| GM Ietsuna |
Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.
| GM Ietsuna |
In a stone chamber deep beneath the Pathfinder Society’s headquarters in Absalom’s Grand Lodge, a sea of scribes, scholars, and other studious types hover around a single, worn tapestry laid out carefully in this otherwise austere chamber. Marcos Farabellus, the broad-shouldered Master of Swords, sticks out like a sore thumb in this crowd of erudite individuals. His bald head and wide smile are only intensified through a booming laugh that blasts forth from behind a thick, black beard. Pathfinders! Gather here.
The Master of Swords strides toward a tactical map pinned against one of the wooden scaffolds that clutter the room at various angles and heights. With a meaty, scarred hand he points to the well- drawn map. We discovered the location of the Aspis Consortium’s forays into the Hao Jin Tapestry. Somewhere within this stone sphinx hides the Aspis Consortium’s base of operations. We believe a portal within the building somehow grants the Consortium a back door into our hard-earned Hao Jin Tapestry. I know the tapestry is usually under the purview of my spellcasting counterpart Aram Zey’s, but this mission is of a purely tactical nature: clear out their base and secure the portal for our own use.
Now, this stone sphinx is believed to contain a shrine dedicated to the demon lord Areshkagal. Whether the Consortium’s working with demon-worshiping cultists, I don’t know, so be prepared for anything. I don’t care how you reach the Aspis Consortium’s portal, but we need to teach those greedy profiteers a lesson for trespassing on Pathfinder territory. I need you to get in, wipe the shrine clean of Aspis filth, and secure the tapestry side of their portal. By no means enter it, however. Your job is to secure the site and activate the portal only. The Decemvirate plans to send a more experienced team of agents to investigate what lies beyond. Once you have activated the portal, report back here.
Any questions before you go into the tapestry?
Perrine Ravella
|
The little gnome proactively vibrated with excitement at her new mission. ”Ooo, I’ve heard of those nasty Apsis. I’m finally glad to get to do something about them after all this time! And we get to explore the tapestry! What a great mission,” she said, nervously spinning her starknife.
Bartolomey
|
"Hello everyone, I am Bartolomey!" said the tall and strong man. Behind him stands some kind of greenish spirit.
"This behind me is my faithful companion Brun."
"I have questions! Demon lord Areshkagal, can we get more info? What do we do when the portal is secured, do we call you or...?"
| Brun the Transparent |
The greenish incorporeal phantom stands beside his master as a faithful bodyguard.
| GM Ietsuna |
Areshkagal is the demon lord of greed, riddles, and magical and mundane portals. She’s the daughter of Lamashtu herself. Whether the stone sphinx in Hao Jin’s collection is active with demons and cultists, we don’t know, but if it is, they will likely present as much of a challenge as the Aspis Consortium will.
Knowledge planes or religion to see what you already know about Areshkagal.
Send word back to us as quickly as possible. We need to act quickly so the Aspis Consortium has little time to send reinforcements back into the Hao Jin Tapestry from the portal’s other terminal.
| GM Ietsuna |
Perrine cannot recall anything to add at this point
Reginald Gerbin III
|
”Whoops!”
A sudden yelp is followed by a fluttering of pages as a man in patchwork purple velvet robes stands back up and offers his hand to one of the scribes. ”Oh, my goodness! I didn’t see you there! Here, let me help you gather these pages...”
| Casovir |
From atop a nearby scaffold, a raven sighs heavily. ”Hopeless,” he declares, the suffering of years easily evident in his voice.
Reginald Gerbin III
|
”Now just a minute Casovir - there’s no reason to start complaining this early in the morning,” the man chortles. ”Why, if you keep that up, it’ll put you in a fowl mood for the rest of the day!” He bursts out laughing at his own joke, handing a heap of pages clearly not in order to the scribe and joining the Master of Swords.
If we are trained in both Knowledges, can we roll both?
Knowledge (planes): 1d20 + 13 ⇒ (1) + 13 = 14
Knowledge (religion): 1d20 + 12 ⇒ (11) + 12 = 23
| Casovir |
Casovir just stares straight-faced at Perrine.
Knowledge (planes): 1d20 + 1 ⇒ (7) + 1 = 8
Knowledge (religion): 1d20 + 1 ⇒ (3) + 1 = 4
Kolris Isimlothe
|
Knowledge (planes), inspiration: 1d20 + 10 + 1d6 ⇒ (10) + 10 + (1) = 21
Knowledge (religion), inspiration: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (2) = 18
"Riddles? This could be an interesting mission indeed." The bedraggled elf nods at the rest of the Pathfinders before going on to explain what else he knows about Areshkagal. "Kolris, by the way," he concludes. "Good to meet you all."
| GM Ietsuna |
Areshkagal appears as a faceless female sphinx with six legs, midnight blue fur, and pale flesh. Her wings are draconic and her tail is a hissing viper. Her unholy symbol is a faceless woman’s head decorated with a bloody pharaonic headdress.
Ivan D'Ifrit
|
An ifrit with red skin and a pirate's tricorne hat comes bustling in. "Sorry to be late! Hope I haven't missed anything important. Where are we going this time? Oh, the Hao Jin tapestry? I've heard of it. I can't imagine that anything could possibly go wrong in there..." He pauses and looks around. "Oh, where's me manners? Ivan's the name, Ivan D'Ifrit. You mighta heard o' me, on account o' my disreputable past - it's true what you mighta heard - I used to be a pirate, but I seen the light and now me criminal days is in me past. I promise."
Reginald Gerbin III
|
"Oh, you're just in time!" Reginald replies happily. "We're removing some Aspis agents from a stronghold containing a shrine to Areshkagal. You know, I always though that her holy symbols suffered from the most peculiarly specific erosion because none of them have faces - just the bloody pharaonic headdress. Apparently they're made that way though because Areshkagal herself is faceless. Or do you think she lost her own face due to some peculiarly specific erosion? In any case, she likes portals and riddles. Some say she's even greedy for them." He guffaws at his own wit.
Mika Zellhwiger
|
A dark skinned female ifrit with fiery eyes and hair rushes in, almost dropping her two cups of coffee. "I'm sorry! I'm sorry. I'm here. Forgot what day it was."
She gracefully bows, spilling the coffee she was clenching to her chest all over the floor. She sheepishly sits down, chugging the remaining coffee.
Kolris Isimlothe
|
Kolris looks to Master Farabellus. "Is there anything else we need to know about the Tapestry, or what we'll encounter inside? If not, I suppose we're ready to go now."
Mika Zellhwiger
|
As Mika finishes chugging her coffee, she exhales a visible amount of steam before groaning. "It just doesn't have the same effect any more!
"Oh, oh. I'm Mika. Mika Zellhwiger, nice to meet all of you. Keep your purses closed, or you may see some's made its way to the Thieves' Guild." She then giggles a bit before declaring, "Well, that's what I would say if you weren't fellow Pathfinders!"
She then focuses as quickly as she chugged her coffee, "So, demon goddess lord thingy of riddles, portals, and general sphinx-iness. And the Aspis? Sounds like today's gonna be a good day. Hey, does anybody here know what works best against demons? Do I gotta go get a cold iron rapier or something? Never really liked cold iron. Feels weird, doesn't balance right, but it's worth more so, like, maybe it's worth it?" She trails off into unintelligible mumbling before bolting out the door with haste. She comes back with three more rapiers on her hip.
Mika will purchase an adamantine, a mithral and a mwk cold iron rapier. She's not sure which will be needed, so she'll buy all of em.
| GM Ietsuna |
Moving us forward. If we need to retcon we can.
You travel to the portal into the tapestry and are whisked into the demiplane.
You arrive in Hao Jin’s realm as the last rays of the demiplane’s arcane sun crest the desert dunes. Looking around you see that you are approximately 100 feet south of the stone sphinx behind a large outcropping of rocks. To the west, several palms lap up crystal waters from an oasis that provides a welcome blue to the otherwise brown landscape. Near the stone sphinx’s paws, two statues stare off into the horizon. The area is mainly desert, and aside from the occasional shrub and rock formation, nothing else stands out.
Maps are up. See the link at the top of the thread, slide 3. While you are at it if you could enter your details in slide 2 that would be great. It just makes initiative and such so much easier.
| GM Ietsuna |
I have updated the link, hopefully that fixes it. If not we will look at alternatives.
Ivan D'Ifrit
|
Ivan checks his pistol to make sure it's loaded. "Right. Ready as I'll ever be. Walk inside a sphinx that's inside some other dimension. Sure. Seems like a great idea."
| GM Ietsuna |
Bartomoley casts about for magical auras but does not detect anything besides the "normal" background magic of the demiplane.
Kolris Isimlothe
|
Kolris approaches the entrance. "Let me take a look around first; I don't trust anything here."
Perception, trapfinding: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
| Brun the Transparent |
Brun follows his master.
Mika Zellhwiger
|
"If it's sneaky you want, I can go take a look, but I'm...oh. okay. fine. Just walk on ahead!"
Mika will follow behind, doing everything she can to get in front. If stealth is allowed after that point, she'll make an attempt.
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Ivan D'Ifrit
|
"Sneaky? Oh, right, right!" Ivan looks down at his pistol and shushes it. Then he hurries to catch up with the others.
| GM Ietsuna |
Are you approach the oasis you see dozens of sets of foorprints see green lines. They lead out of the sphinx, around the water hole and back to the sphinx.
The statues flanking the sphinx’s entrance depict faceless women wearing a pharaoh’s headdress and wielding a sickle, and each features an identical rune etched prominently into its chest.
hidden in the sand beneath the statues’ ankles, each of the demonic effigies crushes a scorpion under her left foot. On the backs of the scoprions is a rune. Make a Knowledge (planes or religion) check
Ivan D'Ifrit
|
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Ivan points out the additional symbolism hidden beneath the sand. I guess I missed school the day these scorpions was talked 'bout. Hopin' me friends was a bit more diligent-like...
Reginald Gerbin III
|
I forgot I have a boon for identifying demons!
Knowledge (planes), Boon: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Knowledge (planes), Boon: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
”Oh yes, it’s Arushkagal again. Do you think it’s difficult to make a head without a face? Anyway, as Ivan says, each statue is standing on a scorpion. While this might simply reflect the builder’s dislike of arachnids and insects, it’s quite possible that this is a representation of a struggle on a more cosmic scale!” Reginald beams with delight at the chance to lecture.
An AP I played featured this deity prominently, so I have my suspicions about the scorpions...
| GM Ietsuna |
Reginald recognizes the glyph on the scorpions as that of Arushkagal's half-sister Aldinach, demon lord of sand, scorpions, and thirst.
Perrine Ravella
|
”There seems to be a lot of traffic with all these footprints. Do we want to follow them to see if anyone needs rescu8ng before we take on the whole Sphinx?”
| Brun the Transparent |
Brun starts to follow the footprints.
Mika Zellhwiger
|
"Should....should I go with? I mean, I was told never to separate from my fellow Pathfinders. Does that...count...as a Pathfinder?"
Mika will just stand there bewildered, trying to keep watch on the phantom. Gotta not seem like a chicken, right? Yeah, keep up the good impressions
| GM Ietsuna |
Brun follows the foot prints from the sphinx down around the waterhole and back to the sphinx in a counter-clockwise direction. The tracks lead back to the group.
As Brun is returning an arrow flies out of the interior of the sphinx at Bartolomey
Longbow: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d8 ⇒ 7
The arrow lodges in his armour, but does no damage.
Mika: 1d20 + 6 ⇒ (10) + 6 = 16
Bartolomey: 1d20 + 3 ⇒ (14) + 3 = 17
Brun: 1d20 + 1 ⇒ (20) + 1 = 21
Ivan: 1d20 + 8 ⇒ (11) + 8 = 19
Perrine: 1d20 + 3 ⇒ (10) + 3 = 13
Kolris: 1d20 + 3 ⇒ (14) + 3 = 17
Reginald: 1d20 + 8 ⇒ (6) + 8 = 14
Red: 1d20 + 7 ⇒ (5) + 7 = 12
Blue: 1d20 + 7 ⇒ (16) + 7 = 23
Green: 1d20 + 7 ⇒ (4) + 7 = 11
Combat Round 1 - Bold May Act
Blue
Brun
Ivan
Bartolomey
Kolris
Mika
Reginald
Perrine
Red
Green
Map is up
Reginald Gerbin III
|
GM, if that was vs Flat Footed AC I think it might have hit...
"Oh look, there they are!" Reginald exclaims cheerfully as an arrow lodges itself in Bartolomey's armor. "And look at that, Bartolomey - they've even given you an arrow! How nice of them!"
He glances up at the man in green. "You there - is this all yours? Why, it's just deserts if I'm not mistaken!" He bursts up laughing at his own joke, tears streaming down his reddened cheeks.
Using Misfortune hex (Will 18 to negate) on Green, then Cackle to extend duration.
Bartolomey
|
Bartolomey all surprised pulls out his Scythe and tries to return the favor hitting Mr. Green.
mwk Scythe: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12
"Brun, help me!" and steps aside.
| Brun the Transparent |
Brun quickly comes to the aid.
slam on green: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d8 + 1 ⇒ (5) + 1 = 6
crit confirm: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 1 ⇒ (6) + 1 = 7
| GM Ietsuna |
Between Bartolomey and Brun they reduce the Green enemy to a goo.
Reginald Gerbin III
|
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Well, maybe next time Reginald will pick an opponent to debilitate that folks can leave for last.
Perrine Ravella
|
Perrine moves to blue and swings her starknife.
Power Attack 1d20+5
Damage 1d4+3
My dice roller isn’t working on this post. Could someone reroll them for me? And move Perrine on the slides? Thanks.