GM Ietsuna's Master of the Fallen Fortress (Inactive)

Game Master Ietsuna

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Fallen Fortress. Put your details below. I have 3 spots reserved, but 3 are available.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

I'm game. Been there often enough before, but it has been a while.

Guess I'll have to stick to 1st-level characters for this, of which I am presently ready to serve up the following:

- a Half-Elf Bloodrager
- a Kitsune Samurai
OR
- a Tiefling Paladin (with 1 adventure under his belt)

Others are possible (including but not limited to a Ranger, Ninja, and Arcanist), but presently shakier.

The Exchange

Male LG Half-Elf Investigator (Empiricist) 1 | AC:15 T:11 FF:14 | CMD 14 | F+1 R+3 W+2 | Init +3 | Perc +4 SM+0; Low-Light Vision | Inspiration: 4/4 | Speed 30 ft. | Extracts: 1st 2/2 | Conditions: None

Decker Finch, checking in. I'm Headbutt's character, an Investigator whose focus is on social skills and knowledges. What other details do you need?

If this isn't a great place for skill focused characters, I do have a build for a combat focused Slayer as well (whose still trained in 6 of the Knowledges).

Grand Lodge

Male Human(I think) Gamer 20

i'm in to help the new players if there is room...since IHIYC is here if more rookies show up i'll bow out...if i play i'll be whatever is needed


I have actually never played this one before. I noticed that it is an evergreen. I imagine that I can play this one with a level 2 character once? Assuming that there is room of course. :)


Like Grimdog, I'm happy to help out (and have both played and run MotFF), but happy to step back if other new players arrive. I have character options, but maybe something super heal-y, just in case.


Male Half-Elf Monk Lv 1

What is the character creation guide?


I decided on a 1st level character and it will be a Gnome Sorcerer.
I almost finished. Now I am wondering due to a racial trait if a ruined castle would be considered Favored Terrain:Urban or Underground or potentially both or either?

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

The character is finished except for a point of clarification over the favored terrain.


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LetcherMan69 wrote:
What is the character creation guide?

The Pathfinder Society Roleplay Guild Guide has the rules etc for character creation among other things. It is available HERE


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Players so far.

Headbutt - Decker Finch
Lokem - TBC
IHIYC - TBC
Wyrmkin - Relgar
Trishadow - TBC
LecherMan69 - TBC

Scarab Sages

Male N Human Slayer 1 | HP 4/13 | AC:21 T:12 FF:19 | CMD 17 | F+4 R+4 W+1 | Init +2 | Perc +5 SM+1 | Conditions: None

If this adventure would favor a more combat-oriented character, this is the Slayer I'll bring. This be Headbutt.


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The choice is entirely your Headbutt. This adventure has you investigating a fortress.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Scarab Sages

Male N Human Slayer 1 | HP 4/13 | AC:21 T:12 FF:19 | CMD 17 | F+4 R+4 W+1 | Init +2 | Perc +5 SM+1 | Conditions: None

Old Decker was designed with urban intrigue and mystery solving in mind, Agni will come to conquer this ruin.

The Exchange

1 person marked this as a favorite.
NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 38*/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +7** CMD 16*|Sulunai 1/1, Radiance 2/2, Fire Bolt 3/7, Channel 6/7, Bone* 35, #7, Fallback*

"All is to Ash, Acolyte Agni. May your path blaze with Her hunger!"

Scarab Sages

1 person marked this as a favorite.
Male N Human Slayer 1 | HP 4/13 | AC:21 T:12 FF:19 | CMD 17 | F+4 R+4 W+1 | Init +2 | Perc +5 SM+1 | Conditions: None
Nemesis Melek wrote:
"All is to Ash, Acolyte Agni. May your path blaze with Her hunger!"

"Her flames will be fed with our victories. Burn bright, sister Nemesis."


robothedino wrote:
It looks like Ietsuna's dance card is filled- very much interested in getting underway as a fledgling Pathfinder, so any other dirt-league games that might spring up will have my dubious talents available to their cause.

@GM Ietsuna:I'm happy to give up my spot for a new player.


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Thanks Trishadow.


Dino Moondweller 1

Thanks very kindly, Trishadow- a true gentlecreature!

I have a halfling Shaman (Tribe spirit) I'd like to put in- he's a focused support specialist, with a Mascot-archetype familiar. His Tribe spirit grants him the Stealth Synergy teamwork feat, and allows him to grant it to allies several times per day, so the group will be well-equipped for skulking around as a group.

He's also a pretty effective face, with a +10 to Diplomacy after counting in his pig familiar bonus.

I'll get him properly statted up soon- looking forward to the game!


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Ok, so update.

Headbutt - Agni Almasi
Lokem - TBC
IHIYC - TBC
Wyrmkin - Relgar
Robothedino - Halfling Shaman
LecherMan69 - TBC

Liberty's Edge

CN female Half-Elf Bloodrager 1
Spoiler:
|AC 16, T 10, FF 16|HP: 13/13|F +5, R 0, W 0 (+3 vs MA)|Init 0, Perc -1|CMB +3 CMD 14|11/11 Bloodrage, 1/1 Rousing Oratory

Introducing: My Bloodrager!

This character began her existence as a joke. I have since elected to make her my attempted homage to the classic "Robert E. Howard-style swords-and-sorcery-and-sexiness adventuress" archetype. Think 'Red Sonja meets Jessica Rabbit'.


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I will give Lokem and Lecherman69 a day to check in before we move on.

Headbutt - Agni Almasi
Lokem - TBC
IHIYC - Jezebel Gemblade
Wyrmkin - Relgar
Robothedino - Halfling Shaman
LecherMan69 - TBC


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Ok. Lets go. Everyone, to the gameplay thread. I'll PM and chase up our two friends.


Male Half-Elf Monk Lv 1

Heroki Nagato

Magus(Eldrich)

Male

True Neutral

Stats:

Rac Mod
Str 13 + 2 = 15
Dex 16
Con 10
Int 12 - 2 = 10
Wis 10
Cha 14 + 2 = 16

--------------------
Racial Abilities
----------------

Ability Score: -2 Int, +2 Str, +2 Cha
Type: Humanoid Draconic
Size: Medium
Base Speed: 30 ft

--------------------
Racial Abilities
----------------

Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh.
Resistant: Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.

Serpent’s Sense: Nagaji receive a +2 racial bonus on handle animal checks against reptiles, and a +2 racial bonus on perception checks.

Low-Light Vision: Nagaji have low light vision allowing them to see twice as far as humans in conditions of dim light.

--------------------
Class Abilities
----------------

Diminished Spell Casting:
Eldritch Pool:
Spell Combat:
Bloodline:
Cantrips:
Claws:

-------
Traits
-------

Armor Expert:
Soul Drinker:

------
Feats
------

:

----------
Languages
----------

Common, Draconic

Skills:

Acrobatics: 1 + 3 = 4
Appraise:
Bluff:
Climb:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana):
Knowledge(Dungeoneering):
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion):
Linguistics:
Perception:
Perform:
Profession:
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft: 1 + 3 = 4
Stealth:
Survival:
Swim:
Use Magic Device:

Spells:

0- Read Magic, Detect Magic, Ray of Frost, Acid Splash
1-Touch of Combustion, Shield

Combat Stats:

Initiative: 3

--------
Offense
--------

BAB:
CMB: 2
Attack Damage
Claw 1d20 + 2 1d6 + 2
Longsword 1d20 + 2 1d8 + 2

-------
Defense
--------

HP: 8
AC: 10 + 3 + 1 + 2 = 16
Touch AC: 10 + 3 = 13
Flat-Footed: 10 + 3 = 13
CMD: 10 + 2 + 3 = 15
Fortitude: +2
Reflex: +3
Will: +2

Equipment:

Magus Kit
Longsword
Light Amor

Appearance:

Striking a lanky serpentine figure with a green scales edged with red. He also has line red ridges going down his neck, back, and each limb.

Personality:

Seemingly dispassionate and aloof, he is rarely of pointing out other people’s flaw.

Character Backstory:

Heroki was born in a relatively normal Naga town. Where his father was a guard as he was expected to be and his son after him. So starting from a young age Heroki was trained as a fighter and excelled. Looking to exceed his father, he trained harder. Until he came to his power in training. One day while training Heroki drew forth the ancient power of his Draconic ancestry. Rather than ignore this he hid it and trained in secret. When he finally learned to combine the Magic’s he decide to perfect his system and leave. Looking to prove himself outside his own people. He has also been enlightened that he might learn new Magic’s and fighting styles.


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Thanks Heroki. Come join us in the gameplay thread.

Liberty's Edge

Male NG Halfling Shaman 1 | HP 9/9 | AC 16 T 14 FF 13 | CMB -3, CMD 10 | F: +2, R: +4, W: +5/+7 vs fear | Init: +3 | Perc: +8, SM: +2 | Speed 20ft | Festive: 1/1, Bless: 1/1, Tribal Cooperation 6/6 | Spells: 1st 2/2 | Active conditions: None.

robothedino here- apologies for the delay in getting this character going; the design part's been finished for days but I've had a dickens of a time getting a proper stat block formatted and entered on the profile. Right now it just includes a link to a Google Drive folder with a PDF character sheet. Hope it suffices for the time being, I'll get it entered properly ASAP!


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That's fine robothedino. As long as I have a sheet to look at. I can give you a link to a pre-formatted template for a forum alias if you would like that.


Mbende Elu-Igwe wrote:
robothedino here- apologies for the delay in getting this character going; the design part's been finished for days but I've had a dickens of a time getting a proper stat block formatted and entered on the profile. Right now it just includes a link to a Google Drive folder with a PDF character sheet. Hope it suffices for the time being, I'll get it entered properly ASAP!

I'm new too, once I got the formatting down for making sheets, I started loving the profiles here even more than standard sheets. It's so easy to customize and organize it how you like.

This is Agni by the way.


Is there a map somewhere for this game?

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Sorry for the delay in showing up; I've been occupied, and introducing a new character for the very first time is always a challenge.

Liberty's Edge

CN female Half-Elf Bloodrager 1
Spoiler:
|AC 16, T 10, FF 16|HP: 13/13|F +5, R 0, W 0 (+3 vs MA)|Init 0, Perc -1|CMB +3 CMD 14|11/11 Bloodrage, 1/1 Rousing Oratory

NB: I am wearing a barbed vest - a very nice thing for very low levels!


It is up to the GM but generally style feats need to be activated in combat. You cannot be walking around in Crane Style etc...


Ultimate Combat wrote:
As a swift action, you can enter the stance employed by the fighting style a style feat embodies. Although you cannot use a style feat before combat begins, the style you are in persists until you spend a swift action to switch to a different combat style.

Whoops. Consider him only mentally psyched up for now.


Dino Moondweller 1
GM Ietsuna wrote:
That's fine robothedino. As long as I have a sheet to look at. I can give you a link to a pre-formatted template for a forum alias if you would like that.

That'd be swell, thanks!

That said, realized I made a few oversights on the sheet I uploaded, which I'm correcting now, namely:

Was short 1 language (adding Elven)
Replacing Weapon Familiarity with Behind the Veil
Adjusting his prepared spells for the day, replacing Shadow Trap with Cure Light Wounds

Also, not sure if it's legal or not, but I'd love for Ojukokoro to have some Small-sized saddlebags, since Mbende can barely stand up straight in his basic leather armor and will need some help carting around his gear. Is this in bounds?


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Check out GM Poblano Pepper's preformated sheet HERE

Saddlebags on Ojukokoro are fine. You would have to buy them for whatever their cost is. I don't have the book in front of me right now.


Dino Moondweller 1

Thanks a lot, Ietsuna. One final request- while it may be unorthodox/suboptimal, I do plan to make use of Ojukokoro in combat for flanking/aid other actions. This combat looks to be over in a few moments, but in future ones can piggy have a token and action as well?

I know that makes extra work for you- if there's some way to lighten the load, let me know.


Dino Moondweller 1

(Side note: Does the module as written really have us making knowledge rolls to know what a dog is? If so, why no Knowledge: Engineering roll to recognize the tower as a building, and not a weirdly-shaped mountain?

I have no points in Profession: Cobbler, really hope my character doesn't have to roll to distinguish between his shoes and his weapons...)


Dino Moondweller 1

In case anyone's wondering what's become of our illustrious GM, I stalked his profile a bit and looks like he's out to Paizocon this weekend- hopefully he'll be back with us shortly.


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Yeah, sorry all. I am back now.

No the module doesn't give the roll to ID the dogs, but they never do give them.

I'll put a token for Ojukokoro down too. Just be aware that once Ojukokoro is a combatant then they are also a valid target. I don't make a habit of killing PCs, infact I have never killed a PC ever, but just warning that it may happen.


Dino Moondweller 1
GM Ietsuna wrote:


I'll put a token for Ojukokoro down too. Just be aware that once Ojukokoro is a combatant then they are also a valid target. I don't make a habit of killing PCs, infact I have never killed a PC ever, but just warning that it may happen.

Wouldn't have it any other way! I finally have finished stat blocks in the profile for both Mbende and Ojukokoro, so do your worst! (And of course, let me know if anything doesn't look right to you).

Still working on getting the equipment part of both of them adjusted, will have that done ASAP.

Dark Archive

Male Nagaji Magus(Eldrich-Draconic)-Lv 1 | HP 8 | AC 17 T 13 FF 14 | CMB 2 CMD 15 | F +2 R +3 W +2| INIT +3| PER +2 Low-Light Vision 30' | Speed 30' | Conditions

I can’t figure out how to move things on the map


Dino Moondweller 1
Heroki Nagato wrote:
I can’t figure out how to move things on the map

Should be a simple drag-and-drop operation; what's happening on your end?


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If you are playing on a mobile device then there can be issues with the way that google slides works.

Scarab Sages

Male N Human Slayer 1 | HP 4/13 | AC:21 T:12 FF:19 | CMD 17 | F+4 R+4 W+1 | Init +2 | Perc +5 SM+1 | Conditions: None
GM Ietsuna wrote:
If you are playing on a mobile device then there can be issues with the way that google slides works.

I didn’t realize you needed google slides, that was my problem!


How about Kyra as the pre-gen? She does not really have to participate in combat unless someone is down but can be around for healing purposes? Rebuke death is a good ability at 1st level.

Liberty's Edge

CN female Half-Elf Bloodrager 1
Spoiler:
|AC 16, T 10, FF 16|HP: 13/13|F +5, R 0, W 0 (+3 vs MA)|Init 0, Perc -1|CMB +3 CMD 14|11/11 Bloodrage, 1/1 Rousing Oratory

She's okay in combat, too, isn't she? Got that cool Flames of the Dawnflower Combat trait, I believe?

Anyone who can use a healing wand, really...but Kyra's not a bad idea.

The pre-gen Inquisitor could be interesting, too; I've never seen her actually played.


She is fine in combat but she can channel heal, can rebuke death, can convert spells to healing. This is what the party needs now.

If the GM allows your character can collapse and Kyra can come in and rebuke death and then heal you up.


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Sounds fine. That will get Kyra in to the game and get Jezebel up.


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Male human bard 3
CG Medium humanoid (human)
Init +2; Senses Perception +5

Defense

AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 13, currently 7 (3d8)
Fort +1, Ref +5, Will +2; +4 vs. bardic performance, languagedependent,
and sonic

Offense

Speed 30 ft.
Melee unarmed strike +4 (1d3+1 nonlethal)
Special Attacks bardic performance 17 rounds/day
(countersong, distraction, fascinate [DC 14], inspire
competence +2, inspire courage +1)

Spells Known (CL 3rd; concentration +6)
1st (4/day)—cure light wounds, expeditious retreat,
lesser confusion (DC 14), sleep (DC 14)
0 (at will)—daze (DC 13), detect magic, ghost sound (DC 13),
light, prestidigitation, read magic

Statistics

Str 12, Dex 14, Con 10, Int 13, Wis 8, Cha 17
Base Atk +2; CMB +3; CMD 16
Feats Dodge, Extra Performance, Weapon Finesse
Skills Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge
(local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9,
Stealth +8
Languages Common, Draconic
SQ bardic knowledge +1, versatile performance (oratory)

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Thanks for being the GM. It was appreciated. Details for reporting.

Player Name - Mage of the Wyrmkin
Character Name - Relgar
Character Number - 115226-12
Chronicle #1
Starting Gold 10 gp
Day Job - None
Pace - Standard
Faction - The Dark Archives

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