Full Name |
Grog (Core character) |
Race |
1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 |
Classes/Levels |
Ranger 6/Fighter 2 |
Gender |
Male |
Size |
Medium |
Age |
30 |
Special Abilities |
wild empathy |
Alignment |
Choatic Good |
Deity |
Erastil |
Location |
Andoran |
Languages |
Common, Giant, Goblin, Orc, Abyssal |
Occupation |
soldier |
Strength |
22 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
8 |
About Grog half orc
Grog Core
Male half-orc fighter 2/ranger 6
CG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 19, touch 12, flat-footed 19 (+6 armor, +1 deflection, +1 insight, +1 natural)
hp 69 (8d10+17)
Fort +12, Ref +7, Will +7 (+1 vs. fear)
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee +2 evil outsiders-bane cold iron greataxe +17/+12 (1d12+11/×3 plus 2d6 vs. evil outsiders) or
club +14/+9 (1d6+6) or
dagger +14/+9 (1d4+6/19-20) or
unarmed strike +14/+9 (1d3+6)
Ranged mwk composite shortbow +9/+4 (1d6+5/×3) or
throwing axe +8/+3 (1d6+6)
Special Attacks combat style (two-weapon combat), favored enemies (dragons +2, evil outsiders +4)
Ranger Spells Prepared (CL 3rd; concentration +3)
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Statistics
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Str 22, Dex 10, Con 14, Int 10, Wis 10, Cha 8
Base Atk +8; CMB +14; CMD 26
Feats Cleave, Endurance, Improved Unarmed Strike, Iron Will, Power Attack, Quick Draw, Two-weapon Fighting, Vital Strike, Weapon Focus (greataxe)
Traits indomitable faith, poverty-stricken
Skills Climb +10, Handle Animal +5, Heal +5, Intimidate +1, Knowledge (dungeoneering) +5, Knowledge (geography) +8, Knowledge (nature) +10, Knowledge (planes) +2, Linguistics +3, Perception +11, Profession (soldier) +5, Stealth +4, Survival +12, Swim +10; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Giant, Goblin, Orc
SQ favored terrain (forest +2), hunter's bond (leopard named Lepoard), orc blood, track +3, wild empathy +5
Combat Gear oil of bless weapon, wand of cure light wounds, oil; Other Gear +2 mithral chain shirt, +2 evil outsiders-bane cold iron greataxe, club, dagger, mwk composite shortbow (+5 Str), throwing axe, amulet of natural armor +1, cloak of resistance +2, dusty rose prism ioun stone, ring of protection +1, backpack, bedroll, crowbar, flint and steel, grappling hook, silk rope (50 ft.), torch, waterskin, winter blanket, 4,392 gp, 2 sp, 9 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. dragons foes.
Favored Enemy (Evil Outsiders +4) (Ex) +4 to rolls vs. evil outsiders foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.