Full Name |
Da'at Ustran Dirmak Kol'tan of House Jer-Nek't, Exile by the will of Hon-Tzu |
Race |
| SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 |
Classes/Levels |
| Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion |
Gender |
CG Male Kasatha Outlaw Soldier 4 |
About Da'at
Da'at
Male kasatha outlaw soldier 4
None Medium humanoid (kasatha)
Init +2; Senses Perception +8
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DEFENSE
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EAC 17; KAC 19
SP 32 HP 32 RP 5
Fort +5, Ref +3, Will +5 (+2 vs Spells, Spell-Like Abilities)
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OFFENSE
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Speed Walk 25'
Melee Idaran Force Baton +7 (1d4+7; Force Effect)
Ranged Hydra Cannon, Python-Series +7 (1d6+6; Blast, Shape I, Unwieldy)
Machine Gun, Squad +7 (1d10+4; Analog, Automatic)
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STATISTICS
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Str 16, Dex 14, Con 13, Int 8, Wis 12, Cha 10,
Base Atk +4; Grp+7
Feats Skill Synergy, Spellbreaker, Weapon Focus (Heavy Weapons), Weapon Specialization (Soldier Group), Deadly Aim
Skills Acrobatics +6, Athletics +7, Engineering +4, Perception +8, Sleight of Hand +6, Stealth +8,
Languages Common, Kasatha
Combat Gear Golemforged plating II (Jump Jets), Hydra cannon (Python-series), Battery x3, Machine gun (Squad), Heavy weapon ammunition x8, Idaran force baton, Serum of Healing Mk I x4, Medpatch x4, Cable Line (Titanium) 100ft
Other Gear Clothing (everyday), Clothing (formal), Society subdermal graft, Strawberry Machine Cake - Star Sugar Heartlove,
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SPECIAL ABILITIES
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RACIALTRAITS
Size And Type Kasathas are medium humanoids with the kasatha subtype
Desert Stride Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed
Four-armed Kasathas have four arms, which allows them to wield and hold up to four hands' worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat
Historian Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to culture checks
Natural Grace Kasathas receive a +2 racial bonus to acrobatics and athletics checks
THEME BENEFITS
Outlaw Due to the sins of your past or your current unlawful behavior, you are a wanted individual somewhere in the pact worlds. You might not even be guilty and are striving to clear your good name. Or you might fully admit to being a criminal but believe the laws you break are unjust. Whatever the case, boarding a starship headed to the vast might be just the thing you need until the heat dies down-or until you're dragged off to prison
Theme Knowledge You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the dc of culture checks to recall knowledge about the criminal underworld by 5. Sleight of hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to sleight of hand checks. In addition, you gain an ability adjustment of +1 to dexterity at character creation
CLASS FEATURES:
Primary Fighting Style You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112-115
Bombard The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons
Primary Style Technique At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style
Grenade Expert You increase the range increment of your thrown grenades by 5 x your strength bonus. In addition, you're able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works)
Combat Feat At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have already learned with a different bonus feat. The feat you replace can't be one that was used as a prerequisite for another feat or other ability. You can change only one feat at any given level, and you must choose whether or not to swap the feat at the time you gain the new bonus feat
Gear Boost: Brutal Blast You gain a +2 insight bonus to damage rolls with weapons that have the blast special property (such as a scattergun). This extra damage applies only to creatures within 10 feet of you; creatures farther away take the normal amount of damage. This bonus increases by 1 for every 4 soldier levels you have.
FEATS:
Skill Synergy You understand how two skills work well together Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.
Special: you can take this feat multiple times. Its effects don't stack. Each time you take it, it applies to two different skills
Spellbane You gain a +2 insight bonus to saving throws against spells and spell-like abilities. If you ever gain the ability to cast spells or use spell-like abilities, you lose the benefits of this feat and can replace it with Great Fortitude, Lightning Reflexes, or Iron Will, or the improved version of one of those feats if you meet its prerequisites.
Weapon Focus (Heavy weapons) You have increased training in a particular weapon type, making it easier to hit your target Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic's class level, if you are a drone), you gain a +2 bonus instead
Weapon Specialization (Soldier group) Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Deadly Aim When you take the attack or full attack action with weapons (including a Solarian’s Solar Manifestation, but not Spells or other special abilities of any kind), you can take a –2 penalty to your attack rolls. If you do, those attacks deal additional damage equal to half your base attack bonus (minimum 1).