GM Elberion's The Feast of Ravenmoor [PFS] (Inactive)

Game Master GeraintElberion

from Pathfinder to Tax Collector.


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Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Of course, of course. Apologies. I had run out of questions for the lady Heidmarch and wanted to catch them before we split up for the night.

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius attentively takes notes of the whole exchange with the Venture-Captain, but his notes increasingly start to incorporate what he sees Lakadee do, how he looks and how he reacts to the conversation. Notes of colorful leaves, patrons of barks and even quick leaf sample he noticed dropped from the treant. In the end, his notes include mostly the first details and developed into a quick study on the sapling.

He says to Linka-"Of course, Miss Wind!"-he says as he hands the spellbook to the Sylph. He does not ask any further questions, but will buy a hanging tent in case the journey requires them to head into Varisian swamps.

The Chelish wizard thinks about a bit and says-"Shall we book rooms in the Drunken Dog? Getting to know each could be fun, and I often find it fun to spend the n..."-his voice trails off, being a bit shy and JUST noticing the abundance of beautiful women in the group. He does a bad job to hide his blushed cheeks as he looks away, trying to awkwardly let is pass unanswered.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15
Salvius Delronge wrote:
The Chelish wizard thinks about a bit and says-"Shall we book rooms in the Drunken Dog? Getting to know each could be fun, and I often find it fun to spend the n..."-his voice trails off, being a bit shy and JUST noticing the abundance of beautiful women in the group. He does a bad job to hide his blushed cheeks as he looks away, trying to awkwardly let is pass unanswered.

Sayuki’s small, rounded eyebrows rise slow as glaciers, but soon enough they’re nearly in her hairline.

”I will have to check with my wife, but I have a feeling she will be against it,” she giggles.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Earlier

Vina awaits Lady Heimarch's answers patiently.

======================

Later

Vina is thrilled at Salvius' inspection. "You like trees and plants too? you know that they are immune to mortals' mind-altering magicks yes? but some of us in the jungles of Jalmeray have found a way around it, mostly by practicing with the plants themselves and getting their consent... by the way, those are not his leaves: anything not at the end of his limbs or head and wrapped close around his trunk is part of the leaf armor the elves made for him during my last trip. He is an oak treant so the fair folk had the grace to only use oak leaves for his armor. Don't pull those please, as they are costly to replace... hee hee hee... you may keep that one though..." she finishes, pointing at the dropped leaf Salvius reached for.

Grand Lodge

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NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer
Salvius Delronge wrote:
The Chelish wizard thinks about a bit and says-"Shall we book rooms in the Drunken Dog? Getting to know each could be fun, and I often find it fun to spend the n..."-his voice trails off, being a bit shy and JUST noticing the abundance of beautiful women in the group. He does a bad job to hide his blushed cheeks as he looks away, trying to awkwardly let is pass unanswered.

"I prefer to spend much of my time alone," Replies Ekanta. "Perhaps you could share a room with..."

He trails off as he gives Salvius a strange look, then stands up lightning-fast, staff in both hands.

"Your pulse has grown quick, Wizard. Is there danger? Forgive me, I must be more alert next time...."

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

"Wife doesn't permit the drinking, Sayuki? Or just not a fan of dogs?" Tanya at first doesn't seem to get what the implication is. "Oh. Genders. You will have to pardon me. I've lived in a barracks all my.. Well, both my lives." She then draws a wand. "Besides, I prefer guard duty anyways."

Wand of Keep Watch.

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

When Vina starts telling Salvius a little bit about herself, the wizard seems to be overjoyed as she shares her discoveries and tales. With a bright smile he says-"I very much like trees and plants! They've been a passion for me to study, along with wild beasts. To think the jungles of Jalmeray held such deep secrets! I myself studied in the Magaambyan Academy, after I fled Cheliax. Most of my magic I learnt there! But I've got a spell I've been meaning to try out, of my own development. It mimics the druidic art of plant growth, but replacing the normal rituals with arcane sigils."-he says as he fiddles with Lakadee's arm.

As the group picks up on Salvius' suggestion, he is surprised and says-"Sorry Ekanta! No danger! Must be the coffee, I'm sure."-but not being very good at lying. He scratches his head and looks elsewhere, trying to see what happens next.

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Individual rooms perhaps. I can pick your brain in the common room.

Ekanta, I want to apologize ahead of time. After my last mission I made sure to practice precision with my bombs, but it still seems likely that you'll end up on the wrong side of a bad toss eventually.

Linka has Precise Bombs and Precise Shot, but misses still happen.


From Shore to Sea GM All-powerful dictator of reality 4

Sorry for the quiet GM time. I will move you on to the inn as soon as I can.

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

All good, I had to miss two days of posting also.


From Shore to Sea GM All-powerful dictator of reality 4

It is a pleasant late-spring in early evening as you reach the Drunken Dog.

Entering the tap room, a tall human woman with raven-black curls stands behind the bar. The room is a higgledy-piggledy array of different tables and chairs: the seats range from old pews to milking stools to deeply-cushioned chaise longue and the tables are just as varied. The one theme is that every is old, battered and comfortable.

The tap room is busy: small groups, large groups, lone drinkers; the noisy and the quiet; the old and the young.

perception DC17:
Two women seem like they might fit what you know of Jeminda. A short, middle-aged human woman drinking quietly with a purple-haired gnome and a slightly taller, younger woman drinking alone.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Full round action, Empath feat
Perception: 1d20 + 10 ⇒ (17) + 10 = 27 vs. DC of 20 + creature’s HD: The colors within the target’s aura reveal its emotional state. If successful, you learn the target’s disposition and its attitude toward any creatures within 30 feet of it, as well as whether that creature is currently affected by a fear or mind-affecting effect and the relative strength of that effect (minor, moderate, strong, as defined in detect magic). For a number of rounds equal to the amount by which you exceeded the skill check’s DC, You gain a +2 circumstance bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks against the target.

"Jeminda? we hear you are looking for adventurers. I'm Vina. This is Lakadee."

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

"Harrrrrrrumph...."

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Linka follows behind Vina.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Whichever likely candidate Vina plunked down in front of, Sayuki watches the other one discretely. Mostly attempting to take note of her drink of choice and whether she was intentionally drinking alone or open to company.


From Shore to Sea GM All-powerful dictator of reality 4

The group get a few strange looks as the vanara trances out for a few moments in the entrance to the bar.

Vina:
The woman drinking with the gnome carries an aura of exhaustion, whereas the tall woman has a mixture of doubt, despair, anxiety and, perhaps, a little hope.

The woman looks up from her drink, a little startled, "Why, I um, well... did you speak to my cousin? Oh, um... have a seat." She gestures to the heavy oak bench and two padded stools around the table.

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius sits and says-"Let us assure you, we are here to help. Whatever is the matter, try and talk it out. We will listen, and try to solve your problems. It's our job, after all!"-he says smiling at Jeminda.


From Shore to Sea GM All-powerful dictator of reality 4

Salvius diplomacy: 1d20 - 2 ⇒ (11) - 2 = 9


From Shore to Sea GM All-powerful dictator of reality 4

The woman bristles at Salvius’ words and sits up straight, ”Alright, don’t patronise me. You just caught me lost in thought.”

She pauses and looks you over, ”You have heard, I assume, that I am looking for adventurers to take on a delicate mission. One of the city’s tax-collectors, Elias Kyle, has gone missing. I need you to find him. You will be required to travel into central Varisia and report back only to me. Does that sound like a job you would like to hear more about?”

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki’s ears twitch—that’s odd, isn’t it?—and she slinks across the tavern to the correct Jeminda.

”I assure you, we can be very discreet... for the right price.”

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"Yes! we would be interested. I especially like jobs which involve travel."

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Knowledge (Geography/Local): 1d20 + 9 ⇒ (9) + 9 = 18

I'm familiar with the area. We'll be able to find him

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

Tanya looks disgusted at the shamble state of this tavern. She hesitates to enter, but eventually follows the rest of the party in.

"I'll let you handle the talking." She whispers to her comrades from the back of the group. She doesn't even take her hat off while inside. The trenches look better than this...

Grand Lodge

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NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Quick flashback:

Linka Wind wrote:
Ekanta, I want to apologize ahead of time. After my last mission I made sure to practice precision with my bombs, but it still seems likely that you'll end up on the wrong side of a bad toss eventually.

Ekanta seems completely unbothered by this.

"To live is to suffer," He replies as though that were the most normal statement in the world.

/flashback
___

Ekanta simply stands near Tanya, silent as usual, looking around at the dizzying array of furniture.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"So, how much the job pays? any advice or intel you have on the missing person? any portrait available? when do we leave? do you provide mounts or are we to travel with a caravan??"


From Shore to Sea GM All-powerful dictator of reality 4

Sorry for the delays, life is hectic right now.

Jeminda softens a little, relieved that you are being straightforward and practical, "Elias' last known location was Galduria. He was on a mission for me to square the books with the town of Ravenmoor and he sent a letter saying that he was making good time."

She pushes some hair out of her face, "This was no a scheduled collection. That was the problem," she half-smiles, "Ravenmoor had fallen off the schedule some years ago. I don't know how it happened but this was an emergency collection: the books did not balance. I asked Elias because he was someone I could trust - he's my brother-in-law - and because he doesn't make a fuss. My employers do not like problems; they like solutions."

She reaches into a pack, "So, the deal is this: I pay you 200 gold sovereigns when you return with the answers to what has happened to my brother-in-law. What I would really like is for you to return with Elias and the back taxes. But if I can't give my boss solutions, I need to provide answers."

She double-checks a ledger, but so fast that she clearly knows the answer, "Ravenmoor owes, all things told, 507 gold and 6 silver but the government is willing to round things down to 500 gold for simplicity's sake. And because Ravenmoor are not responsible for the errors in the schedule." She pinches the bridge of her nose, "Even if they should have contacted the city when scheduled visits suddenly stopped."

She meets your gaze again, "Elias is family, and he's a person: finding him is your top priority. The taxes though would be a bonus."

Vina & Sayuki:

She's holding something back.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16

Ekanta is only sort of paying attention, his senses still boggled by the furniture.


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

Sense Motive
Linka: 1d20 + 1 ⇒ (11) + 1 = 12
Vina: 1d20 + 7 ⇒ (13) + 7 = 20
Lakadee: 1d20 + 1 ⇒ (15) + 1 = 16
Tanya: 1d20 ⇒ 5
Sayuki: 1d20 + 7 ⇒ (19) + 7 = 26
Salvius: 1d20 + 2 ⇒ (15) + 2 = 17

Sovereign Court

Ekanta Hanoi wrote:

[Dice=Sense Motive]1d20+7

Ekanta is only sort of paying attention, his senses still boggled by the furniture.

I changed my mind and rolled sense motive for you all, just to get the ball rolling a bit quicker.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"You know, now's the time to tell us what's really on your mind. We're here to help, don't be shy," says Vina, with genuine care and willingness to help out.

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14


From Shore to Sea GM All-powerful dictator of reality 4

The woman puts her head in her hands, "Elias, he's a good man but, when my sister died, he went off the rails for a while. Did a lot of drinking. Fighting. It's why he's got that bust up nose." She shakes her head, "It's not my bet on what happened, I swear, but there's always the chance he's collected five hundred gold from Ravenmoor and gone to drink it all in Riddleport." Her voice trails off, "At least that would mean he was alive..."

"what do you say? Find out what happened to the man and the money, bring them back here if you can, and you'll get two hundred gold each. Have we got a deal?"


From Shore to Sea GM All-powerful dictator of reality 4

DC15 knowledge (history):
Ravenmoor is a backwater. It was founded at a similar time to other larger settlements (Magnimar, Korvosa, Riddleport) but never took off.

DC20 knowledge (history):
Ravenmoor is a backwater. It was founded at a similar time to other larger settlements (Sandpoint, Riddleport) but never took off. The place was settled by followers of Desna.

DC15 knowledge (local):
Ravenmoor is the backwater's backwater. Some people nearby use it as the punchline of jokes about small-timers who never leave their middle-of-nowhere town. "Don't you even know how to use a fork? Where are you from, Ravenmoor?" Most people haven't even heard of it.

DC15 knowledge (geography):
Wedged between the Churlwood and the Lampblack River, Ravenmoor is flanked by marshes. It is named after the huge flocks of ravens who come out of the Churlwood but they compete for the skies with stirges out of the marsh.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"Yes! you can count on us!"

knowledge geography: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

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CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Knowledge (local): 1d20 + 7 ⇒ (11) + 7 = 18

”Ravenmoor? I imagine we are to look in Etran’s Folly if we do not find him there?” she titters; both towns are quite obscure, with the latter being more a turnip stop along the path to a town someone actually cares about.

Her eyes light up when the “two hundred” is clarified as “two hundred each; much more sensible for someone who does not simply want their mercenaries to walk off with the taxes.

”I agree; we shall find your Kyle and return him in as good a health as we come upon him. Better, if necessary.”

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Knowledge (History): 1d20 + 10 ⇒ (11) + 10 = 21

Knowledge (Local): 1d20 + 9 ⇒ (9) + 9 = 18

Knowledge (Geography): 1d20 + 9 ⇒ (11) + 9 = 20

Knowledge (Arcana): 1d20 + 12 ⇒ (6) + 12 = 18
for stirges

A group of Desnans shouldn't be too bad, even in the most backwater of backwaters. We'll keep our bows ready for the stirges.


From Shore to Sea GM All-powerful dictator of reality 4

Linka:
Stirges are stealthy night hunting insectoids who fly on fly-like wings. They latch on to animals and suck their blood with a long proboscis.

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius is overjoyed when he hears mention of Magnimarian marshlands. He says to the group and to Jeminda-"This will be a chance to learn, I'm sure! To have the chance of studying the flora and fauna of the famous Mushfens, it will be a time to remember."-before he realizes he might come off as unprofessional.

He continues-"All in good faith, of course. Our priority is Elias, and knowing the land will keep us safe."-getting ready to leave as soon as possible. He is unable to contain his excitement as he quickly glances over some books he has about swamps in the River Kingdoms.

Sovereign Court

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LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |
GM Elberion wrote:
"Ravenmoor owes, all things told, 507 gold and 6 silver but the government is willing to round things down to 500 gold for simplicity's sake. And because Ravenmoor are not responsible for the errors in the schedule."

"How very generous." Tanya says flatly.

Knowledge Local: 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge Geography: 1d20 + 8 ⇒ (3) + 8 = 11

"Oh please, Etran's Folly is just a crumbling little town that is waiting til the last merchant it has dies off before it disappears forever." Tanya rolls her eyes. "Besides, their all turnip menu doesn't do any favors for satiating appetite."

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

”Two people that have heard of Ravensmoor and Etran’s Folly, in the same room? It may behoove us to participate in a lottery along the way; we have quite peculiar odds about us today.”


1 person marked this as a favorite.
From Shore to Sea GM All-powerful dictator of reality 4

As someone who has never played 2e, I had to look up Etran's Folly.

Grand Lodge

1 person marked this as a favorite.
CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

I can assure you that Kyle and I are being very hilarious right now. ;)

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Please confirm I haven't stumbled into a 2e game by mistake... thanks!

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

This is 1e, but the town that Sayuki and Tanya are referring to is the focal point of a 2e adventure path.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Thanks. I've been known to wander in the wrong direction. :P

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

:P This is the kind of stuff we do. Let us know if it becomes a burden at any point.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

You'll be the last one to know, I promise! :)

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

All the more reason to record all we can about every thing. Knowledge must be preserved.


From Shore to Sea GM All-powerful dictator of reality 4

As you talk and seem willing to help, Jeminda buys everyone dinner and uses the time to write up a simple contract. It has no catches or complexity, just a clear agreement and her promise to pay. She signs it and then passes it to the group, "If you put the name of your adventuring party, only one will have to sign. We'll deposit it at the temple of Adabar."

Who will take the contract? What will you call your group?

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

The Tian woman yoinks it as soon as it’s offered, and writes the group name on the line:
The Sayuki Squad

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

"Ughh... Fine. Call it that." Tanya says after watching Sayuki write in the name. She pulls her hat over her face.

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