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Hi there.
Checking in with Ijo. I may have some minor purchases before we start. I may even get a chronicle or two in before we get going. A whole month to go!

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Checking in.
I saw we were likely rounding up into subtier 6-7 so picked my Cleric to bring to this party (originally had signed up on an Investigator but I think there'll be some more RP mileage out of this particular character, too).

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Reporting for sport and glory!

GM Ietsuna |

Hey, just a last minute roll call before we kick off in a couple days.

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same

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Any reason why the party is scattered on the map like this? I feel like I missed something...

GM Ietsuna |

Some people are moving their tokens, others are not. Since we have not had a combat for a little bit I have not overly worried about moving everyone. I am assuming you are all keeping up with Mr Teeny, although he is moving at the front to check for traps and such.

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Ok thanks! I'm 15 feet behind Teeny in case he needs backup!

GM Ietsuna |

The room was a haunt. That dastardly PFS agent took the statue which contained the remains of the wolf companion Hunts and Night. Given that canine lifespans are much shorter than humans she died and was interred within the sepulcher to await Silent Footsteps. When he passed he was buried here and the statue containing her remains was reunited with him. The removal of the statue produced a haunt.
Area A8 is plunged into supernatural darkness, and each PC must succeed at a DC 15 Will save or be shaken; this is a fear effect. All light levels become total darkness, and darkvision cannot see through it. To all affected PCs, the room no longer seems to be the chamber that it was—they feel wind on their faces and hear rustling leaves and running water—and they cannot exit the area. On each round on the haunt’s initiative, the PCs hear a bark from the darkness, granting the PCs a vision of their surroundings (including an obstacle) as if by blindsight, after which at least one PC must overcome the obstacle; if all PCs fail to overcome the obstacle, they must repeat it. Once one PC overcomes the obstacle, the scene skips ahead to the next.
First, the bark echoes as if in a cavern, and the PCs see a chasm inside a cave, which they can jump over by succeeding at a DC 20 Acrobatics check. Second, the bark rings through the air, and the PCs see a fast-flowing river and a nearby log that is large enough to serve as a bridge across, which a PC can create a bridge with by succeeding at a DC 18 Knowledge (engineering) or Strength check. Finally, the bark comes from above, and the PCs see a sheer rock wall and the possible handholds to climb it, which a PC can do by succeeding at a DC 20 Climb check. On each round in which all of the PCs fail to bypass an obstacle, each PC takes 2d6 points of damage, which appears to come from the features within the haunt. After the PCs accomplish these three things, the haunt is reduced to 0 hit points. On the other hand, if the PCs fail three times, the haunt succumbs to its own despair and retreats.
I hope I ran it like that.

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I hope I ran it like that.
You did, it's much easier at a real table I'm sure where you can keep saying to the players, "you're not sure what's going on, but this is what's happening as hard as it is to believe!".

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I wish all haunts would be like that instead of "oops you're screwed if you don't have a cleric with positive energy"

GM Ietsuna |
1 person marked this as a favorite. |

I have Paizocon Asia Pacific this weekend so I wont be online. We'll halt for a couple of days until I get back.

GM Ietsuna |

Hey all. We are nearing the end of PbP Gameday so can I have everyone's PFS details please. Also, going to take a moment to roll BOONS. 19 and 20 wins a prize. Good luck all.
Mr Teeny: 1d20 ⇒ 2
Professor F: 1d20 ⇒ 10
Zzorn: 1d20 ⇒ 10
Kalten: 1d20 ⇒ 4
Omar: 1d20 ⇒ 10
Ijo: 1d20 ⇒ 17
Ietsuna: 1d20 ⇒ 12
Better luck next time all.

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Player: GM Aarvid ...
Character: Omar Posada ...
Character Level at start: Skald 5 ...
Pathfinder Society Number: 9884-11 ...
Faction: Scarab Sages (?)
Slow Track or Normal: Normal ...
Performance : 1d20 + 6 ⇒ (14) + 6 = 20

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Player: PDK
Character: Zzorn
PFS #: 4456-12
Dayjob: Knowledge Nobility: 1d20 + 21 ⇒ (12) + 21 = 33
Advancement: Normal

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Player Name: Steven
Character Name: Kalten Stonejaw
PFS #: 3217-18
Faction: Scarab Sages
Dayjob: Profession Soldier: 1d20 + 8 ⇒ (9) + 8 = 17
Reroll: 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24
Advancement: Normal

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Player: Guy
Character: Mr. Teeny
PFS #: 29749-16
Dayjob: Perform Dance:: 1d20 + 6 ⇒ (13) + 6 = 19
Faction: Exchange
Advancement: Normal

GM Ietsuna |
1 person marked this as a favorite. |

Ok, I have everyone's details. I'll get the game reported and chronicle out shortly. Thanks everyone. That was really enjoyable for me as a GM.

GM Ietsuna |

The game is now reported and your chronicles are HERE
As always if there is anything that I got wrong on them please let em know and I'll fix it right up.

GM Ietsuna |

Yeah, sorry. I finish games and intend to come back after a week or so to archive them, but I forget.