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I think web's dismissable, but might also slow down our progress since we won't be able to do much until they break through.
Kulga sets up opposite the door, slamming her axe into her shield in short percussive bursts as she awaits her foes.

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Wolfgang comes near his companions and prepares to shoot again as soon as the constructs charge through the portal...

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Works for me - just wanted to be sure.
Garduk shrugs and aims his wand at the door.

GM Bret |

Moving forward.
The door erupts with another explosion of parts that quickly form into the same sort of creatures as last time.
Brayne: 1d20 - 2 ⇒ (6) - 2 = 4
Chandrabha: 1d20 + 2 ⇒ (11) + 2 = 13
Garduk: 1d20 + 4 ⇒ (14) + 4 = 18
Kulga: 1d20 + 2 ⇒ (16) + 2 = 18
Wolfgang: 1d20 + 8 ⇒ (1) + 8 = 9
Red w/ Net: 1d20 + 8 ⇒ (15) + 8 = 23
Blue w/ Net: 1d20 + 8 ⇒ (18) + 8 = 26
Orange Rocker: 1d20 + 0 ⇒ (4) + 0 = 4
Green Rocker: 1d20 + 0 ⇒ (18) + 0 = 18
Blue attacks Kulga with a claw and barely hits as it comes crashing out of the door.
slam: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d4 + 8 ⇒ (4) + 8 = 12
Hit because flat footed
Red shoots a net at Brayne through cover.
net vs touch AC: 1d20 + 6 ⇒ (20) + 6 = 26 Entangles when it hits
Round 5:
Blue nets used: 0
Red nets used: 1
Garduk
Kulga -12
Green Rocker
Chandrabha
Sha’ar
Wolfgang
Brayne -11 entangled divine favor until end of round 5
Orange Rocker Moved back in order to keep things moving a little better

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Kulga grunts in annoyed pain, and advances in between the two robots, slamming the one who dared to strike her against the wall, but reserving most of her fury for the one trapped between her and Brayne.
Shield Slam @ Blue: 1d20 + 14 ⇒ (11) + 14 = 25 Also use as Bull Rush, which will knock Red prone on a success
Magic Bashing: 1d6 + 5 ⇒ (4) + 5 = 9
Waraxe @ Green (PA, Flank, vs. Flatfoot): 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18 Studying on a hit
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2 + 2d6 ⇒ (3) + 7 + 4 + 2 + (2, 3) = 21
Waraxe @ Green (PA, Flank, vs. Flatfoot): 1d20 + 6 - 2 + 2 ⇒ (19) + 6 - 2 + 2 = 25 +2 if already studied
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2 + 2d6 ⇒ (7) + 7 + 4 + 2 + (4, 4) = 28

GM Bret |

Kulga smashes blue into the wall, knocking it prone as well.
With her two axe hits she manages to destroy green.
Bolded may act.
Round 5:
Blue -9 prone nets used: 0
Red nets used: 1
Garduk
Kulga -12
Green Rocker -39
Chandrabha
Sha’ar
Wolfgang
Brayne -11 entangled divine favor until end of round 5
Orange Rocker

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GM, understand the net can be destroyed with a strength check, but also since it has HP, could Brayne not just regular attack it to destroy it, treating it like an object? Why I ask is because I'm thinking of a full round attack, Use my wisp to destroy the net with a minimum 5 damage against a net of (presumably) 5hp, and then continue with my other 3 attacks against orange.

GM Bret |

Wisp will not work against net or these creatures. I missed that before.
Regular Attack should work as part of a full attack. You lose entangled condition once you have cut through the net.

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Garduk barks an order at the lightning elemental.
"إنزال البرتقالة أولا."
As the living lightning speeds off, Garduk growls the command phrase to activate his wand, and two more of the ice-blue missiles streak towards the battle, passing the elemental before slamming into the orange object.
Wand of Magic Missile (CL3): 2d4 + 2 ⇒ (4, 4) + 2 = 10

Lenny the Lightning Elemental |

The lightning elemental zips across the chamber, following Garduk's missiles to their orange target.
Slam! Zap!: 1d20 + 8 ⇒ (6) + 8 = 141d4 + 3 + 1d3 ⇒ (4) + 3 + (3) = 10

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- I can do thisss all day... Love to take out the comrades from the netsss.
With these words she makes a stroke with her urumi...
Chandrabha | attack net on Brayne: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 6 ⇒ (8) + 6 = 14 LOL
CONFIRM!!: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 6 ⇒ (8) + 6 = 14
LOL!!! Potentially 28 dmg to the net!! Brayne, a you OK? Brayne?? Oh sh*** :)))
No commands to snake, because no place to stay... she needs lunge btw.

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LOL! Much thanks Chandrabha!
Brayne will full round on orange!
Consumed by violence thoughts, the monstrous form of Brayne lashes out at the nearest foe as soon as he is released from the nets. "RAARR DIE!" He flurries the mechanical being with all his might.
Claw, Rage, Furious Amulet of Mighty Fist,DF,PA: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (4) + 9 + 2 + 2 + 1 - 2 = 16B/S/Magic+2: 1d6 + 6 + 2 + 1 + 4 ⇒ (1) + 6 + 2 + 1 + 4 = 14
Claw, R, FAMF,DF,PA: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (9) + 9 + 2 + 2 + 1 - 2 = 21B/S/Magic+2: 1d6 + 6 + 2 + 1 + 4 ⇒ (2) + 6 + 2 + 1 + 4 = 15
Bite, R, FAMF,DF,PA: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (6) + 9 + 2 + 2 + 1 - 2 = 18B/P/S/Magic+2: 1d4 + 6 + 2 + 1 + 4 ⇒ (3) + 6 + 2 + 1 + 4 = 16

GM Bret |

Garduk’s missiles fly true and hit their target. Lenny gets to the target, but doesn’t find an opening to strike!
I moved Lenny to where I think it would have gone.
Chandrabha casually reaches over and utterly shreds the net on Brayne. The net is completely destroyed and Brayne is ready for action.
Brayne explodes out of the fibers that used to be part of a net and hits with all of his attacks against Orange. His last claw attack is enough to break Orange into component parts.
There are just the two Clockwork Servants left.
Bolded may act.
Round 5:
Blue -9 prone nets used: 0
Red nets used: 1
Garduk
Kulga -12
Chandrabha
Sha’ar
Wolfgang
Brayne -11
Orange Rocker -40

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Wolfgang does what wolfgang does best... he targets another opponent and shoots!
Attack roll 01: 1d20 + 12 - 2 + 1 ⇒ (10) + 12 - 2 + 1 = 21 → Damage roll: 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Attack roll 02: 1d20 + 12 - 2 + 1 ⇒ (7) + 12 - 2 + 1 = 18 → Damage roll: 1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6
5 ft step and full attack

GM Bret |

Since blue is prone and has cover, I assume Wolfgang shot at Red.
Wolfgang hits with the first shot, but the second shot misses because of the snake and people in the way.
Blue heals a little bit. It then stands and attempts to hit Kulga.
slam, flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
damage: 1d4 + 8 ⇒ (1) + 8 = 9
Kulga gets an AoO.
Red heals a little bit. It then also attempts to hit Kulga,
slam, flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
damage: 1d4 + 8 ⇒ (2) + 8 = 10
Bolded may act.
Round 6:
Blue -7 nets used: 0
Red -5 nets used: 1
Garduk
Kulga -12 Gets AoO on Blue
Chandrabha
Sha’ar
Wolfgang
Brayne -11

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Don't mind me... Just dotting in for later. I'm just a shark that is also a figment of your imagination. Especially you.

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"Ha!" Kulga bulls her way through the robots' strikes, scoring their armor while stepping within their reach so their out of position blows glance harmlessly off her armor.
Continuing her dismissive assault, she slams the same construct up against the wall before turning her axe on the other.
Waraxe AoO (PA, Prone): 1d20 + 13 - 2 + 4 ⇒ (7) + 13 - 2 + 4 = 22
Magic Cold Iron Slashing: 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21
Hopefully Lenny or someone will provide Kulga with the flank I'm including
Shield Slam: 1d20 + 14 ⇒ (13) + 14 = 27 Vs. CMD as well, knocking Blue Prone again on a hit
Magic Cold Iron Bludgeoning: 1d6 + 5 ⇒ (1) + 5 = 6
@Red
Waraxe(PA, Flank): 1d20 + 13 - 2 + 2 ⇒ (9) + 13 - 2 + 2 = 22 Studying on a hit
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2 + 2d6 ⇒ (3) + 7 + 4 + 2 + (5, 2) = 23
Waraxe(PA, Flank): 1d20 + 8 - 2 + 2 ⇒ (4) + 8 - 2 + 2 = 12 +2 more if studied
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2 + 2d6 ⇒ (2) + 7 + 4 + 2 + (6, 6) = 27

Lenny the Lightning Elemental |

The lightning elemental turns its attention to the red object, thunder rolling through the chamber as it crashes into it, creating a flanking opportunity for Kulga.
Slam! Zap!: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 3 + 1d3 ⇒ (3) + 3 + (1) = 7

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I was right to wait before wasting a spell. The warriors have this.
"Telum magicum!"
Mostly to feel he is contributing and not relying completely on the elemental and his comrades, Garduk uses his wand to create two more missiles, sending them against the blue object.
Wand of Magic Missile (CL3): 2d4 + 2 ⇒ (3, 1) + 2 = 6

GM Bret |

Kulga hits blue as it stands and then smashes it with her shield, causing it to fall to pieces.
Then she and Lenny focus on Red. Although one of her attacks misses, still between the two on them they manage to destroy the construct.
Garduk doesn’t have anything to target with his spell.
Charge not used.
One Success
Bolded may act.
Round 6:
Blue -34 prone nets used: 0
Red -35 nets used: 1
Garduk
Kulga -12
Chandrabha
Sha’ar
Wolfgang
Brayne -11
Round 7:
Garduk
Kulga -12
Chandrabha
Sha’ar
Wolfgang
Brayne-11

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Kulga takes a long swig from a captured Duergar potion and returns to her vigil.
CMW: 2d8 + 3 ⇒ (2, 6) + 3 = 11

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Garduk pops a wand from one of his spring-loaded wrist sheaths and taps himself with it. A transparent disk-shaped field of force shimmers into existence immediately in front of him.
Casting Shield, CL1, duration 1 minute.
Tucking the wand of shield into his belt (he will take the full-round action to winch it back into the wrist sheath as soon as we're out of initiative), Garduk readies his magic missile wand and calls out to the lightning elemental.
"تعال انتظر مني حتى نرى ما يخرج من تلك الأبواب - أو من خلالهم - التالي."

Lenny the Lightning Elemental |

As before, the lightning elemental zips back to Garduk and begins flying around the young wizard in a lazy spiral of crackling energy.

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Round 6
Chandrabha
Sha’ar
Wolfgang
Brayne -11Round 7
Garduk + Lenny
Kulga 1 Dmg -
Chandrabha
Sha’ar
Wolfgang
Brayne-11
Kulga quickly downs the repossessed healing draught as Garduk makes preparations for the next, seemingly inevitable wave of guardians. However, looking at the mandala of whirring gears, cogs and other ancient mechanisms, it occurs to you that perhaps one with the ability to tamper with complex devices (such as those found in traps) would be ideally suited to jam up part of the next wave, causing the door to lose its' integrity faster.
So, for those of you interested who have not taken a round 7 action, you have the unique opportunity to make a Disable Device check to get another bonus success. If that interests you, post now. A new wave will be incoming around 11:00 AM EST.

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With the threat defeated, Brayne reverts to his normal self, albeit tired and puffing. "Well.. perhaps I take a more tactical position." Along the way, he imparts some divine guidance on the warrior dwarf and the giant snake. "Please keep safe!"
2 rounds of Rage left, fatigued for 6 more rounds
Guidance Kulga, and Guidance Sha'ar for the two rounds of actions while moving behind.

GM Redelia |

A dozen more forms fly off the clockwork portal, but it is too much for the now perforated door. With a crash, it falls off its hinges, and the remaining constructs fall limp on the floor. "Alright, comrades!" shouts Kreighton Shaine. "Quickly bind your wounds and follow me up this stairwell. We have more demons to slay!"
GMs, please allow your players a few rounds to heal before moving on.
After a few minutes, Kreighton Shane indicates that the Pathfinder teams should climb the long spiral staircase. The seemingly interminable staircase finally exits into a immense hall that rises in massive tiers like the side of a step pyramid. Intricately crafted geometric designs cover the walls, but they are marred by blood spatters dripping down the stony surfaces. A legion of grinning demons and mechanical monstrosities crowds the steps and stares down like a crowd of spectators preparing to watch an unfair fight. At the top of the steps sits a massive throne occupied by a powerfully built demon wearing a strange metallic trophy around its neck. The creature leans forward, shouts a sharp command, and sends the horde surging forward.
GMs, you may now begin encounter G.

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"Kill the Usurper!"

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Brayne: 1d20 - 2 ⇒ (19) - 2 = 17
Chandrabha: 1d20 + 2 ⇒ (3) + 2 = 5
Garduk: 1d20 + 4 ⇒ (6) + 4 = 10
Kulga: 1d20 + 2 ⇒ (5) + 2 = 7
Wolfgang: 1d20 + 8 ⇒ (18) + 8 = 26
Clockwork S.: 1d20 + 6 ⇒ (10) + 6 = 16
Babs: 1d20 + 5 ⇒ (19) + 5 = 24
Sha'ar: 1d20 + 3 ⇒ (9) + 3 = 12
I have removed the elemental; I am not opposed to them still being there acting on their owner's turn for simplicity's sake, so long as you can tell me where the creature came from and how long it will exist in our continuum. Chandrabha, you might want to consider creating an alias just for the snake; I had the hardest time figuring out where it fit in.
Keep in mind that this new fight will begin on what would have been round 9 of the last combat. Adjust your durations accordingly. Also Chandrabha, Sha’ar, Wolfgang: you have four rounds of actions. Brayne, Garduk and Kulga you have two rounds. Brayne, the beginning of this combat should put you in round 5 of your 6 round fatigue.
As hundreds of demons and corrupted automatons cheer from above at the slaughter they sense is inevitable, dozens more jump on in to ensure that outcome. Two in particular come for you; a creature made of cogs and gears, its metallic surface inscribed with all manner of blasphemies; and another, its skin glistening with some oily substance as it whips its spear around, hissing maniacally.
Round 1
Wolfgang
Demon boy
Brayne 11 Dmg - Fatigued (end rnd 2)
Gears-dude
Sha'ar
Garduk
Chandrabha
Kulga 1 Dmg -

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"Aaaand... here we go! Here's the main event people! Let's kill them and get the loo... ahem, salvage the knowledge!" Wolfgang shouts as two cold iron bolts fly toward the demon's head...
Attack roll 01: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19 → Damage roll: 1d10 + 1 ⇒ (6) + 1 = 7
Attack roll 02: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 → Damage roll: 1d10 + 1 ⇒ (10) + 1 = 11
Full attack vs the demon like creature. Use cold iron bolts

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@GM Upaynao - Lenny the lightning elemental was summoned by Garduk in round 1 of the previous combat, using his summon monster spell-like ability. If not dismissed or reduced to 0 hit points, it will remain another 41 rounds. As I learned from GM Bret in the discussion thread, Garduk should not be able to summon a lightning elemental at all; per Bret's ruling (which I agree with), once it's gone, Garduk will limit his summoning of elementals to the basic air, earth, fire, and water.
For Garduk's two rounds of actions: he has time to cast protection from evil from a scroll on two of our melee combatants - anybody want 10 rounds of +2 deflection bonus to AC, +2 resistance on saving throws and additional bonuses to saves against continuing mental control, and a barrier against summoned creatures?

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I'm good for a Protection from Evil :-)

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Round 1
Wolfgang
Demon boy 18 Dmg -
Brayne 11 Dmg - Fatigued (end rnd 2)
Gears-dude
Sha'ar 21 Dmg -
Garduk
Chandrabha
Kulga 1 Dmg -
Both bolts catch the demon in the torso. As they disintegrate he snarls before springing into action.
Spear vs Snake thing in the way: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 2d6 + 7 ⇒ (1) + (2, 2) + 7 = 12
Spear vs Snake thing in the way: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 2d6 + 7 ⇒ (5) + (3, 6) + 7 = 21
The first attack bounces off of the snake's scaly skin. The second transfixes the snake in the throat. Far from a lethal injury. But a significant blow nonetheless.

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With only 2 rounds of rage left, Brayne will pass on the protection from evil for now.
GM, does demon boy look humanoid? If yes, Brayne will cast hold person on him DC17 will negates; 4 rounds of paralysis.
With most of his inner darkness depleted, Brayne stays relatively out of the way. His eyes turn a deep black as he attempts to look into the demon's soul.
Also, I keep forgetting that I have misfortune! Brayne will usually use it to reroll any critical hits from the enemy or any PC will saves that are low. But feel free to take advantage of a reroll if you need to.

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Chandrabha - Would you like Protection from Evil?
@GM Upaynao - I just looked at the battle map. Before there are any enemy attacks, would it be all right for me to move Garduk towards the back? There are virtually no circumstances where he would allow himself to be anywhere near the front line. He is very protective of his squishy blue-green skin. Lenny would be next to him until his first turn in initiative order.

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Round 1
Wolfgang
Demon boy 18 Dmg -
Brayne 11 Dmg - Fatigued (end rnd 2)
Gears-dude
Sha'ar 60 Dmg - Dead?
Garduk
Chandrabha
Kulga 1 Dmg -
@Garduk: Sure, make those changes you see fit. Also, place your illegal elemental.
Spell Resistance: 1d20 + 4 ⇒ (19) + 4 = 23
Will save vs Hold person: 1d20 + 5 ⇒ (8) + 5 = 13
The demon seizes up, leaving the construct to deal with the incoming pathfinders. Starting with the snake.
Halberd vs Snek (FF): 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 1d10 + 13 ⇒ (4) + 13 = 17
Halberd vs Snek (FF): 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d10 + 13 ⇒ (9) + 13 = 22

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Kulga forces her way up the stairs, ducking beneath her shield as she tries to avoid the robot's blows.
"Garduk! Get your spark-thing over here!"
Mechanically, this would look like Sparky delaying, Kulga moving, then readying an attack for when she has a flank, then Sparky going, but I'll just roll it all now since we're in block initiative.
Waraxe (PA, Flank): 1d20 + 13 - 2 + 2 ⇒ (20) + 13 - 2 + 2 = 33 Studying on a hit
Magic Cold Iron Slashing: 1d10 + 7 + 4 + 2 + 2d6 ⇒ (4) + 7 + 4 + 2 + (4, 5) = 26
Confirm?: 1d20 + 13 - 2 + 2 ⇒ (6) + 13 - 2 + 2 = 19
Extra Damage: 2d10 + 14 + 8 + 4 ⇒ (3, 7) + 14 + 8 + 4 = 36

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Knowledge (arcana): 1d20 + 12 ⇒ (18) + 12 = 30
Knowledge (planes): 1d20 + 12 ⇒ (8) + 12 = 20
If either check is high enough for questions, please give me (in order) special attacks, saves (ranked best to worst), resistances. He barks out whatever he knows about their attackers to his comrades.
Garduk growls an order to the elemental in Auran.
"اخرج الشيء البرتقالة!"
As the living lightning flows across the room, Garduk raises his wand and fires off two of the ice-blue darts at the clockwork soldier.
Wand of Magic Missile (CL3): 2d4 + 2 ⇒ (2, 2) + 2 = 6

Lenny the Lightning Elemental |

The lightning elemental follows Garduk's missiles across the chamber to flank the clockwork soldier with Kulga, slamming into the abyssal construct just after the missiles do (I hope).
Slam! Zap! Flank!: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 131d4 + 3 + 1d3 ⇒ (1) + 3 + (1) = 5

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Round 1
Demon boy 18 Dmg -
Brayne 11 Dmg - Fatigued (end rnd 2)
Gears-dude 21 Dmg -
Sha'ar 60 Dmg - Dead?
Garduk
Chandrabha
Kulga 1 Dmg -Round 2
Wolfgang
As the elemental sets up a torrid flanking position which Kulga immediately takes advantage of, Garduk recalls certain key pieces of information about the clockwork soldier. Namely its ability to latch onto whatever weapon is in its opponent's hands, tearing said weapon out and storing it internally for a rainy day. The constructs are surprisingly agile with excellent reflexes, but the fortitude and willpower of the creatures leaves to be desired. Almost as much as Zappy's strike, which the clockwork opponent dodges out of the way of only to be struck by Kulga in a most tender portion, almost striking a vital component. however, Kulga cannot help but think that her weapon should have penetrated a great deal further in, and wonders as to how resistant the being is to damage.
Other than the fact the a babau is a demon, Garduk recalls little.
Let me know if you need me to explain the weaknesses in plainer language.

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Chandrabha - Would you like Protection from Evil?
Thank you! I wanted to ask for two -Chandra and Sha'ar- but now I do not even know :) but it would be logical.
___- Nooooo!! You will regret thisss!
She with hatred looks at demon and construct.
- Garduk, Brayne! I feel, Sha'ar is sssstil alive! Please, sssome healing!
Sha'ar | Stabilize: 1d20 + 4 - 13 ⇒ (11) + 4 - 13 = 2
And she rushes to the robot with her small silver baton.
Chandrabha | grapple (dan bong): 1d20 + 13 ⇒ (10) + 13 = 23 Robot
Swift (Grabbing Style), Move (Move; I assume that I can move where 'near-dead snake' lies); Standard (Grapple)

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Round 2
Wolfgang
Demon boy 18 Dmg -
Brayne 11 Dmg - Fatigued (end rnd 2)
Gears-dude 21 Dmg -
Sha'ar 60 Dmg - Dying!
Garduk
Chandrabha
Kulga 1 Dmg -
Chandrabha launches herself at the clockwork soldier, but try as she might, she cannot grapple the construct.

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Wolfgang shoots again at the demon-like creature:"Time to die you ugly son of a... succubus, I guess?
Attack roll 01: 1d20 + 12 - 2 + 1 ⇒ (20) + 12 - 2 + 1 = 31 → Damage roll: 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Attack roll 02: 1d20 + 12 - 2 + 1 ⇒ (8) + 12 - 2 + 1 = 19 → Damage roll: 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Wolfgang spends 2 points of grit to target the demon with each attack as touch, bolts are cold iron
Edit
Critical confirmation check: 1d20 + 12 - 2 + 1 ⇒ (16) + 12 - 2 + 1 = 27 → Damage roll: 1d10 + 1 + 1 ⇒ (3) + 1 + 1 = 5

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Round 2
Wolfgang
Demon boy 32 Dmg -
Brayne 11 Dmg -
Gears-dude 21 Dmg -
Sha'ar 50 Dmg -
Garduk
Chandrabha
Kulga 1 Dmg -Round 3
Wolfgang
The demon finds its flesh speared by two more bolts as it tries to break through the spell holding it in place.
Will vs Hold Person: 1d20 + 5 ⇒ (10) + 5 = 15
But without any sucess. Meanwhile, Brayne courageously steps up to heal the snake.
Brayne: 2d8 + 4 ⇒ (3, 3) + 4 = 10
Unperturbed by this, the construct moves out of flanking and brings its halberd to bear upon Kulga.
Halberd #1 vs Kulga: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d10 + 13 ⇒ (5) + 13 = 18
Halberd #2 vs Kulga: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d10 + 13 ⇒ (6) + 13 = 19
The first swing takes her by surprise, slamming straight into her left arm. The armor absorbs the worst of the blow, but it'll leave a nasty gash. The second blow manages to bounce off her armor harmlessly.

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That thing moves pretty quickly, but maybe it's worth a shot anyway.
Garduk reaches into his pouch and finds another pat of butter. He rubs it between his fingers, growling "Rasvaa lattia!" once again. This time, however, the floor remains clear; instead, a slick substance coats the construct's halberd. It shimmers with a rainbow of colors in the torchlight, like oil floating on a puddle.
Casting Grease on the clockwork soldier's halberd. DC 16 Reflex save to hold onto the weapon each round it attempts to use it (or pick it up after dropping it).

Lenny the Lightning Elemental |

The lightning elemental rears back like an electric snake and lashes itself forward at the clockwork soldier.[/ooc].
Slam! Zap!: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 3 + 1d3 ⇒ (4) + 3 + (3) = 10

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Kulga and Chandrabha, don’t forget to account for the +2 deflection bonus to AC from PvE.