
GM Hmm |

Thri-Kreen misses Purple only because Purple was prone! However, Raatchet fries him!
Jindam handily dodges out of the way of the Walker and fires on the hitherto uninjured Pink. His second shot hits!
★ --- ★ --- ★ --- ★
Pink, realizing that his broken and barely still functioning walker is his only protection, spends time trying to pilot it away from all of you!
Piloting: 1d20 + 17 - 2 ⇒ (18) + 17 - 2 = 33
★ --- ★ --- ★ --- ★
Round 4 / 5
Active conditions: Haste on Party.
Jindam
Duhm Kaoh
================================
Green Jinsul Tactical Walker (-88, Broken)
Green Mechanic (DEAD - REALLY, REALLY DEAD)
Blue Mechanic (DEAD)
Purple Jinsul Tactical Walker (-96,Broken)
Purple Mechanic (DEAD - REALLY, REALLY DEAD)
Pink Mechanic (-16)
================================
Raatchet
Buff-Bot (-12)
Ivok (-2)
Thri-Kreen (-11)
================================

GM Hmm |

Thri-Kreen misses Purple only because Purple was prone! However, Raatchet fries him!
Jindam handily dodges out of the way of the Walker and fires on the hitherto uninjured Pink. His second shot hits!
★ --- ★ --- ★ --- ★
Pink, realizing that his broken and barely still functioning walker is his only protection, spends time trying to pilot it away from all of you!
Piloting: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
It can barely move half of its speed, and it's lurching so bad, he can't afford to run you over, because the damage from that might take his vehicle out! This totally provokes from Duhm Kaoh!
Also, forgot to include Ivok's damage on the purple walker last time. It's in there now!
★ --- ★ --- ★ --- ★
Round 4 / 5
Active conditions: Haste on Party.
Jindam
Duhm Kaoh
================================
Green Jinsul Tactical Walker (-88, Broken)
Green Mechanic (DEAD - REALLY, REALLY DEAD)
Blue Mechanic (DEAD)
Purple Jinsul Tactical Walker (-96,Broken)
Purple Mechanic (DEAD - REALLY, REALLY DEAD)
Pink Mechanic (-16)
================================
Raatchet
Buff-Bot (-12)
Ivok (-2)
Thri-Kreen (-11)
================================

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Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (4) + 7 = 11
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (2, 3, 3) + 9 = 17
Duhm doesn't let up, he goes at it once again!
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (14) + 7 = 21
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (1, 5, 3) + 9 = 18
"What was all that crap about honor you were spewing out?!"

GM Hmm |

Duhm Kaoh chases down the purple walker and slices right through its legs!
CRASH!
The purple walker crashes to the ground, spilling out the pink jinsul!
Falling Damage: 2d6 ⇒ (3, 4) = 7
★ --- ★ --- ★ --- ★
Round 4 / 5
Active conditions: Haste on Party.
Jindam
Duhm Kaoh
================================
Green Jinsul Tactical Walker (-88, Broken)
Green Mechanic (DEAD - REALLY, REALLY DEAD)
Blue Mechanic (DEAD)
Purple Jinsul Tactical Walker (WRECKED)
Purple Mechanic (DEAD - REALLY, REALLY DEAD)
Pink Mechanic (-23)
================================
Raatchet
Buff-Bot (-12)
Ivok (-2)
Thri-Kreen (-11)
================================

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Ivok gives a hearty huzzah with Duhm's success. He quickly shuts down remaining walker and drops along the side of the machine and then rushes to engage the final enemy drawing his freezing pike along the way.
Swift action to stop AI. I think can leave the vehicle without a check if is not moving, otherwise will make an Athletics check at +15. Second move action to move up to Jinsul. I think with the 60 speed I'm able to navigate the terrain and get into the position without provoking an AoO.
Coordinated Shot for +1 to hit Purple Jinsul with ranged attacks.

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Duhm turns to the remaining Jinsul. "You've nowhere to hide, and nowhere to run. Where's your precious god now?"

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"And then there was one...." muses Raatchet as he activates combat tracking on the last jinsul and fires!!
Laser Rifle vs EAC, combat tracking: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (7) + 8 + (4, 5) = 24
(get'em bonuses not added, if any)

GM Hmm |

"My God? Ha! Kadrical sleeps. But you'll be facing the certain doom of Dhurus, and there will be no mercy for you!" The jinsul replies, defiantly as Ivok appears and Raatchet fires upon him!
★ --- ★ --- ★ --- ★
Round 4 / 5
Active conditions: Haste on Party.
Jindam
Duhm Kaoh
================================
Green Jinsul Tactical Walker (-88, Broken)
Green Mechanic (DEAD - REALLY, REALLY DEAD)
Blue Mechanic (DEAD)
Purple Jinsul Tactical Walker (WRECKED)
Purple Mechanic (DEAD - REALLY, REALLY DEAD)
Pink Mechanic (-47)
================================
Raatchet
Buff-Bot (-12)
Ivok (-2)
Thri-Kreen (-11)
================================

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I LOOK FORWARD TO MEETING THIS DHURUS YOU SPEAK OF... AND WATCHING IVOK PUNCH THEM IN THE FACE.
With that he hurls his axe at the jinsul and quickly calls it back.
Get 'Em!
Clever Feint: 1d20 + 17 ⇒ (9) + 17 = 26
Throw Axe + Get 'Em + Coordinated shot: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
Slashing Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Crit Damage: 1d6 + 10 ⇒ (3) + 10 = 13

GM Hmm |

Buff kills the remaining jinsul with a crit!
SUCCESS!

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With a snap, he calls back his axe as it slowly begins to recover its glamer. Once it returns to clipboard size and shape he pulls out a pen. CAUSE OF DEATH, DEFENESTRATED, LACERATED, INCINERATED, AND DECAPITATED. HAVE YOU HEARD THE TALE OF RASPUTIN?

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"Good work out everyone!" Ivok bellows as he offers his congratulations and fist bumps.
"I'm not here alone Buff-Bot. We are here as a team." Ivok holds his arm up high as he declares, "we will all strike Dhurus and return some of the pain he has dealt out!"

GM Hmm |

You make your way below ground. Several elite jinsul commanders fend off Starfinder forces from the fortifications built around the edge of the pit. One jinsul officer remains in the lower level of the building, bolstered by a suit of powered armor and some conjured infernal bodyguards.
Initiative, Buff-Bot 9000: 1d20 + 7 ⇒ (4) + 7 = 11
Initiative, Duhm Kaoh: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative, Ivok Dracusk: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative, Jindam Lightstream: 1d20 + 10 ⇒ (9) + 10 = 19
Initiative, Raatchet: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative, Thri-Kreen: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative, Devils Large: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative, Jinsul Doom Prophet: 1d20 + 0 ⇒ (14) + 0 = 14
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Thri-Kreen
Jindam
Ivok
================================
Jinsul Doom Prophet
================================
Buff-Bot 9000
================================
Devils
================================
Raatchet
Duhm Kaoh

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It was mentioned that using TACTICAL PREPARATIONS might be good now to make sure to use +2 bonus to initiative to the entire party for the next combat. Unless anyone wants to save it for a skill reroll, but haven't suffered for many failed skill checks so far.
Seeing the jinsul with the pair of fiends Ivok throws himself forward before one of bullet scarred doorways with static arc caster in hand. "Come forward and face us! Show your strength! Dhurus's doom has come and we bring it with muscle, laser, and axe!"
Ivok fires the blast centered on the doom caller himself, but catches the pair of devils as well in the explosion.
Explode 15 ft Weapon vs AC 5. DC 15 Reflex for Half
Attack Static Shock Caster: 1d20 + 10 ⇒ (15) + 10 = 25
Electricity Damage: 1d12 + 8 ⇒ (10) + 8 = 18
1 RP on cardiac accelerator to get +20 speed. Move and fire static arc caster.

GM Hmm |

So you want it for the next encounter after this one, correct? Sounds good!
Ivok starts the round off with a bang!
Blue Devil Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Yellow Devil Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Purple Doom Caller Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Thri-Kreen
Jindam
Ivok
================================
Jinsul Doom Prophet (-9)
================================
Buff-Bot 9000
================================
Blue Devil (-9)
Yellow Devil (-18)
================================
Raatchet
Duhm Kaoh

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Are the 'walls' and stairs et al on the map 'real'? I'm going to move this turn assuming they are, but please correct me if this is wrong.
Jindam double-moves into the room behind Ivok. "I gotcher back, bro!"

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Since I'm sitting right between baddy group A and group B with no allies acting with me, I'll do my best to 'pre declare' my actions so you can resolve everything at once and move forward with things.
JINSUL AND DEVILS. IVOK, CAN YOU THINK OF ANY FOES YOU ARE BETTER EQUIPPED TO FACE?

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Thri-Kreen will move 30'. If he can get a shot off from there (i.e. if the 'walls' are more low cover than line of sight blocking) he will fire a -2 AC biohack at cyan. If he does not have LOS he will double move, ending just behind Buff-Bot's declared path.
Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (9) + 13 = 22
Piercing: 1d8 + 7 ⇒ (6) + 7 = 13
Sniper's Aim: Reduce AC from cover by 2
-2 AC Biohack
Mysticism(?) to ID Devils: 1d20 + 15 ⇒ (6) + 15 = 21

GM Hmm |

Thri-Kreen, you will have to double-move! The chambers are dark, and the metal walls rise to the ceiling 20 feet overhead.
Jindam and Thri-Kreen double-move in different directions.
Thri-Kreen recalls that devils are LE outsiders with devil, evil, extraplanar and lawful subtypes. They have DR 5/good; Immunities to fire and poison and the following resistances: acid 5 and cold 5.

GM Hmm |

The Doom Prophet casts a hold spell, and then says in Jinsul to Ivok: "You don't really want to attack me. You just want to stand there and die as my devils tear you apart to the glory of Dhurus! Clik-hik-hik-hik!"
Clik-hik-hik-hik is the jinsul version of 'Muahaha' -- only spouted in megalomaniacal moments of delight.
Then, Buff-Bot moves forward!
Yellow double-moves to where Buff-Bot and Thri-Kreen are standing!
Blue comes forward to swipe at Ivok!
Blue claw: 1d20 + 15 ⇒ (13) + 15 = 28
Slashing Damage: 1d6 + 10 ⇒ (6) + 10 = 16
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Thri-Kreen
Jindam
Ivok (-8)
================================
Jinsul Doom Prophet (-9)
================================
Buff-Bot 9000
================================
Blue Devil (-9)
Yellow Devil (-18)
================================
Raatchet
Duhm Kaoh

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Will Save: 1d20 + 8 ⇒ (4) + 8 = 12
Ivok does his best to resist the command of the jinsul but his muscles seize up when faced with the powerful magic. He is held in position as the devil strikes the vesk's armor. Still the shocking field around the armor lashes back and punishes the offending devil.
Electrostatic Field Mk1 Electricity Damage vs Blue: 1d6 ⇒ 5
Ivok is being held in place. Anything anyone can do to help? Although it would be amusing to see if the fiend was forced to flee from my own defensive field before it could finish me.
Edit: End of turn will save to throw off spell.
Will Save: 1d20 + 8 ⇒ (9) + 8 = 17
Still held

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Thri-Kreen communicates what he knows of these creatures telepathically to his allies, takes a guarded step back, and fires a biohack at yellow.
Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (15) + 13 = 28
Piercing: 1d8 + 7 ⇒ (5) + 7 = 12
Sniper's Aim: Reduce AC from cover by 2
Biohack: Reduce DR by 5

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Could Raatchet have grabbed fresh batteries from the weapons of the downed jinsul mechanics? Or if not, then grab their weapons?
If we can get an aid token, we can use that token's timely inspiration benefit to un-paralyze Ivok. Other than that, I'm not familiar with what else can be done to assist.
"Immune to fire AND resistant to acid?!?!? RATS!!!"
Raatchet moves forward pulling out his pulsecaster rifle and fires at yellow!
Pulsecaster Rifle vs EAC: 1d20 + 12 ⇒ (16) + 12 = 28
Electric Damage, non-lethal, overcharge: 1d6 + 8 + 2d6 ⇒ (6) + 8 + (4, 1) = 19

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DUHM, IVOK REQUIRES ASSISTANCE. I SHALL HOLD THE LINE AGAINST THIS FIEND WITH THRI-KREEN.
Get 'em on the stupid stupid yellow devil.
Clever Feint: 1d20 + 17 ⇒ (1) + 17 = 18
Axe vs FFKAC: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Slashing Damage: 1d6 + 10 ⇒ (6) + 10 = 16

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Raatchet, my character has 10 batteries and 5 high capacity batteries on him, in addition to the one's in the weapons he carries. I've only been using the high capacity batteries thus far, and I've only gone through about a battery and a half this whole scenario, so if you needed to borrow one between missions, I could have covered it.
"статик нуман гар буу нүүрэнд юу гэж хэлэв?" Jindam asks aloud, in Jinsul as he drops his laser rifle, and moves around Ivok drawing his static arc pistol.
Movement may draw an AOO if it has reach and the door/wall doesn't provide cover for the movement.
"ZAP!"
Clever Attack on Devil with Static Arc Pistol from point blank range.
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (10) + 14 + (1) + 1 = 26 +2 to this from Stain of the Perplexity if it counts as trying to influence it.
Attack with Static Arc Pistol vs FFEAC: 1d20 + 12 ⇒ (12) + 12 = 24 EDIT: That should just be 23. I don't have weapon focus with small arms.
Electricity Damage: 1d6 + 3 ⇒ (1) + 3 = 4

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Duhm Kaoh catches up to Ivok. "Come on, brother, snap out of it!"
Duhm Kaoh double moves.

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If I'm able to use that aid token for this turn to be able to act this turn I will. If not, ignore this action and move me back.
Spurred by the support of Jindam, Duhm, and small courier Starfinder courier droids, Ivok slowly breaks the hold of the spell and pushes himself forward walking right around the devil focused on reaching the armored jinsul. Along the way he draws his freezing spear with engravings of holy blessings and holds it ready as he threatens the enemy mystic. "You only have fiends at your side. I have friends. You will need much more muscle to overcome that difference."
Even as he keeps an eye on the jinsul, Ivok smashes into the devil threatening Jindam with all of strength that he, and all the Society, can muster.
Using ROOKIE TRAINING boon to gain two aid token benefits. Timely Inspiration and Allied Offensive (on the devil). I believe the Starfinder Advantage resulting of the success of the fleet causes both to act as though boosted. Correct me if I'm wrong.
PCs in the Starfinder fleet's location can automatically boost and pass an Aid Token without consuming any resources or needing to succeed on a check. Alternatively, if they use an unboosted Aid Token in the Starfinder fleet's location for any benefit that does not require a boost to use, they still gain the boosted effect.
Moving, attacking devil. Movement will provoke from devil if it can.
Attacking Blue Devil
Holy, Ethereal, and Opportunistic fusions
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 ⇒ (12) + 14 = 26
Cold Damage: 1d8 + 17 + 3d8 ⇒ (6) + 17 + (5, 3, 8) = 39

GM Hmm |
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Ivok fails his will save and is held in place by a hold spell! However, he still manages to damage the fiend with his electrostatic field!
Holding your action for Round 3, Ivok, but I'll put it in place as your next action!
Thri-Kreen shoots at Yellow and reduces its DR! Raatchet fires at Yellow and hurts it some more!
Jindam fires at Blue, doing minimal damage!
Duhm double-moves, yelling at Ivok to snap out of it!
★ --- ★ --- ★ --- ★
Meanwhile, satisfied that Ivok is out of the way, the Duhm prophet focuses on one of the other people he can see through the hole and casts Mind Thrust on Jindam!
Jindam, DC 20 Will Save for half.
Mind Thrust: 7d10 ⇒ (8, 8, 1, 7, 8, 9, 8) = 49
★ --- ★ --- ★ --- ★
Buff-Bot slashes at the Yellow Devil!
★ --- ★ --- ★ --- ★
The devils fight back!
Ivok's Electrostatic Field Mk1 Electricity Damage vs Blue: 1d6 ⇒ 6
Claw Full Attack!: 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20
Slashing: 1d6 + 10 ⇒ (6) + 10 = 16
Claw Full Attack!: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
Slashing: 1d6 + 10 ⇒ (1) + 10 = 11
Claw Full Attack!: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Slashing: 1d6 + 10 ⇒ (6) + 10 = 16
Claw Full Attack!: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Slashing: 1d6 + 10 ⇒ (3) + 10 = 13
★ --- ★ --- ★ --- ★
Then with a new round, the aid token kicks in and Ivok attacks.
This provokes from Blue!
Claw AoO Attack!: 1d20 + 15 ⇒ (2) + 15 = 17
Slashing: 1d6 + 10 ⇒ (2) + 10 = 12
★ --- ★ --- ★ --- ★
Round 2 / 3
Active conditions:
Thri-Kreen
Jindam
Ivok (-11)
================================
Jinsul Doom Prophet (-9)
================================
Buff-Bot 9000 (-13)
================================
Blue Devil (-65, flat-footed)
Yellow Devil (-65, Get 'em, no DR)
================================
Raatchet
Duhm Kaoh

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Duhm moves in around Jindam Provoking and brings his axe down on the monstrosity. "Rrrrraaaaaghhh!!"
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (16) + 7 = 23
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (2, 5, 1) + 9 = 17
Love the Mega Man reference. <3

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While it has a strong chance of hitting already, Duhm will also get a flanking bonus to hit because of the aid token.

GM Hmm |

The devil in a blue dress slashes at Duhm!
Claw AoO Attack!: 1d20 + 15 ⇒ (3) + 15 = 18
Slashing: 1d6 + 10 ⇒ (3) + 10 = 13
Then Duhm takes it out!
★ --- ★ --- ★ --- ★
Round 2 / 3
Active conditions:
Thri-Kreen
Jindam
Ivok (-11)
================================
Jinsul Doom Prophet (-9)
================================
Buff-Bot 9000 (-13)
================================
Blue Devil (DEAD)
Yellow Devil (-65, Get 'em, no DR)
================================
Raatchet
Duhm Kaoh

GM Hmm |

Ivok, I just looked at your new positioning! You are within 10 feet of the Doom Prophet, who is shining with a special inner glow!
You are temporarily blinded this round!
"Behold the BLINDING LIGHT of Dhurus. Click-hik-hik-hik!" The jinsul gloats!

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Mk II Electrostatic Field vs Yellow Devil: 2d6 ⇒ (6, 4) = 10

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Doom Will Save: 1d20 + 8 ⇒ (20) + 8 = 28
Ivok forces back the blinding glow with one arm as he focuses on the Doom Prophet. "Surrender! Dhurus's power nothing compared to our training and discipline. His reign of terror ends here!"

GM Hmm |

BZZZZZZT!
With Buff-Bot's electrostatic field, the Yellow Devil is down!
Ivok shrugs off the glowing prophet!
★ --- ★ --- ★ --- ★
Round 2 / 3
Active conditions:
Thri-Kreen
Jindam
Ivok (-11)
================================
Jinsul Doom Prophet (-9)
================================
Buff-Bot 9000 (-13)
================================
Blue Devil (DEAD)
Yellow Devil (DEAD)
================================
Raatchet
Duhm Kaoh

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Sneaks in to fix the initiative list...
Raatchet

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Jindam tries to resist the magic spell.
Will Save, DC 20 Half: 1d20 + 7 ⇒ (14) + 7 = 21 -25SP to me.
"Миний оюун ухаан таныхаас том юм, тэнэг!" He yells at the jinsul prophet.
He pushes through the pain towards the doom prophet, trying to resist the effect of his proximity.
Will Save, DC 17: 1d20 + 7 ⇒ (8) + 7 = 15
Blinded, he adds, "Найзыхаа ард үнэрлэхийн тулд би харах шаардлагагүй байна." And he fires at the doom prophet from point blank.
Clever Attack on Doom Prophet with Static Arc Pistol
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (4) + 14 + (2) + 1 = 21 Possibly +2 for Stain of the Perplexity
Attack with Static Arc Pistol vs FFEAC: 1d20 + 11 ⇒ (14) + 11 = 25
Blinded Miss Chance, Looking for High: 1d100 ⇒ 75
Electricity Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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"Nice one, Buff-Bot! Your take down was shocking!"
Raatchet double moves to get line of sight on the jinsul!

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I believe Thri-Kreen is going to need to double move to get LOS.
Life Science? to ID: 1d20 + 10 ⇒ (12) + 10 = 22

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If AoO:
If the Doom Prophet provokes from movement with seeming intent to engage with Raatchet or Thri-Kreen I will attempt to use Stand Still to stop that movement. If they provoke just trying to disengage I will instead use a normal AoO.

GM Hmm |

Even blinded, Jindam hits the Doom Prophet!
Meanwhile, Thri-Kreen and Raatchet double move.
Thri-Kreen can tell that the Doom Prophet is a jinsul -- evil, unflankable and with a radiant aura that will blind those who come within ten feet.
★ --- ★ --- ★ --- ★
That pike is a problem that the jinsul wants out of its face, so the jinsul tries to get out of the way to pick on easier prey when he receives a 'stand still' whack from Ivok!
The whack in place, the jinsul says, "That was your attack of opportunity, wasn't it? That leaves me free to cast a spell! Clik-hik-hik-hik!" The doom prophet chortles in glee, practically rubbing its appendages together as it casts mind thrust on Ivok.
DC 20 will save for half!
Mind Thrust: 7d10 ⇒ (1, 9, 3, 3, 6, 2, 1) = 25
Also anyone within ten feet of the jinsul needs to make a DC17 Will save against blindness this turn.
★ --- ★ --- ★ --- ★
Round 3 / 4
Active conditions:
Thri-Kreen
Jindam (-24)
Ivok (-11)
================================
Jinsul Doom Prophet (-18)
================================
Buff-Bot 9000 (-13)
================================
Blue Devil (DEAD)
Yellow Devil (DEAD)
================================
Raatchet
Duhm Kaoh

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Buff-Bot approaches quickly and quietly, peering cautiously around the corner as he waits... axe at the ready.
Stealth, full speed: 1d20 + 12 - 10 ⇒ (13) + 12 - 10 = 15
NOT THIS TIME.
Improved Get 'Em with Free Attack. Might be against FFKAC if the stealth succeeded.
Thrown Axe Attack + Get 'em vs KAC: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Slashing Damage: 1d6 + 10 ⇒ (2) + 10 = 12

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"Good Job!" Ivok flashes a thumbs up to Duhm as the vesk turns full attention to the remaining jinsul. He gives a grin to seeing the rest of his allies pouring from the other doorway. "Alright! Let's push forward and keep up the pace!"
Will Save vs Mind Thrust: 1d20 + 8 ⇒ (1) + 8 = 9
Will Save vs Blindness: 1d20 + 8 ⇒ (6) + 8 = 14
He holds the jinsul in place, but the powerful psychic attack tears through Ivok's mind and makes him scream out in pain as the light overwhelms his vision
"So you avoid my trained muscle and go for my mind?" Ivok forces the pike up and forward driving it blindly at the light. "You will need to hit harder than that!"
To the entire party Ivok calls out, "We can do this!" pushing for the barrage of fire.
Full attack on Jinsul
Holy, Ethereal, and Opportunistic fusions
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Cold Damage: 1d8 + 17 ⇒ (7) + 17 = 24
Miss Chance: 1d100 ⇒ 90
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Cold Damage: 1d8 + 17 ⇒ (2) + 17 = 19
Miss Chance: 1d100 ⇒ 86

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Jindam tries to shake off the effects of the blinding light.
Will Save DC 17 Negates: 1d20 + 7 ⇒ (15) + 7 = 22
His eyes clear, and he screams, "Чи үнэрлэхээс ч муу юм байна! Ингэх боломжтой юу? Somebody get this thing dead!"
Get 'em on it. Clever Attack on jinsul with Static Arc Pistol
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (15) + 14 + (3) + 1 = 33 Possibly +2 from Stain of the Perplexity
Attack with Static Arc Pistol vs FFEAC: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 With Get 'Em.
Electricity Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Well, at least he should be flat-footed for everyone's attacks.

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"Not running away after your devils have gone down? Well, this will jolt you to your senses!!"
Raatchet activates combat tracking on the jinsul and fires!
Pulsecaster Rifle vs EAC, combat tracking, get 'em: 1d20 + 12 + 2 + 2 ⇒ (19) + 12 + 2 + 2 = 35
Electric Damage, non-lethal, overcharge: 1d6 + 8 + 2d6 ⇒ (1) + 8 + (1, 2) = 12
bigboom stares at his damage dice rolls and sighs.

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Thri-Kreen fires a dart and then tries to get a better read on this jinsul's abilities with his custom scanner.
Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (13) + 13 = 26
Piercing: 1d8 + 7 ⇒ (6) + 7 = 13
Sniper's Aim: Reduce AC from cover by 2
Biohack: -2 AC
Life Science: 20 + 10 = 30

GM Hmm |

Buff-Bot readies an action! Ivok proves that even blinded, he can hit hard! Jindam misses, but his Get ‘em and feint makes that monster easier for everyone else to hit. Raatchet hits well for very little damage.
Thri-Kreen learns that this is a mind-breaker mystic with the ability to share pain!
Also that two-thirds of its hit points are gone!
★ --- ★ --- ★ --- ★
Round 3 / 4
Active conditions:
Thri-Kreen
Jindam (-24)
Ivok (-11)
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Jinsul Doom Prophet (-67, flat-footed, get ‘em, -2 AC)
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Buff-Bot 9000 (-13)
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Blue Devil (DEAD)
Yellow Devil (DEAD)
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Raatchet
Duhm Kaoh

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Botting Duhm
Move and attack. Movement will provoke.
Duhm moves in with a battle cry and attempts to bring down the spellcasting jinsul, but is blinded by the same light.
Duhm Kaoh Will Save: 1d20 + 9 ⇒ (2) + 9 = 11
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (12) + 7 = 19
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (6, 2, 2) + 9 = 19
Miss Chance: 1d100 ⇒ 87

GM Hmm |

Duhm hits! The jinsul attempts to cast the one spell in his repertoire that doesn't provoke when Buff-Bot's readied shot hits him, and he goes down!
SUCCESS!
★ --- ★ --- ★ --- ★
You are finally descending into the pit where a mighty battle is raging between Dhurus and Ailuros! What buffs do you cast / activate?