[PFS] Iron Gods - The Divinity Drive - Sanctioned Content by GM Upaynao (Inactive)

Game Master Upaynao

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The Mind of an Iron God


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The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

A 42 misses Urko due to the effect of smite on his AC

Urko steps directly above Unity. With a wave of his hand he casts a spell and then unleashes himself against the would be god, striking two handed with his morning star.

Each blow is punctuated with a shout, Why wont you just die!

Actions:

Eaglesoul triggers giving Urko +4 strength, +2AC, fast healing 3 and he automatically confirms any crits against an evil outsider. He casts quickened divine power (gaining 16 temp HP) and takes the AC, reflex save and attack bonus from blessing of fervour. Rolls also include height advantage, heroism and smite. Due to smite his attacks ignore all DR.

Morning Star, Primary: 1d20 + 41 ⇒ (15) + 41 = 56
Damage: 1d8 + 24 + 8 ⇒ (5) + 24 + 8 = 37

Morning Star, Divine Power: 1d20 + 41 ⇒ (15) + 41 = 56
Damage: 1d8 + 24 ⇒ (2) + 24 = 26

Morning Star, 1st iterative: 1d20 + 36 ⇒ (13) + 36 = 49
Damage: 1d8 + 24 ⇒ (6) + 24 = 30

Morning Star, 2nd iterative: 1d20 + 31 ⇒ (4) + 31 = 35
Damage: 1d8 + 24 ⇒ (2) + 24 = 26

Attack: 12 bab +4 str +4 enhancement +6 luck +2 morale +1 height +11 smite -1 buckler +2 bof
Damage: +6 str +6 luck +4 enhancement +8 smite (doubled on first hit)

Having lost his shield bonus Urko's AC drops to 37, 44 versus Unity


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Meanwhile Artemis tries to overwhelm blue.

Combat rolls:

Bite, pa: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Grab, pa: 1d20 + 18 - 3 ⇒ (19) + 18 - 3 = 34

Claw, pa: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
Damage: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Grab, pa: 1d20 + 18 - 3 ⇒ (14) + 18 - 3 = 29

Claw, pa: 1d20 + 16 - 3 ⇒ (9) + 16 - 3 = 22
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Grab, pa: 1d20 + 18 - 3 ⇒ (9) + 18 - 3 = 24

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11 - Delay will bring it there
Unity 76 Dmg - Evil Eye (-4) (Saves)
Urko + Artemis 23 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity 76 Dmg - Evil Eye (-4) (Saves)
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -

Blue 107 Dmg -Antimagic Field, Disarmed
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -
Casandalee

Round 7

Agata 114 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Unity endures the blows one after the other. Odd. It did not think that this creature could hurt it so. It must be the magics involved. "I do not die, because I told you I would not. Not today."

With a wave of its hand, it steps back and casts a spell.

Breath of Life: 5d8 + 20 ⇒ (6, 7, 2, 4, 8) + 20 = 47

"Let us see how well you do without your magics." And with that it nods at the puking angel.

Meanwhile Artemis manages to to miss the other angel-adjacent creature three times in a row.

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 148/148; AC:25, T:14, FF:22; Fort:+18 Ref:+14 Will:+22; Init+5; Perception+2) {i} {0/10 channels used, 0/3 rod-q, 0/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } { }

”By Abadar we will prove you wrong. “

Hugo will quicken channel to heal (trying to reach as many allies as possible if 5’ step helps.

Channel: 7d6 ⇒ (3, 6, 3, 4, 4, 4, 2) = 26

can he tell from glows or effects which of his allies are back in an AMF? Assuming that it reactivated upon the BoL? Also still wondering if both Zelekhuts are still prevented from existing?

He will then cast mass cure light wounds (spontaneous from dispel magic) on Artemis and allies near the feline (or on Agata and those allies near her if the AMF is back on the first group)

Clw mass : 1d8 + 14 ⇒ (1) + 14 = 15

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Hugo knows the range on AMFs. So you the player can determine who is in or out, assuming the angels are the source.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko was directly above Unity, I jst didnt want to overlay on the map as it can make moving tokens about awkward. There isnt a 5' step which gets him out of my threatened area. Is he casting defensivley? I doubt he can fail but it was worth asking

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene grits her teeth as she feels her magic leave her once more. "This is getting gods-damned ridiculous!" she fumes.

She moves to just outside the area of the anti-magic field, her magic flooding back to her once more. She says a quick incantation and slices open her hand, letting some blood flow into her incantations as she casts two spells in rapid succession.
I'm using a Chronicle boon called True Magic of the Shadowcaster to tkae 1d6 bleed damage for the next 3 rounds, and increase my caster level by +2 for those rounds. bleed: 1d6 ⇒ 1
Casting greater shadow conjuration mimicking Chains of Light, then casting Quickened shadow evocation mimicking Greater Flaming Sphere.
SR check on Chains of light: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22 Ugh. dice=SR check on Flaming sphere]1d20+16+2[/dice]
Unity will need to make the following saves:
DC 25 Will save, then DC25 Reflex save against the Chains of Light. If she makes the Will save, I have no idea how she can be only 60% paralyzed. I guess there's a 60% chance that she can't take any given action, maybe?
DC 30 Will save, then DC 30 Reflex save against the Flaming Sphere. If she fails both, fire: 6d6 ⇒ (6, 6, 1, 4, 1, 6) = 24. If she makes the Will save, it's only 4 Fire damage, if she makes the Reflex save, it's negated.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Your SR check on flaming sphere is borked

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Hmm, must have happened during my edit when I added "Ugh." LOL
SR check flaming sphere: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 148/148; AC:25, T:14, FF:22; Fort:+18 Ref:+14 Will:+22; Init+5; Perception+2) {i} {0/10 channels used, 0/3 rod-q, 0/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } { }

Ok, so based on Hugo's observation, if at least one (or more) of the allies around Artemis are injured, he will target the mass-CLW 15hp on each he can validly target (outside the AMF prior to subsequent movement/updates on position).
Otherwise, target Agata and those around her instead. No action from the non-existent Zelekhuts.
They still have about 8+ rounds remaining before they wink out, but are theoretically pinning down an angel, so that is something I guess.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11 - Delay will bring it there
Unity 76 Dmg - Evil Eye (-4) (Saves)
Urko + Artemis 8 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity 76 Dmg - Evil Eye (-4) (Saves)
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -
Blue 107 Dmg -Antimagic Field, Disarmed
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -

Casandalee

Round 7

Agata 99 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Casting Defensively: 1d20 + 28 ⇒ (17) + 28 = 45
Will Save: 1d20 + 18 ⇒ (14) + 18 = 32
Reflex Save: 1d20 + 17 ⇒ (2) + 17 = 19

Unity, wreathed in illusory fire, raises an eyebrow. "Parlor tricks do not work against me." Indeed, it seems that the Iron God is immune to fire!

Ok, so it would seem that Urko, Hugo, Agata and Sweet Maud are healed.

The angel ersatz, sensing the danger its maker is in, launches itself towards Urko!

Full withdraw, Artemis gets an AoO on Blue.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

RAAAAARRRRRR!

Bite, pa: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Grab, pa: 1d20 + 18 - 3 ⇒ (4) + 18 - 3 = 19

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Agata steps back 5' and sends a ray of negative energy at Unity.

Piercing Quickened Enervation (I'm not sure whether or not Unity is considered a "living creature" - if not, it might not do anything, depending on GM ruling).

ranged touch attack, into melee: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11 Bah
Caster Level check vs SR, elf, piercing: 1d20 + 15 + 2 + 5 ⇒ (14) + 15 + 2 + 5 = 36
Negative Levels: 1d4 ⇒ 1

However, once again Agata forgets to aim her finger and nearly shoots herself in the foot.

She squints unhappily and gives Unity the evil eye again. This time reducing AC by -4
DC 26 Will save. Success = 1 round duration; Failure = 12 rounds duration.

Then she laughs horribly.

Agata Hexes:
* Fortune: Once per round, allows you to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. You must decide to use this ability before the first roll is made.
* Fortune on Urko (expires before Agata's turn on round 9)
* Fortune on Agata (expires before Agata's turn on round 10)
* Evil Eye -4 to Unity's Saves (expires before Agata's turn on round 20)
* Evil Eye -4 to Unity's AC (expires before Agata's turn on round 9 if save made, or round 20 if save failed


Tiny Female CG Lyrakien Azata | HP 36+24/61 | AC 34 T 18 FF 28 | CMB +11, CMD 16 | F: +5, R: +12 (Imp. Evasion, Duck & Cover), W: +10 | Init: +6 | Perc: +20, SM: +5 | Fly 80ft (perfect) | Active conditions: Shield, BoFervor, Resist Energy (30)x4, G.False Life, Haste, Hunter's Blessing, H. Feast, Delay Poison, Life Bubble, Mage Armor | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 20

Sweet Mawd again perches on Agata's shoulder and tries again to activate the scroll of heal.

UMD DC 31: 1d20 + 22 ⇒ (12) + 22 = 34

This time she succeeds, flooding Agata with healing energy. 110 points of healing should restore Agata to her full complement of 122 hp.

Then Sweet Mawd sets to work brushing her mistress' tangled hair.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

The Rose of Taldor, freed of (anti-) magical interference, shakes her rapier off of angelic blood, and then bursts into a run..... directly at a God of Iron. Charge

Charge vs Unity - heroism, haste, greater magic weapon: 1d20 + 26 + 2 + 1 + 3 + 2 ⇒ (15) + 26 + 2 + 1 + 3 + 2 = 49 Potential critical

Confirm? With critical focus: 1d20 + 34 + 4 ⇒ (16) + 34 + 4 = 54 If that DOESN'T confirm I quit lol

Damage- adamantine, magic (+4), good-aligned: 2d6 + 34 ⇒ (2, 4) + 34 = 40 And a DC 25 fort save vs blind... I mean, Unity might roll a 1.

"Sorry you've had to fight so long alone, Urko! Let the Rose even the odds!"

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Agata squawks in protest. ”Alone? Didn’t you see how skillfully I blocked Unity’s starknife?”

Sovereign Court

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Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"Touche," Miranda grins at Agata. "My apologies."

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

I feel like there should have been a "dagnabbit!" in there somewhere. LOL

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

"Dagnabbit, you can make it up to me by getting me a flagon o' sarsaparilla tea once we gets back to civilization!"

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 148/148; AC:25, T:14, FF:22; Fort:+18 Ref:+14 Will:+22; Init+5; Perception+2) {i} {0/10 channels used, 0/3 rod-q, 0/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } { }

Hugo rolls his eyes at the exchange.

”Tea? Seriously? Can we focus ladies? “

lol - sorry couldn’t resist

Dark Archive

Male Half-Orc Sorcerer/Barbarian 16 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Apologies for the delay guys.

Marduk lumbers toward the melee. Spotting Miranda already engaged with the goddess, he grants the Rose of Taldor a mote of his boundless might.

Touch of Rage. +9 morale bonus to attack, damage, and will saves for a round.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"You could say I'm critically focused, Hugo," Miranda says with a grin from under her mask. At Marduk's touch, her eyes widen.

"Ye gods-- I almost feel divine myself, with that!"

The Exchange

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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11 - Delay will bring it there
Unity Dmg - Evil Eye (-4) (Saves, AC)
Urko + Artemis 8 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity Dmg - Evil Eye (-4) (Saves, AC)
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -
Blue 107 Dmg -Antimagic Field, Disarmed
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -
Casandalee

Round 7

Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Artemis misses biting onto the "angel" by a hair's breath as it moves to a most advantageous position.

It is only affecting Urko for the time being.

Marduk moves on in to confer a bit of his overwhelming desire to murder to the Rose of Taldor. Not that she needs it though, as she manages to land a blow right where Unity's crotch would be. Asexualized as it is, the Iron god nonetheless still has a number of critical systems coursing through.

Yes. Miranda stabbed Unity in the groin. Savor that.

Fortitude: 1d20 + 21 - 4 ⇒ (6) + 21 - 4 = 23
Will: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30

Unity wills itself not to feel Agata's gaze, even as she nearly wilts away of her own volition. But something... Something still disturbs it. Perhaps the blinding pain in it's lower half. Nonetheless its commands are not to be disobeyed, and the puking angel leaves the two inevitables to run interference with Agata and Sweet Maud. Then Unity hovers on back.

Casting defensively: 1d20 + 28 ⇒ (7) + 28 = 35

And its' wounds begin to close miraculously.

Mass Heal.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

GM: Did Marduk's spell go off on me on this last round (ergo, modified my last attack)? If so, 8 more damage, not that it would matter with the mass heal. Just asking so I know whether or not to include it on my next turn, or if it's already spent.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

I already added that in!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

As the blue angel flies above Urko all of his magic ceases and he falls to the ground, landing with a thud. Fortunately this puts him out of the area of the antimagic shell and his magic once again starts working.

Falling damage: 1d6 ⇒ 5

Drawing on the power of his blessing of fervour he leaps to his feet, steps towards Unity and lays about him with his morning star. His rage against evil outsiders also fuels some healing for him.

Fast healing 3 kicks in, the fall damage comes off his temporary HP. Swift to stand up without provoking, free to 5' step, full attack

As he strikes he bellows, Let us be done with you, some of us have OTHER places to be!

Attack rolls:

Eaglesoul gives Urko +4 strength, +2AC, fast healing 3 and he automatically confirms any crits against an evil outsider. He casts quickened divine power (gaining 16 temp HP) and takes the AC, reflex save and attack bonus from blessing of fervour. Rolls include divine power, heroism and smite. Due to smite his attacks ignore all DR.

Morning Star, Primary: 1d20 + 38 ⇒ (11) + 38 = 49
Damage: 1d8 + 24 + 8 ⇒ (1) + 24 + 8 = 33

Morning Star, Divine Power: 1d20 + 38 ⇒ (16) + 38 = 54
Damage: 1d8 + 24 + 8 ⇒ (3) + 24 + 8 = 35

Morning Star, 1st iterative: 1d20 + 33 ⇒ (3) + 33 = 36
Damage: 1d8 + 24 + 8 ⇒ (4) + 24 + 8 = 36

Morning Star, 2nd iterative: 1d20 + 28 ⇒ (10) + 28 = 38
Damage: 1d8 + 24 + 8 ⇒ (4) + 24 + 8 = 36

Attack: 12 bab +4 str +4 enhancement +6 luck +2 morale, +11 smite -1 buckler
Damage: +6 str +6 luck +4 enhancement +8 smite (doubled on first hit)


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis rushes forward and, with a growl, launches herself at the blue angel.

Artemis charges blue, she will try and grab it. As she is large she should be able to reach it.

Attack rolls:

Bite, charge: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Grab, charge: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25

Claw, charge: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Grab, charge: 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36

Claw, charge: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Grab, charge: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26

Rake, charge: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Rake, charge: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
Damage: 1d6 + 8 ⇒ (5) + 8 = 13

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Narshala rushes forward and attacks the [blue] angel.

talon: 1d20 + 17 ⇒ (7) + 17 = 24 damage: 1d8 + 6 ⇒ (8) + 6 = 14

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11 - Delay will bring it there
Unity 140 Dmg - Evil Eye (-4) (Saves, AC)
Urko + Artemis 5 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Narshala
Unity 140 Dmg - Evil Eye (-4) (Saves, AC)
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -
Marduk 71 Dmg -
The Rose of Taldor/Miranda 27 Dmg -
Casandalee

Round 7

Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Artemis lunges up and grabs onto the angel with one of its attacks as it pounces upon the facsimile angel. Between herself and Narshala, there is at first pulp then nothing but silver "sand"; strange symbols that only make the briefest of sense to Sweet Maud as she contemplates the feasibility of a logic machine on the face of Golarion. Perhaps on that Earth planet, mentioned in whispers. Perhaps there is a 7-year old who can understand these concepts.

Meanwhile, Unity's head rocks back from the latest morningstar blow delivered by the half-orc. Clearly, better instructions are needed. And getting rid of the beneficial spells this one has. It flies back five feet and launches a spell.

Dispel Magic vs Urko: 1d20 + 20 ⇒ (4) + 20 = 24

Urko remove a spell with a caster level of 13 or below. Back to you!
And a whole slew of you at that!

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 148/148; AC:25, T:14, FF:22; Fort:+18 Ref:+14 Will:+22; Init+5; Perception+2) {i} {0/10 channels used, 0/3 rod-q, 0/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } { }

The two zelekhuts wink back into existence, at least for the time. Unable to directly attack the fallen magic-void angles, they concentrate on Unity instead.

Both realize they cannot easily hit or hurt the flying maniac, so they will try to spam spells.

SR: 1d20 + 10 ⇒ (3) + 10 = 13 Hold Monster DC18 Will (shooting for a 1)
SR: 1d20 + 10 ⇒ (12) + 10 = 22 Hold Monster DC18 Will (shooting for a 1)

Hugo calls out.

How many foes can you see with your gifted sight?

Hugo will move to the north east and channel healing of Abadar on the party.

channel: 7d6 ⇒ (5, 1, 2, 4, 1, 1, 6) = 20 healing, excludes Unity and Angel

Keeper of the First Vault, we have need of you again.

I think this should reach all injured in party, but cannot be sure with 3D ranges

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"Ah, my thanks for the healing, Hugo!"

Thus emboldened, the Rose of Taldor refuses to be beaten by mere gravity! Touching the rose on her armor results in a bright glow-- and Miranda losing the need to be in contact with the floor. Grinning, the swordswoman dives through the air, and into a position slightly above Unity, threatening the would-be god with her blade.

"Come, Urko! Together!"

Std to activate the flight of my celestial armor; move action to get into position-- with hasted flight there should be no issues in reaching my desired square. 10' up so that Urko can benefit from the flank if he steps in

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko simply stares at Unity, Is that the best you can do, I thought you were a GOD!

Unity dispels my wand provided Mage Armour spell

tiny violin

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

bleed damage: 1d6 ⇒ 3
Nalshene grits her teeth and puts all of her magical effort into casting another spell to try to hold the puny god in place.
Casting another greater shadow conjuration to mimick Chains of Light. SR check: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
Unity will need to make a Reflex DC 30 check or be paralyzed.

She then flies forward toward the "god" and casts a spell with a few simple movements of her fingers, quickly conjuring a spray of diamonds.
Now casting another Quickened shadow evocation, this time mimicking Diamond Spray. Area is shown on the map, hitting only Unity.
SR check: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 10d6 ⇒ (2, 5, 3, 6, 3, 6, 4, 5, 2, 1) = 37 Damage is considered adamantine and cold iron for DR, and also bypasses up to 8 Hardness, if it matters. Unity gets a Will save to reduce the effectiveness to 20%, and then a Reflex save for half damage. Both are DC 30 thanks to Spell Perfection. If it makes the Will save, it's 7 damage, if it makes the reflex save it's 18, and if it makes both saves it's only 3 damage. Hopefully it was paralyzed from my first spell, though. :)

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

@Hugo, remember that Unity's AC is reduced by 4, if that might give the Zelekhuts a chance of hitting it.

Agata is not pleased to see the Purple angel hovering overhead. "Git away, dagnabbit! Ain't you see ye ain't nuthin' but trouble?!?" Then she scurries away, trying to get out of its antimagic field.

Move action to move - this will provoke an AoO from Purple.

Once out of the AMF, Agata turns around and hurls a quick little spell at Unity.

Swift action: piercing quickened enervation
ranged touch attack, into melee: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13 Sigh...
CL vs SR, piercing, Elf: 1d20 + 15 + 5 + 2 ⇒ (13) + 15 + 5 + 2 = 35
negative levels: 1d4 ⇒ 3

Finally, Agata forgoes her customary witchy laughter in order to be able to throw a powerful hex towards Unity. Retribution hex. DC 26 Will negates.

Agata Hexes:
* Fortune: Once per round, allows you to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. You must decide to use this ability before the first roll is made.
* Fortune on Urko (expires before Agata's turn on round 9)
* Fortune on Agata (expires before Agata's turn on round 10)
* Evil Eye -4 to Unity's Saves (expires before Agata's turn on round 20)
* Evil Eye -4 to Unity's AC (expires before Agata's turn on round 9)


Tiny Female CG Lyrakien Azata | HP 36+24/61 | AC 34 T 18 FF 28 | CMB +11, CMD 16 | F: +5, R: +12 (Imp. Evasion, Duck & Cover), W: +10 | Init: +6 | Perc: +20, SM: +5 | Fly 80ft (perfect) | Active conditions: Shield, BoFervor, Resist Energy (30)x4, G.False Life, Haste, Hunter's Blessing, H. Feast, Delay Poison, Life Bubble, Mage Armor | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 20

Sweet Mawd follows her mistress This will provoke an AoO from Purple and will attempt to heal her if she took damage from Purple's AoO.

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 148/148; AC:25, T:14, FF:22; Fort:+18 Ref:+14 Will:+22; Init+5; Perception+2) {i} {0/10 channels used, 0/3 rod-q, 0/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } { }

@Agata - I don’t believe the zelekhuts were in existence to see the hexes, so trying to base their actions on what they saw a few rounds ago when they could see. Their spells are a long shot and they will have to resort to chains soon enough.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Yep, good point.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Purple Dmg -Antimagic Field, Sickened till Round 11 - Delay will bring it there
Unity 140 Dmg - Evil Eye (-4) (Saves, AC)
Urko + Artemis Dmg (Urko) / 64 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Narshala

Unity 140 Dmg - Evil Eye (-4) (Saves, AC)
Hugo Dmg - Death Ward, Fly
Nalshene Dmg -
Marduk 51 Dmg -
The Rose of Taldor/Miranda 7 Dmg -
Casandalee

Round 7

Agata 26 + 54 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Unity shrugs off the zelekut's attempts to restrain it, simply replying: "Gods are immortal. Are you?" A ghost of a smile appears on its face as stronger tendrils of magic coalesce into chains of light.

Will vs Greater Shadow Conjuration DC 30: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
Reflex vs Seemingly Legit Chains of Light DC 30: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Mythic Surge!: 1d10 ⇒ 2

However, that ephemera dissipates as Unity finds itself disturbed by the evil eye the elf woman gives it. How dare she? How dare she look upon such might and... Are those chains securely bound to the iron god? It looks up at the source of the chains. And barely manages to repel the onslaught of magical shards.

You failed the SR check by 1. Womp womp.

Agata takes that opportunity to sneak away. But Unity's guardian angel does not intend to let the witch get away.

Greatsword vs Agata (Power attack): 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28
Damage: 2d6 + 6 + 12 ⇒ (6, 2) + 6 + 12 = 26

Sweet Maud should heal.

The winged whelp on the other hand... She can wait. Especially as the angel charges Agata who only has time to miss the master of Silver Mount with another coruscating ray.

Greatsword vs Agata (Power attack, Vital Strike): 1d20 + 16 - 4 + 2 ⇒ (19) + 16 - 4 + 2 = 33
Damage: 4d6 + 6 + 12 ⇒ (2, 4, 2, 3) + 6 + 12 = 29
Greatsword vs Agata (Power attack, I remember why I hate Vital Strike) - Lets confirm that!: 1d20 + 16 - 4 + 2 ⇒ (11) + 16 - 4 + 2 = 25
Damage: 2d6 + 6 + 12 ⇒ (4, 3) + 6 + 12 = 25

Unity focuses inwards. Strains against the chains of light.

Will Save (Still interacting with the totally legit Chains of Light): 1d20 + 18 - 4 ⇒ (10) + 18 - 4 = 24
SURGE!: 1d10 ⇒ 8

And as it does, it realizes the chains aren't really there.

20% real - High is good for me: 1d100 ⇒ 74

With a far less energetic wave of its hands, it shrugs off the chains of light. Just in time to parry Urko's onslaught.

For a second there, I thought Unity was going to get a Coup-De-Grace facilitated by completely illusory chains. Urko, Narshala, Marduk and Artemis!

The Exchange

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LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko quickens a Burst of Radiance on Unity, hoping to blind the "God". He draws on his Cleromancy to penetrate its SR.

SR, clero: 1d20 + 16 + 5 ⇒ (20) + 16 + 5 = 41

It burns the "God" inflicting 5d4 ⇒ (2, 4, 2, 2, 4) = 14 damage and forcing a DC25 reflex save or he is blinded for 1d4 ⇒ 2 rounds. If he passes he is instead dazzled.

Stepping into a flank he begins to batter the God with Mirand's aid. TOGETHER, he cannot withstand us both!

Attack Rolls:

Eaglesoul gives Urko +4 strength, +2AC, fast healing 3 and he automatically confirms any crits against an evil outsider. He takes the AC, reflex save and attack bonus from blessing of fervour. Rolls include divine power, heroism, flank and smite. Due to smite his attacks ignore all DR.

Morning Star, Primary: 1d20 + 42 ⇒ (14) + 42 = 56
Damage: 1d8 + 24 + 8 ⇒ (4) + 24 + 8 = 36

Morning Star, Divine Power: 1d20 + 42 ⇒ (14) + 42 = 56
Damage: 1d8 + 24 + 8 ⇒ (3) + 24 + 8 = 35

Morning Star, 1st Iterative: 1d20 + 37 ⇒ (20) + 37 = 57
Damage: 1d8 + 24 + 8 ⇒ (5) + 24 + 8 = 37
This automatically confirms
Damage: 1d8 + 24 + 8 ⇒ (1) + 24 + 8 = 33

Morning Star, 2nd Iterative: 1d20 + 32 ⇒ (15) + 32 = 47
Damage: 1d8 + 24 + 8 ⇒ (8) + 24 + 8 = 40

Attack: 12 bab +4 str +4 enhancement +6 luck +2 morale, +11 smite +2 BoF -1 buckler
Damage: +6 str +6 luck +4 enhancement +8 smite


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis takes the extra speed from blessing of fervour and flies towards the angel harassing Agata. She snaps out at it.

Bite: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Grab: 1d20 + 22 ⇒ (2) + 22 = 24

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

ACK! I missed my +2 on the SR check from True Magic of the Shadowcaster! The diamond spray should have hit her. (I remembered the +2 for the chains of light, but forgot it on the second spell). Maybe the GM will have mercy on me and still deal the damage? :-D

Narshala chases after the last angel, reaching up to bite it. From what I can tell, it's only 5 feet off the ground, so she can reach it easily.

bite: 1d20 + 16 ⇒ (3) + 16 = 19 damage: 1d6 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 16 ⇒ (13) + 16 = 29

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Agata takes 80 damage from Purple's AoO and subsequent Vital Strike crit. None of the damage is absorbed by Defending Bone since it is suppressed by Purple's AMF. In between the AoO and Purple's regular attack, Sweet Mawd heals Agata with her Staff of Healing.

CSW: 3d8 + 8 ⇒ (3, 2, 6) + 8 = 19

This leaves Agata with 61 damage after Purple's turn.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 16 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Marduk hits the swordswoman with another surge of primal might.

Touch of Rage. +9 morale bonus to attack, damage, and will saves for a round.

The Exchange

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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Purple 23 Dmg -Antimagic Field, Sickened till Round 11 -
Unity 2.0 0 Dmg -
Urko + Artemis Dmg (Urko) / 64 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Narshala
Marduk 51 Dmg -
Unity 2.00 Dmg -
Hugo Dmg - Death Ward, Fly
Nalshene Dmg -
The Rose of Taldor/Miranda 7 Dmg -

Casandalee

Round 7

Agata 61 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Nalshene wrote:
ACK! I missed my +2 on the SR check from True Magic of the Shadowcaster! The diamond spray should have hit her. (I remembered the +2 for the chains of light, but forgot it on the second spell). Maybe the GM will have mercy on me and still deal the damage? :-D

Certainly!

Unity Belated Will: 1d20 + 18 - 4 ⇒ (14) + 18 - 4 = 28
Unity Belated Reflex: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15

The Iron God's attention wavers from the shower of diamond rain the comes down upon it, and it is struck by it.

Unity Reflex vs Burst of Radiance: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27

As it turns back to focus on Urko, it finds itself almost blinded by the bright searing light the half-orc emits. And then its form bends over backward, then forwards as the morning star imbeds itself into the iron god. Over. And over. And over.

There is an expectation that this is the end of the master of Silver Mount. But as with many things in Numeria, expectations are often subverted.

Unity's body erupts in flames hurtling outwards towards all surrounding it.

If you are within 100 feet of Unity, please make a DC 29 Reflex save. On a failure, take 50 points of half-fire, half-unholy damage. Also, taking some liberties to expedite this; you should have 1d4 rounds before you deal with Unity 2.0. But honestly; is it even worth it?

Purple Angel Reflex: 1d20 + 11 ⇒ (18) + 11 = 29

As Unity's body blackens and shrivels, the flesh peels off; and striding out from the cocoon of itself is a new Unity.

"I can" it replies to Urko as Artemis bites the still nauseous angel ersatz without managing to grapple onto it, all the while Marduk approaches the Rose of Taldor to allow her to feel rage.

Its left hand becomes as a spear, while its right becomes as a tower shield. Then, with great care, it moves up to Agata. "Let us fix our mistakes."

Full Withdraw, I can shenanigans my way up to Agata.

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 148/148; AC:25, T:14, FF:22; Fort:+18 Ref:+14 Will:+22; Init+5; Perception+2) {i} {0/10 channels used, 0/3 rod-q, 0/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } { }

Hugo smiles as the spell takes effect on Unity, then hit smile ends abruptly as the form explodes.

reflex,heroism: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34

I am assuming that is half damage

Hugo calls out on a double dose of Abadar's healing.

Oh Keeper of the First Vault. Heal Us!

He quicken-channels channel: 7d6 ⇒ (6, 4, 1, 5, 1, 5, 6) = 28 healing on the party within range (move action)

Then he cast/converts a spell (banishment) to mass cure mod wounds.

mass CMW: 2d8 + 14 ⇒ (4, 3) + 14 = 21 (std) - on those within 30'

We must end this lunatic now and forever!

Exclude Lunity 2.0 from the healing.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

A couple of questions: is it possible that you didn't increment the round counter once or twice? (It matters what round it is for the sake of Agata's hexes). Speaking of hexes, are Agata's hexes still in effect on Unity 2.0? Or does she simply not know?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

It is possible and I apologize. If you wouldn't mind checking that; I unfortunately need to prep for a game tomorrow.
This is a new form of Unity so the hexes do not carry over. And yes, half damage on success.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Reflex w haste: 1d20 + 26 ⇒ (13) + 26 = 39

The Rose merely laughs-- a little maniacally, as the power of Marduk's spell seems to be seizing hold of her. Save for half, and Hugo then heals all of it

"You can withstand us? That remains to be seen-- this isn't over! But you don't seem able to put us down either-- why, Hugo already healed me from that cute little pyrotechnic display!" Another ringing laugh.

All the same, she blinks as the god manages to get away from her guard, not quite sure how-- but no matter.

"You won't be using that spear against any of us," she promises, and dives through the air like a scarlet blur, towards Unity-- aiming the point of her rapier like an arrow to Unity's core.

Based on that description it doesn't really sound like that spear and shield are disarmable, unfortunately, or I would prefer to attempt to disarm the spear, if it's literally part of Unity. If it looks like something that is now a seperate item, I'd use this roll for a disarm. As it is, flying charge.

Haste blah blah, and the rage: 1d20 + 34 + 9 ⇒ (3) + 34 + 9 = 46
Damage (+4, adamantine, good alinged): 1d6 + 17 + 9 ⇒ (3) + 17 + 9 = 29

That is an awesome spell, Marduk, if only I could manage to get off a full attack with it :(

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

I believe, but it would be great if someone else wants to double-check, that as of the GM's last update it is Round 8 for everyone else, and Round 9 for Agata and Sweet Mawd. If so, Fortune will now expire for Urko (though he should still be able to use it for his save vs the explosion).

Reflex DC 29: 1d20 + 7 ⇒ (13) + 7 = 20 This is assuming no bonuses to saves from magic

When Unity 1.0 explodes, Agata and Sweet Mawd can feel the purple angel's breath upon them. Unfortunately for them, the explosion does not appear to be magical, but most of their defenses are.

Agata takes the full 50 dmg due to having her fire resistance from Urko suppressed by the AMF. This would normally leave her at 11 hp, but I believe that the AMF also suppresses her +2 enhancement bonus to Con from her belt. If that's the case, she's at -4, unconscious, prone, and dying. The AMF also, I believe, prevents both Hugo's channel and his Mass CMW from reaching either Agata or Sweet Mawd.

The old crone collapses with a thump. It appears that her long life may finally be coming to an end...

Fortune on Urko now expires.

DC 10 stabilization check: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 Assuming all of the above is correct, Agata is now unconscious, prone, and stable, with a total of 111 dmg. She still has the Fortune hex operating on her (though it is suppressed by the AMF) but it will expire before her next turn. If she has a next turn. :-)

Agata Hexes:
* Fortune: Once per round, allows you to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. You must decide to use this ability before the first roll is made.
* Fortune on Urko (expires before Agata's turn on round 9)
* Fortune on Agata (expires before Agata's turn on round 10)
* Evil Eye -4 to Unity's Saves (expires before Agata's turn on round 20)
* Evil Eye -4 to Unity's AC (expires before Agata's turn on round 9)


Tiny Female CG Lyrakien Azata | HP 36+24/61 | AC 34 T 18 FF 28 | CMB +11, CMD 16 | F: +5, R: +12 (Imp. Evasion, Duck & Cover), W: +10 | Init: +6 | Perc: +20, SM: +5 | Fly 80ft (perfect) | Active conditions: Shield, BoFervor, Resist Energy (30)x4, G.False Life, Haste, Hunter's Blessing, H. Feast, Delay Poison, Life Bubble, Mage Armor | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 20

Reflex DC 29: 1d20 + 9 ⇒ (8) + 9 = 17 Not counting any magical bonuses
Sweet Mawd has Improved Evasion, so she takes half damage on a failed save: 25 points. Although she has temp hp remaining (from Heroes Feast and Greater False Life) they are suppressed by the AMF, so these 25 points of damage come off her regular hp.

Sweet Mawd shrieks with dismay as her mistress collapses under the force of the blast. "Mistress, I'm sorry I never appreciated all your kindnesses! May Desna watch over you!"

Recognizing that she will be of no help to her mistress in the midst of the fray, she sadly withdraws from the battle, hoping that she will still have a chance to minister to her wounds before it's too late. Full withdrawal action - path shown on map

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