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Round 3
Unity 22 Dmg - Divine Power, Magic Vestment
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 6, Divine Vessel (Anarchic)
Unity 22 Dmg -Divine Power, Magic Vestment
Ice Devil 3 Dmg - Feebleminded
Orange 5 Dmg - Mind Blank, 1 Neg lvl
Hugo Dmg - Death Ward
Blue 31 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 5), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 50 Dmg -
Brown Dmg - Antimagic Field - Unconscious till rnd 8, Blind till rnd 11, Stunned till rnd 12
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 132 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
At a second glance, it does appear that Marduk's blow did sever the proper amount of flesh!
The grenades were from Metweska's armaments, they are inferno grenades. They deal 5d6 points of damage on Sweet Maud's next initiative.
Sweet Maud tosses the ovoid onto the nearest foe. Will it remember that it isn't immune to fire now?
Meanwhile, Miranda skewers the Astral Deva adjacent creature but does not end it's existence.
The being in the statue struggles mightily, but to no avail. It does cry out a warning as Unity flies up to the linnorm, braving the Sirroco's winds to touch the dragonoid. And before the Pathfinder's eyes, its wounds close, it's vigor returns, and its eyes go from hazy to clear.
Someone just cast Heal.
"Cease your incessant babbling child. The chances of them saving you are nonexistant."
Nalshene, following in the optic of what you wanted to do:
Nalshene attempts to tumble away from the source of non-magic.
Nalshene Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14
Unfortunately, her lack of training shows and the "angel" takes a swing!
Purple vs Nalshene: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10
But then, she lets loose.
Just for the record, the Monavic Deva does not like being considered a 1 HD creature.
Will Save: 1d20 + 9 ⇒ (2) + 9 = 11
And without another word, Unity's servant collapses.
Blinded, Stunned, Unconscious for:: 2d4 ⇒ (2, 3) = 5
Blinded, Stunned for:: 1d4 ⇒ 3
He led a good life. Urko, your turn!

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I am pretty sure the AMF means colour spay cannot affect it sadly. I am going to need to ponder what to do as AMF is very very bad.

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I will let Nalshene reconsider.
Interestingly enough, I believe that it would be not quite as hard for someone who went through the entire AP collecting tech things because Tech does not care about AMFs as Sweet Maud is about to find out.

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With the dragon now able to see again things just got much, much, worse.
Urko tries to leap from the saddle. The lack of magic makes this no longer certain.
Ride: 1d20 + 14 ⇒ (19) + 14 = 33
But he still manages to do so with a degree of ease. Magic flows back into him as he finds himself outside of the area.
You need to go he snaps at the Linnorm. Delving deep he intones a spell, his hands begin to glow a fiery red and he reaches out to touch the dragon.
Defensively casting persistent plane shift. I cannot fail the defensive cast check
Melee touch: 1d20 + 22 ⇒ (6) + 22 = 28
SR if relevant: 1d20 + 16 + 5 ⇒ (20) + 16 + 5 = 41
I will use one charge of cleromancy if it has SR
I assume that touches a colossal dragon. It needs to make a DC26 will save. If it passes it needs to make it again. If it fails it is taking a one way trip to the elemental plane of fire. Dpending on the outcome I may yet take a swift action. What Artemis does may alsbe dependant on whether or not the dragon is still there.

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Just to clarify, Nalshene's veil works on the deva because it is affected by it before it's within 10' (which would cause it to disappear from its AMF). Yes? But color spray or other spells won't work because even affected by the veil, its AMF is still in effect. Yes?
Agata calls out to Miranda. "Oh dearie, if you aren't too busy over there, we could use your help! There are some devas that are negating our magic, but I think they will skewer just fine on your blade!"
Reminder to Urko: you are still affected by the Fortune Hex, though it won't apply when you are in the AMF. You have to declare its use before rolling. And it gives you its benefit each round, until it expires. Cackle only works if you are within 30' so keep that in mind for your positioning.

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Round 3
Unity 22 Dmg - Divine Power, Magic Vestment
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 6, Divine Vessel (Anarchic)
Unity 22 Dmg -Divine Power, Magic Vestment
Ice Devil 3 Dmg - Feebleminded
Hugo Dmg - Death Ward
Blue 31 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 5), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 50 Dmg -
Brown Dmg - Antimagic Field - Unconscious till rnd 8, Blind till rnd 11, Stunned till rnd 12
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 132 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
A thought crosses Urko's mind. Is this still considered to be a part of Silver Mount? Is planar transport forbidden within this demiplane? Regardless, he pushes on - breaking through the linnorm's natural spell resistance and touches the dragonoid.
Linnorm Will #1: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21
And the linnorm vanishes.
Well then. Your fortunes are looking up Pathfinders! To answer Agata: something along those lines yes. The veil comes into view immediately as the creature turns the corner and it cannot be affected by the AMF before the spell's effect affects our friend.
Urko please finish your turn, I need to inflict grievous wounds upon you all. Also Nalshene I need you and Narshala to either take or retake your actions.
Also Urko, the linnorm was 20 feet up. You have a way to get up that high right?

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Aah, I missed that. Artemis is large and therefore 10' tall. Urko was sitting on top of her and is 5' tall. I would only need to fly 5' to reach the Linnorm. I still have overland flight active once I get out of the AMF. I think that would still need a move action to go upwards meaning it would have been a regular rather than persistent plane shift. Given the save it doesnt look like that would have made a difference.
If I do need to take a move action to get to the dragon then I will cast grace as a swift action so I can move without provoking and you can ignore my next post about casting quickened burst of radiance.

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With the dragon dispatched Urko again turns his attention to Unity.
Be purged by the holy light he snaps before enguulfing Unity in a miniature sun.
Casting quickened piercing burst of radiance. It deals 5d4 ⇒ (3, 4, 1, 3, 1) = 12 damage automatically with a DC25 reflex save to avoid being blinded for 1d4 ⇒ 3 rounds. If he saves he is instead dazzled for the same time
SR, cleromancy, piercng: 1d20 + 16 + 5 + 5 ⇒ (14) + 16 + 5 + 5 = 40
Artemis and I could do with a hand dealing with these "angels" he calls out.

Artemis, Animal Companion |

Artemis steps forward and launches herself against the angel that attacked her. Her strength however is vastly reduced without her magical enhancements.
Bite: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 22 ⇒ (1) + 22 = 23
Claw: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Grab: 1d20 + 22 ⇒ (14) + 22 = 36
Claw: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 22 ⇒ (20) + 22 = 42

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Ack, yeah I got confused because of my veil affecting it. Let's see... wow this is tough. So many of my spells are entirely useless, and I'm kinda nothing without spells LOL. And I can't just run away cuz there's another monster nearby. Ugh.
Nalshene sees that her veil worked to slow the creature, but not to stop it. She decides to at least make it work to get near her. "To me, Narshala!" she calls, and waits for Narshala to get away from the creature before throwing up a Wall of Iron between herself and the creature.
Okay, so Nalshene will ready an action to cast greater shadow conjuration to create a Wall of Iron between herself and the creature as soon as Narshala comes back toward her. The creature will get a Will save to disbelieve it, and if it does disbelieve it, the wall will have 1/5 its normal hit points, which is normally 30 points per inch of thickness. Since this is an instantaneous conjuration, the wall appears and is unaffected by the antimagic field. I think this works. LOL

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Can't Narshala chew it up with good old fashioned non-magical teeth? Seems like we need to get those of us with any non-magical melee abilities on the devas to take them out so that we can get out of the AMF...

Narshala, Deinonychus Companion |

Can't Narshala chew it up with good old fashioned non-magical teeth? Seems like we need to get those of us with any non-magical melee abilities on the devas to take them out so that we can get out of the AMF...
Narshala does such little damage without magical bonuses I don't know if it's worth putting her in harm's way...

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Round 3
Unity 22 Dmg - Divine Power, Magic Vestment
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 6, Divine Vessel (Anarchic)
Unity 22 Dmg -Divine Power, Magic Vestment
Ice Devil Dmg - Feebleminded
Hugo Dmg - Death Ward
Blue 31 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 5), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 50 Dmg -
Brown 27 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 132 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
Aaaand Paizo ate my post.
As Narshala retreats, the facsimile angel cannot help but watch with frustration as Nalshene summons a wall of pure iron to bar the way. Is it real? Is it not? It will need to interact with this new obstacle to determine that.
Meanwhile, the angel trapped in Artemis' grasp chuckles. "You will die beast, and your master's magics will not save you." And sure enough, Unity moves on back, casting a spell at Urko.
Spell Resistance DC 28: 1d20 + 20 ⇒ (13) + 20 = 33
Urko, I need you to make a DC 26 Fort save. For those of you keeping track, that would be Implosion
Finally, the ice devil rushes past Urko (provoking an AoO), yelling "HUUUGAH!! HUUURGH! BAD!" as it thrusts its spear at Agata. But, it being a summoned creature and Agata being "notasummonedcreature", its attack bounces off the protection from Evil spell in effect.

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Oops, I dont have SR anymore as divine vessel got dispelled. No OA as I dont currently have a weapon in hand.
Fortitude, cleromancy, fortune: 2d20 ⇒ (6, 6) = 12
Take the best +23
Your magics are pretty feeble for a god quips Urko.
Points up, did I need to use Grace to get to the dragon without provoking or could I have dropped my burst of radiance?

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DEFINITELY would have had to cast Grace. Also, are you at +20 or +23?

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Ok so both of Hugo’s zelekhuts should be in play this round. Can he or either of them see the lady calling out to us ? Neither can attack the AMZ but can work on the devil or Unity or freeing the lady. Actions will depend on answer...

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Yes, you can see her. She is embedded in the statue further down the map.

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+20 normally, I used cleromancy which gives me a +5 luck bonus but I already have +2 so it gives a net extra +3

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Hugo leaves both Zelekhuts with their last command to attack Unity, or at least impede him.
Both have 60' movement, which should be enough to climb, and move into position (double moving into flank, but too far to get a strike)
SURRENDER HEATHEN! they say in unison.
***
Hugo has more of a dilemma, with the antimagic zones and the devil.

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Hugo, I don't think you're currently in an AMZ.

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No, but it seems everyone else he could heal is. I am reading the wording on banishment and trying to decide if it would work here. More than likely to try Something else due to the Slim odds
He casts grace on himself as a swift then attempts to dimension hop away (closer to the statue with the lady ...which I honestly still am not sure where she is)
He then defensively casts Plane shift on the devil with a touch
Concentration : 1d20 + 22 ⇒ (5) + 22 = 27 dc 15+10
”By Abadar, dispense with this devil. “
CL vs SR : 1d20 + 14 ⇒ (20) + 14 = 34
will save DC 23 . He will then draw his great sword in the event it fails ( if any party injured are not in AMZ and in range, he will quick channel instead but I think it is not the case...

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Round 3
Unity 22 Dmg - Divine Power, Magic Vestment
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 6, Divine Vessel (Anarchic)
Unity 22 Dmg -Divine Power, Magic Vestment
Hugo Dmg - Death Ward
Blue 31 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 5), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 77 Dmg -
Brown 27 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 132 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
Ice Devil Will Save: 1d20 + 1 ⇒ (14) + 1 = 15
Venture-Captain Victor raises his holy symbol and the ice devil recoils before disappearing in a puff of brimstone, leaving Agata free to cast her spells unimpeded.
Meanwhile, another threat appears! The "angel" moving up to continue its fight with Marduk!
Blue vs Marduk: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
Damage: 2d6 + 6 + 12 ⇒ (6, 3) + 6 + 12 = 27
The simulated angel on the other side of the wall of iron attempts to interact with the wall! But, sick as it is, it cannot! Instead, it begins by flying around; but seeing its creator in a tight spot it instead angles towards the inevitables.

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Marduk retaliates and then draws the angel back toward the other half of the party.
Primary (no magic, power attack): 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d4 + 27 ⇒ (1, 4) + 27 = 32
Moving which provokes. What do we know about the thing fighting Miranda? Does it have an AMF up? I’d like to toss a quickened spell its way.
The sirocco is still up but it looks like nobody is in it.

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The only reason that thing is still up is because it made the save on the CdG. It is not in an AMF, it's stunned and prone.

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Is Artemis still large? And if so, what squares is he in and are any of them outside the AMF?

Artemis, Animal Companion |

Artemis is still large, her base size is large, she is only huge when I cast divine vessel on her. I have fixed her size on the map. She is entirely inside an AMF

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@GM, do I have any reason to think that Greater Discharge a) will work on the AMF devas? b) would work on anything else (such as Unity)? No worries if you can't answer, I'm just flailing for something helpful to do. Another question: other than me being paranoid, do I have any reason to think that Unity has Spell Turning up? (That is, have we seen him reflect any spells back? Has he been targeted by any spells so far?).

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I dont believe anyone has targeted Unity with anything that would be affected by Spell Turning yet.

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Agata sighs a weary sigh and turns her beady eyes towards the god. "Hey there, Nudity, yer a lotta trouble, aincha? Here's a bit o' ole Agata's magic fer ye to taste. I hope ye like it real fine!"
Standard action to cast Piercing Disintegrate at Unity
ranged touch attack: 1d20 + 14 ⇒ (9) + 14 = 23
caster level check vs SR, elf, piercing: 1d20 + 15 + 2 + 5 ⇒ (12) + 15 + 2 + 5 = 34
force dmg: 30d6 ⇒ (4, 5, 5, 4, 2, 2, 1, 2, 3, 6, 1, 6, 3, 2, 1, 5, 3, 2, 1, 4, 3, 5, 3, 3, 3, 4, 5, 4, 2, 1) = 95 Fort DC 25 to take force: 5d6 ⇒ (1, 2, 2, 2, 6) = 13 instead
Then Agata laughs mirthlessly. Move action to cackle, extending the Fortune hexes on Agata and Urko.
If Agata is hit by something that requires a Fort or Will save she will use Fortune to roll twice and take the better result.
Agata takes the improved Reflex and AC from Blessing of Fervor.
Agata Hexes:
* Fortune: Once per round, allows you to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. You must decide to use this ability before the first roll is made.
* Fortune on Urko (expires before Agata's turn on round 7)
* Fortune on Agata (expires before Agata's turn on round 7)

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Round 3
Unity 35 Dmg - Divine Power, Magic Vestment
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 7, Divine Vessel (Anarchic)
Unity 35 Dmg -Divine Power, Magic Vestment
Hugo Dmg - Death Ward
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 7), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 95 Dmg -[/b]
Brown 27 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 132 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
Unity gets hit by the coruscating green ray which barely overcomes its resistance to spells.
Fortitude: 1d20 + 21 ⇒ (8) + 21 = 29
It brushes off the assault as it dissipates into a fine mist. "Very well, Magatar you smelly old crone. I will tear you apart next" it intones, as if talking to a guilty animal.
Greatsword vs Marduk (No Buffs): 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
In the meantime Marduk brings the fight back over the other way, taking another blow for his trouble as his opponent's copy/brother attempts to escape Artemis' maw!
Reverse Grapple!: 1d20 + 16 ⇒ (7) + 16 = 23
But there is only so much an angel can do against a dire tiger.

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@Nalshene, I think Miranda has been attempting to coup de gras the Red angel that is stunned until round 5 and then confused until round 8. It would be amazingly great if Narshala could take over the CDG attempts so that Miranda could come help with the antimagic field angels.
@GM, what happened to the grenade that Sweet Mawd attempted to set off on her last turn? Did it do anything to the angel?

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(All that being said, I don't know how much use I'm going to be against the AMF angels either, I don't really deal that much damage. :-\ Well, time to find out.)
"...screw this," Miranda mutters as she leaves the badly skewered red angel. "Maybe your dinosaur can chew this thing up, Nalshene! Gonna go see what I can do over there!"
She's heard enough of her colleagues yelling about magic at this point to realize a lot of the beneficial spells protecting her will go away when she engages with the enemy, but there's nothing for it but attacking all the same.
Double move to be adjacent to Blue. Can't do anything else-- I thought I had an active haste on me from earlier in the fight, but it would stop functioning when I got within Blue's AMF if I did have it up, at which point I'd still have to double move to reach blue.
The Rose brandishes her rapier at the blue-hued outsider, a reckless grin of bravado on her features. "Magic, eh! Who needs it?"
AC in AMF should be... 28, I think. (Base 10 + 6 (armor) + 8 (dex) +3 (dodge) +1 (trait) = 28)

Narshala, Deinonychus Companion |

"Narshala, kill." Nalshene says, as she points to the wounded fake-angel-thing.
Narshala steps over to the creature and unleashes a flurry of attacks on it using Power Attack.
bite: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23 damage: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14
talon1: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17 damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16
talon2: 1d20 + 17 - 3 ⇒ (14) + 17 - 3 = 28 damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17
claw1: 1d20 + 16 - 3 ⇒ (6) + 16 - 3 = 19 damage: 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14
claw2: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26 damage: 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14
grab: 1d20 + 16 ⇒ (3) + 16 = 19

Sweet Mawd |

@GM, what happened with the grenade that Sweet Mawd threw last round? Waiting to act this round until I have a sense of whether it's worth trying that again.

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Round 4
Unity 35 Dmg - Divine Power, Magic Vestment
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 7, Divine Vessel (Anarchic)
Unity 35 Dmg -Divine Power, Magic Vestment
Hugo Dmg - Death Ward
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 7), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 95 Dmg -
Brown 27 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 1 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
I am alive and will try harder to post more often.
While the creature on the ground is stunned, it instinctually knows enough not to get grappled by Narshala. However, it can not avoid getting mauled by the dinosaur's natural weapons, as tough as its hide may be. And it does not look like it could survive another round of this.
Meanwhile the grappled Deva laughs, even as they remain locked in Artemis's grapple, even as they feel the big cat... Shift to shield themselves with their angelic body??? They turn their head and spot the inferno grenade. And it's countdown in Androffen. 3. 2. ;)
Boom: 5d6 ⇒ (5, 5, 6, 3, 3) = 22
The grenade explodes, but unfortunately it would seem that the creature's immunity to fire is not supernatural in origin.
I probably should have Artemis roll a reflex save but... What are the chances she'll fail a DC 15 Reflex?
While the woman inside the statue (who now has an icon to make things a little less confusing) continues to howl in pain, Unity shifts its gaze to Agata.
Agata, you are now the recipient of Implosion. I would recommend making the DC 26 Fort save.

Artemis, Animal Companion |

Inside an AMF her stats are much much lower, especially as she is grappling which also reduces her dex. She will use fortune on it.
Artemis reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Artemis reflex: 1d20 + 11 ⇒ (2) + 11 = 13
Artemis twists her body just in time to avoid the blast.
Fortunately evasion is not magical!
She brings her rear claws up to shred the angel she has grappled.
Free rake at start of turn: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Free rake at start of turn: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
She then bears down on the creature, seeking to chew off its face.
Maitain to do damage: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

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Urko turns to Unity and mutters, Ive had about enough of that I think and quickly casts a spell, followed by another spell. Divinatory bones swirl around him, examining them for a moment he selects one and sends it hurtling at Unity.
Casting quickened cleromancy first
Cleromancy: 16d4 ⇒ (1, 1, 1, 2, 2, 3, 2, 2, 1, 1, 4, 3, 3, 2, 2, 3) = 33
Taking the 3's.
Following that with casting targeted greater dispel at Unity using one of the cleromancy bonuses. At CL16 it can remove up to 4 spells on Unity, starting with the highest level spells
Caster level check, cleromancy: 1d20 + 16 + 4 ⇒ (12) + 16 + 4 = 32
That gets spells with a caster level of 21 or less
Can we see what is holding the woman in place?
With that Urko starts to head towards the trapped woman.

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Nalshene, once again tiny and winged thanks to the AMF going away from her, flies the opposite direction from her wall of iron and sees Miranda dealing with another creature. This one will likely also have an anti-magic field around it, so she will have to leave Miranda to deal with it, unfortunately... also unfortunately, she has no way to get around the damnable thing without losing all her magic and likely being flayed by it, so she'll have to remain where she is.
Man, I just have literally nothing I can do against these AMF angels. My only conjuration spells are shadow conjuration, so they would still wink out inside the field. UGH.

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Round 4
Unity 41 Dmg
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 7, Divine Vessel (Anarchic)
Unity 41 Dmg
Hugo Dmg - Death Ward
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 7), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 95 Dmg -
Brown 67 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 1 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
While Artemis continues to rake at the angel, Unity looses its hold on the Implosion as Urko dismisses the Iron God's powerful magic. It does not comment as it flies on down, eliciting attacks from both Zelekuts, and launches another spell!
Yellow Zelekut: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Cyan Zelekut: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Yellow Zeke Trip: 1d20 + 18 ⇒ (3) + 18 = 21
One chain manages to rip off a minuscule amount of flesh which the artificial intelligence takes in stride.
So it is now going to cast Destruction my spellcraft-laden friends. Who it casts Destruction at will depend on Agata's status. If she is down, it will likely be at her familiar. If she is "fine" (loosely meant) it will be at her. I'll roll the SR check if that becomes necessary, but first we need Agata to make that Implosion save.
To Urko's senses, it seems like the woman is encased in the strange stone that form the statue!

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Hugo will double move towards the trapped woman.
Zeke, Zeb. Continue on with our host.
They charge down 60' and each lash at Unity again.
chain: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 for chain,electric: 2d6 + 7 + 1d6 ⇒ (4, 3) + 7 + (6) = 20
chain: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 for chain,electric: 2d6 + 7 + 1d6 ⇒ (4, 2) + 7 + (3) = 16

Sweet Mawd |

Apologies for the delay in posting - the last several days have been hectic.
Sweet Mawd moves over to rejoin Agata and uses her staff of healing to cure her mistress.
CSW: 3d8 + 8 ⇒ (6, 4, 4) + 8 = 22 The damage that Agata previously took was while she was in an AMF, and therefore came off of her normal hp, not her temp hp (which were suppressed due to the AMF). She's now out of the AMF, so she has her temp hp back, and this healing from Sweet Mawd restores her to full normal hp. In short: she is now at 122+40 hp.

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@GM: point of clarification - when Unity took 13 force damage from Agata's disintegrate spell, did it need to make a concentration check (I think DC 32) to avoid losing its implosion spell?
@Artemis: note that Artemis doesn't have the Fortune hex currently, only Urko (and Agata). It looks like your first Reflex roll made the check anyway - whew! - but just fyi.
Agata uses her Four Leaf Clover and Fortune
Fort DC 26, runeward tattoo, four leaf clover, fortune's favored: 1d20 + 14 + 1 + 3 ⇒ (16) + 14 + 1 + 3 = 34
Fort DC 26, runeward tattoo, four leaf clover, fortune's favored: 1d20 + 14 + 1 + 3 ⇒ (5) + 14 + 1 + 3 = 23
Agata takes no damage and is now immune to this particular casting of implosion. If it turns out that implosion was already lost due to the failed concentration check then Agata gets back one use of four leaf clover and still has Fortune available for this round.
Agata will use another use of four leaf clover. If Agata still has Fortune available (due to not using it vs implosion due to it having been lost to concentration check) then she will use it on this. If she had to use Fortune on the Implosion check then she will use a chronicle boon to use an immediate action to give her a +4 insight bonus on a save vs a spell; she already has a +1 insight, so the net bonus is +3.
IF FORTUNE AVAILABLE:
Fort DC 26, runeward tattoo, four leaf clover, fortune's favored: 1d20 + 14 + 1 + 3 ⇒ (20) + 14 + 1 + 3 = 38
Fort DC 26, runeward tattoo, four leaf clover, fortune's favored: 1d20 + 14 + 1 + 3 ⇒ (17) + 14 + 1 + 3 = 35
IF FORTUNE ALREADY USED:
Fort DC 26, runeward tattoo, four leaf clover, fortune's favored, chronicle boon: 1d20 + 14 + 1 + 3 + 3 ⇒ (4) + 14 + 1 + 3 + 3 = 25

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Hugo watches to see what happens with Unity next and if the woman in the statue appears to be bound or stuck to it.

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Round 4
Unity 41 Dmg
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 7, Divine Vessel (Anarchic)
Unity 41 Dmg
Hugo Dmg - Death Ward
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 7), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 95 Dmg -
Brown 67 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda
Red 1 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee
@Agata: Good point. Let me check that out.
Concentration Check, Mythic Surge: 1d20 + 28 + 1d10 ⇒ (3) + 28 + (7) = 38
Was not lost. Also... Ho-Lee-Sh1t.
Agata's frail old body is incapable of dealing with the divine forces applied to her body, and she begins to turn to dust before Urko, Nalshene, Artemis, Hugo and Miranda's very eyes!
Does anyone have anything to offer to this situation before I kill Agata?
In a clinical corner of his mind, in spite of the horror at hand, Hugo does believe that the woman is part and parcel of the statue. A state that would explain the pain she is in.
I'll drop on by on Sunday to see if there's anything you can do to avoid this kill.

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I'm not 100% sure, but I don't believe that Agata has used my GM reroll yet during the adventure (I searched within her posts and didn't find any indication that I've used it). If that's correct, and you'll allow it, I would definitely have used my reroll on my save vs Destruction (once I saw that Unity made its concentration check and that I had passed the implosion check using Fortune).
Fort DC 26, runeward tattoo, four leaf clover, fortune's favored, chronicle boon, GM stars: 1d20 + 14 + 1 + 3 + 3 + 2 ⇒ (2) + 14 + 1 + 3 + 3 + 2 = 25 Oof!
Ok, feel free to say no if you think this is too much: I currently have 58 tables of GM credit showing on paizo.com, but my count I should actually have 61 tables. I've been meaning to figure out which ones I never received credit for but just haven't gotten around to it. If those additional tables were counted, I would be at 3 GM stars instead of 2, which would bump this reroll by 1, which would cause Agata to make the DC 26 save. Too much?
One more question: If the DC for Implosion (a level 9 spell) was 26, shouldn't the DC for Destruction (a level 7 spell) be 24? If so, I think Agata would have made her save vs Destruction on the first try (with no use of the GM reroll).

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I will need to check that DC. It could be that Implosion has higher DC. But yes, you may count yourself as a 3 star gm. Also, as an aparte you should find out which ones are missing soon, as it seems that replays will be based on games played and games reported in the system.

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I cannot see anything I have that would help. However, Implosion is not a death effect so you can still be affected by Breath of Life, assuming we can get you above negative Con HP after the damage.