Please ensure you have an updated stat block associated with your PC and any companions or familiars.
For those using Hero Lab, it's quite simple.
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button.
In your PC's Paizo profile, click on the "Edit My Profile" button. Then paste it into the "About [Your PC's Name]" block near the bottom of the page.
Got some questions? Post them here in the Discussion thread.
When you're ready, use this thread to introduce your PC to the GM and to the party. Once we've settled on the PCs in the party, you can make an in-character introduction in the Gameplay thread.
Some Basic Rules of Engagement (ROE):
OOC Text: When mistakes are made or clarifications are necessary, just let us know in the discussion thread. Let's keep the ooc text in the gameplay thread to a minimum.
Conditions/Effects: Regarding penalties or bonuses/buffs/debuffs from conditions/effects, please, players, indicate any bonuses/penalties to attacks, damage, etc separately--to remind the GM and other players.
For example, [dice=Attack, Power Attack, Inspire Courage, Fatigued]d20-1+1-2; d8+2+1-2[/ dice].
Animal Companion/Mount/Familiar/Eidolon: Please create a separate alias for it, especially if it will act on its own. Also indicate its Perception and Initiative modifier, as well as your own, on Slide 2.
Initiative: Animal Companions/Mounts/Familiars/Eidolons will have their own Initiative results, unless the PC is mounted on the creature. They can act independently or you can opt to have you and your companion act at the same time on the lower of the two Initiative results. The one with the higher result will be considered delayed, but not flat-footed. (If mounted, the mount acts on the PC's initiative.)
Miss Chance: I prefer to roll miss chances as the GM; if you roll it, please use a d100, where a "miss" is less than or equal to the percentage chance.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
Hey-ho, Ladile checking in! This is the character I would prefer to play: Nina, a mounted U. Summoner 5/Fighter (Dragoon) 1 and her elemental eidolon Inky. But, depending on party makeup and need, I've also got a 6th level cleric that I can play :)
Once I figure out which of the two I'll be playing for certain, I'll get my introduction posted in Gameplay.
(On a totally different note, GM, I think I'm going to steal your formatting for the Campaign Info tab and parts of your above introduction for future use in my own games!)
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
^Hah! Definitely playing Nina (& Inky!) then. I've got work tonight so I'm off to bed but I've got some purchases I want to make before we get started; I'll try to get those hashed out tonight if I get a quiet moment or two.
”Aric of Halvon/The Red Raven” | Male NG/CN Medium Human Vigilante 7 | HP 26/66 | AC 21, T 16, FF 16 | CMD 22 | F +5 R +11 W +6 | Init +9 | Perc +10 | Speed 30ft | Hidden strike +4d8/+4d4 | Active Conditions: None
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
Nina's Shopping List:
+1 Adamantine Lance - 5,010 gp
+1 Buckler - 1,155 gp
Cloak of Resistance +1 - 1,000 gp
Belt of Physical Might +2 (Str & Dex) - 10,000 gp
Upgrade Mithril Chain Shirt ---> +1 Mithril Chain Shirt - 1,000 gp
Wand of Magic Fang (23 charges; DoF Chronicle 2) - 345 gp
Wand of Knock (11 charges; First Steps #1 Chronicle) - 990 gp
Total Spent: 19, 500 gp
Selling MW Lance: 155 gp
Additional purchases and/or PP expenditures to follow pending mission orders~
Thanks for the invite GM! This is kuey, and decided to bring in Xuan Fung, my L6 aerokineticist! Had him signed up for the special originally but hey he was born and raised in Goka and it's time for him to return!
Just need to tidy up his character profile a bit with the latest chronicle (which I've been procrastinating for a while...).
But also want to share that I'll be travelling for about 3 weeks from tomorrow. Will still be able to post at least daily as I'm bringing my laptop with me, except for maybe during the Christmas week. Would that be a problem.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
Hum...I've not GMed for them (yet) but I've enjoyed playing with (or reading the posts of) folks like Elinnea, meloriel, GM Upaynao, hiyami, and Wei Ji the Learner.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
Hey, no problem! And as always, feel free to stalk vet any potential suggestions by reading some of their posts since preferred tastes in players can vary somewhat :)
Folks, please enter your PC's info on Slide 2 and move your icons into your preferred positions in a couple of standard march orders on Slide 1.
If you have a Day Job, please make your roll here in the Discussion thread.
Thanks.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
I concur with some of Nina's suggestions for players, I haven't played with some of them to have an opinion.
As far as marching order I put Hanlin in the middle, but he could be more upfront if needed. He's not super tanky but I can use buffs to help him out if needed.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
Whoops, knew I was forgetting something!
Craft: Carpentry:1d20 + 9 ⇒ (9) + 9 = 18
I put Nina & Inky up front for the time being since I think I'm the closest thing we have to a 'tank' besides maybe Hanlin. Depending on who our 6th ends up being, I'll adjust accordingly if need be :)
”Aric of Halvon/The Red Raven” | Male NG/CN Medium Human Vigilante 7 | HP 26/66 | AC 21, T 16, FF 16 | CMD 22 | F +5 R +11 W +6 | Init +9 | Perc +10 | Speed 30ft | Hidden strike +4d8/+4d4 | Active Conditions: None
I am playing a vigilante, which means I have two personae. I'm more of the sneaky type.
I'm submitting my PFS information for Sheela Kolphan, she's level 5. But this PC is level 7. Which level should I put in the form?
Fung works best away from the frontline, as he would provoke AoO twice everytime he uses his kinetic blast (once for invoking it, and once for making ranged attacks). With permanent fly though, he 'll usually keep about 20 feet above the ground.
Upaynao has agreed to burn a GM-star to join your esteemed team.
I'll update tomorrow Gameplay tomorrow. I just returned from GMing #5-22 Scars of the Third Crusade at one local venue, having GMed #9-19 Clash in Kaimuko Wood on Saturday.
Need to sleep off the PFS hangover, and re-engage with a fresh mind and heart tomorrow.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Everyone, please let me know your modifiers for a Disguise skill check.
The Disguise Kit grants a +2 circumstance bonus, if you use it. It is expended after 10 uses.
(The GM is supposed to roll the disguise checks in secret in this situation.)
”Aric of Halvon/The Red Raven” | Male NG/CN Medium Human Vigilante 7 | HP 26/66 | AC 21, T 16, FF 16 | CMD 22 | F +5 R +11 W +6 | Init +9 | Perc +10 | Speed 30ft | Hidden strike +4d8/+4d4 | Active Conditions: None
My disguise bonus is a +8, normally.
When pretending to be part of polite society with my social persona, it's +28.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
+3 normally, +5 with the kit.
Am I able to adjust my normal spells prepared for this? At least hoping to get a chance after the initial briefing, before arriving in the general locale.
Totally loving the opportunity to bring in characters and references to one of my all-time favorite shows, Deadwood. If you haven't seen it, you've missed some very high art. (If you're not offended by Shakespeare punctuated with an overdose of expletives.)
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
”Aric of Halvon/The Red Raven” | Male NG/CN Medium Human Vigilante 7 | HP 26/66 | AC 21, T 16, FF 16 | CMD 22 | F +5 R +11 W +6 | Init +9 | Perc +10 | Speed 30ft | Hidden strike +4d8/+4d4 | Active Conditions: None
I double checked the Pregen Vigilante's statistics, and his disguise is actually a +11. I've corrected his character sheet accordingly.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
I'll be out and about for a good portion of the day today since my family is a bunch of weirdos and like spending time with me when I'm off work, for some reason ;)
So bot Nina/Inky if need be and I'll catch up later on~
At this point all that remains are the Alkenstar pistol, the jade unholy symbols of Fumeiyoshi, Lady Nanbyo, and Lamashtu, and the vial of blue whinnis poison.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Ditto. He doesn't pass well as a merchant, so would have been trying to pass as some kind of scout guard. Besides, he would loathe to touch the unholy symbols or poison.