Outpost III - GM Ietsuna - Siege of Gallowspire (Inactive)

Game Master Ietsuna

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Aid Spreadsheet


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Discussion thread open

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"Hello, New Friends!"

Checking in~

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Greetings!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Howdy.

Grel is a dusty dwarf looking forward to making a mess with everyone.

:)

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Ello.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Hanlin is a channel focused cleric of Iomedae. He's always wanted to be more the knight in shining armor, but as the missions wore on, he quickly realized he was better suited for the second assault wave than the first.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Hello, checking in. Garduk is still in a game at the moment but I expect to finish in time to start and will be able to level him up quickly.

Garduk is an arcanist with the occultist archetype, which means he has the summoner's Summon Monster spell-like ability (standard action summons, minute per level duration, new level of SM spells at odd-numbered levels). He is heavily focused on conjuration spells, battlefield control, etc.


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Hi Everyone. Slight wall of text, but it will smooth our way later.
This is the Aid Spreadsheet

After a player has chosen their Primary Character, the player can designate up to 3 of their PCs of 5th level or higher as Aid Characters. Aid Characters must be different PCs from the Primary Character. The player does not need all of their Chronicle sheets for their Aid Characters—they only need the Aid Character’s most recently earned Chronicle sheet. The only information from this sheet that is relevant is the Aid Character’s name, number, and level. The Chronicle sheet is also a place to record whether anything bad happens to the Aid Character in the course of the scenario. Note that all risks Aid Characters take are opt-in. Players may also wish to bring character sheets, art, minis, or other objects and records to represent the character, but these are not required.

Aid Characters have two functions in this scenario. The first is to generate Aid Tokens (see below). The second is to provide support in Aid Missions that occur during the adventure. When the player designates a character as an Aid Character, the player chooses one of the following roles and assigns the character to that role. Each table may assign up to 5 Aid Characters to each role. This restriction represents the expedition’s need for agent to take on a balanced variety of roles, and also helps to ensure that there are enough Aid Characters of each type to succeed at Aid Missions.

AID CHARACTER ROLES
A character’s class and character build does not dictate what roles he can take, though players are likely to want to pick roles that fit with their characters’ themes. If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role. These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics. The descriptions below give some examples of the types of routine tasks that Aid Characters in each role perform during the mission, but these characters also perform heroic actions when they grant Aid Tokens or attempt Aid Missions.

Guard: The combat encounters detailed in this scenario are handled by the Primary Characters, but there is still plenty of danger to deal with. A character assigned to this
role helps provide security for the expedition. Characters in this role drive off minor threats that crop up, protect the rear of the expedition, and generally ensure the mission can continue unhindered.

Medic: Most of the healing resources in the expedition are wielded by the Primary Characters for the benefit of further advancing the mission, but the Aid Characters are likely to need healing too. An Aid Character assigned to this role treats wounds, cares for the bodies of the fallen, and dispenses medical supplies.

Muscle: Moving what is effectively a small army into hostile terrain is a challenging task. A character assigned to this role helps move heavy objects, clears passageways, and transports equipment.

Scout: Little is known about the Gallowgarden and the areas below Gallowspire, and what information does exist is often inaccurate. A character assigned to this role roams ahead of the main expedition, learning what threats are present and giving advice on how best to navigate them.

Spellcaster: The sheer number of Pathfinders on this mission presents a heavy demand for spellcasting, particularly spells that can protect agents from harm or remove conditions that they incur. Spellcasters meet up with Pathfinder agents between battles, helping prepare them for the dangers ahead. They may have their own innate spellcasting ability, or they might carry an arsenal of magic items for this purpose.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I've entered 2 of my characters. I don't have another lvl 5+ character available. If I pick a pregen do the skills and abilities matter? or do we just need a body there?


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Not, the skills and abilities don't matter for the pregens.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Can an Aid Character be assigned to more than a single role? (ie. Guard/Scout)


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No, one role only

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Okay, got my 3 characters entered. Don't have a ton that are 5+ but I tried to round out what roles I could.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Ok the only character I have that's the appropriate level for a NPC role is Mr Peppers, level 11 arcanist. Spellcaster support initiated!

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Entered my aid characters - two pregens (medic, scout) and my halfling swashbuckler who made it to level 5 today (muscle). Do we need to assign PFS numbers to the pregens?


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No, no need to assign numbers to your pregens.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)
Hanlin wrote:
Ok the only character I have that's the appropriate level for a NPC role is Mr Peppers, level 11 arcanist. Spellcaster support initiated!

I ran a channel cleric in Ravenloft 3.5 Cleric/Radiant Servant of Pelor/Sacred Exorcist. Your build gave me some nostalgia.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Purchases completed (including spellcraft rolls to scribe new spells into spellbook).

Purchases:

Free spells at new level:
- Dispel magic, free spell at level 7
- Pellet blast, free spell at level 7

Spells scribed into spellbook:
- Protection from Evil, 15gp
Spellcraft (DC16), take 10, cheat sheath: 10 + 15 + 2 = 27
- Flaming sphere, 60gp
Spellcraft (DC17), take 10, cheat sheath: 10 + 15 + 2 = 27
- Fireball, 135gp
Spellcraft (DC18), take 10, cheat sheath: 10 + 15 + 2 = 27
- Spiked pit, 135gp
Spellcraft (DC18), take 10, cheat sheath: 10 + 15 + 2 = 27

Equipment:

- scroll of fly x2, 2PP
- potion of remove blindness/deafness, 2PP

- Ring of protection +1, 2,000gp
- Wand of magic missile, 25 charges (CL3), 1,125gp (from chronicle sheet)
- Undeath aid kit, 500gp (antiplague, antitoxin, padzahr, soul stimulant, twitch tonic)
- Potion of lesser restoration, 300gp
- Scroll of levitate, 150gp
- Special materials pellets for pellet blast spell: cold iron (50gp), silver (20gp), adamantine (100gp)
- scroll of expeditious retreat x2, 50gp
- acid x3, 30gp
- alchemical grease x3, 15gp
- tanglefoot bag x1, 50gp
- garlic tablets - 20gp for 3

Total Purchases: 4,755gp, 4 Prestige Points

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Grel Veldgott wrote:
Hanlin wrote:
Ok the only character I have that's the appropriate level for a NPC role is Mr Peppers, level 11 arcanist. Spellcaster support initiated!
I ran a channel cleric in Ravenloft 3.5 Cleric/Radiant Servant of Pelor/Sacred Exorcist. Your build gave me some nostalgia.

Ya to be honest this build would have been best suited for CORE since most all of it is straight out of the CRB, but I ran out of patience. The hardest part is not burning through all your channels too quickly!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Thanks for the PM, GM. I looked for the game one day, couldn’t find it, then spaced on it. I’m in now. I have my aid characters entered.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Edited my first combat post, so it is hard to tell. Moved and cast a spell as my action.


#3-99 ACTUAL MAP

Aid Token

Type: Medic
Generated By: Khellec
Heroic? No
Effect: Prisim restores 4d6 hit points to each PC. In Subtiers 10–11 and 12–13, the amount restored increases to 6d6 hit points. In Subtier 15–16, the amount restored increases to 8d6 hit points.

Passing From: GM Ilmakis
Passing To: GM Ietsuna

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

I assume the aid token works as it does in other specials, but what do we do to generate them for other tables from our aid characters?

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

That's a good question. Are they generated automatically? Should we try to save them or pass them around quickly like has been done in the past?

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

I’ve always figured they do more good to use them and pass them ASAP so more groups get access.

Dark Archive

You've received an Aid Token!

Type: Burst of Healing
Generated By: Brother Theo
Heroic? No
Effect: An Aasimar garbed in full plate and shield, wearing the symbol of Sarenrae round his neck pauses swinging his scimitar for a moment to send a burst of healing over the wounded. 4d6hp to all PCs.

Passing From: GM Greenclaw
Passing To: Ietsuna

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

There's another one. Since we've got two healing tokens, should we use one to heal Grel now?

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

I think that would be a good idea.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Yup. It would still be good to know the mechanics of making/using them first.


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I have the text from the scenario here.

During the event, it is possible for characters at one table
to assist those at another with Aid Tokens. In this scenario,
Aid Tokens work a bit differently from in past scenarios.
Instead of having generic Aid Tokens that PCs can improve
with their skills, each Aid Token represents the efforts of a
specific Aid Character.

Each Aid Character role is associated with a specific
benefit that Aid Character in that role can provide. After the
players assign Aid Characters to roles, the Table GM should
place the Aid Token Reference Sheet on the table, which
details all of these benefits (Handout #5; see page 38). Table
GMs should also distribute 3 Aid Tokens to each player,
corresponding to their Aid Characters’ roles (see above).
The player can then write in each of their Aid Characters’
names on the Aid Tokens. For the 4th-level NPC Pathfinders,
players can invent names, or just write “Pathfinder.”

At this time, each player has the opportunity to commit
any number of their PC Aid Characters to a more challenging,
heroic task. This task provides greater benefits, but it
also introduces a risk that the Aid Character may come
to harm and therefore be unable to help out during later
opportunities in this scenario. Inform the players that these
tasks are particularly difficult for lower-level Aid Characters,
who are likely to be injured in the process. The 4th-level NPC
Pathfinders are unwilling to attempt the heroic tasks. For each
Aid Character attempting a heroic task, have the player roll
3d6 for a 5th- to 8th-level Aid Character, 4d6 for a 9th- to 12thlevel
Aid Character, 5d6 for a 13th- to 16th-level Aid Character,
or 6d6 for a 17th- to 20th-level Aid Character. The results for
each Aid Character depend upon the results of their roll.

At the end of Part 1, as well as each time the table completes
an encounter, the table can give one of these tokens to a
nearby table. If the token they give is heroic, they can give out
a second standard or heroic token as well. The players choose
which Aid Token(s) to give. As the GM, encourage the players
to vary whose Aid Characters are sent so that each player has a
chance for their characters to contribute.
A table can benefit from up to two Aid Tokens per
encounter. For this purpose, treat the time spent resolving the
effects of an encounter afterward—such as healing, removing
conditions, and identifying magic items—as part of the
encounter itself.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

OK. So we each have 3 Aid Tokens to upgrade or not, as we choose.

Quote:

The results for

each Aid Character depend upon the results of their roll.

Can we get a sense of potential "results"?


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1. The Aid Character PC grants the benefits of heroic aid and is entirely unharmed.

2. The Aid Character PC grants the benefits of heroic aid but is injured in the process. This Aid Character cannot participate in missions later in the scenario, but they can recover from their injuries at the end of the scenario by spending 8 Prestige Points.

3. The Aid Character grants the standard Aid Token benefits but is injured in the process, with the same consequences as above


A mighty elven wizard appears from nowhere dragging a rather bemused looking cleric along with him. Here, you might find this useful! he shouts.

AID TOKEN

Type: Spellcasting
Generated By: Avoral
Heroic? Yes
Effect: Restoration (100gp - paid)

Passing From: GMAndrewW
Passing To: GM Ietsuna

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

I'm so sorry for falling behind guys; catching up on things now!


Aid Token
Type: Burst of Healing
Generated By: Kyra
Heroic? no
Effect: Kyra hurries in from the main body of Pathfinders, ready to give everyone some emergency healing.

Passing From: shaventalz
Passing To: Ietsuna

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

we should be passing the unused tokens. looks like we have 3 just sitting there.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

I'm all for passing a healing one along for sure. Let's keep the restoration at least until after this next fight. Sounds like it could be useful soon enough.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

I’m in favor of passing one of the healing boons to someone who might need it currently.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Agreed.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

^Also agreed to keep passing tokens if we don't have a need for them.

And apologies again for the silence/delay. I'm still an essential worker and things have been such that it's been really hard to focus on much anything, games included. Will try and do better.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Hang in there, Corona. It's hard enough to focus not being an essential worker, I can't imagine how much more stressful this time is for you right now.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Where is Reesa's pit? Directly under the golem?

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Yes.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Since I'm healed up let's move all the aid tokens to other tables.


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Sorry, I had no internet the past 2 days. Back now. Hopefully it is stable.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

I've been completely jammed with work, so I've just been relieved not to be the bottleneck!


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Aid Token

Type: Scout
Generated By: Mirilani Wyrmblight
Heroic? No
Effect: A Varisian rogue who goes by "Miri" leaps from the shadows, striking your enemies! The Aid Character strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 2d8 points in Subtier 5–6, 3d8 points in Subtier 7–8, 4d8 points in Subtiers 10–11 and 12–13, or 5d8 points in Subtier 15–16.

Passing From: GM Doug H
Passing To: GM Ietsuna

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

vote to apply scout aid token to one of Bo's successful attacks.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

I'm good with that if the team is.
Possible Aid Token Damage: 3d8 ⇒ (7, 4, 8) = 19

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

For sure. This guy is bad news.

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