Full Name |
Gadrielle Credenza |
Race |
| HP: 42/42 | AC: 20 (11 Tch, 19 Fl) | CMB: +6 CMD:18 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +7, SM: +7 |
Classes/Levels |
| Speed 20ft | Maiden’s Halfhearted Challenge 1/1 Tactician: 1/1|Active conditions: None. |
Gender |
NG Female Human Cavalier (Sister-At-Arms) 4 |
About Gadrielle Credenza
Gadrielle Credenza
Female human (Chelaxian) cavalier (sister-in-arms) 4 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Adventurer's Guide 83)
NG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 42 (4d10+14)
Fort +7, Ref +4, Will +3 (+2 vs. effects that compel you at attack or betray allies)
Defensive Abilities devoted defender, maiden's loyalty +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee adamantine lucerne hammer +9 (1d12+4) or
. . cestus +7 (1d4+3/19-20) or
. . mwk cold iron dagger +8 (1d4+3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with adamantine lucerne hammer)
Special Attacks challenge 2/day (+4 damage, gain +2 AC, allies gain +2 to hit), tactician 1/day (Stick Together, 5 rds)
Spell-Like Abilities (CL 4th; concentration +6)
. . 3/day—light
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Statistics
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Str 16, Dex 15, Con 14, Int 8, Wis 12, Cha 14
Base Atk +4; CMB +7; CMD 19
Feats Bodyguard[APG], Gray Maiden Initiate (Gray Maiden Endurance, Avenging Knight), Power Attack, Skill Focus (Handle Animal), Stick Together, Weapon Focus (lucerne hammer)
Traits cosmic caravan (the lantern bearer), self-taught scholar
Skills Acrobatics -4 (-8 to jump), Bluff +8, Diplomacy +8, Linguistics +4 (+5 to decipher unfamiliar language), Perception +8, Sense Motive +8, Survival +1 (+3 to provide food and water for allies or to protect allies from harsh weather)
Languages Azlanti, Common, Draconic
SQ aid allies, lion's call, maiden's order [dragon's edicts]
Combat Gear oil of magic weapon (2), potion of darkvision, wand of cure light wounds, alchemist's fire (6), liquid ice[APG] (2), oil (2), smelling salts[APG], soothe syrup[APG]; Other Gear Gray Maiden plate, adamantine lucerne hammer[APG], cestus[APG], mwk cold iron dagger, cloak of resistance +1, bandolier[UE], bedroll, canteen[UE], collapsible plank[UE], grappling hook, ladder, lamp, masterwork backpack[APG], silk rope (50 ft.), trail rations (8), 670 gp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Avenging Knight (Ex) Gain +1 damage bonus on creature that damaged you the previous round.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Devoted Defender (Ex) Gain Bodyguard as a bonus feat.
Gray Maiden Endurance (Ex) Sleep while wearing Gray Maiden armor without becoming fatigued.
Gray Maiden Initiate (Gray Maiden Endurance, Avenging Knight, Gray Maiden Endurance, Avenging Knight Become affiliated with Gray Maidens and gain two benefits of your choice.
Lion's Call +2/+1 (Ex) Grant allies +2 save vs. fear, +1 to attack, new save vs. fear.
Maiden's Halfhearted Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 dodge AC vs. the target of your challenge. Allies gain +2 to hit the target of your challenge.
Maiden's Loyalty (Ex) Gain bonus on Will saves vs. effects that compel you at attack or betray allies.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stick Together Move when ally moves up to you speed as long as you end up adjacent to ally.
Tactician (Stick Together, 5 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
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