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GAB!'s page

305 posts. Organized Play character for Kyle "Worg" H.


Full Name

GAB!

Race

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing

Classes/Levels

Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

Strength 16
Dexterity 10
Constitution 18
Intelligence 12
Wisdom 12
Charisma 7

About GAB!

Character Sheet

GAB!
NG Half Orc Oozemorph Shifter 3 Lorewarden Fighter 2
Initiative: +0, Low-Light Vision, Perception +7

Defenses
AC 10 Touch 10 Flat-Footed 10
HP53 (HD 5D10)
Fort 8 Ref 4 Will 2
Defensive Abilities: Immunity to Critical Hits, Precision, and Flanking.

Offense
Speed 30ft
Melee Tentacle (B/P/S) +8 (1d6+3) *Up to two* or Cold Iron Masterwork Battleaxe (S) +9 (1d8+3)
Space 5ft Reach 5ft
Special Abilities: Compression

Statistics
Str 16 Dex 10 Con 18 Int 12 Wis 12 Cha 7
Base Attack Bonus; +5, CMB; +8, CMD; 18
Feats; Endurance, Diehard, Combat Vigor, Vim and Vigor, Combat Expertise, Stalwart
Skills; Acrobatics 8, Climb 18, Craft; Crayon Drawing 6, Knowledge Dungeoneering 6, Knowledge Nature 7, Perception 7, Stealth 8, Survival 6, Swim 10
Equipment; Potion of Cure Light Wounds (2), Trail Rations (5), Masterwork Backpack, Masterwork Darkwood Barrel, Journal Book, Charcoal Sticks (5)(Various Colors), Cold Iron Masterwork Battleaxe, Masterwork Wooden Armor

Traits
Called (Faith) - Once per day, when an attack roll results in a natural 1, can reroll the dice and take the new result.
Careful Combatant (Combat) - When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.
Shaman's Apprentice (Half Orc) - Gain the feat Endurance rather than the orc trait Ferocity.
Human Raised (Half Orc) - Gain 1 additional skill rank per level instead of Intimidating.

Botting Instructions
GAB! can switch between the following attack styles as a swift action.
[dice=GAB! Tentacle Mace Attack (Bludgeon)]1d20+8[/dice]
[dice=GAB! Tentacle Mace Damage (Bludgeon)]1d6+3[/dice]

[dice=GAB! Tentacle Spear Attack (Pierce)]1d20+8[/dice]
[dice=GAB! Tentacle Spear Damage (Pierce)]1d6+3[/dice]

[dice=GAB! Tentacle Scythe Attack (Slash)]1d20+8[/dice]
[dice=GAB! Tentacle Scythe Damage (Slash)]1d6+3[/dice]

[dice=Masterwork Cold Iron Battleaxe Attack (Slash)]1d20+9[/dice]
[dice=Masterwork Cold Iron Battleaxe Damage (Slash)]1d8+3[/dice]

[dice=Masterwork Cold Iron Battleaxe Attack (Slash)]1d20+9[/dice]
[dice=Masterwork Cold Iron Battleaxe Damage (Slash, Two-handed)]1d8+4[/dice]

If ranged combat becomes a thing, GAB!'s best hope is to transform and use its shortbow. If it is out of transformations for the day, PANIC With a readied action or hiding until combat is over.