Superstitious Mercenary

Aldebert Dunitee's page

261 posts. Organized Play character for Upaynao.


Full Name

Aldebert Dunitee

Race

| HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5

Classes/Levels

| Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Gender

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5

Size

Medium

Age

31

Alignment

LN

Deity

Pharasma

Languages

Common (Taldane), Celestial

Occupation

Mercenary, Pathfinder

Strength 10
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 14
Charisma 10

About Aldebert Dunitee

Aldebert Dunitee
Male human (Taldan) gunslinger (bolt ace) 5/ranger (spirit ranger) 5 (Pathfinder RPG Advanced Class Guide 94, Pathfinder RPG Advanced Player's Guide 129, Pathfinder RPG Ultimate Combat 9)
LN Medium humanoid (human)
Init +8; Senses Perception +21
--------------------
Defense
--------------------
AC 23, touch 16, flat-footed 17 (+7 armor, +5 Dex, +1 dodge)
hp 89 (10d10+25)
Fort +10, Ref +14, Will +7
Defensive Abilities nimble +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus +10/+5 (1d4/19-20) or
. . mwk cold iron halberd +11/+6 (1d10/×3)
Ranged +1 holy heavy crossbow +17/+12 (1d10+7/19-20/×3 plus 2d6 vs. evil)
Special Attacks combat style (crossbow[APG]), deeds (gunslinger initiative, gunslinger's dodge, pistol-whip, sharp shoot, shooter's resolve, vigilant loading), favored enemies (humans +4, undead +2), grit (3)
Ranger Spell-Like Abilities (CL 5th; concentration +8)
. . 1/day—spirit bond (augury)
Ranger (Spirit Ranger) Spells Prepared (CL 2nd; concentration +5)
. . 1st—gravity bow[APG] (2)
--------------------
Statistics
--------------------
Str 10, Dex 23, Con 14, Int 12, Wis 16, Cha 10
Base Atk +10; CMB +10; CMD 27
Feats Clustered Shots[UC], Crossbow Mastery[APG], Deadly Aim, Endurance, Iron Will, Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot
Traits fashionable, world traveler
Skills Acrobatics +11, Bluff +14, Climb +3, Diplomacy +14, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +15, Knowledge (nature) +5, Perception +21, Ride +9, Sense Motive +5, Stealth +18, Survival +16, Swim +3
Languages Celestial, Common
SQ crossbow maven, favored terrain (underground +2), spirit bond (spontaneous spellcasting), track +2, wild empathy +5
Combat Gear +1 demon-bane crossbow bolts (2), +1 dwarf-bane crossbow bolts (2), +1 flaming crossbow bolts (3), +1 undead-bane crossbow bolts (2), bolt, durable (40), cold iron crossbow bolts (40), cold iron crossbow bolts (50), knight's pennon of battle[APG], potion of darkvision, scroll of break enchantment (CL 11th), scroll of darkvision, darkvision, darkvision, darkvision, darkvision, wand of cure light wounds, wand of threefold aspect (5 charges), alchemist's fire, holy water (2), holy weapon balm[ACG] (2), thunderstone (3), weapon blanch (silver)[APG] (3); Other Gear +1 mithral breastplate, +1 mithral buckler, +1 holy heavy crossbow, cestus[APG], mwk cold iron halberd, belt of incredible dexterity +4, efficient quiver, eyes of the eagle, handy haversack, headband of inspired wisdom +2, ioun torch ioun stone[APG], muleback cords[APG], sleeves of many garments[UE], blotter (0.2 lb), flint and steel, hammock[UE], inkpen, journal[UE], knife for cutting quills into pens (0.5 lb), pen nibs, pigment for making ink (0.2 lb), potion sponge[ARG], ruler, small (0.1 lb), spider's silk rope (50 ft.)[APG], trail rations (6), vial, weapon cord[APG], weapon cord[APG], expensive silver and amethyst bracer (worth 80 gp), 13,076 gp, 2 sp
--------------------
Special Abilities
--------------------
Clustered Shots Total damage from full-round ranged attacks before applying DR
Crossbow Mastery (Heavy crossbow) You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity.
Crossbow Maven A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in underground terrain.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Spirit Bond (Augury, 1/day) (Ex) In favored terrain, consult spirits for augury effect.
Spirit Bond (Spontaneous Spellcasting, 1/day) (Ex) Call upon spirits of favored terrain to cast a spell for you.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Attack sequence:

[dice=Mathilda, strike #1, RS, DA, PBS]1d20 + 17 - 2 - 3 + 1[/dice]
[dice=Damage]1d10 + 6 + 1[/dice]
[dice=Mathilda, strike #2, RS, DA, PBS]1d20 + 17 - 2 - 3 + 1[/dice]
[dice=Damage]1d10 + 6 + 1[/dice]
[dice=Mathilda, strike #3, RS, DA, PBS]1d20 + 12 - 2 - 3 + 1[/dice]
[dice=Damage]1d10 + 6 + 1[/dice]

Accurate portrait