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![]() GenCon of 2018. Our group went to play at his table for the Starfinder special. He was having a bit of a rough time with the overwhelming amount of feedback from multiple directions all at once. I stuck with Jack afterwards to make sure he was doing alright. Afterwards, he became a mentor to me. Helping me improve my GMing, learning responsibility better, and was always fun to discuss character ideas with. It was over google hangouts we were discussing over the course of this last year what our plans for GenCon were, and the conversation took a turn when he said that he couldn't go. I told him I'd wait til next year to go with him, and would help him carry things at Cons if needed. Jack was encouraging and helpful. He oversaw my 5 Star evaluation table, and invited me to oversee another player's 5 Star evaluation as well. My first time eating at Fogo De Chao was GenCon 2022 as kind of a celebration to the new 5 star GM. At that table he used a bunch of saved boons from over the years to create a level 5 Sorcerer Bloatmage who could cast 8d6 fireballs several times to really overpower any fight we came across. I had my Oozemorph Shifter. It was an incredibly amusing run. We've had our fair share of scenarios together with all kinds of odd ball characters. Some were a slug fest, some were a mess, and some were chaotic, but it was always fun. It felt good to keep getting brought along and invited back. During Solstice Scar D he was the player to land the killing blow on the final boss at the tier 10-11 I ran for the convention at that time. We were finishing up March of the Dead a few weeks ago on Play By Post with a character I discussed making during the car ride back from Gen Con. Its hard to accept that my bud is gone. In some ways, it feels like its just a bad dream and that I'll have a conversation with him again, just how unready I am to accept this news. Logically, I have come to terms with it, but emotionally there is having to accept it and learn to heal. He was a mentor, and a friend. He will be sorely missed.
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Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.
![]() "Oh, ye be gettin all the respect ye deserve, or ye be gettin their skulls for a mixing bowl set." ![]()
Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation ![]() Ah crap. Goodbye, Heroism! I'd like to utilize my Herb Lore ability to remove everyone's Sickened Condition. Herb Lore:
As a standard action, the herb witch can administer a remedy to herself or a creature within reach. This consumes the remedy, and the herb witch attempts a Profession (herbalist) check against the save DC of any one disease or poison currently afflicting the consumer. If the check is successful, the effect immediately ends. If the disease or poison doesn’t allow saving throws, the remedy is ineffective.
An herb witch can also use a remedy to attempt to end the blinded, deafened, fatigued, nauseated, or sickened conditions. This requires a Profession (herbalist) check with a DC equal to the spell or effect that caused the condition, or a DC 25 check if the condition was caused by an effect that doesn’t allow for a saving throw. If successful, the condition ends. Only a single condition, disease, or poison can be removed with each application of a remedy. Since this was a no-save sickness, the DC is 25 for my Herb Lore to negate it. With the trait Patient Calm I can take 12 for a result of 28 for my Profession Herbalist to successfully negate everyone's sickness without rolling.
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Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation ![]() An elf who looks like he has never known the definition of dry sits nearby, absolutely drenched and soaked. He looks up quietly at the group, and quietly shakes his head in acknowledgment, though he has little to offer but silence. Tattooed on his chest is the number 13 and it reflects like metal. Strapped onto his back is a trident of excellent quality. Behind him a water elemental shaped like an octopus steps forward on its eight legs. It starts gurgling in aquatic, and afterwards the elf begins to move his lips. The trident glows in response, and a sing-song voice echoes from it.
Aquatic: "Hello friends, the elf is Tofu and I am Ikarus of the Deep Sea. I am the brains of this duo, and he is my pet. Don't mind the set up; it is complicated. At least his weapon will let us be able talk." ![]()
N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage. ![]() Molly enjoys the break from pacing the dungeon by engaging in song and dance.
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LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 | ![]() "What exactly did you smoke in the forest with your friends?" Tanya doesn't wait for an answer. "Don't repeat it." ![]()
LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 | ![]() The insanity of this situation is highly appreciated to make me chuckle during days I should be doing less work but have been struck with plenty. ![]()
N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage. ![]() Goran Baldaril wrote: Just need a rope...or a pair of wings. But a nice bottle of Qadiran wine wouldn't hurt... "Don't be ridiculous, what kind of money do you think we are made out of? We can't carry rope everywhere we go!" ![]()
Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.
![]() Alright, the work week/month of hell is finally over. New Years is done, and most of the hardship involving that is no more. Ingraham will use the Low Grade Silver Dagger if no one objects to it. "Rough subject?" Ingraham asks the Hellknight. "Ye don' have to tell if ye don' want to." If silence persists, Ingraham looks to the next door and raises his club, ready to march forward into it. ![]()
Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.
![]() Ingraham drools a bit in his unconscious state, the floor feeling like a bed. ![]()
N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage. ![]() Molly tilts her head at an unnatural angle towards Valeros.
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LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 | ![]() "For me, tonight was a regulatory night ending in regulatory disappointment." She says bluntly to Sayuki. ![]()
The Slithering Maps
![]() Sounds like torching and going up the stairs is the party's choices. I am not sure if doing it in that order is advisable though. The doors open to reveal a bedchamber with a large bed opposite the door, flanked by a desk and a dresser. The heady scent of lilac hangs heavy in the air, emanating from a cone of incense that is still smoking faintly. Scouring through this room reveals a few interesting details. Firstly a bunch of letters from Hallod confirming the delivery of various shipments of alchemical reagents. Another piece of parchment contains a timeline of dates and notable occurrences. Near the bottom, it shows the date that Bort's caravan arrived in town.
In the closet is a chest that contains three sacks of coins and some alchemical elixirs.
Moderate Fire Energy Mutagen: UNCOMMON ALCHEMICAL CONSUMABLE ELIXIR MUTAGEN POLYMORPH Usage held in 1 hand; Bulk L Activate [one-action] Interact When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. Benefit You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. Drawback You gain weakness 5 to the other three energy types.
You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.
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The Slithering Maps
![]() In this case, it would not constitute an attack therefore not trigger the readied action, sorry. ![]()
N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage. ![]() The doll continues to stare blankly towards the venture captain. ![]()
N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage. ![]() As the party walks on, they notice an oddity for the Grand Lodge. A 2’6 inch doll wearing a white dress with pale eyes sits in a chair nearby, looking absently their direction. It has a note in it’s left hand, and a small book in its other hand. Note:
I’m a Pathfinder too. Please carry me with. The book has instructions. Book: Hello, and thank you for calling upon the Haunted Molly Medium Experience! Calling upon Molly can be done as a group activity or solo experience, and provides countless hours of support or magical aptitude to benefit whatever your objective may be. Molly May be called forth as several options to benefit your Pathfinding Experience, simply present the tea set she carries with her and perform the Seance Tea Party. Participants in the Seance Tea Party may notice amplifications to their own capabilities based upon which Haunted Molly playset is called to action. Next Page
Next Page
Next Page
Next Page
Next Page
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LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 | ![]() Tanya looks at the man wearing the ridiculous hat. Rather distracted by it, she quietly and slowly responds. ".... Y..e..s..."
By the end of this, Farm Boy is going to become my familiar. ![]()
The Slithering Maps
![]() Round 2: FIGHT!
The wicked orc, the Sculptor, laughs as he has the hero Hulgur pinned. "Prepare to die, half-breed!" "RAWWR-AARR!" He turns around to see coming from the entryway a leopard with its body lit in flames! His mouth gapes in surprise and horror as it leaps through the Pathfinders, giving them no mind, and strikes at the Scupltor! Stride, Stride, Attack!
Fire and fang bite fiercely into the Scupltor's neck, and he falls to the floor! Hulgur is up! ![]()
LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 | ![]() Tanya sneezes abruptly. "Ha-CHOO!" She takes out a handkerchief and wipes her nose. "Excuse me, someone must be saying vile things." ![]()
LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 | ![]() GM Elberion wrote: "Ravenmoor owes, all things told, 507 gold and 6 silver but the government is willing to round things down to 500 gold for simplicity's sake. And because Ravenmoor are not responsible for the errors in the schedule." "How very generous." Tanya says flatly. Knowledge Local: 1d20 + 8 ⇒ (14) + 8 = 22Knowledge Geography: 1d20 + 8 ⇒ (3) + 8 = 11 "Oh please, Etran's Folly is just a crumbling little town that is waiting til the last merchant it has dies off before it disappears forever." Tanya rolls her eyes. "Besides, their all turnip menu doesn't do any favors for satiating appetite." ![]()
LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 | ![]() Tanya listens to the briefing, sipping on her coffee with a hand holding the saucer. "Hm. The name 'Kyle'. It resonates strength and a handsomeness that many would find to come from the source of a kind heart that is just and true. Does our friend Elias match that at all?" ![]()
Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:
![]() GAB! attempts to help by grabbing an old pair of reading spectacles from a nearby table and tries to put them on the front side of its blob body... Only for the glasses to sink in and float in a random direction. ![]()
LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() Hello everyone. Feeling better. Trying to catch up across multiple games. Anything you would like Duhm Kaoh to do to help out for now? ![]()
LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() Duhm Kaoh catches up to Ivok. "Come on, brother, snap out of it!"
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LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() Fort Save + Antibiotic II: 1d20 + 4 + 2 + 5 ⇒ (10) + 4 + 2 + 5 = 21
TAKE THE SHOT:
Mystic Shot: 1d20 + 11 ⇒ (1) + 11 = 12 Persitant Particle Beam: 10d6 ⇒ (2, 1, 2, 5, 4, 3, 1, 3, 1, 2) = 24 Duhm will also use the spell gem on Ivok to remove his affliction.
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LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() "Look, when you live the life of a rock star with a lot of drugs and interspecies interaction, sometimes you just want simple pleasures." ![]()
LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() "Thri-Kreen, DO IT BETTER!" Duhm Kaoh rips out his bass and plays a sick strum of intense and powerful music.
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Speed 20 | Focus 1 | Conditions: 18/18 | AC 21 | F +7 R +4 W +5 | Perc +3 | Stealth +1 NG Ancient Elf Champion 1|
![]() Kain goes in to help. "Perhaps you could make an exception for us?"
Kain then stubs his toe and trips, losing his composure.
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Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:
![]() Krennel reconsiders his words. The slimeball doesn't even have a butt. ![]()
Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:
![]() Knowledge Local: 1d20 + 11 ⇒ (20) + 11 = 31 "Most interesting. We do not have many places like this back on Axium. I have read about the styles of trade that happen in places such as this, and am a certified expert on such knowledge. I graduated from the Axium University of Studying Mortals, after all!" ![]()
LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() Apologies. Yesterday I was not feeling well and couldn't get the willpower to go on PBP. I'm doing better today. Drawing his axe as he rushes down to the purple Jinsul, Duhm Kaoh charges the purple Jinsul. "Eat metallic justice, you prick!" Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (11) + 7 = 18
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The Slithering Maps
![]() Totally get and understand that on both ends. Straight combat on the plot-line express can definitely get tiresome, and parties as lit as a guy playing an accordion for two cats can get old quick too. My answer is wait until the scenario lets the GM throw a wrench into it, and watch the railroad fall of the track when the party isn't prepared for it. If you ever need a wrench player I would advise looking up a fox sorceress. She now has the spell Mad Monkeys :) ![]()
LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() Well, if you are going to commit to broadside, Duhm Kaoh will do some Mysticism to ID things. Mysticism: 1d20 + 14 ⇒ (13) + 14 = 27 "A little musical inspiration has taught me much." He strums the bass guitar, and starts playing a riff. With a smooth voice, he starts relaying what his divination through music tells him. Clearly he is in a trance right now. Medium explorer Speed 10; Maneuverability good (turn 1); Drift 1
"Shielded head to toe, withstand abuse from many foe.
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LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9 | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor
![]() Duhm Kaoh, on fire and looking very badly beaten up, swings his axe into the white demon, while using the power of Zon-Kuthon to deflect some flames back. "How bout I split your skull and wear it as a trophy, you son of a b****?" White needs to make a DC17 Will save or suffer 7 damage, and Duhm Kaoh resist 7 damage. Attack of Opportunity
Regular Turn
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Pathfinder Society Subscriber | Venture Agent
![]() This feels like one of those cases of a min-maxer asking why you didn't min-max your character. Personally, I find the Chalice of +1 Taco Flavored Tortilla Chips to be an overpowered gimmick that works only in situations where enough sour cream is available to active its effect. If you want, I can look more indepth at Kasumi and tell you things you can consider. I have a wide variety of spellcasters.
I wouldn't force you to make any character making decision, just get you the few things that if you go into a group and you happen to have it, you will be covered very well. Ulitmately, we still love you regardless Vixie. <3 ![]()
The Slithering Maps
![]() Mivvy manages a swan dive into the river and the judges rate her with 8's and 9's. Splash! The haunt seems to calm and the noises seem to cease. Eventually the area feels peaceful. With no more quests remaining, the Pathfinders are able to return the dead bodies to Cassomir and end their long time in this region.
The mayor congratulates you all with a feast and an award ceremony. Many citizens stand to the left and to the right as you all walk down the aisle inbetween them. Triumphant music plays, with the Mayor, Igneous and Branda at the stage before you. Along a wide carpet you walk up to the steps. Kasumi turns her head to Urzaia and lets out a roar. The mayor comes forth with his own parchment. "As the acknowledgement of such heroes who brought peace to a troubled land and ended the threat of an apocalypse, it is with great honor I present you with the deed to Tristeza Manor."
You all turn to face the crowd of onlookers, and they applaud for you. Kasumi lets out another triumphant roar.
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