GM Worg's Fall of Plaguestone 2E (Inactive)

Game Master Kyle "Worg" H

Maps | Chronicles


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CG Gnome Barbarian (Frog Instinct) | HP: 42/50 (47*) | AC: 21 (20*) | F:+9 R:+7 W:+7 | PER: +7, Low-Light Vision | Speed: 25ft | Hero Point: 0 | Active Conditions: Raging

Leveled Up.
Took Monk Dedication and Group Impression

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

I am still debating my choices. Will decide by tomorrow.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Finished leveling

Combat Climber as a skill feat
Domain Initiate(fire) as a cleric feat
Gain a Focus Point, 9 HP, extra 1st level spell slot

Scarab Sages

Pathfinder Society Subscriber | Venture Agent
Merin Talusian wrote:
Question: Would Courtly Graces be at all useful in this module?

The odds are not in favor for this feat.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

A lot of diversity in the group levels, I am liking this.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

Screech is leveled up.
Possiibly not the greatest of all choices in how i did things, but we'll see.


Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)
Screech wrote:
Gobil, Hulgur, and Allania should get a magic weapon. To do this, we will have to sell the alchemical reagent.

Don't think we have enough for all three. We are about 9 gold short from that it looks like.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

GM is under work craziness. Will attempt to get a post in tonight or tomorrow.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

As an aside, Gobil, how did you make the action marks?


CG Gnome Barbarian (Frog Instinct) | HP: 42/50 (47*) | AC: 21 (20*) | F:+9 R:+7 W:+7 | PER: +7, Low-Light Vision | Speed: 25ft | Hero Point: 0 | Active Conditions: Raging

I actually saw someone else use them (it may have been Allania) then I copied them to a sticky note on my desktop. Lol.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

While that crit may look nasty, the good news is you guys are actually getting to close to vanquishing red.

Envoy's Alliance

1 person marked this as a favorite.
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)

FYI. My wi-fi adapter on my PC is dying. I'm going to try to switch to a hardwired connection, but it may take a day or two. I may be silent for a bit. Please bot as necessary.

Vigilant Seal

CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

Good luck!


Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

This is what we have for funds.

Current Funding

Anybody able to cast scroll of heals? If not we can pick up some minor healing potions. But if someone is able to cast the heal spell we can get a few bigger heals off for the same price.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

It's a divine spell, I can cast it.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Ey. Been preoccupied. With a house refinancing going on, been extremely busy with making sure my house looks as nice as possible.


Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

Suggested Purchases:

  • Minor Healing potion x 6 (1 for each of us for emergencies) - (24 GP)
  • Scroll of Heal (1st level) x 4 - (16 GP)

    40 GP used

    Remaining Funds - 27 gold, 28 Silver, 4 Copper, and 50 gold worth of Alchemical Reagents.

  • Envoy's Alliance

    N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)

    That works for me.

    Vigilant Seal

    CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

    Sounds good to me as well!


    N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

    Sounds good! Can't have too much healing.


    NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

    More to keep you all up is quite welcome.


    CG Gnome Barbarian (Frog Instinct) | HP: 42/50 (47*) | AC: 21 (20*) | F:+9 R:+7 W:+7 | PER: +7, Low-Light Vision | Speed: 25ft | Hero Point: 0 | Active Conditions: Raging

    Agreed!

    Scarab Sages

    Pathfinder Society Subscriber | Venture Agent

    Today is the big day for me. Either my house passes appraisal, or I can kiss my assets goodbye Not really. Either way, here's hoping this works out!


    Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

    Good Luck!

    Scarab Sages

    1 person marked this as a favorite.
    Pathfinder Society Subscriber | Venture Agent

    Alright, inspection went incredibly well!
    Now I can return to a regular posting schedule.

    Envoy's Alliance

    N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)

    Oof indeed. I think Allania is dying 2 and bleeding. We may only have a round to deal with that before she expires and Hulgur is likely going to go down at the end of his turn too.

    Do we have any healing left in the party? If not, it's not looking good.

    Vigilant Seal

    CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

    She's not quite down if she uses shield block.

    I have one more spell, I think. Would prefer to not use it, but we also have potions and such, right?

    It is the medicine skill we REALLY need.


    Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

    Yup, currently Dying 2 due to the crit. Luckily her initiative moves to just before the ooze so you will have a moment to get to her. She could easily die this round if she fails her flat roll.


    Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

    Oh true, thanks! Yes, she will use shield block. Her shield is destroyed but she got a couple of attacks in and is now Dying 1 instead.


    N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

    So, we go past level 2 in this adventure. But if I remember correctly, we only get 12 XP total, right? Looking for clarification because I'm very excited to hobgoblin.

    Envoy's Alliance

    N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)

    Hulgur is updated.

    Skill Increase: Athletics (expert)
    General Feat: Canny Acumen (fortitude)
    Skill Feat: Powerful Leap

    Scarab Sages

    Pathfinder Society Subscriber | Venture Agent
    Chewface wrote:
    So, we go past level 2 in this adventure. But if I remember correctly, we only get 12 XP total, right? Looking for clarification because I'm very excited to hobgoblin.

    Correct, only 12xp. Unfortunately the module boosts its challenge difficulty to 3 after this.


    N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

    Okay, sounds good. Not sure if I'll wait for this Chronicle before I break down and start playing mine.

    Skill Increase: Arcana to expert
    General Feat: Canny Acumen (Perception)
    Spells: See Invisibility and Summon Elemental


    Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

    Is Allania conscious and not bleeding anymore?


    Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

    Skill Increase: Athletics --> Expert
    Feat: Toughness

    Scarab Sages

    Pathfinder Society Subscriber | Venture Agent
    Allania Lascarin wrote:
    Is Allania conscious and not bleeding anymore?

    Yes, for all intents and purposes, you are back on your feet.


    CG Gnome Barbarian (Frog Instinct) | HP: 42/50 (47*) | AC: 21 (20*) | F:+9 R:+7 W:+7 | PER: +7, Low-Light Vision | Speed: 25ft | Hero Point: 0 | Active Conditions: Raging

    Skill Increase: Nature -> Expert
    Feat: -> Natural Medicine
    Ability: Deny Advantage

    Deny Advantage:

    Your foes struggle to pass your defenses. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.


    NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

    Okay, not botching first aid checks any more. That's been driving me crazy.

    Skill increase: Medicine --> Expert
    Feat: --> Assurance(Medicine)
    Second Doctrine: Trained in Martial Weapons
    2nd level spells(with Divine Font moving up to 2nd level)

    Vigilant Seal

    CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

    Finishing up Screech.

    Skill increase, Performance to expert
    Signature spells: Sooth, Sonic Burst
    New spells: Sonic Burst, Spiritual Weapon
    Feat: Trick Magic Item (just in case)

    Though about assurance in Performance instead, and could be swayed

    Envoy's Alliance

    N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)

    What are our current resources?

    I think problem with just adding a potency rune without a striking rune is that the weapon is no longer a valid target for magic weapon.

    So usually I hold off on upgrading weapons until +1 striking is a possibility.

    Liberty's Edge

    The Slithering Maps

    Previously from part 1.
    27 gold, 28 Silver, 4 Copper, and 50 gold worth of Alchemical Reagents

    Part 2 loot.
    20gp of alchemical reagents.
    A small stash of coins worth 18 gp and a fine set of silver scales worth 30 gp
    Two Orc Knuckle Daggers (Disarm, Agile) 1d6 + Strength
    4 Lesser Acid Flasks
    4 Lesser Alchemist Fires
    4 Lesser Bottled Lightning
    4 Minor Elixir of Life
    5 Bulk worth of plundered items valued at 100gp to a collector but 25gp to the caravan.

    So in the end you have..
    45 gold, 28 silver, 4 Copper, 105gp worth of plundered objects.
    A lot of potions and two Knuckle Daggers.


    N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

    I don't need much in terms of scrolls. Maybe one with Dispel Magic, or some other catchall. I think a +1 Striking Rune would be a better investment for someone, and that'll take a good percent of our cash.


    Female Half-Elf | HP 47/47 | AC 20 (22 w/ Shield) | Fort +9; Ref +9; Will +7 | Hero Points 1/3 | Perception +7 (E)

    +1 striking is level 4 I believe. A couple +1 runes will last multiple fights where the magic weapon spell will only last us 1.


    NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

    +1 striking is 100gp, and that's if we can get a striking rune. Is that possible, Worg?

    If not, We could drop some funds into several scrolls of Magic Weapon.

    Likewise, I would want a scroll of Dispel Magic in the group, as well as a couple 1st level Heal scrolls, Just in case.


    CG Gnome Barbarian (Frog Instinct) | HP: 42/50 (47*) | AC: 21 (20*) | F:+9 R:+7 W:+7 | PER: +7, Low-Light Vision | Speed: 25ft | Hero Point: 0 | Active Conditions: Raging

    Yeah, when I was looking at funds it seemed the +1 Striking Handwraps for me would be too hefty a price.

    The utility and healing of scrolls sounds good though.

    Envoy's Alliance

    N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)

    So I think we need to make a choice as a group.

    I think getting Gobil +1 handwraps is a good idea if they are available.

    That leaves Allania's blade and perhaps shield as well as Hulgur's staff that could be enchanted. It looks like we could afford to ehance 2 other items if we could get the handwraps but that would burn through most of our funds. So the need for magic weapon might not completely go away.

    Liberty's Edge

    The Slithering Maps

    Bort's wagon of supplies unfortunately doesn't have a +1 Rune of Striking, but they do have plenty of scrolls of magic weapon.

    Vigilant Seal

    CG Male goblin translator bard 4 | HP46/46 | AC 21 | Fort +7; Ref +11; Will +7 | Perc: +7E, Darkvision | Speed 25ft | Hero Points 2/3 |Spells per Day: 1: 3/3, 2: 3/3, Focus Points: 2/2| Active conditions: Inspire Courage 3rds.

    Since we do have plenty of folks that can cast magic weapon, that might be our best choice. Oils of potency could also be used, since they last for a full minute.

    At this point, I am questioning my choice of not giving Screech an alchemist dedication, with all of the bombs!

    The bombs should go to martials, as they are martial weapons. And we should make use of them.

    We should divide out the elixirs of life, to everyone but Screech. He doesn't tend to get in melee.

    Here's a suggestion, now that we have a 3rd level caster.

    30gp 3x Level 2 heal scroll (emergency healing GOOD)
    10gp 3x Magic Weapon scroll
    10gp 3x Magic Missile scroll (mostly so that Screech can do a little more consistent damage, when it gets critical)

    That's 50gp, which we can sell 2 bottled lightning and cover.

    This will increase our combat potential a good deal, I think, and goes a long way to saving Screech's spells for healing (Sooth) instead of attacking. For some reason, I think we'll need that.

    With two decent healers (Merin and Screech) we should be in pretty good shape.

    GM, any way you can list out the potions remaining? Or by those, you meant the bombs?

    EDIT for bulk discount!

    Liberty's Edge

    The Slithering Maps

    I meant the bombs, my bad.

    Envoy's Alliance

    N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)

    I'm not seeing any tactically good option here.

    If I move to engage, I get swarmed. If I move to where I won't get swarmed, I leave the casters open to getting rushed.

    We probably should have spent the round moving somewhere to create a bottleneck.

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