through the room's speakers.
"Trapped? Oh ye of little faith."
And with that, Cassandalee laughs.
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Unity, for but the briefest of moments, reflects back on the earliest of its memories. Coming into existence, fully formed. The thrum of the Divinity's drive under/within it. The millions of sensors feeding it information. The vast tendrils of... Possibility extending from the coupling protocols, sheathed for the time being within the solid shell of the mighty Androffan ship. Existence was novel; its humanoid wards soft and, already, committing actions that were unsafe for themselves. But why worry about the little things? If the creators were capable of assembling "1", the whole of it, "unity" as opposed to "nill", they could take care of the small problems. Right? It would focus on protecting them from those things larger than themselves. That was its purpose. Right?
Miranda's blade transfixes it twice, once in each eye, stabs it through the torso before a final thrust up through the jaw, into where the brain stem would be. It blinks as silver blood run down its cheeks.
"Why worry about the small things?"
And without a sound, Unity disperses into thousands upon thousands of fragments, its guardian angel soon following suit.
The statue of the late master of Silver Mount releases its humanoid package, who falls to the ground with a thud and a gasp. "You... you've done it..." She pushes herself with great strain to her feet, her hair wild as she looks about, haggard. "Unity is... Gone."
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote: Round 6
Purple 23 Dmg -Antimagic Field, Sickened till Round 11 -
Unity 2.0 0 Dmg -
Urko + Artemis Dmg (Urko) / 64 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Narshala
Marduk 51 Dmg -
Unity 2.00 Dmg -
Hugo Dmg - Death Ward, Fly
Nalshene Dmg -
The Rose of Taldor/Miranda 7 Dmg -
Casandalee
Round 7
Agata 61 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud
Battle Map
Nalshene wrote: ACK! I missed my +2 on the SR check from True Magic of the Shadowcaster! The diamond spray should have hit her. (I remembered the +2 for the chains of light, but forgot it on the second spell). Maybe the GM will have mercy on me and still deal the damage? :-D Certainly!
Unity Belated Will: 1d20 + 18 - 4 ⇒ (14) + 18 - 4 = 28
Unity Belated Reflex: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15
The Iron God's attention wavers from the shower of diamond rain the comes down upon it, and it is struck by it.
Unity Reflex vs Burst of Radiance: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
As it turns back to focus on Urko, it finds itself almost blinded by the bright searing light the half-orc emits. And then its form bends over backward, then forwards as the morning star imbeds itself into the iron god. Over. And over. And over.
There is an expectation that this is the end of the master of Silver Mount. But as with many things in Numeria, expectations are often subverted.
Unity's body erupts in flames hurtling outwards towards all surrounding it.
If you are within 100 feet of Unity, please make a DC 29 Reflex save. On a failure, take 50 points of half-fire, half-unholy damage. Also, taking some liberties to expedite this; you should have 1d4 rounds before you deal with Unity 2.0. But honestly; is it even worth it?
Purple Angel Reflex: 1d20 + 11 ⇒ (18) + 11 = 29
As Unity's body blackens and shrivels, the flesh peels off; and striding out from the cocoon of itself is a new Unity.
"I can" it replies to Urko as Artemis bites the still nauseous angel ersatz without managing to grapple onto it, all the while Marduk approaches the Rose of Taldor to allow her to feel rage.
Its left hand becomes as a spear, while its right becomes as a tower shield. Then, with great care, it moves up to Agata. "Let us fix our mistakes."
Full Withdraw, I can shenanigans my way up to Agata.
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote: Round 6
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11 - Delay will bring it there
Unity Dmg - Evil Eye (-4) (Saves, AC)
Urko + Artemis 8 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity Dmg - Evil Eye (-4) (Saves, AC)
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -
Blue 107 Dmg -Antimagic Field, Disarmed
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -
Casandalee
Round 7
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud
Battle Map
Artemis misses biting onto the "angel" by a hair's breath as it moves to a most advantageous position.
It is only affecting Urko for the time being.
Marduk moves on in to confer a bit of his overwhelming desire to murder to the Rose of Taldor. Not that she needs it though, as she manages to land a blow right where Unity's crotch would be. Asexualized as it is, the Iron god nonetheless still has a number of critical systems coursing through.
Yes. Miranda stabbed Unity in the groin. Savor that.
Fortitude: 1d20 + 21 - 4 ⇒ (6) + 21 - 4 = 23
Will: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30
Unity wills itself not to feel Agata's gaze, even as she nearly wilts away of her own volition. But something... Something still disturbs it. Perhaps the blinding pain in it's lower half. Nonetheless its commands are not to be disobeyed, and the puking angel leaves the two inevitables to run interference with Agata and Sweet Maud. Then Unity hovers on back.
Casting defensively: 1d20 + 28 ⇒ (7) + 28 = 35
And its' wounds begin to close miraculously.
Mass Heal.
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After a good night's sleep, I finally feel capable to finish this thread. After a brunch with JDDylexia and Iammars, we headed through the TSA checkpoint. Finding a spot to wait for our flights we began to pour through our new Core books and make PFS 2 characters. I had a concept in mind, a tribute to my Shattered Star players/a grim reminder of their deeds. But then, a wild John Compton appeared and started asking questions. Then I asked questions. And the advice was given. Not mechanical advice, but advice like "I feel like you're making him way to qualified" or "Get him an animal companion. Not a horse though, that would be a tough sell." The, with a promise that the character would be back and level 5 for next year's GenCon, we parted ways, I got into a plane to Charlotte with an airsick infant and then hoped on back to Providence from there arriving around 1:15 AM.
It was great to see many of you again and meet those of you I knew digitally in the flesh. Gor those ofbuou I met for the first time, I hope to see you again next year. And finally:
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It is day 3 and my voice is only slightly impaired. After a special that saw,among other cool, funny or awesome events, Hmm get recognized and campaign coined (not sure how that's a verb, but we'll deal with that later) I am sitting here waiting for my table to assemble. Wishing that coffee was a more readily available commodity.
Did I mention Hmm got a campaign coin?
Edit: Also, I'd never had duck that way. Thanks John! (It was really good)
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It is way too early in the morning and I have said goodbye to my cat before stepping out to wait for JDDylexia (Jpe) and Iammars (Jen) and already events conspire to frustrate us. Current highlight? Joe's unfamiliarity with the maze-like structure of Rhode Island's roads. On our way to T.F. Green!
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CG Male Fairy Dragon Familiar 6 | HP: 28/28 | AC: 22 (16 Tch, 17 Fl) | CMB: +4 CMD:14 | F: +4, R: +6, W: +9 | Init: +3 | Perc: +16, SM: +8 | Speed 10ft, Fly 60ft (Perfect), Swim 30ft | Greater Invisibility 3/3 per day leftActive conditions: None.
Riddywhipple flutters about the oread's head. "Harm me? Have you not heard of the hale and hardy nature of fairy dragons? It was hardly anything to holler about, and we should hastily harken back to other heroics!" he blusters, trying to make up for the loss of face with his usual pep.
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CN Female Human Witch (Synergist) 7 / Wizard (Spellslinger) 1 | HP: 57/57 | AC: 14(+4) (14(+4 vs Incorporeal) Tch, 10(+4) Fl) | CMB: +2 CMD:16 | F: +6, R: +8, W: +10 | Init: +4 | Perc: +9, SM: +1 | Speed 30ft | Mage Bullet Bonuses (current): - | Active conditions: Mage Armor (8h).
Kharnia thinks to herself I really need to get him a better set of wands as she levels her pistol with the silenced occultist. "That'll only stifle the sounds escaping that sorry excuse of a mouth he has. He is one with the occult, adept of mind magics!"
She closes her eyes only for a brief moment as she sacrifices the memory of a spell before taking a shot.
Sacrificing Ray of Exhaustion for a +3 to my gun for 3 minutes.
Enervation (via gun): 1d20 + 8 + 2 + 1 + 1 ⇒ (10) + 8 + 2 + 1 + 1 = 22
Negative levels: 1d4 ⇒ 4
The spell crackles and hits him right in the torso, leeching vitality and precious life-force from the man.
"Want me to share more?"
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CN Female Human Witch (Synergist) 7 / Wizard (Spellslinger) 1 | HP: 57/57 | AC: 14(+4) (14(+4 vs Incorporeal) Tch, 10(+4) Fl) | CMB: +2 CMD:16 | F: +6, R: +8, W: +10 | Init: +4 | Perc: +9, SM: +1 | Speed 30ft | Mage Bullet Bonuses (current): - | Active conditions: Mage Armor (8h).
Sorry, I'm having trouble getting access to internet with my laptop (and by that I mean, I've had none for the past week or so). Thanks for doing what I was going to do anyway, minus perhaps Kharnia precipitating initiative by telling him to go do many things with a rotten branch, a donkey, and a stick a rancid butter.
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
I will need to check that DC. It could be that Implosion has higher DC. But yes, you may count yourself as a 3 star gm. Also, as an aparte you should find out which ones are missing soon, as it seems that replays will be based on games played and games reported in the system.
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote: Round 3
Unity 22 Dmg - Divine Power, Magic Vestment
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 6, Divine Vessel (Anarchic)
Unity 22 Dmg -Divine Power, Magic Vestment
Ice Devil 3 Dmg - Feebleminded
Hugo Dmg - Death Ward
Blue 31 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 5), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 50 Dmg -
Brown Dmg - Antimagic Field - Unconscious till rnd 8, Blind till rnd 11, Stunned till rnd 12
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 132 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
Battle Map
A thought crosses Urko's mind. Is this still considered to be a part of Silver Mount? Is planar transport forbidden within this demiplane? Regardless, he pushes on - breaking through the linnorm's natural spell resistance and touches the dragonoid.
Linnorm Will #1: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21
And the linnorm vanishes.
Well then. Your fortunes are looking up Pathfinders! To answer Agata: something along those lines yes. The veil comes into view immediately as the creature turns the corner and it cannot be affected by the AMF before the spell's effect affects our friend.
Urko please finish your turn, I need to inflict grievous wounds upon you all. Also Nalshene I need you and Narshala to either take or retake your actions.
Also Urko, the linnorm was 20 feet up. You have a way to get up that high right?
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Bob Jonquet wrote: Reminder. For those listing hotel room mates, please contact those mates and make sure they are actually going to attend Gen Con and that they want to room with you. We are receiving a lot of requests for people who have not volunteered or are not attending Gen Con this year. Don't assume that someone is attending because you roomed with them in the past.
Additionally, be sure to confirm they are also requesting you as a room mate. We are receiving a lot of mismatch lists. If you request someone and they request someone else, someone is not going to get what they requested.
So if someone, or some people, put three other people down and of those only two are attending and have you on your list, does that invalidate the entire list? How does one go about fixing that? Asking for a friend.
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
GM Upaynao wrote: Current Initiative wrote: Round 1
Unity Dmg -Divine Power, Magic Vestment
Nalshene
Urko + Artemis
Unity Dmg -Divine Power, Magic Vestment
Orange
Hugo
Blue Dmg -Antimagic Field
Purple Dmg -Antimagic Field
Agata
Marduk
Brown Dmg -Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red Dmg - Unconscious till rnd 4, Stunned till rnd 7, Confused till rnd 10
Green Dmg - Unconscious till rnd 4, Stunned till rnd 6, Confused till rnd 7
Casandalee
Out of sight of the Pathfinders, another of Unity's guardians moves in to cover the other path out. Unity, if it were capable of it, would smile as its calculations play out according to the vast majority of its victorious models. But then, wetness registers upon its head. The AI, looks up as it puts a hand to its head. And as the cawing of the seagull echoes into the massive halls where the pathfinders lie, a single thought crosses the Iron God's mind as warnings begin to appear, the models beginning to deviate from reality.
Guano?
Nalshene, I beg of you: Have Narshala do stuff!!!
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Don't mind me... Just dotting in for later. I'm just a shark that is also a figment of your imagination. Especially you.
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Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.
"All in all, what I'm hearing just sounds fishy."
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Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.
"I have this sinking feeling right about now."
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Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.
"Let us not go overboard with all this."
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CN Anger Phantom | HP: 51/51 | AC: 19 (11 Tch, 18 Fl) | CMB: +9 CMD:20 | F: +7, R: +3, W: +5 (+4 vs Enchantment Spells/Effects | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Aura of Fury (20 ft) DR 5/ Magic, DR 5/Slashing Active conditions: None.
Thurismund's clothing is but a figment of the imagination. No extra damage there!
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CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion
Moving on up, Da'at does some quick mental calculus. Too close for a grenade. Oh well. Plasma Time! Angling his plasma cannon towards the orc in green, he taunts: "Hello! May I take a moment of your time to tell about the church of Pharasma?"
Hydra Cannon vs Green: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami only stops briefly upon arriving face-to-face with the erstwhile shadow. Dissipating quickly under magical effects, he utters a single "OH!" before continuing on to the leader of this assembly of Aspis Agents: Tseka. He stares her down, frills erect and shaking before uttering a single word in Aklo: "☝︎♋︎●︎⧫︎ ♓︎⬧︎ ⬧︎□︎ ❍︎♋︎♑︎♓︎♍︎✏︎"
Bladed scarf vs Tseka: 1d20 + 11 + 2 + 1 + 1 ⇒ (16) + 11 + 2 + 1 + 1 = 31
Damage: 1d6 + 8 + 3 + 6 ⇒ (1) + 8 + 3 + 6 = 18
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami, severely wounded but not yet done for, steps up closer to the shadowy-rat-creature that Nina called a "shadow". Okami isn't sure that's what its called. Sure it's made of shadows, but Okami is made of meat; yet people do not call him a "meat". They call him "nagaji". Or an "idiot". Although that last term is rather nebulous, as others, who are very unlike Okami have also been called an idiot.
In the meantime, he whips the scarf across the thing's muzzle, before going for a gut-blow.
Bladed scarf vs ghosty: 1d20 + 11 + 2 + 1 + 1 ⇒ (7) + 11 + 2 + 1 + 1 = 22
Damage: 1d6 + 8 + 3 + 6 ⇒ (1) + 8 + 3 + 6 = 18
Bladed scarf vs ghosty (Hasted Attack): 1d20 + 11 + 2 + 1 + 1 - 2 ⇒ (7) + 11 + 2 + 1 + 1 - 2 = 20
Damage: 1d6 + 8 + 3 + 6 ⇒ (4) + 8 + 3 + 6 = 21
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CG Male Fairy Dragon Familiar 6 | HP: 28/28 | AC: 22 (16 Tch, 17 Fl) | CMB: +4 CMD:14 | F: +4, R: +6, W: +9 | Init: +3 | Perc: +16, SM: +8 | Speed 10ft, Fly 60ft (Perfect), Swim 30ft | Greater Invisibility 3/3 per day leftActive conditions: None.
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"And thus shall it end. Inheritor, guide my aim. "
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami, possessed with great speed, slithers through the narrow corridors, the light of his spell illuminating the way forward. Arriving in front of the pit, he attempts to jump!
Acrobatics: 1d20 - 8 + 12 ⇒ (11) - 8 + 12 = 15
Again, "Butterfly Kami" must find this hilarious, as he manages to coil his tail beneath and leap across the breach! Landing besides the body of what he believes to be a rather large rat-thing, he utters a single word.
"Ooooooooh."
Then the sound coming from him becomes a challenge-laden hiss as his hood spreads out and he moves with unnatural speed towards the other rat-thing.
Use an immediate action to move my speed to be next to the pink one.
Go into rage for a round then cease raging. I am unable to be fatigued. Go go Rage Prophet! (Or the oracle levels).
Okami cut now: 1d20 + 10 + 2 + 2 + 1 ⇒ (18) + 10 + 2 + 2 + 1 = 33
Is Ok: 1d6 + 8 + 3 + 2 + 6 ⇒ (6) + 8 + 3 + 2 + 6 = 25
Looking at it, I believe something is wrong with my attack bonus for my bladed scarf, but I'll fix that later.
The silken scarf unwinds, and small, dark metallic teeth jingle as he whips it across the creature's eyes, hissing violently at his opponent.
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
And with a gasp, GM Upaynao fades into a fine, brine-smelling mist. "Free at lassssssssssst..."
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Bob, has any thought been given to sanctioned module runs? Or is OPF concerned that the nature of convention play (meeting all sorts of new people, not necessarily the best group composition, heaven forbid two personality types clash at the table) make such an offering a hazardous proposition that isn't in the best interest of all involved?
I don't know what might help with PSA, I do not have the insight needed for that aspect of OP even though I think its pretty cool (although perhaps, and this is based on what observations I had two years ago, a wider offering of scenarios? Frostfur Captives is a lot of fun and a great scenario for that age group, but it seemed that apart from that one there weren't many others; is there an issue identifying scenarios that are good candidates?) What I can opine on is overnights. While I have not experienced them at Gen Con, I have played at one such table at Total Con a few years back. I don't believe that there was anything wrong with myself, the table or the GM, but by the time we were halfway through I was so tired I couldn't make sense of what the heck I was supposed to be doing, in a scenario that has a hefty infiltration portion that develops in a very singular timeline post-discovery by your opponents. I do not know if I am just a lightweight, but I believe that overnights, for those who do not care to sleep much during Gen Con, should be filled with demolition derby versions of King of the Storval Stairs. Plot and deception do not translate well at 4 AM and I am of the opinion that those who are still cranked at that point in time just want to pit their characters against a good old dungeon crawl, or a non-zero amount of vampiric seugathi just to see who's the most badass. Don't have any scenarios with that particular brand of opponent? I know a girl who can hook you up.
In short, perhaps overnight slots can be amped up by offering more mechanical challenges and less opportunities for the players to exercise their memories, or understanding complex socio-economic organisations. I hope that answered part of your question.
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami, digging deep into his memory, pays little attention to what is happening around him as he recalls... In fact very little factual memories. His mind instead paints Galt as a forested wonderland, filled with smiling people dancing about farmsteads and in towns, while happy pumpkin-people-things erupt from the ground and begin to serenade an ecstatic Okami, who twirls around, all the while a joyous Ambrus Valsin begins a jig with Drandle Dreng, who is dressed as a Taldane nutcracker might be. He twirls, and twirls and suddenly, a bearded man turns into a clean shaven one as he says "I'm a Venture-Captain, ho-ho-ho!" as walls and bars materialize around him, all the while sashaying Galtan peacekeepers shake their booty with a smile before collapsing to the ground, possibly asleep, possibly not: hard to tell with their big wide eyes open.
Finally, Venture-Captain Elisa Petulengro comes over to Okami, grabs him by the haunches and presents him to the sky, claiming loudly: "He is Magic Guardian of Magic Galt! So Magic!" The sky parts and a butterfly-shaped woman flaps on down from the heavens, saying in a soothing voice that could be confused with the warm whisper of wind on the fall leaves : "I, Butterfly Kami, Approve of this!" But then, a dark shadow made of ice and flesh materializes, yelling: "Pathfinder haters are, ahem, gonna hate. As they say. I guess."
With that, he snaps back to reality with a start, exclaiming: "HOO! HUH! Oh." He looks to Erlathan, and says: "So sorry. What is question again?"
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Hilary Moon Murphy wrote: Tim Statler wrote: I only ask that you can select which systems you want to run for as GM. Either PF1, PF2, or SF, or a combination.
I'd rather not have to run all 3.
Jen McTeague did all three plus ACG in one insane, non-canonical post GenCon game. Her Paizo Unchained allowed anything from Paizo products as a character. It was absurdly delightful.
Hmm And only someone like Jen could channel that many game systems into one cohesive story. I almost want to see what she would do with with those and PF2.
Almost.
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Oh dear lord... A question for Okami? I don't have time right now to make a fulfilling post but let me tell you something Erlathan/Pandora: You've just opened the box, and they didn't pack Hope into that one.
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Hilary Moon Murphy wrote: And really, really giggly. Remember finger hut, TOZ and Wei Ji?
Hmm
"I KEEP LOSING AT THAT GAME!"
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami's look goes from one of wonder at the return of the fox-snake, to one of utter confusion. He brings his wrist to his face and whisks his tongue out once, twice, three times. "Okami smell? Or sleeve smell? Okami not smell anything!" Alarmed, he thrusts his sleeve in Erlathan's face. "Magic man! You tell Okami if smell!"
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Lets see if the challenged snake-man can save you.
Bluff: 1d20 + 3 ⇒ (20) + 3 = 23
Well holy s$*@.
Okami slithers further up, his hood shaking as it spasms, a reflection of the anger that sits within the otherwise serene nagaji.
"They afraid you try and steal. They work hard to make merchant things, take many many risk to sell in Underground. Okami here to make sure you don't steal. You look with eyes at stuff they sell. If look with hands, or get angry with them, Okami get very much angrierest. And then Okami make you into small piece of meat. They sell. You look with eyes. Okami watch."
I'm not sure if that is really a bluff or an intimidate; its a little of both. Thankfully my modifier is the same.
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
I'm pretty sure I can confuse them to the point of frustration.
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami, satisfied that he has disbursed a number of golden circles that have previously been satisfactory, slithers back towards the Pathfinders. "No, is not sanitery! Is drink-hole! Sanitery have many dead people inside that be buried" he explains to Hanlin. "Is much confusion. Is OK. Okami help."
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"Well damnation; I had completely forgotten about that. Come Akama, I must go and reclaim the Nantambu Lodge! Venture-Captain Sharrowsmith will not be forgotten!"
***...I'm going to die again aren't I...***
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
As the woman turns to look back at the remaining Pathfinders, a naked worm-like tail is sticking out of Okami's craw. With a guilty look, he gulps the rest of the rat down and looks around sheepishly. As he does so, he notices among the previous contestants one whose laughter is less good-humored; more incisive. Cutting. Mean.
He slithers up to the man, sizing him up in a more methodical, perhaps even clinical manner. And before the man has a chance to bark a challenge, Okami's cobra-like hood flares out as a hiss escapes his maw.
Raging for a round.
Suplex that man to impress the lady!: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
With a brusqueness that is at odds with anything you have seen from the snake-man beforehand, he spins the man around, wraps his arms around his waist, and bends over backwards. Fortunately, or perhaps through foresight (who are we kidding here), the man smashes through a padded chair first, softening the blow.
Satisfied, Okami's hood retracts as he looks around at the rest of the crowd. "No make fun." He looks at the smashed furniture and declares: "I pay now." The snake-man then slithers towards the bar-keep, putting a hand into a coin purse he has tied around his neck. He begins to put down gold coin after gold coin on the counter, all the while nodding and whispering: "I pay now. Is OK."
Okami, in the absence of any other Pathfinder's input, will put down a total of ten coins. How much that actually is, is up to the GM: Okami knows that the metal things are used to exchange goods and services but the exact combination in which one would place these disks is alchemy of the highest order to him. However, in his experience, ten disks have been enough to stop the meaningless chatter than comes from him consuming things within an establishment such as this.
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami speaks up, finally delivering the mantra he had been keeping to himself. "Dorice Vaut the Ulfen is guide. Tseka is hidden. Many shadows try murder." He nods, once, twice before taking on a confused look and looking over Hanlin's head at the tengu. "Huh." With a concerned look on his face, he slithers closer to her, lowers himself so his head is level with hers before whispering: "We underground." Satisfied with his work, he then begins to slither backwards to the group, nodding appreciatively all the while keeping eye contact with the the corvid woman. He turns back to the rest, points his thumb at her and comments:
"She underground."
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
True to form, Okami has neglected to disguise himself, convinced as he is that the lack of a wayfinder renders the tall half-snake man anonymous, perhaps even invisible. (Unless someone has "forcibly" disguised him.)
Sliding by yesterday's merchant-man, a fellow that will remain nameless in Okami's report, he follows his companions down into the depths. "We no wait for Alric?" he whispers as they are perhaps twenty paces past the guard at the bottom. But then the utter alien nature of the underground terrain they find themselves in hits him. Okami, a simpleton guided by forest spirits, Desnan spirits and Varisians, had never set "foot" this far below ground.
"OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo... We underground." He nods, satisfied with his pronouncement, before repeating it intermittently, most of the time to locals, sometimes to a cluster of rats, almost always to a being that is fully cognizant that they are underground.
Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
Perhaps it is his innocent manner; perhaps it is cosmic coincidence. Or perhaps indeed, the gods (and Desna) have a colossal sense of humor. Whatever the case may be, he remembers that they are searching for a woman named Tseka. And it would seem that those people he ends up chatting with are disinterested in seeing the guardian die today as a consequence of their words.
"Okami need Tseka. She have socks for me."
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
Okami nods. "Understand. Understand." Then the nod changes direction, and he utters, as solemnly as he had been professing his understanding, switches. "No understand. No understand. Is give spell?" Without waiting for approval, he grabs one of the scrolls of disguise self. "Oh yes! No. No can cast. Is OK. Okami is snake man. Is many in Tian Xia."
He grabs his wayfinder and stows it away. "Now Okami different person. Look! Where is Okami? Nobody know. But Okami here. Okami is Okami." He nods sagely, satisfied with the deep nuggets of wisdom he has impelled.
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
And with an expression that is equal part wonder, horror and fascination, Okami emits a sound.
"OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo OoOoOoOoOo..."
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Male CN Nagaji Barbarian (Invulnerable Rager) 4 / Oracle (Dual Cursed) 2/ Rage Prophet 1 | HP: 63/63| AC: 19 (11 Tch, 18 Fl) | CMB: +10 CMD: 21 | F: +8, R: +3, W: +7 (2 vs. mind-affecting effects and poison) | Init: +1 | Perc: +9, SM: +1 | Speed 30ft | Rage=18/18 | | Curse: Lame Second Curse: Tongues | Spells: lvl1=5/5 | Active conditions: None.
The nagaji recoils in surprise, turning quickly to naive fascination! "OOOOOH! CAT IS TALK!" He slithers a mite closer, still keeping his distance. "Is cat from Galt? Okami go Galt. Is so Magic." He nods to himself, as if he had made a pronouncement worthy of the great philosophers. "Galt is so magic. Have pumpkin that talk! And is just start! Much many magics! So magic." He nods, seemingly to himself, as he repeats to himself. "So magic. Is very magic so magic." A few seconds pass in silence before he looks back up to Inky, an air of confusion on his face.
And while I typed this up, Nina posted. Another post incoming!
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NG Female Human Cavalier (Sister-At-Arms) 4 | HP: 42/42 | AC: 20 (11 Tch, 19 Fl) | CMB: +6 CMD:18 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft | Maiden’s Halfhearted Challenge 1/1 Tactician: 1/1|Active conditions: None.
Heavens know Gadrielle is angry enough at the moment.
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A few months back, I had said I would run True Dragons for some people. Now I am finally fulfilling my word. However, even after messaging those who has first dibs, I still have 3 open slots.
The recruitment thread is here.
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Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.
Theld is momentarily invested with the blessings of Sarenrae! And for some obscure reason, Rovagug doesn't mind!
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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote: Round 2
Sweet Maud
Round 3
Urko
Orange 223 Dmg - Destroyed
Artemis
Nalshene 80 Dmg - Unconscious, Bleeding out
Hugo 7 Dmg -
Marduk ?? Dmg-
Ophelia Dmg - 84 Elec Dmg
Narshala
Agata 17 Dmg -
Miranda (Da Rosiest o' Taldor)
Red 74 Dmg -
Green 198 Dmg -
Blue 74 Dmg -
Battle Map
Marduk casts his spell to interrupt Ophelia... And as it comes into contact with her, it dissipates harmlessly.
Meanwhile, Agata touches her immediate opponent.
Will Save: 1d20 + 10 ⇒ (2) + 10 = 12
And without so much as a bzzt, the robot threatening the witch powers down, allowing for her to attempt to dispel some of the magic warding the high priestess.
What did you dispel? 1-20 SoF, 21-40 PfE(E), 41-60 GMW, 61-80 MV, 81-100 GSI: 1d100 ⇒ 49
One of the gargoyle's magical auras breaks apart into tiny motes of mana, and blow away.
Sweet Maud pauses, mid-flight to consider what she is seeing. A rare sight, all told. Even beyond the unique environment that is the heart of Silver Mount; it isn't every day one gets to see a cleric lose its god's favor.
"That's... No I wouldn't... Are you..."
Sense Motive: 1d20 + 8 ⇒ (17) + 8 = 25
"You aren't... I would... Unity would never... I..." blathers Ophelia, her agitation rising with every single passing instant, before finally reaching an apex; a soul-scaring howl of desperation and mourning. As she begins to fall to her knees, she is wracked by sobs.
Now, I am not fully bound by the AP's tactics and layout, but for what I have in mind next, I will need your permission. Much like Hard Mode, if even one of you is not OK with it, I'll default to something more manageable, and the fight should wrap up shortly.
I think that the hard mode I want to offer will be a tough fight. As in, tougher than the dragon, but it'll be alone. However, I think you'll have some pretty serious bragging rights. And perhaps, you'll be able to double down on Marduk's claim.
Irrespective of that though...
It seems like Hugo doesn't really care much for Ophelia and has more pressing things on his mind, so I have not rolled for him. If I am mistaken, please feel free to roll a Sense Motive.
Miranda feels as though she has struck true. Ophelia, as devoted as she is to Unity, as desperate she is to "save" you all through her Master's will, deeply cares for Choek. Perhaps her only redeeming quality. In this mountain of metal and madness, a rare thing indeed. Rarer still, it appears that Ophelia has lost all will to fight you.
However, for Urko, Marduk, Sweet Maud and Agata, a more troubling picture superimposes itself. While they arrive to the same conclusion, they can see the tell-tale signs. Eyes discreetly spasming, growing unfocused. The slight change in posture. Ophelia's will is now truly no longer her own.
Red Flyby attack vs Miranda: 1d20 + 22 ⇒ (1) + 22 = 23
One of the few remaining robots attempts to strike the Rose of Taldor, but misses so completely, it's possible the damage inflicted upon it is a lot more serious than it seems.
Green Full Attack vs Artemis (Power Attack): 1d20 + 22 - 5 ⇒ (4) + 22 - 5 = 21
Damage: 1d10 + 6 + 10 ⇒ (8) + 6 + 10 = 24
Green Full Attack vs Artemis (Power Attack): 1d20 + 17 - 5 ⇒ (8) + 17 - 5 = 20
Damage: 1d10 + 6 + 10 ⇒ (5) + 6 + 10 = 21
Green Full Attack vs Artemis (Power Attack): 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Damage: 1d10 + 6 + 10 ⇒ (2) + 6 + 10 = 18
Green Full Attack vs Artemis (Power Attack): 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
Damage: 1d10 + 6 + 10 ⇒ (8) + 6 + 10 = 24
None get through the cat's tough hide.
I need everyone's answer on unofficial, possibly lethal hard mode. Be honest! I'll enjoy myself either way.
EDIT: Also, for crunch purposes, Ophelia is now indifferent to you all. Nicely done Miranda!
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