Hmm's 2-00 Fate of the Scoured God (Tier 7-8) (Inactive)

Game Master Hmm

MAPS
Aid Token TextAid Token ExchangeSuccess Progress ChartFleet Locations

REWARDS:

MASTER OF STARS TOUCH-UP:

Level 1 Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.

Level 2 When using the reward above, all the PCs' non-gunnery skill checks made during the same round gain the +4 bonus.

Level 3 In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all non-gunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

PRAYER AND REFLECTION

Level 1 The PCs gain significant insight into Iteration-177's understanding of the divine and share a portion of his intuition. A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.

Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

Level 3 When using either reward above, the PC can double the bonus.

ROOKIE TRAINING

Level 1 The PCs improve their allies' morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.

Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

Level 3 In place of the level 1 reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

STARSHIP PRIMING

Level 1 Pleased with the PCs' review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Level 2 When using the reward above, all of the PCs' gunnery rolls during that round gain that benefit.

Level 3 In place of the level 1 reward, a PC can select any one successful starship weapon attack to count as critical damage if it deals Hull Point damage, even if the die result isn't a natural 20.

SUPPLY RUN

Level 1 Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC's level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.

Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC's level. These consumables cannot have permanent effects, and PCs who don't use them during the course of the scenario must return them at the end of the adventure.

Level 3 When using the level 1 reward, the weapon can have an item level up to the PC's level + 1.

TACTICAL PREPARATIONS

Level 1: The PCs assist overviewing the Society's default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.

Level 2: Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Level 3: During a single encounter in the same location as the jinsul fleet, the PCs can activate this reward to remove any extra enemies or challenges provided by the jinsul fleet.

High Society Influence (Iteration-177) Ally boon:
Ailuros grants the PC some of their little remaining magical energy. Up to three times during the encounter, the PC can cast dimension door as a spell-like ability, using their character level as their caster level.

Iteration-177's Attention Ally boon:
The divine herald suffuses the PC's memory with divine power, manifesting as a magical effect for the duration of the encounter.

Choleric memories grant the benefit of resistant armor.

Melancholic memories grant all of the PC's weapons the benefits of the frost weapon fusion.

Phlegmatic memories grant the benefit of shield other, with Ailuros taking half the damage (up to 100 damage before they collapse).

For sanguine memories the PC can gain the benefits of greater remove condition at the start of their turn up to three times during the combat.

Surviving Companion boon:
The alien creature accompanying you decides to curiously inspect the devices. You can reroll one skill check to interface with the devices during the course of this encounter, as your alien companion inadvertently assists you with its meddling.


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Buff-Bot gets the killing blow!

OUT OF COMBAT


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You travel around to the other locations on this ship:

Computer Lab

This facility has been stripped of usable materials.

Perception 23:
You discover scratches in the walls consistent with jinsul leg blades, indicating that the jinsul attackers boarded and looted the Parting Glance.

Physical Science 28:
Although the jinsul took all the primary consoles and supplies, you recognize the lab's layout as conducive for scanning and processing surface information from a nearby planet or moon, suggesting that the Parting Glance was collecting data about jinsul movements on nearby planets when it was ambushed.

Transmission Center
This room appears largely stripped of valuables and information, save for one large device on the aft side that was visibly sundered by melee weapons.

Piloting 28:
You recognize the device as a long-range transmitter, which could rapidly share large amounts of data between the Parting Glance and another location.

Engineering 23:
You determine that the device's main operating systems were surgically targeted by whatever destroyed it, rendering it totally inoperable.

Gunner's Station

Piloting 23:
You can briefly pull up data saved in the gunner's targeting computer. The data suggests that the gunner continued firing on the jinsul ships after the jinsuls disabled the Parting Glance, specifically and persistently targeting its air‑to‑ground torpedo launchers.

And that's it!

Now that you have defeated the undead, you can return to your ship and relay your findings to Venture-Captain Naiaj. The gnome venture-captain nods. "Thank you for salvaging some value from the Starfinders' sacrifice." She immediately contacts other teams with urgent orders to reinforce the transmission tower at Bastiar-8. Before breaking off communication with you, Naiaj says, "Thank you again. Try to stay safe on your next mission!"

SUCCESS!

Speaking of your next mission, what will it be?


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Your Missions are listed on the SLIDES, but also here!

Time to choose your second scouting mission:
- from the handout you have the following:

Agillae-2 Ground Force Intel (Stealth and spying, Normal gravity)
Agillae-4 Data Hack (Infiltration and hacking, Normal gravity)
Agillae-5 Recovery Efforts (Investigation, Zero G)
Callion-1 Scout Hunt (Starship)
Callion-2 Captive Interview (Interrogation/Persuasion, Normal gravity

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

"Jinsul Leg blade marks are all over this place. This was definitely an attack by their ilk. They boarded then looted the place." Duhm Kaoh spits.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Engineering: 1d20 + 15 ⇒ (20) + 15 = 35

"It wasn't chance they broke this device here. They focused all their strength to wreck this machine. They didn't want it to ever run again. I think we should try to find out why. It might confirm what we know, but best be diligent and not slack off."

I would vote Callion-2 for our next mission.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Aid Another on both piloting checks: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (4) + 3 = 7

IF YOUR DEDUCTIONS ARE ACCURATE, WHICH I HAVE NO REASON TO BELIEVE OTHERWISE, IT WOULD SEEM AS THOUGH THE JINSUL BOARDED, MADE THEIR STRIKE, AND DESTROYED THIS DEVICE. GIVEN OUR PRESENT LOCATION, IT WOULD BE SAFE TO ASSUME THE GOAL WAS TO PREVENT TRANSMISSION OF SOME INFORMATION. WERE THE GOAL TO PREVENT TRANSMISSION OF THE INFORMATION WE JUST GATHERED, I WOULD EXPECT THAT THE BRIDGE COMPUTERS WOULD BE DESTROYED TOO. IT MUST BE OTHER INFORMATION...

Callion-2 sounds good to me, the diplomat!

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Physical Science: 1d20 + 17 ⇒ (19) + 17 = 36

Looking around the computer lab, Raatchet says, "Yep. Spy ship. This was definitely a spy ship. This lab's layout is optimized for scanning and processing nearby planetary bodies. My guess is they were spying on jinsul movements before they got jumped."

Callion-2 sounds good!

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I think we have a winner.

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Callion-2 sounds fine.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I'd still prefer to get the starship combat out of the way, but that's mostly for meta reasons. I've never played or run or read this, but I know doing the starship combat was important for 1-99 so I'd like to get it handled. However, if everyone else wants Callion-2, my massive diplomacy rolls won't complain.

Are we limited to one skill check each for the above? I'll assume we are and only read the first one if it's a success. But Jin would check everywhere.

Jindam heads to the Transmission center.

Transmission Center Piloting: 1d20 + 16 ⇒ (11) + 16 = 27

"Guys, there's something transmitting massive amounts of data out of this ship. We should report that back to Naiaj. That can't be good."

If he can do more than one, he'd check everywhere, and share the information learned with the party.

Computer Lab Phsyical Science: 1d20 + 4 ⇒ (5) + 4 = 9 I missed that Raachet already rolled it, Failed anyway
Gunnery Station Piloting: 1d20 + 16 ⇒ (20) + 16 = 36 That's a success if it counts.


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Scout Mission 5: Captive Interview

Radaszam’s already imposing vesk figure appears extra threatening as he looms over a bound jinsul on his starship’s bridge. “Let me introduce you to my guest, Teskrkah, a jinsul who claims to have betrayed her teammates—those teammates being an assassination squad sent to kill me. Now, I don’t know what to believe, so I want you to figure out the truth here. I have some bigger fires I need to put out at the moment, so I’m handing this off to you. I’ve programmed the computer to translate for you if you need it. Remember, we’re Starfinders and not depraved killers, so don’t torture this pitiful creature. Just get what information you can from her. Engage the ship’s autopilot once you’ve gotten her to talk and it’ll bring you right to my location.”

Radaszam then leaves the ship and the captive in your hands, taking a shuttle back to his own starship and returning to the main fleet. Upon Radaszam’s departure, Teskrkah violently struggles against her restraints for a moment, then slumps into the chair with a series of mandible clicks.

The computer registers the clicks as a language and translates, “Dhurus, though an abominable curse on my people, seems set to mount you atop its flagship, as it did to the great heroes we once followed.”

I've placed your minis on the bridge on SLIDE ONE sort of randomly. Feel free to move them around.

@Jindam -- Assume that everyone can attempt the same check unless I tell you otherwise. (One of these exceptions will be in this current section of Scout Mission 5, and I will lay out the rules for it.) Sound good?


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Interrogating the Prisoner

You must extract details about Teskrkah's mission, but the hardened jinsul has been conditioned to withstand interrogation. You can attempt to pry information out of the jinsul using various techniques; if you succeed at three distinct interrogation methods, the jinsul is more likely to comply.

The section below lists common interrogation methods are presented below, but I might allow some leeway for creative interrogation methods, provided that such tactics use comparable skills and DCs or consume similar resources, such as spells or items. As always, bonuses apply for great roleplay.

The party can attempt any method up to TWICE.

★ Coercion: Use an Intimidate check to loosen Teskrkah's tongue through the application of threats or physical presence.

★ Goading: Use a Diplomacy check to knead information out of the jinsul with honeyed words.

Sense Motive 23 to aid Goading:
You can reduce the Diplomacy DC of the Goading by leveraging the Teskrkah's belief that Dhurus is a blasphemer.

★ Probing: You can use magical or technological resources to extract information. Using a limited-use spell, class ability, or other resource can allow you to use a corresponding skill—most likely Mysticism, but you can possibly sell me on other skills. Alternatively, you can use that probing ability to reduce a different interrogation skill DC to Easy. A spell or effect that can independently glean information, such as detect thoughts, might be especially efficacious on its own.

★ Trickery: You can Bluff to wring details out of Teskrkah via deceit.

Culture 23 to aid Trickery:
You can reduce the Bluff DC by using jinsul social norms to bolster the deception.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

"Guys. I think I was made for this." Jindam cracks his knuckles.

Jindam speaks jinsul (Jinsul Linguist) and I have the Stain of the Perplexity boon slotted, which grants a +2 divine bonus on all skill checks when influencing or negotiating with evil-aligned creatures. Assuming he's not secretly 'good-aligned' I'll assume this counts.

Jinsul Language:
"I've learned the tongue of your people. It seems we have a shared interest in defeating Dhurus. I expect this is reason enough for you to cooperate and tell us what your mission is. If not, tell me what we need to make a deal."

Sense Motive Check with Perplexity: 1d20 + 6 + 1d6 + 1 + 2 ⇒ (3) + 6 + (5) + 1 + 2 = 17 Failure
Diplomacy Check with Perplexity: 1d20 + 14 + 1d6 + 1 + 2 ⇒ (1) + 14 + (3) + 1 + 2 = 21 Seriously?!?!?!

"Crap. I think I may have used the wrong verbs, there."


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Teskerah responds with clicks in a baffled tone, and the computer translates.

"Are you sure that you have studied Jinsul? It sounds like you said that we should surf together with Dhurus. This would land us into deep waters indeed."

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen is not skilled in interrogation but will attempt to aid his companions.

Sense Motive: 1d20 + 13 ⇒ (2) + 13 = 15 Nope

Aid Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11

"Good, Radaszam is gone. Now we can do what we want with this jinsul scum. It is time to make you pay for for all the Starfinder deaths you have caused."

Auto-succeed at Aid Intimidate

"You didn't really believe that line about no torture did you? Radaszam knows full well that's what we're going to do. That's why he left the ship. It's called plausible deniability. The truth is he wants you to suffer as much as we do. Faction leaders don't dirty thier own hands with such work though. That's why he called us."

Aid Bluff: 1d20 + 4 ⇒ (12) + 4 = 16

Would we still be able to purchase a spell gem of Detect Thoughts if no one else has a magical solution?

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Sense Motive: 1d20 + 14 ⇒ (13) + 14 = 27

Duhm Kaoh reads the Jinsul prisoner like a book, and picks up on her distrust of Dhurus. "That Dhurus whackjob is just another over inflated ego pretending he has some level of godly power, when in reality hes as fancy as a cold booger on a paper plate."

+4 Aid to Goading (Diplomacy).

Diplomacy to Goad the Prisoner: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27
"Of course, Jinsul would believe something THAT idiotic."

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

That's twice on goading. Since there's an open aid on Bluff I'll go ahead and attempt that.

Jindam thinks long and hard about Jinsul culture, trying to remember his lessons from Brod-23.

Culture Check for Trickery: 1d20 + 13 ⇒ (7) + 13 = 20 Failure... Maybe I shouldn't try this bluff.

"No, screw that, we need the information." Jin thinks to himself before continuing.

Jinsul Language:
"You see this scar." He says, pointing to his chest. "I got that killing the last one of you that didn't want to help one of us out. Don't think I won't ignore my orders if you don't comply."

The scar he's pointing to is real. But it wasn't from a Jinsul.

Bluff Check for Trickery: 1d20 + 14 + 1d6 + 1 + 2 + 2 ⇒ (17) + 14 + (4) + 1 + 2 + 2 = 40 That's more like it.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

In the yard with my son, will attempt intimidate in a moment once I can catch up.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Sense Motive: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (4) = 22 Nope

Buff-Bot also speaks Jinsul, and all of his dialogue toward the Jinsul will be in their language.

Buff-Bot waits a while, watching reactions, then tweaks his vocal modulator to better pronounce the Jinsul tongue. Once satisfied with his new setting, he takes a seat in front of the captive.

"No doubt by now you are aware of our successes in the battle against your kind. I myself have had experience engaging your kind in lethal combat. As you can see by my presence... many Jinsul have died by my hand. Some personally in axe-to-leg-blade combat, some by skill in a starship. No doubt by now you also know of the one known as Iteration-177. If you think your god will protect you, you are gravely mistaken. You had best make yourself useful to your future overlord... and do so quickly."

Also making a Veiled Threat so he walks away from this not sure if I was actually threatening him with anything... unstarfinderlike.

Intimidate: 1d20 + 18 + 1d6 ⇒ (11) + 18 + (5) = 34

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-bot lets that all sink in for a bit before he continues.

Veiled Threat

"Not that we intend to demonstrate personally, merely... making sure you understand that we are... qualified, and that any information you are willing to share will be for your benefit. After all... as it stands in your present position, you will likely be mounted on a starship just like us should we fail. Now please... make yourself useful."

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

I see that the checks already have been made for Diplomacy already and I don't want to 'use up' any attempts with my lower bonuses. Is the Culture check also limited to two attempts?

With that Ivok would like to aid Buff-Bot's Coercion attempts with his imposing strength as an Athletics check. If not I can attempt to aid with Intimidate (+2 bonus).

Ivok takes measure of the jinsul for a moment before responding in her own tongue. "I'm not afraid of Dhurus. He has already threatened me and pitted some of his strength against mine. It isn't his strength though. It is borrowed, taken from another and he doesn't even put in the proper effort to even claim his has earned it from his sleeping divinity."

Putting his claws on the rails of the ship, they begin to shudder under Ivok's weight and force. "The strength of the myself and other Starfinder is been forged in flames and trials especially in these past years. I've seen they world to traveled to and know that many among you earned that strength as well throwing yourselves through a gauntlet to keep yourselves sharp. Dhurus and those heroes he mounted to his ship used the divine power and avoided the hardest of the work needed to tone and shape it."

The rail begins to wail and rattle as Ivok puts more and more preasure on it, pushing it away with clear scratches and indents in the metal as he concludes, "I would not be afraid to match my strength against his or his assassins in this system or any other. The Starfinders have taken our blows from him and things far more powerful and dangerous before, but we have come out stronger for it. Tell us where these assassins will land and I will show you that strength."

Athletics with Stain of Perplexity boon included (+2). -11 if Intimidate instead.
Aid to Coerce (Athletics): 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet attempts to back up each of his teammates...

Not really understanding Jindam's jinsul, Raatchet can only fall back on saying, "Yah, what he said! 100 percent!!!"
Diplomacy aid Jindam: 1d20 ⇒ 16

Backing Duhm up, Raatchet says, "Not just a cold booger on a paper plate, but a WEEK-OLD cold booger on an impossibly wasteful NON-BIODEGRADABLE paper plate!"
Diplomacy aid Duhm: 1d20 ⇒ 19

Raatchet pulls out his disintegrator rifle and follows Buff-Bot's words with, "And believe you me! This baby right here has outright disintegrated a whole mess of your kind. Now talk, you RAT!!!"

Raatchet looks over at Buff-Bot, winks and says, "See what I did there? Rat? I'm a ysoki. Get it? The irony? kekeke..."

Raatchet quickly turns his gaze back at the captive, rifle in hand and roars menacingly as any ysoki rat/mouse-folk would: "squeak!!!"
Intimidate aid Buff-bot: 1d20 ⇒ 12

I believe those were all the attempts made so far. Raatchet doesn't have the skills to lead any of the interrogation attempts but will always try to aid. If we run low on attempts, Raatchet can also try to use a tech means of getting the 'probing' bonus. Raatchet might have a sisnister idea forming up in that lil ysoki brain of his....


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Through a combination of goading, coercion and trickery, you successfully interrogate Teskrkah! In the jinsul language so many of you speak, she reveals how she learned of the Starfinder leadership's locations. "There's a nelentu... double-agent from the Kreiholm Freehold named Tsimtsara and she --"

Admitting this, however, triggers a mystical countermeasure common to Dhurus's elite agents, signaling the betrayal: you hear Dhurus's disembodied voice boom, “NONE BETRAY ME!” as Teskrkah's body violently convulses before ripping apart in a surge of divine energy. The energy then coalesces into two jinsul-shaped demonic entities.

Mysticism 22:
They are bone snapper demons! They have the chaotic, evil, demon and extraplanar subtypes.

Mysticism 27

Spoiler:
Defensive Abilities
unflankable; DR 5/good; Immunities electricity, poison; Resistances acid 7, cold 7, fire 7

Mysticism 32

Spoiler:
SPECIAL ABILITIES
Flame Gout (Ex)
A bonesnapper's flame gout attack has a range increment of 30 feet and unlimited ammunition.

Who goes first?:

Initiative, Buff-Bot 9000: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative, Duhm Kaoh: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative, Ivok Dracusk: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative, Jindam Lightstream: 1d20 + 10 ⇒ (5) + 10 = 15
Initiative, Raatchet: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative, Thri-Kreen: 1d20 + 6 ⇒ (10) + 6 = 16

Initiative, Demons: 1d20 + 4 ⇒ (7) + 4 = 11

★ --- ★ --- ★ --- ★

Round 1
Active conditions:

Ivok
Buff-Bot 9000
Thri-Kreen
Jindam

================================

Yellow Demon
White Demon

================================

Duhm-Kaoh
Raatchet

================================

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Jindam tries to recall what he can about these creatures.

Mysticism ?Recall Knowledge? Check: 1d20 + 4 ⇒ (2) + 4 = 6 I hate you, dice bot.

"What the?" Jindam says, drawing his rifle. He yells in 'yellow's' face, "GARRHHGHHHH!!!!" attempting to distract it before firing.

Clever Attack with Laser Rifle
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (12) + 14 + (2) + 1 = 29 There is a +2 (+4 if these are actual demons) to that, if this counts as trying to 'influence' them.
Attack with Corona Laser Rifle vs EAC: 1d20 + 12 ⇒ (20) + 12 = 32
Fire Damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12

"Does anyone know if these things are immune to fire?"

Second Seekers (Jadnura)

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N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Mysticism: 1d20 + 15 ⇒ (12) + 15 = 27

Jindam Lightstream wrote:
"Does anyone know if these things are immune to fire?"

"They are immune to electricity, and resistant to most forms of damage other than sonic."

Thri-Kreen takes a guarded step back, calls their rifle, and fires a dart at the closest (yellow) intended to negate its DR.

Called Conserving Advanced Needler Rifle: 1d20 + 14 ⇒ (15) + 14 = 29
Sniper's Aim: Reduce AC bonus from cover by 2
Piercing: 1d8 + 7 ⇒ (4) + 7 = 11
Basic Inhibitor: Reduce the target's DR by 5

"Kinetic damage is also effective against this one."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Jindam crits against the Yellow Demon, then Thri-Kreen inhibits it!

Jindam's Crit Burn Damage: 1d6 ⇒ 4

★ --- ★ --- ★ --- ★

Round 1
Active conditions:

Ivok
Buff-Bot 9000
Thri-Kreen
Jindam

================================

Yellow Demon (-20, Flat-footed, DR reduced by 5)
White Demon

================================

Duhm-Kaoh
Raatchet

================================

Second Seekers (Luwazi Elsebo)

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Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok bellows out as he draws and charges his freezing pike "Using another of your servants bodies as your own! Dhurus you coward! Face us yourself!"

Ivok directs his blow into the injured demon with a powerful thrust with his divine blessed weapon.

Attacking Yellow
Holy, Ethereal, and Opportunistic fusions. Holy should allow me to bypass the cold resistance if they are evil outsiders.
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 ⇒ (18) + 14 = 32
Cold Damage: 1d8 + 17 ⇒ (8) + 17 = 25

Draw weapon and attack.

I have Coordinated Shot, which gives a +1 bonus to ranged attacks against enemies I'm threatening with a melee weapon as long as I'm not blocking the shot myself. I'm threatening yellow, but not sure about white with the position of the chair.

On AoO for Movement, Stand Still:

Attack Tactical Cryopike vs KAC + 8 (reach): 1d20 + 14 + 4 ⇒ (8) + 14 + 4 = 26

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Max takes the cue from his companions and focuses fire, hoping to eliminate one combatant before it can even raise a talon.

Attack v yellow, Flank, Full vs FFKAC: 1d20 + 8 + 2 - 4 ⇒ (9) + 8 + 2 - 4 = 15
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Attack, Flank, Full vs FFKAC: 1d20 + 8 + 2 - 4 ⇒ (10) + 8 + 2 - 4 = 16
Damage: 1d8 + 10 ⇒ (7) + 10 = 17


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Ivok uses his holy fusion to further damage the Yellow Demon! Buff-Bot full attacks, but misses twice.

★ --- ★ --- ★ --- ★

Angry at the holy fusion, Yellow bites at Ivok!

Bite: 1d20 + 18 ⇒ (13) + 18 = 31
Piercing Attack: 2d6 + 12 ⇒ (1, 3) + 12 = 16

He then cleaves into Raatchet!

Bite: 1d20 + 18 ⇒ (10) + 18 = 28
Piercing Attack: 2d6 + 12 ⇒ (4, 3) + 12 = 19

White bites Duhm Kaoh...

Bite: 1d20 + 18 ⇒ (19) + 18 = 37
Piercing Attack: 2d6 + 12 ⇒ (3, 1) + 12 = 16

He then cleaves into Buff-Bot!

Bite: 1d20 + 18 ⇒ (6) + 18 = 24
Piercing Attack: 2d6 + 12 ⇒ (2, 3) + 12 = 17

★ --- ★ --- ★ --- ★

Round 1 / 2
Active conditions:

Ivok (-11)
Buff-Bot 9000 (-17)
Thri-Kreen
Jindam

================================

Yellow Demon (-45, Flat-footed, DR reduced by 5)
White Demon

================================

Duhm-Kaoh (-16)
Raatchet (-12)

================================

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Duhm Kaoh resists some of the damage, then brings the pain right back to the demon that bit him. ”Here’s my retort!”

Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (9) + 7 = 16
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (3, 2, 5) + 9 = 19

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Electrostatic Field Dmg: 2d6 ⇒ (3, 3) = 6

Max cautiously strikes again before taking cover behind his chair. His voice has a bizarre crackle as his Jinsul settings are still engaged despite his worried observations being conveyed in common.

"Recommendation: Spread out... do not let them use their momentum to full effect."

Improved Get 'em on Yellow + Attack, then move action to take cover behind his chair

Attack, Get 'em, Flank: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I totally missed that I crit!

Crit Fire Damage to yellow from last round: 2d6 + 7 ⇒ (4, 2) + 7 = 13 I saw the roll of the burning, but not this. If I missed it, ignore me. Otherwise, this should all go past the ER Fire.

With Buff-Bot putting the screws on yellow, Jindam turns his attention to white. "Don't forget to also get that one!"

Get 'em on White

"He has a shoelace untied!"

Clever Attack with Laser Rifle on White. This should draw an AOO from Yellow if it's still alive and has one.
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (5) + 14 + (4) + 1 = 24 There is a +2 (+4 if these are actual demons) to that, if this counts as trying to 'influence' them.
Attack with Corona Laser Rifle vs EAC: 1d20 + 12 ⇒ (13) + 12 = 25 Forgot my +1 from Get'Em. That's a 26.
Fire Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen fires another biohack at yellow, intent on removing it's fire resistance as well.

Conserving Advanced Needler Rifle: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Sniper's Aim: Reduce AC bonus from cover by 2
Piercing: 1d8 + 7 ⇒ (5) + 7 = 12
Genetics Inhibitor: Reduce Fire Res by 10 (min 0)

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Maybe some hubris, but didn't rest following last fight hoarding my pile of RP like mad. After the DR, take 8 this turn bringing me to 21 total damage.

Ivok stiffles a roar as the fangs dig into his armor, but releases it once he sees his allies being mauled. "Grit your teeth and drive forward! Time to end this warm up!" Driving forward a thrust into the demon explodes with a holy cryo-powered blast of freezing ice that drives through the center of the demon.

Attack vs Yellow
Holy, Ethereal, and Opportunistic fusions
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 ⇒ (20) + 14 = 34
Cold Damage: 1d8 + 17 ⇒ (3) + 17 = 20
Critical Cold Damage: 1d8 + 17 ⇒ (2) + 17 = 19 No critical effect

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Same. I'm at 0/48 SP and 51/52 HP.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"RATZZ!! I've been putting off getting my rabies shots until AFTER this mission!"

Raatchet takes a guarded step back and opens fire on yellow with an overcharged laser rifle shot!!!

Laser Rifle vs EAC: 1d20 + 12 ⇒ (13) + 12 = 25
Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (6) + 8 + (3, 1) = 18

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I didn't realize either of you were that far down. I can inspiring boost Buff-Bot or Ivok next turn for 18 stamina if you'd rather me do that than make them flat-footed to attacks. I'm also still down -16 from last fight.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Duhm Kaoh's retort to White misses, even though White's armor class was reduced by the Cleave.

Buff-Bot discovers that these demons are immune to electricity as the field fails to do any damage to the demon! He also discovers that they are unflankable, but he manages to put a Get 'Em on Yellow.

Jindam puts a Get 'Em on White, and then makes White Flat-footed with a bluff. He attacks White, but only does 6 fire damage.

Thri-Kreen removes Yellow fire resistance, and all 12 of his piercing damage goes through because of the earlier removal of DR.
Thri-Kreen, this has been an amazing help to this fight. Wow.

All of Ivok's holy crit damage goes through on Yellow, followed by an overcharge from Raatchet!

Hmm's GM Calculator:
Damage on Yellow: 45 + 12 + 20 + 19 + 18 = 114

With Raatchet's overcharged attack, Yellow finally dies!

★ --- ★ --- ★ --- ★

White takes a guarded step and then gouts fire on Duhm Kaoh. Duhm Kaoh, this totally provokes, Take your attack of opportunity.

flame gout: 1d20 + 15 ⇒ (20) + 15 = 35
Flame Damage+Crit: 2d6 + 7 + 2d6 + 17 ⇒ (3, 3) + 7 + (3, 6) + 17 = 39

The demon says, "I like my beef barbecued and smoky."

Duhm Kaoh is on fire and will take an additional 2d6 fire damage every turn until he is put out! Here's this turn's damage, since it happens at the start of his turn.
Burn: 2d6 ⇒ (3, 5) = 8

★ --- ★ --- ★ --- ★

Round 2 / 3
Active conditions:

Ivok (-21)
Buff-Bot 9000 (-48)
Thri-Kreen
Jindam

================================

Yellow Demon (DEAD)
White Demon (-6, Get' Em +1)

================================

Duhm-Kaoh (-63, has AoO on White)
Raatchet (-12)

================================

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
GM Hmm wrote:
The demon says, "I like my beef barbecued and smoky."

Seeing Duhm on fire, Raatchet remarks, "Or just plain blackened, apparently!!"

Raatchet repositions to get a clear shot on white, then fires!!!

Laser Rifle vs EAC: 1d20 + 12 ⇒ (1) + 12 = 13
Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (3) + 8 + (5, 4) = 20

"RATS!!!" yells Raatchet as his shot misses by a mile.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"Now your turn." Thri-Kreen fires a DR reducing dart at the remaining demon.

Conserving Advanced Needler Rifle: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Sniper's Aim: Reduce AC bonus from cover by 2
Piercing: 1d8 + 7 ⇒ (4) + 7 = 11
Basic Inhibitor: Reduce DR 5

Exo-Guardians

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LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Duhm Kaoh, on fire and looking very badly beaten up, swings his axe into the white demon, while using the power of Zon-Kuthon to deflect some flames back. "How bout I split your skull and wear it as a trophy, you son of a b****?"

White needs to make a DC17 Will save or suffer 7 damage, and Duhm Kaoh resist 7 damage.

Attack of Opportunity
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (14) + 7 = 21
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (6, 6, 6) + 9 = 27 Zon-Kuthon enhanced wrath!

Regular Turn
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (9) + 7 = 16
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (2, 3, 4) + 9 = 18

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2
Jindam Lightstream wrote:
I didn't realize either of you were that far down. I can inspiring boost Buff-Bot or Ivok next turn for 18 stamina if you'd rather me do that than make them flat-footed to attacks. I'm also still down -16 from last fight.

I'm fine with my stamina right now, you don't need to inspiring boost me just yet. I just wanted to make sure to not why my SP was a bit lower coming into this fight. Boosting either Buff-Bot or Duhm-Kaoh sounds reasonable, but I make reasonable arguments for any action.

Ivok gives a cheer with Raatchet's shot bringing down the demon, but cuts himself off short seeing the powerful flames the remaining demon is inflicting. He rushes past Buff-Bot and Duhm-Kaoh as he holds his pike toward the demon. "Keep off my team! I'll be your sparring partner today!"

Move 25 around the demon, attack with pike
Attack Tactical Cryopike vs EAC with Get 'Em (reach): 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Holy Cold Damage: 1d8 + 17 ⇒ (8) + 17 = 25

+1 to Ranged Attacks against the demon from Coordinated Shot.

Stand Still:
Attack Tactical Cryopike vs KAC + 8 (reach): 1d20 + 14 + 4 ⇒ (19) + 14 + 4 = 37


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Raatchet misses White, but then Thri-Kreen shoots it and reduces its DR! Duhm Kaoh lives up to his name and awards the White Demon a little doom along with the promise of being turned into a stunning hat. Ivok provides some holy pike action again!

Demonic Will Save: 1d20 + 6 ⇒ (14) + 6 = 20

Unfortunately, the demon shakes off Duhm Kaoh's offer of shared pain.

GM Calculator:
White Damage: 6 + 11 + 27 + 18 + 25 = 87

★ --- ★ --- ★ --- ★

Round 2 / 3
Active conditions:

Ivok (-21)
Buff-Bot 9000 (-48)
Thri-Kreen
Jindam

================================

Yellow Demon (DEAD)
White Demon (-87, Get' Em +1, Flat-footed, Reduced DR, +1 coordinated shot for ranged attacks)

================================

Duhm-Kaoh (-63, has AoO on White)
Raatchet (-12)

================================

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot does his best to maintain a safe distance from the creature, backing off and keeping the captain's chair between it and himself. He takes his allies information to heart and draws his sonic pistol, letting his axe clatter to the ground. In a deep booming but raspy jinsul voice, he commands, "FINISH HIM!"

Move/draw, Improved Get 'em with free attack.

Attack, Coordinated Shot, Get Em, Cover v FFEAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (14) + 9 + 1 + 2 - 4 = 22
Sonic Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Inspiring someone who has less damage on them. I'm going to rest after this encounter regardless, but someone with only a little STA damage might save some RP.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Buff-Bot strikes White, and the demon looks to be hanging by a thread.

Take him down, Jindam!

★ --- ★ --- ★ --- ★

Round 2 / 3
Active conditions:

Ivok (-21)
Buff-Bot 9000 (-48)
Thri-Kreen
Jindam

================================

Yellow Demon (DEAD)
White Demon (-99, Get' Em +2, Flat-footed, Reduced DR, +1 coordinated shot for ranged attacks)

================================

Duhm-Kaoh (-63, has AoO on White)
Raatchet (-12)

================================

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Seeing the beast on its last legs, Jindam says, "I told you we should get him. Now he's dropped his soul gem."

Clever Attack with Laser Rifle
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (16) + 14 + (1) + 1 = 32
Attack with Corona Laser Rifle vs FFEAC: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Fire Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Sad Trombone.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

That still very well may hit and deal enough given the additional +2 from Improved Get 'Em


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Jindam blows him away!

COMBAT OVER!

When you bring back the information to Radaszam, the vesk looks grim. "So we have a traitor. I guess it is time for us to arrange to 'plug the leak'. I will contact you about that project later, once I have a chance to arrange it."

SUCCESS REPORTED!

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-bot gives a sigh of relief as the creature falls. "Fatality."

With that he toggles his vocal modulator back to default and takes a breather.

I REQUIRE REST BEFORE FURTHER ASSIGNMENTS. PROBABILITY OF SUCCESS APPROACHES ZERO AS FATIGUE INCREASES.

Spending 1 RP to restore all SP and recover my use of Clever Improvisations.

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Community / Forums / Online Campaigns / Play-by-Post / Hmm's 2-00 Fate of the Scoured God (Tier 7-8) All Messageboards

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