Jadrenka

Karnhia Doherni's page

232 posts. Organized Play character for Upaynao.


Full Name

Kharnia Doherni

Race

| HP: 57/57 | AC: 14(+4) (14(+4 vs Incorporeal) Tch, 10(+4) Fl) | CMB: +2 CMD:16 | F: +6, R: +8, W: +10 | Init: +4 | Perc: +9, SM: +1

Classes/Levels

| Speed 30ft | Mage Bullet Bonuses (current): - | Active conditions: Mage Armor (8h).

Gender

CN Female Human Witch (Synergist) 7 / Wizard (Spellslinger) 1

About Karnhia Doherni

Kharnia Doherni
Female human (Varisian) witch (synergist) 7/wizard (spellslinger) 1 (Pathfinder Player Companion: Familiar Folio 9, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Combat 74)
CN Medium humanoid (human)
Init +4; Senses Perception +9
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 57 (8d6+23)
Fort +6, Ref +8, Will +10
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Offense
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Speed 30 ft.
Melee cestus +2 (1d4-1/19-20)
Ranged +1 distance pistol +8 (1d8+1/×4)
Special Attacks hexes (cackle[APG], evil eye[APG], slumber[APG])
Witch (Synergist) Spells Prepared (CL 8th; concentration +14)
. . 4th—enervation (2)
. . 3rd—haste, lightning bolt (DC 19), ray of exhaustion (DC 19)
. . 2nd—boneshaker (3, DC 18), see invisibility, silence (DC 18)
. . 1st—burning hands (2, DC 17), mage armor, snowball[UW] (3)
. . 0 (at will)—detect magic, guidance, mending, read magic
. . Patron Time
Wizard (Spellslinger) Spells Prepared (CL 1st; concentration +7)
. . 1st—ant haul[APG] (DC 17), liberating command[UC] (2)
. . Opposition Schools Abjuration, Divination, Enchantment, Illusion
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Statistics
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Str 8, Dex 18, Con 14, Int 22, Wis 12, Cha 10
Base Atk +3; CMB +2; CMD 16
Feats Gunsmithing[UC], Improved Familiar, Point-Blank Shot, Precise Shot, Rapid Reload
Traits clever wordplay, magical knack
Skills Craft (poison) +17, Fly +15, Knowledge (arcana) +17, Knowledge (dungeoneering) +11, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (planes) +17, Knowledge (religion) +11, Perception +9, Spellcraft +17, Use Magic Device +17
Languages Abyssal, Aklo, Azlanti, Common, Draconic, Orc, Thassilonian, Varisian
SQ arcane gun, mage bullets, symbiosis, witch's familiar (faerie dragon named Riddywhipple)
Combat Gear pearl of power (1st level), pearl of power (3rd level), wand of cure light wounds (15 charges), wand of cure moderate wounds (5 charges), wand of magic missile, drow poison (6), giant wasp poison, greenblood oil, medium spider venom, shadow essence (3); Other Gear +1 distance pistol[UC], black powder[UC] (70), bullet[UC] (60), cestus[APG], pitted bullet[UC] (10), belt of incredible dexterity +2, cloak of resistance +2, handy haversack, headband of vast intelligence +2, blackfinger's paste (worth 300 gp) (6), spell component pouch, wizard starting spellbook, 4,200 gp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Gun (One Arcane Gun) (Su) Imbue firearm with magic; spells cast thru firearm have x3 crit multiplier.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evil Eye -2 (9 rounds, DC 19) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (7 rounds, DC 19) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Symbiosis (Su) Meld with familiar to share abilities with familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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