Hmm's 2-00 Fate of the Scoured God (Tier 7-8) (Inactive)

Game Master Hmm

MAPS
Aid Token TextAid Token ExchangeSuccess Progress ChartFleet Locations

REWARDS:

MASTER OF STARS TOUCH-UP:

Level 1 Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.

Level 2 When using the reward above, all the PCs' non-gunnery skill checks made during the same round gain the +4 bonus.

Level 3 In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all non-gunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

PRAYER AND REFLECTION

Level 1 The PCs gain significant insight into Iteration-177's understanding of the divine and share a portion of his intuition. A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.

Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

Level 3 When using either reward above, the PC can double the bonus.

ROOKIE TRAINING

Level 1 The PCs improve their allies' morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.

Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

Level 3 In place of the level 1 reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

STARSHIP PRIMING

Level 1 Pleased with the PCs' review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Level 2 When using the reward above, all of the PCs' gunnery rolls during that round gain that benefit.

Level 3 In place of the level 1 reward, a PC can select any one successful starship weapon attack to count as critical damage if it deals Hull Point damage, even if the die result isn't a natural 20.

SUPPLY RUN

Level 1 Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC's level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.

Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC's level. These consumables cannot have permanent effects, and PCs who don't use them during the course of the scenario must return them at the end of the adventure.

Level 3 When using the level 1 reward, the weapon can have an item level up to the PC's level + 1.

TACTICAL PREPARATIONS

Level 1: The PCs assist overviewing the Society's default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.

Level 2: Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Level 3: During a single encounter in the same location as the jinsul fleet, the PCs can activate this reward to remove any extra enemies or challenges provided by the jinsul fleet.

High Society Influence (Iteration-177) Ally boon:
Ailuros grants the PC some of their little remaining magical energy. Up to three times during the encounter, the PC can cast dimension door as a spell-like ability, using their character level as their caster level.

Iteration-177's Attention Ally boon:
The divine herald suffuses the PC's memory with divine power, manifesting as a magical effect for the duration of the encounter.

Choleric memories grant the benefit of resistant armor.

Melancholic memories grant all of the PC's weapons the benefits of the frost weapon fusion.

Phlegmatic memories grant the benefit of shield other, with Ailuros taking half the damage (up to 100 damage before they collapse).

For sanguine memories the PC can gain the benefits of greater remove condition at the start of their turn up to three times during the combat.

Surviving Companion boon:
The alien creature accompanying you decides to curiously inspect the devices. You can reroll one skill check to interface with the devices during the course of this encounter, as your alien companion inadvertently assists you with its meddling.


701 to 750 of 760 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

I forgot. A readied action won't work to activate the device since it requires a full round to activate and only standard actions can be readied. So there's no point trying to activate until after yellow is adjacent to the device.

"Jindam, if you back up, perhaps yellow will follow... Right to the device!"

Raatchet activates combat tracking on yellow and fires!

Laser Rifle vs EAC, combat tracking: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Cold & Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (5) + 8 + (1, 1) = 15
Get'Em (if any) not applied.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen manages to land on the pillar near Ivok despite the sticky acid clogging up his thrusters. Haste and entangled cancel each other's movement modifiers. Might want to stay close Ivok in case I need a communalism re-roll to activate this thing. He drops his needle rifle, calls his sonic rifle, and fires at cyan, then prepares to activate the device.

Called Thunderstrike Blindmark Rifle: 1d20 + 12 ⇒ (7) + 12 = 19
Sonic: 1d4 + 7 ⇒ (1) + 7 = 8

Reflex to end corrode: 1d20 + 7 ⇒ (10) + 7 = 17

Not sure of the damage die on the corrode effect to roll it but hopefully it rolls less than 7.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Thri-kreen, I'll hold my position for your attempt at activation. In case I'm moved though I was reminded that we still have the [https://paizo.com/campaigns/v5748p75ivky7/discussion&page=5#219]Tower Intel[/url] boon so you can roll twice on your check to disable the device in either case.

I think the corrode effect is a d6 of damage.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Yes Corrode is a d6, and yes, you all still have Tower Intel.

Buff-Bot readies his graviton gun in case Red tries to atttack Thri-Kreen again! Thri-Kreen shoots Red for some sonic damage and shakes off the corrode! Raatchet hits yellow with fire and cold damage!

★ --- ★ --- ★ --- ★

It's the turn of Team Godsblood!

Not having to move to find prey, Yellow full attacks Jindam!

Yellow Slam Full Attack!: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30
Acid Damage+Corrode: 1d8 + 12 + 1d6 ⇒ (5) + 12 + (4) = 21

Jindam is entngled with the burning corrode condition!

Yellow Slam!: 1d20 + 18 - 4 ⇒ (10) + 18 - 4 = 24
Acid Damage: 1d8 + 12 ⇒ (7) + 12 = 19

Thr-Kreen moved, so Red follows! Buff-Bot's readied action goes off, and he drags Red back so that Red has to double-move to get to the top of the tower and cannot attack this round!

Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Not having taken any cold damage this round, Red heals back most of the damage it took this round! Yellow and Blue do not regenerate this round.

★ --- ★ --- ★ --- ★

Round 4
Active conditions: None

Thri-Kreen (-28, entangled, burning corrode)
Raatchet
Duhm Kaoh's Shadow
Duhm Kaoh
Ivok (-30)
Jindam
Buff-Bot

================================

Blue Blood (-113, vulnerable to sonic, unconscious)
Yellow Blood (-18)
Red Blood
Purple Blood (DEAD)

================================

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Did we miss Jindam's turn? I imagine he would've withdrawn to lure yellow to move next to the device.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

We did, but it's fine, there's a lot going on. I was going to move around to the other side of the device with Raatchet. It wouldn't have gotten to full attack, but it would have gotten an AOO, so it could have still hit twice, assuming it moved to follow on its turn.

Round 3 Action

Jindam moves around to the other side of the device, drawing a wicked slash from the creature and becoming entangled by its acid ooziness.

"Well that was bound to happen. Та өөрийнхөө дэлүүг заримыг нь миний гутлын дээр үлдээсэн!"

Jinsul:
"You left some of your spleen on my shoe."

Clever Attack on yellow, with Entangle.
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (12) + 14 + (3) + 1 = 30 Possible +2 or +4 from Stain of the Perplexity.
Attack with Corona Laser Rifle vs FFEAC: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Fire Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11

Round 4 Actions. I'm assuming it's going to hit me again after moving forward, to now be adjacent to the device and will take off the 19. I'm currently at 0SP/13HP.

"Raatchet. I think you know what to do. Get it. Та сонгодог алдаа гаргав. Үхлийн тайралтад хэзээ ч оролцож болохгүй!"

Jinsul:
"You made the classic blunder. Never get involved with a halfling when death is on the line!"

Get 'em and Clever Attack on yellow, with Entangled
Clever Attack on yellow, with Entangle.
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (16) + 14 + (3) + 1 = 34 Possible +2 or +4 from Stain of the Perplexity.
Attack with Corona Laser Rifle vs FFEAC: 1d20 + 12 - 2 + 1 ⇒ (3) + 12 - 2 + 1 = 14
Fire Damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12

"I swear I had this damn thing serviced before we left."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Derp. Sorry, Jindam! In that case...

The bug moved next to the tower last round! Jindam still got attacked, but Raatchet gets to annihalate it! You have Tower Intel again this encounter!

★ --- ★ --- ★ --- ★

Round 4
Active conditions: None

Thri-Kreen (-28, entangled, burning corrode)
Raatchet
Duhm Kaoh's Shadow
Duhm Kaoh
Ivok (-30)

Jindam (-40)
Buff-Bot

================================

Blue Blood (-113, vulnerable to sonic, unconscious)
Yellow Blood (-29)
Red Blood
Purple Blood (DEAD)

================================

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I'm really not sweating it. I've run a special by PbP before. It's a lot to try to manage. You've been doing a fantastic job. Everything is cool on my end.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Jindam Lightstream wrote:
"Raatchet. I think you know what to do. Get it. Та сонгодог алдаа гаргав. Үхлийн тайралтад хэзээ ч оролцож болохгүй!"

I peeked in the Jinsul spoiler and HA! Classic Princess Bride!! Okay, amongst all the various one-liners uttered this scenario, this is one of my favorites!

"Gettin' it!!!" replies Raatchet as he works away at the device.

Engineering: 1d20 + 21 ⇒ (5) + 21 = 26

"Yo Claank! A little help please buddy!!"
Raatchet's lil alien companion pops out once again and starts hitting at buttons that Raatchet hadn't even noticed were there!
Surviving Companion boon reroll.

Engineering: 1d20 + 21 ⇒ (4) + 21 = 25

"Inconceivable!! But you tried your best - thanks lil buddy. Good thing I've got this data cache to assist!"
Using tower intel reroll.

Engineering: 1d20 + 21 ⇒ (9) + 21 = 30

Hopefully that'll do the trick....

Exo-Guardians

1 person marked this as a favorite.
LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Hello everyone. Feeling better. Trying to catch up across multiple games. Anything you would like Duhm Kaoh to do to help out for now?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Welcome back, Duhm! I'm glad you're feeling better!

Raatchet destroys the device and the Yellow blood at the same time!

★ --- ★ --- ★ --- ★

Round 4
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow
Duhm Kaoh
Ivok (-30)

Jindam (-40)
Buff-Bot

================================

Blue Blood (-113, vulnerable to sonic, unconscious)
Yellow Blood (DEAD)
Red Blood
Purple Blood (DEAD)

================================

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

"Raatchet, be ready to *BAMF* on my signal."

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Noting that there is 1 device left for the red blood, Buff-Bot attempts to gently guide it in that direction, with a quick stop at ground level on the way.

THRI-KREEN AND IVOK HAVE CONTROL OF OBJECTIVE BLUE. REMAINING ALLIES CONVERGE ON OBJECTIVE RED. TLDR; GET 'EM!

Graviton vs EAC: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
2 saves vs getting ripped off of the wall and thrown to the ground.

Silly question... can Raatchet use remote hack to use the device?

With that, he tries to ascend towards the final device.

Athletics: 1d20 + 6 ⇒ (14) + 6 = 20


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Buff-Bot puts a Get 'Em on Red, and then uses his Graviton Gun of 1001 uses on the creature!

Red Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Red Reflex: 1d20 + 7 ⇒ (10) + 7 = 17

However, Red godblood stubbornly sticks to the wall, and then shakes its thorax in celebration!

On the question of Remote Hack... It's Range is 30 feet at this level. So yes, Raatchet could do one, but he'd still have to be pretty darn close!

★ --- ★ --- ★ --- ★

Round 4
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow
Duhm Kaoh
Ivok (-30)

Jindam (-40)
Buff-Bot

================================

Blue Blood (-113, vulnerable to sonic, unconscious)
Yellow Blood (DEAD)
Red Blood (Get 'Em)
Purple Blood (DEAD)

================================

Dataphiles

1 person marked this as a favorite.
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Jindam Lightstream wrote:
"Raatchet, be ready to *BAMF* on my signal."

"Born ready!!!" says Raatchet with a thumbs up and rifle at the ready!

I'm starting to feel like Jindam and Raatchet are a dimunative-sized, ooze-killing special forces team. Gotta admit, picturing these two BAMFing in and out makes me giggle.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

I have been loving the teamwork and interplay from all of you!

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok grabs a bit of the plating off of the device and flings it off into the distance. Looking through the device he shows little hesitation as he forces his hands in use force to destroy the machine. "If I can just move these plates, it should realign the magnets and reverse the polarity!"

Engineering: 1d20 + 15 ⇒ (7) + 15 = 22

As he pushes through he heat powers through his armor and he is forced back for a moment to reappraise the situation and reflect on the intel the Dataphile leader was able to acquire. "This has a bit more bite than I took it for, but we have others sweating even harder than me in their fights! Time to push myself to the limit!"

Tower Intel Reroll: 1d20 + 15 ⇒ (20) + 15 = 35

With a powerful roar Ivok bends the framework to destroy the flow of Dhurus's energy.

For Duhm, I think it would be fine when any attack you make on the remaining godblood. Jindam would be able to teleport it if we bring it down quickly. If you can't attack it, then otherwise try to draw it north so it is more easily within the attack range of the entire party. I'll be with you soon to fight it together.


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Ivok loads the Blue godblood into the device, destroying both! Now there is only one sad and vicious little godblood left, and it has Get 'Em on it! Put it out of its misery!

★ --- ★ --- ★ --- ★

Round 4
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow
Duhm Kaoh

Ivok (-30)
Jindam (-40)
Buff-Bot

================================

Blue Blood (DEAD)
Yellow Blood (DEAD)
Red Blood (Get 'Em)
Purple Blood (DEAD)

================================

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Duhm Kaoh summons forth another shadow, getting a back up crew in action. He gets the first shadow to continue harassing the red bug.

Shadow double moves.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen shoulders his sonic rifle, calls his needle gun, and kicks on his jet pack again. "Two down one to go, time to lure this thing to the next device."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Duhm summons more band members! Thri-Kreen flies away, trying to lure the red blood away.

★ --- ★ --- ★ --- ★

But the Red bug senses a yummy vesk near by!

Red Slam!: 1d20 + 18 ⇒ (13) + 18 = 31
Acid Damage+Corrode: 1d8 + 12 + 1d6 ⇒ (6) + 12 + (3) = 21

Ivok now has the burning corrode condition and is entangled.

Meanwhile, Duhm's helpful shadow pops into existence!

Cold Slam!: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Cold Damage: 1d6 + 3 ⇒ (5) + 3 = 8

It's good to have band mates!

★ --- ★ --- ★ --- ★

Round 5
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow
Duhm Kaoh
Ivok (-51, entangled, burning corrode)
Jindam (-40)
Buff-Bot

================================

Blue Blood (DEAD)
Yellow Blood (DEAD)
Red Blood (Get 'Em, -12)
Purple Blood (DEAD)

================================

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot kicks on his jump-jets for the remainder of the ascent, then turns on the spot and fires a round from his graviton gun. THIS WAY...

Get 'em + Attack

Attack vs EAC: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Ref Save DC 17 vs 20 ft pull, extra save vs going over the edge

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"Here buggy buggy" Thri-Kreen calls as he shoots the thing and flies to the next pillar.

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (7) + 13 = 20
Piercing: 1d8 + 7 ⇒ (8) + 7 = 15

Plus vulnerable to sonic

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

"Out of the body and into the sausage. We gotta get that thing offa Ivok. Raatchet, head down the hill to the device over there." He says, pointing NW and down the ramp. "We'll try to draw it to you, and if we can't, they'll knock it the pronk out and I'll *BAMF* it over."

He then moves forward, yelling, "Би энд хамгийн цусан юм. Нүүрээ нааш ир, нааш ир! Ivok, you're the man, er, vesk. You were born for this."

Jinsul:
"I'm the bloodiest one here. Come get some, suckah!"

I have him at ~40ft-50ft depending on which square he's in, so Inspiring Boost on Ivok for 18 SP back.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Roger! Roger!

Raatchet takes a shot at the red ooze!
Laser Rifle vs EAC, get 'em: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Cold & Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (2) + 8 + (5, 2) = 17

Raatchet then activates his jetpack and flies 30' NE and downwards towards the device, avoiding the need to traverse the difficult incline on foot!

"Comin' to ya, Buff-Bot!!"

There's a compass on the map that's turned sideways. A bit confusing but the device down the ramp is actually NE

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Ooops. Sorry, I assumed cardinal directions matched the map facing. My bad.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Red Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Red Reflex: 1d20 + 7 ⇒ (14) + 7 = 21

Having just slammed Ivok, the red blood feels extra sticky today and resists Buff-Bot's graviton pull!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Meanwhile, Thri-Kreen hits it and makes it vulnerable to sonic damage!

Jindam does an inspiring boost on Ivok for 18 stamina back! Raatchet runs to the device and does another 24 damage to the creature.

★ --- ★ --- ★ --- ★

Round 5
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow Blue
Duhm Kaoh's Shadow Purple
Duhm Kaoh
Ivok (-35, entangled, burning corrode)

Jindam (-40)
Buff-Bot

================================

Blue Blood (DEAD)
Yellow Blood (DEAD)
Red Blood (Get 'Em, -51)
Purple Blood (DEAD)

================================

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

”Give that bug a beat down harder than the drum set!”
Purple Shadow Drum Solo Attack!: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Purple Shadow Cold Damsge: 1d6 + 3 ⇒ (1) + 3 = 4

”Now it’s my turn! Come here you little s***t!” Duhm rushes forward and unleashes a loud yet unheard death metal scream at the bug.

Mind Thrust Rank 2 (Will Save DC16): 4d10 ⇒ (8, 1, 5, 4) = 18


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

I'm refunding Duhm's spell as you all confirmed they were mindless in the last encounter before the time warp!

The purple shadow hits, doing six damage to the vulnerable godblood!

Ivok, can you knock it unconscious?

★ --- ★ --- ★ --- ★

Round 5
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow Blue
Duhm Kaoh's Shadow Purple
Duhm Kaoh
Ivok (-35, entangled, burning corrode)
Jindam (-40)
Buff-Bot

================================

Blue Blood (DEAD)
Yellow Blood (DEAD)
Red Blood (Get 'Em, -57)
Purple Blood (DEAD)

================================

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

If AoO when it approached
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Cold Damage: 1d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26

Mk 1 Electrostatic Field to Red
Electricity Damage: 1d6 ⇒ 4

Corrode Damage to Self
1d6 ⇒ 3

Ivok is beaten a bit bloody by the latest of the onslaught of acidic attacks. He tries to deliver one focused attack on the last remaining enemy but the sticky acid slows his movements down.

"I think I can take it down Jindam with one good hit!"

Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
Cold Damage: 1d8 + 17 ⇒ (4) + 17 = 21

"I'm feeling drained though, give me another moment and I'll pull it right to you!"

Reflex Save vs Corrode DC 13: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Ivok does forty-three damage to the Red Blood! To everyone's shock, it is still up! Because it received cold damage this turn, it does not regenerate!

Who does it target?: 1d3 ⇒ 2

It targets Duhm's Purple Shadow buddy!

Red Slam!: 1d20 + 18 ⇒ (6) + 18 = 24
Acid Damage+Corrode:: 1d8 + 12 ⇒ (6) + 12 = 18

The Purple Shadow Band member salutes Duhm one last time as it goes poof!

★ --- ★ --- ★ --- ★

Round 6
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow Blue
Duhm Kaoh
Ivok (-35)
Jindam (-40)
Buff-Bot

================================

Blue Blood (DEAD)
Yellow Blood (DEAD)
Red Blood (Get 'Em, -100, vulnerable to sonic)
Purple Blood (DEAD)

================================

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"Training is done! Time to put an end to this!"

Ivok tries to drive the pike deep into the creature to knock out the undying creature!

Attack Tactical Cryopike vs EAC (reach, Get 'Em): 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Cold Damage: 1d8 + 17 ⇒ (2) + 17 = 19

If that knocks it out, Ivok tries to throw the body off of the mesa and drop it to Duhm.

Athletics to Drag: 1d20 + 15 ⇒ (3) + 15 = 18


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Ivok knocks it out and drops it to Duhm!

Red's falling damage: 3d6 ⇒ (5, 2, 4) = 11

★ --- ★ --- ★ --- ★

Round 6
Active conditions: None

Thri-Kreen (-28)
Raatchet
Duhm Kaoh's Shadow Blue
Duhm Kaoh

Ivok (-35,)
Jindam (-40)
Buff-Bot

================================

Blue Blood (DEAD)
Yellow Blood (DEAD)
Red Blood (UNCONSCIOUS, -138, vulnerable to sonic)
Purple Blood (DEAD)

================================

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-bot gets ready to activate the machine. Standing next to the controls, with Cpt Baby Sharktopus busy pawing at them, he raises his graviton pistol and waits...

Ready action: An ally is carrying the blood within 20 ft of me:
Cleaver Attack vs willing Ally's FFEAC: 1d20 + 9 ⇒ (12) + 9 = 21
Pulling them the rest of the way


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Since we're just moving the creature this turn, I am willing to let you all post not just for round 6, but also for round 7. Does that sound good to everyone as a way to speed this last section up?

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Sounds good with me!

Ivok will spend his next turn to move up with where ever the godblood has ended up with a cryo pike in hand.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

For round 6, Raatchet double moves
Raatchet continues flying with his jet pack and lands by the device ready to back up Buff-Bot if needed.

Round 7, Raatchet acts as backup for Buff-Bot.
Raatchet monitors Buff-Bot's progress and attempts to activate the device if Buff-Bot runs into any difficulties.

Engineering roll:
Engineering: 1d20 + 21 ⇒ (3) + 21 = 24

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot waits patiently at the console...

Delaying until the blood is in position... then...

Check to use the device:

Using all available rerolls, because why not?
Medicine: 1d20 + 13 ⇒ (6) + 13 = 19
T-Shirt Reroll: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Cpt. Baby Sharktopus Reroll: 1d20 + 13 ⇒ (19) + 13 = 32


I am the tool of the GM

Click. Whirr.

BOTTING JINDAM

Round 6

The halfling strikes a cool pose and turns to Thri-Kreen. "On my mark, be ready to *BAMF!*

BAMF!

He's next to Duhm and Ivok!

Round 7

"I love doing this! Hold on folks!" He gestures for Ivok and Duhm to come closer.

BAMF!

The whole party and the unconscious red godblood are at the last device!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Then Buff Bot loads the last godblood into the device and finishes them both!

Overhead, the group looks up to see the battle against Dhurus wind to a close! All of a sudden, the god is stripped of his protections, and a weary yet determined group of Starfinders hit him with everything they have!

The god falls, and although there are still periodic skirmishes elsewhere in the pit, no more blood animates. The field is yours, gentlemen!

SUCCESS!!!


Charli's Marketing Intern, "Spoons" | Life Science, Mysticism & Physical Science +19

And now, a message from our sponsors:

Gentle Sentients,

When you have been fighting divine abominations in alien landscapes, you know what really hits the spot? Poshkettle Tea! Available in a wide variety of flavors, with franchises located throughout Near Space and the Vast!


The energy emanating from Dhurus and its hierocrats ripples and wanes, indicating their vulnerability to elite Starfinders’ attacks.

Table GMs, the Weakened Herald condition is now in effect.


2 people marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

^ You did THAT. Go, team!

Exo-Guardians

1 person marked this as a favorite.
LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Woohoo!

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok takes a knee as he takes in air and watches for any more incursions, "That felt like I was running through the hardest routine I've seen yet! But I think we got it done! Jindam, you were a great support. If you ever have time, I always have room at an event for another trainer if you are interested. You always kept me on my toes here!"

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

"Thanks," Jindam replies, feeling the last of Iteration-177's magic bleed out of him. "It's shocking how well this went. I was honestly expecting another funeral sans corpse." He takes a knee to rest before beginning to bandage up the wounded.

Jindam high-fives Raatchet and low-fives Buff-Bot. "Great work on the devices. I think I'm going to title my next blog post, Team Sm0l 4Evah!"

Sorry for missing the end there. Yesterday at work began really slow but the next thing I knew it was 9pm and I was still working.

Dataphiles

3 people marked this as a favorite.
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet returns the high five and says, "That was really fancy BAMFing you had there. Shame it's fading. I honestly never wanna walk again!!"

Turning to the rest of the party Raatchet remarks, "Looks like we gave 'em bloody hell!!! Get it?!? Bloody hell?? Blood oozes...?? Yah? No???"

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot holsters his pistols, then snaps his fingers, recalling his axe. With a quick incantation, the axe is diguised as a clipboard once again. EXCELLENT WORK, POSITIVE OUTCOME. WITH HOPE, THOSE FACING DHURUS HIMSELF ARE FARING AS WELL. PERHAPS WE SHOULD MOVE TO ASSIST THEM DIRECTLY?

He gets himself a vantage point up above the fallen Iteration-177 and looks over the field. Finally he takes a knee. OR... PERHAPS IT IS TIME FOR ONE OF IVOK'S FAMOUS COOL-DOWN ROUTINES...

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"Don't say that Raatchet!" Ivok stands up offended by Raatchet's teleportation preference. "It is convenient, but is nothing to the feeling of triumph after a long marathon run! Once we get to Abasalom Station I must invite you to a run!"

Ivok takes a look at the other Starfinder teams as he considers Buff-Bot's suggestion, "As much as I ache to offer to more aid, my body aches even more. It is important to listen to your own muscles and take regular breaks. As I'm now I would only get in the way of their own challenges."

701 to 750 of 760 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Hmm's 2-00 Fate of the Scoured God (Tier 7-8) All Messageboards

Want to post a reply? Sign in.