About EmberwikStaff of Fire Charges Left 4/10
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Remaining Resources:
Staff of Fire Charges Left 8/10 Staff of Healing Charges Left 9/10 1st Level Spells Remaining 8/8 2nd Level Spells Remaining 7/8 3rd Level Spells Remaining 8/8 4th Level Spells Remaining 7/8 5th Level Spells Remaining 4/5 6th Level Spells Remaining 3/4 Cloak of Shadows - 13/13 Hours Remaining
Revelations and Curses
1: Revelation; Cloak of Darkness:
You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments. 1: Curse; -4 to Weapon Attack Rolls, Gain Burning Hands 3: Revelation; Pierce the Shadows:
The shadows step aside from your baleful gaze, affording you sight in even the deepest darkness. You gain darkvision 60 feet. If you already have darkvision, increase your existing darkvision by 60 feet instead. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a deeper darkness spell. 5: Curse; Add Scorching Ray & Flaming Sphere to Spells Known 5: Revalation; Dark Secrets:
You learn the hidden secrets surrounding the casting of shadow spells. You can add a number of spells from the sorcerer/wizard spell list equal to your Charisma modifier (minimum 1, maximum equal to half your oracle level) to your spell list and your list of spells known as divine spells. These have a spell level equal to their sorcerer/wizard spell level. You can add only illusion spells from the shadow subschool or spells with the darkness descriptor to your list of spells known in this manner. Each time you gain an oracle level after taking this revelation, you can choose to replace one of these spells for a new appropriate spell on the sorcerer/wizard spell list. Spells Chosen:
7: Revelation; Living Shadow:
Your body dissolves, and you become a living shadow. This ability functions as gaseous form. At 14th level, this ability functions as shadow body instead, except you also gain DR 10/magic and become immune to poison, sneak attacks, and critical hits as if also using gaseous form. You can use this ability a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 7th level to choose this revelation. 9: Revelation; Wings of Darkness:
As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level, you can use these wings to fly as if with overland flight once per day. Used in this way, the ability lasts for up to 1 hour per level, and counts as your total use of this ability for the day. You must be at least 7th level to select this revelation. 10: Curse; Add Wall of Fire to Spells Known List, Reduce Curse to -2 Attack 11: Revelation; Shadow Projection:
Shadow Projection (Su): You infuse your life force and psyche into your shadow, causing it to separate from your body and act as an independent creature. This ability functions as shadow projection except as follows. Your shadow has the outsider type and the phantom subtype instead of the undead type. As a result, this ability does not have the evil descriptor and your shadow cannot be turned or affected as undead (though it can be affected as an outsider). You can use this ability for a number of hours per day equal to half your oracle level. These hours don’t need to be consecutive, but they must be spent in 1-hour increments. Your shadow’s hit points are not replenished between uses, although your shadow can be healed in the same manner as any other outsider. When this ability isn’t in use, any healing done to you also heals your shadow for an equal amount. You must be at least 7th level to choose this revelation. Spells
Orisons:
Create Water Purify Food/Drink Detect Magic Stabilize Spark Guidance Resistance Virtue Bleed 1st Level Spells:
Barbed Chains Bless Burning Disarm Burning Hands Hedging Weapons Blurred Movement Shadow Trap Cure Light Wounds 2nd Level Spells:
Invisibility Delay Poison Align Weapon Arrow of Law Shadow Anchor Silence Scorching Ray Make Whole Cure Moderate Wounds 3rd Level Spells:
Deeper Darkness Shield of Darkness Screaming Flames Remove Curse Shadow Enchantment Shadowmind Cure Serious Wounds 4th Level Spells:
Wall of Flame Shadow Step Greater Path of Glory Wall of Bones Shadow Conjuration Blessing of Fervor Cure Critical Wounds 5th Level Spells:
Spell Resistance Vampiric Shadow Shield Shadow Evocation Breath of Life Mass Cure Light Wounds 6th Level Spells:
Banishment Shadow Walk Shadow Endurance Harm Mass Cure Moderate Wounds Chronicle Information:
1: Module: Dragon's Demand 1 2: Module: Dragon's Demand 2 3: Module: Midnight Mirror 4: Module: Dragon's Demand 3 5: Module: Dragon's Demand 4 6: 08-07(S) Tome of Righteous Repose 7: 08-99B(S) Solstice Scar B 8: 09-09(N) Beyond the Halflight Path 9: 06-19(S) Test of Tarkuata 10: 05-17(N) Fate of the Fiend 11: 09-17(S) Oath of the Overwatched 12: 01-32(N) Drow of the Darkland Pyramid 13: 06-21(N) Tapestry's Toil 14: 07-28(N) Ageless Ambition 15: 04-04(N) King of Storval Stairs 16: 10-00(N) Hao-Jin Cataclysm 17: 10-04(N) Reaver's Roar 18: 10-08(N) What Prestige is Worth 19: 05-00(N) Siege of Diamond City 20: 02-04(N) Shadows Fall on Absalom 21: 09-14(N) Sanctuary of the Sages 22: Module(N) Academy of Secrets Current Scenario: 23
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