Herodotus Vanatir Krezla
Male azata-blooded aasimar (musetouched) fighter (weapon master) 3/paladin (divine hunter) 8 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Advanced Player's Guide 109, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 62)
LG Medium outsider (native)
Init +7;
Senses darkvision 60 ft.; Perception +20
Aura care (10 feet)
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Defense
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AC 26, touch 17, flat-footed 19 (+9 armor, +7 Dex)
hp 87 (11d10+17)
Fort +15 (+2 circumstance bonus vs. cold weather),
Ref +15,
Will +11; +1 bonus vs. effects targetting a Longbow held by you
Immune disease;
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee gamin the reforged +15/+10/+5 (1d8+4/19-20) or
. . longsword +13/+8/+3 (1d8+2/19-20) or
. . mwk silver cestus +14/+9/+4 (1d4+2/19-20)
Ranged +1 adaptive composite longbow +21/+16/+11 (1d8+4/19-20/×3)
Special Attacks channel positive energy 4/day (DC 18, 4d6), smite evil 3/day (+4 attack and AC, +8 damage), weapon training
Spell-Like Abilities (CL 11th; concentration +15)
. . 1/day—
glitterdust (DC 16)
Paladin Spell-Like Abilities (CL 8th; concentration +12)
. . At will—detect evil
Paladin (Divine Hunter) Spells Prepared (CL 7th; concentration +11)
. . 2nd—righteous vigor[APG] (2, DC 16)
. . 1st—divine favor (2)
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Statistics
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Str 14,
Dex 24,
Con 12,
Int 10,
Wis 8,
Cha 18
Base Atk +11;
CMB +13;
CMD 30 (31 vs. disarm, 31 vs. sunder)
Feats Clustered Shots[UC], Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits magical knack, valashmai veteran
Skills Diplomacy +20, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +20;
Racial Modifiers +2 Diplomacy
Languages Celestial, Common
SQ distant mercy (40 feet), divine bond, lay on hands 8/day (4d6), mercy (sickened), shared precision, weapon guard
Combat Gear adamantine durable arrow (40), cold iron arrows (137),
feather token (floating feather),
feather token (swan boat),
oil of magic weapon (2),
potion of fly,
potion of remove blindness/deafness,
scroll of align weapon, align weapon, alchemist's fire (6), antiplague[APG], antitoxin, bloodvine rope[ACG], healer's kit, keros oil[UE], oil (6), weapon blanch (adamantine)[APG] (2);
Other Gear celestial armor, buckler,
+1 adaptive composite longbow (+2 Str),
gamin the reforged, blunt arrows[APG] (89), longsword, mwk silver cestus[APG],
belt of incredible dexterity +4,
cloak of resistance +1,
cyberart,
efficient quiver,
headband of alluring charisma +2,
lenses of situational sight,
skillslot,
sleeves of many garments[UE], allnight, backpack, blotter (0.2 lb), climber's kit, cold weather outfit, filter mask (tg), furs[APG], grappling hook, inkpen, knife for cutting quills into pens (0.5 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), skillchip mark iii, tindertwig, trail rations (9), twine (50')[APG], vial, waterskin, weapon cord[APG], wrist sheath, spring loaded, 18,024 gp, 7 sp, 9 cp
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Special Abilities
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Aura of Care (10 ft.) (Su) Self and allies in aura no longer provide cover for ranged attacks.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Distant Mercy (40 feet) (Sp) Use 2 lay on hands to heal an ally within the listed range.
Divine Bond +2 (8 minutes) (Su) Add bonus/properties to ranged weapon. Add distance/reliable/seeking to list.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Lay on Hands (4d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs. that foe.
Smite Evil (3/day) (Su) +4 to hit, +8 to damage, +4 deflection bonus to AC when used.
Weapon Guard +1: Longbow (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Longbow (Ex) +1 to hit and damage with your chosen weapon.
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