Dinvaya Lanalei

Tanya V. Dugerechaff's page

127 posts. Organized Play character for Kyle "Worg" H.


Full Name

Tanya V. Dugerechaff

Race

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light

Classes/Levels

Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

Strength 7
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 11

About Tanya V. Dugerechaff

Defenses
AC: 13 FF: 10 Touch: 13
HP: 12| HD: 2d6+2
Fort: 1 Ref: 3 Will: 3

Offense
[dice=Attack Roll Pistol B/P]1d20+4[/dice]
[dice=Damage Roll Pistol B/P]1d8+1[/dice]
BAB: 1

Statistics
Str 7 Dex 16 Con 12 Int 18 Wis 10 Cha 11
Skills:
Craft Alchemy 8, Fly 7, Intimidate 9, Know Arcana 8, Know Geography 8, Know Local 8, , , Linguistics 8, Perception 1, Profession; Soldier 5, Spellcraft 8

Feats:
Point Blank Shot
Gunsmithing
Weapon Proficiency: Firearms

Equipment
Pistol
Firearm Bullet (60)
Gunsmith's Kit
Gunpowder (60 Doses)
Powder Horn
8 Water Proof Bags (Up to 80 Bullets)

Wand of Keep Watch (2pp) 50 charges
Wand of Mage Armor (2pp) 50 charges

Spells
1st - Mage Armor (Conjuration), Obscuring Mist (Conjuration), Burning Hands (Evocation), Shocking Grasp (Evocation), Forced Quiet (Transmutation), Snapdragon Fireworks (Transmutation), Heightened Awareness (Divination), Expeditious Construction (Conjuration), Abundant Ammunition (Conjuration)

Racial Traits:

Lifebound - Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

"Mystic Past Life - You can add spells another spellcasting class to the spell list of from your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.
"

Favored Class - Wizard: Add one spell from the wizard spell list to the Wizard’s spellbook. This spell must be at least one level below the highest spell level the wizard can cast.

Low-Light Vision

Called - Faith - Reroll a natural 1 once per day on attack rolls.
Bruising Intellect - Social - Use Int for Intimidate and is a class skill.

Bot Rolls:

[dice=Attack Roll Pistol B/P]1d20+4[/dice]
[dice=Damage Roll Pistol B/P]1d8+0[/dice]
[dice=Crit Confirm Roll Pistol B/P]1d20+4[/dice]
[dice=Crit Damage Roll Pistol B/P]1d8+1d8+1d8+1d8+0+0+0+0[/dice]

[dice=Intimidate Roll: Class Skill: 3 + Ranks : 2 + Bruising Intellect: 4]1d20+9[/dice]

Arcane Schools
Evocation, Divination, Conjuration, Transmutation